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  1. Log file open, 10/26/15 15:52:49
  2. LogInit: Version: 4.7.4-0+++depot+UE4-Releases+4.7
  3. LogInit: API Version: 0
  4. LogInit: Compiled (64-bit): Oct 26 2015 12:43:01
  5. LogInit: Compiled with Visual C++: 18.00.31101.00
  6. LogInit: Build Configuration: Development
  7. LogInit: Branch Name: ++depot+UE4-Releases+4.7
  8. LogInit: Command line: 192.168.43.11 -game
  9. LogInit: Base directory: C:/emos/UnderwaterViz/Binaries/Win64/
  10. LogInit: Rocket: 0
  11. [2015.10.26-07.52.49:455][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  12. [2015.10.26-07.52.49:495][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  13. [2015.10.26-07.52.49:495][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  14. [2015.10.26-07.52.49:518][ 0]LogInit: Object subsystem initialized
  15. [2015.10.26-07.52.49:524][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
  16. [2015.10.26-07.52.49:524][ 0]LogConsoleResponse:Warning: Found in ini file '../../../UnderwaterViz/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  17. [2015.10.26-07.52.49:525][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  18. [2015.10.26-07.52.49:525][ 0]LogConsoleResponse:Warning: Found in ini file '../../../UnderwaterViz/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  19. [2015.10.26-07.52.49:525][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  20. [2015.10.26-07.52.49:525][ 0]LogConsoleResponse:Warning: Found in ini file '../../../UnderwaterViz/Saved/Config/WindowsNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  21. [2015.10.26-07.52.49:526][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  22. [2015.10.26-07.52.49:526][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
  23. [2015.10.26-07.52.49:540][ 0]LogInit: Computer: ABYSSPC4
  24. [2015.10.26-07.52.49:540][ 0]LogInit: User: Owner
  25. [2015.10.26-07.52.49:540][ 0]LogInit: CPU Page size=4096, Cores=4
  26. [2015.10.26-07.52.49:540][ 0]LogInit: High frequency timer resolution =3.507539 MHz
  27. [2015.10.26-07.52.49:540][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
  28. [2015.10.26-07.52.49:541][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
  29. [2015.10.26-07.52.49:541][ 0]LogMemory: Process Physical Memory: 27.78 MB used, 27.78 MB peak
  30. [2015.10.26-07.52.49:541][ 0]LogMemory: Process Virtual Memory: 19.79 MB used, 19.79 MB peak
  31. [2015.10.26-07.52.49:541][ 0]LogMemory: Physical Memory: 1468.84 MB used, 16325.52 MB total
  32. [2015.10.26-07.52.49:541][ 0]LogMemory: Virtual Memory: 181.76 MB used, 8388608.00 MB total
  33. [2015.10.26-07.52.49:598][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0)
  34. [2015.10.26-07.52.49:603][ 0]LogD3D11RHI: Adapter has 4008MB of dedicated video memory, 0MB of dedicated system memory, and 7906MB of shared system memory, 2 output[s]
  35. [2015.10.26-07.52.49:603][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  36. [2015.10.26-07.52.49:609][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  37. [2015.10.26-07.52.49:618][ 0]LogD3D11RHI: Async texture creation enabled
  38. [2015.10.26-07.52.49:753][ 0]LogTextLocalizationManager: The requested culture ('en_SG') has no localization data; parent culture's ('en') localization data will be used.
  39. [2015.10.26-07.52.49:789][ 0]LogContentStreaming: Texture pool size is 1000.000000MB
  40. [2015.10.26-07.52.50:035][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  41. [2015.10.26-07.52.50:158][ 0]LogWindowsMoviePlayer: Unable to load movie: ../../../UnderwaterViz/Content/Movies/Default_Startup.mp4
  42. [2015.10.26-07.52.50:191][ 0]LogObj: 20484 objects as part of root set at end of initial load.
  43. [2015.10.26-07.52.50:191][ 0]LogUObjectAllocator: 4029864 out of 0 bytes used by permanent object pool.
  44. [2015.10.26-07.52.50:225][ 0]LogEngine: Initializing Engine...
  45. [2015.10.26-07.52.53:404][ 0]LogInit: XAudio2 using 'PN-V600-4 (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  46. [2015.10.26-07.52.53:472][ 0]LogInit: FAudioDevice initialized.
  47. [2015.10.26-07.52.53:472][ 0]LogInit: Texture streaming: Enabled
  48. [2015.10.26-07.52.53:476][ 0]LogNet: Browse: 192.168.43.11//Game/Scenes/UnderwaterScene?Name=Player
  49. [2015.10.26-07.52.53:495][ 0]LogInit: WinSock: Socket queue 32768 / 32768
  50. [2015.10.26-07.52.53:500][ 0]LogInit: WinSock: I am AbyssPC4 (192.168.43.14:0)
  51. [2015.10.26-07.52.53:500][ 0]LogNet: Game client on port 7777, rate 10000
  52. [2015.10.26-07.52.53:500][ 0]LogNet: GetLocalNetworkVersion: GEngineNetVersion: 0, ProjectName: underwaterviz, ProjectVersion: , LocalNetworkVersion: 1432455099
  53. [2015.10.26-07.52.53:500][ 0]LogNet: Browse: /Game/Scenes/UnderwaterScene?Name=Player
  54. [2015.10.26-07.52.53:501][ 0]LogLoad: LoadMap: /Game/Scenes/UnderwaterScene?Name=Player
  55. [2015.10.26-07.52.53:511][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
  56. [2015.10.26-07.52.53:511][ 0]LogMemory: Process Physical Memory: 96.95 MB used, 103.84 MB peak
  57. [2015.10.26-07.52.53:511][ 0]LogMemory: Process Virtual Memory: 117.90 MB used, 126.06 MB peak
  58. [2015.10.26-07.52.53:511][ 0]LogMemory: Physical Memory: 1533.84 MB used, 16325.52 MB total
  59. [2015.10.26-07.52.53:511][ 0]LogMemory: Virtual Memory: 400.07 MB used, 8388608.00 MB total
  60. [2015.10.26-07.52.53:511][ 0]LogMemory:
  61. [2015.10.26-07.52.53:512][ 0]LogMemory: Allocator Stats for binned:
  62. [2015.10.26-07.52.53:512][ 0]LogMemory: Current Memory 33.29 MB used, plus 3.13 MB waste
  63. [2015.10.26-07.52.53:512][ 0]LogMemory: Peak Memory 43.14 MB used, plus 2.68 MB waste
  64. [2015.10.26-07.52.53:512][ 0]LogMemory: Current OS Memory 36.43 MB, peak 45.82 MB
  65. [2015.10.26-07.52.53:512][ 0]LogMemory: Current Waste 0.54 MB, peak 0.94 MB
  66. [2015.10.26-07.52.53:512][ 0]LogMemory: Current Used 33.29 MB, peak 43.14 MB
  67. [2015.10.26-07.52.53:512][ 0]LogMemory: Current Slack 2.59 MB
  68. [2015.10.26-07.52.53:512][ 0]LogMemory: Allocs 109291 Current / 857228 Total
  69. [2015.10.26-07.52.53:512][ 0]LogMemory:
  70. [2015.10.26-07.52.53:512][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
  71. [2015.10.26-07.52.53:512][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
  72. [2015.10.26-07.52.53:512][ 0]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00%
  73. [2015.10.26-07.52.53:512][ 0]LogMemory: 16 5 5 19285 120414 16 16 301K 19K 0K 100.00%
  74. [2015.10.26-07.52.53:512][ 0]LogMemory: 32 12 12 22487 96872 32 32 702K 66K 0K 100.00%
  75. [2015.10.26-07.52.53:512][ 0]LogMemory: 48 7 7 9117 41860 48 48 427K 21K 0K 100.00%
  76. [2015.10.26-07.52.53:512][ 0]LogMemory: 64 13 13 12599 59303 64 64 787K 45K 0K 100.00%
  77. [2015.10.26-07.52.53:512][ 0]LogMemory: 80 4 4 2814 40277 80 80 219K 37K 0K 100.00%
  78. [2015.10.26-07.52.53:512][ 0]LogMemory: 96 5 5 2872 35235 96 96 269K 51K 0K 100.00%
  79. [2015.10.26-07.52.53:512][ 0]LogMemory: 112 3 4 1542 27583 112 112 168K 24K 0K 100.00%
  80. [2015.10.26-07.52.53:512][ 0]LogMemory: 128 38 38 19259 55631 128 128 2407K 25K 0K 100.00%
  81. [2015.10.26-07.52.53:512][ 0]LogMemory: 160 9 13 3141 71928 144 160 490K 86K 21K 96.35%
  82. [2015.10.26-07.52.53:512][ 0]LogMemory: 192 14 14 4497 94719 176 192 843K 53K 31K 96.54%
  83. [2015.10.26-07.52.53:512][ 0]LogMemory: 224 4 4 845 87669 208 224 184K 72K 7K 97.27%
  84. [2015.10.26-07.52.53:512][ 0]LogMemory: 256 4 4 960 40774 240 256 240K 16K 9K 96.48%
  85. [2015.10.26-07.52.53:512][ 0]LogMemory: 288 5 5 1085 26407 272 288 305K 15K 9K 97.19%
  86. [2015.10.26-07.52.53:512][ 0]LogMemory: 320 4 4 617 14335 304 320 192K 63K 5K 98.05%
  87. [2015.10.26-07.52.53:512][ 0]LogMemory: 384 10 10 1596 11383 336 384 598K 40K 55K 91.41%
  88. [2015.10.26-07.52.53:512][ 0]LogMemory: 448 11 11 1584 4959 400 448 693K 10K 43K 93.89%
  89. [2015.10.26-07.52.53:512][ 0]LogMemory: 512 9 9 1102 4356 464 512 551K 25K 28K 95.14%
  90. [2015.10.26-07.52.53:512][ 0]LogMemory: 576 3 3 329 1524 528 576 185K 6K 12K 93.75%
  91. [2015.10.26-07.52.53:512][ 0]LogMemory: 640 2 2 109 256 592 640 68K 60K 3K 97.66%
  92. [2015.10.26-07.52.53:512][ 0]LogMemory: 704 9 10 584 1305 656 704 401K 175K 11K 98.09%
  93. [2015.10.26-07.52.53:512][ 0]LogMemory: 768 11 15 758 3460 720 768 568K 134K 19K 97.30%
  94. [2015.10.26-07.52.53:512][ 0]LogMemory: 896 5 5 296 852 784 896 259K 61K 17K 94.69%
  95. [2015.10.26-07.52.53:512][ 0]LogMemory: 1024 2 4 116 487 912 1024 116K 12K 2K 98.44%
  96. [2015.10.26-07.52.53:512][ 0]LogMemory: 1168 2 3 98 441 1040 1168 111K 17K 5K 96.09%
  97. [2015.10.26-07.52.53:512][ 0]LogMemory: 1360 6 6 246 3110 1184 1360 326K 57K 21K 94.53%
  98. [2015.10.26-07.52.53:512][ 0]LogMemory: 1632 7 7 253 615 1376 1632 403K 44K 27K 93.97%
  99. [2015.10.26-07.52.53:512][ 0]LogMemory: 2048 8 8 158 838 1648 2048 316K 196K 30K 94.14%
  100. [2015.10.26-07.52.53:512][ 0]LogMemory: 2336 4 4 97 3125 2064 2336 221K 35K 24K 90.63%
  101. [2015.10.26-07.52.53:512][ 0]LogMemory: 2720 5 5 103 500 2352 2720 273K 46K 14K 95.63%
  102. [2015.10.26-07.52.53:512][ 0]LogMemory: 3264 10 10 144 2231 2736 3264 459K 179K 26K 95.94%
  103. [2015.10.26-07.52.53:512][ 0]LogMemory: 4096 12 13 145 656 3280 4096 580K 188K 53K 93.10%
  104. [2015.10.26-07.52.53:512][ 0]LogMemory: 4672 7 9 73 1367 4112 4672 333K 115K 11K 97.54%
  105. [2015.10.26-07.52.53:512][ 0]LogMemory: 5456 10 13 93 380 4688 5456 495K 145K 44K 93.13%
  106. [2015.10.26-07.52.53:512][ 0]LogMemory: 6544 12 13 94 279 5488 6544 600K 167K 51K 93.36%
  107. [2015.10.26-07.52.53:512][ 0]LogMemory: 8192 6 7 44 872 6560 8192 352K 32K 25K 93.49%
  108. [2015.10.26-07.52.53:512][ 0]LogMemory: 9360 5 5 31 91 8208 9360 283K 37K 16K 95.00%
  109. [2015.10.26-07.52.53:512][ 0]LogMemory: 10912 4 4 19 152 9408 10800 202K 54K 21K 91.80%
  110. [2015.10.26-07.52.53:512][ 0]LogMemory: 13104 3 3 12 47 10960 13056 153K 39K 9K 95.31%
  111. [2015.10.26-07.52.53:512][ 0]LogMemory: 16384 6 9 21 129 13120 16384 336K 48K 21K 94.53%
  112. [2015.10.26-07.52.53:512][ 0]LogMemory: 21840 10 11 29 93 16400 21744 618K 22K 101K 84.22%
  113. [2015.10.26-07.52.53:512][ 0]LogMemory: 32768 6 8 10 64 21904 32720 320K 64K 67K 82.55%
  114. [2015.10.26-07.52.53:512][ 0]LogMemory:
  115. [2015.10.26-07.52.53:512][ 0]LogMemory: 19968K allocated in pools (with 2601K slack and 838K waste). Efficiency 95.80%
  116. [2015.10.26-07.52.53:512][ 0]LogMemory: Allocations 109265 Current / 856580 Total (in 312 pools)
  117. [2015.10.26-07.52.53:512][ 0]LogMemory:
  118. [2015.10.26-07.52.57:026][ 0]LogWorld: Game class is 'BP_CustomGamemode_C'
  119. [2015.10.26-07.52.57:059][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null.
  120. [2015.10.26-07.52.57:059][ 0]LogAIModule: Creating AISystem for world UnderwaterScene
  121. [2015.10.26-07.52.57:117][ 0]LogPhysics:Error: Attempt to build physics data for /Game/Scenes/UnderwaterScene.UnderwaterScene:PersistentLevel.BP_Mermaid_C_1.CharacterMesh0.BodySetup_208 when we are unable to. This platform requires cooked packages.
  122. [2015.10.26-07.52.57:231][ 0]LogWorld: Bringing World /Game/Scenes/UnderwaterScene.UnderwaterScene up for play (max tick rate 0) at 2015.10.26-15.52.57
  123. [2015.10.26-07.52.57:257][ 0]LogWorld: Bringing up level for play took: 0.197958
  124. [2015.10.26-07.52.57:257][ 0]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
  125. [2015.10.26-07.52.57:262][ 0]LogInit:Display: Game Engine Initialized.
  126. [2015.10.26-07.52.57:472][ 0]LogLoad: Full Startup: 10.51 seconds (BP compile: 0.00 seconds)
  127. [2015.10.26-07.52.57:577][ 0]LogRenderer:Warning: Reallocating scene render targets to support 128x128 (Frame:1).
  128. [2015.10.26-07.52.57:815][ 1]LogRenderer:Warning: Reallocating scene render targets to support 1536x1368 (Frame:2).
  129. [2015.10.26-07.52.57:815][ 1]LogNet: Welcomed by server (Level: /Game/Scenes/UnderwaterScene, Game: /Game/Blueprints/BP_CUstomGamemode.BP_CustomGamemode_C)
  130. [2015.10.26-07.52.58:166][ 1]LogLoad: LoadMap: 192.168.43.11//Game/Scenes/UnderwaterScene?Name=Player?game=/Game/Blueprints/BP_CUstomGamemode.BP_CustomGamemode_C
  131. [2015.10.26-07.52.58:194][ 1]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000018119E20
  132. [2015.10.26-07.52.58:233][ 1]LogMemory: Platform Memory Stats for WindowsNoEditor
  133. [2015.10.26-07.52.58:233][ 1]LogMemory: Process Physical Memory: 188.81 MB used, 252.00 MB peak
  134. [2015.10.26-07.52.58:233][ 1]LogMemory: Process Virtual Memory: 694.70 MB used, 771.25 MB peak
  135. [2015.10.26-07.52.58:233][ 1]LogMemory: Physical Memory: 1651.97 MB used, 16325.52 MB total
  136. [2015.10.26-07.52.58:233][ 1]LogMemory: Virtual Memory: 988.78 MB used, 8388608.00 MB total
  137. [2015.10.26-07.52.58:233][ 1]LogMemory:
  138. [2015.10.26-07.52.58:234][ 1]LogMemory: Allocator Stats for binned:
  139. [2015.10.26-07.52.58:234][ 1]LogMemory: Current Memory 58.74 MB used, plus 13.70 MB waste
  140. [2015.10.26-07.52.58:234][ 1]LogMemory: Peak Memory 170.79 MB used, plus 4.89 MB waste
  141. [2015.10.26-07.52.58:234][ 1]LogMemory: Current OS Memory 72.44 MB, peak 175.68 MB
  142. [2015.10.26-07.52.58:234][ 1]LogMemory: Current Waste 1.73 MB, peak 3.15 MB
  143. [2015.10.26-07.52.58:234][ 1]LogMemory: Current Used 58.74 MB, peak 170.79 MB
  144. [2015.10.26-07.52.58:234][ 1]LogMemory: Current Slack 11.97 MB
  145. [2015.10.26-07.52.58:234][ 1]LogMemory: Allocs 131670 Current / 1329836 Total
  146. [2015.10.26-07.52.58:234][ 1]LogMemory:
  147. [2015.10.26-07.52.58:234][ 1]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
  148. [2015.10.26-07.52.58:234][ 1]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
  149. [2015.10.26-07.52.58:234][ 1]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00%
  150. [2015.10.26-07.52.58:234][ 1]LogMemory: 16 8 8 19588 204362 16 16 306K 206K 0K 100.00%
  151. [2015.10.26-07.52.58:234][ 1]LogMemory: 32 20 20 31519 197021 32 32 984K 296K 0K 100.00%
  152. [2015.10.26-07.52.58:234][ 1]LogMemory: 48 10 10 11131 74797 48 48 521K 119K 0K 100.00%
  153. [2015.10.26-07.52.58:234][ 1]LogMemory: 64 19 19 16168 106142 64 64 1010K 206K 0K 100.00%
  154. [2015.10.26-07.52.58:234][ 1]LogMemory: 80 7 7 2984 80897 80 80 233K 215K 0K 100.00%
  155. [2015.10.26-07.52.58:234][ 1]LogMemory: 96 6 6 2960 72754 96 96 277K 107K 0K 100.00%
  156. [2015.10.26-07.52.58:234][ 1]LogMemory: 112 6 6 1752 38816 112 112 191K 193K 0K 100.00%
  157. [2015.10.26-07.52.58:234][ 1]LogMemory: 128 41 41 19347 64812 128 128 2418K 206K 0K 100.00%
  158. [2015.10.26-07.52.58:234][ 1]LogMemory: 160 18 18 3804 95396 144 160 594K 557K 28K 97.57%
  159. [2015.10.26-07.52.58:234][ 1]LogMemory: 192 22 22 4849 107615 176 192 909K 498K 35K 97.51%
  160. [2015.10.26-07.52.58:234][ 1]LogMemory: 224 6 9 871 98675 208 224 190K 194K 8K 97.92%
  161. [2015.10.26-07.52.58:234][ 1]LogMemory: 256 24 25 5186 55899 240 256 1296K 240K 47K 96.94%
  162. [2015.10.26-07.52.58:234][ 1]LogMemory: 288 10 18 1116 34409 272 288 313K 326K 10K 98.44%
  163. [2015.10.26-07.52.58:234][ 1]LogMemory: 320 7 7 638 17495 304 320 199K 248K 5K 98.88%
  164. [2015.10.26-07.52.58:234][ 1]LogMemory: 384 14 20 1762 17687 336 384 660K 233K 57K 93.64%
  165. [2015.10.26-07.52.58:234][ 1]LogMemory: 448 13 18 1621 7395 400 448 709K 122K 44K 94.71%
  166. [2015.10.26-07.52.58:234][ 1]LogMemory: 512 13 15 1152 6200 464 512 576K 256K 26K 96.88%
  167. [2015.10.26-07.52.58:234][ 1]LogMemory: 576 8 9 358 3820 528 576 201K 308K 16K 96.88%
  168. [2015.10.26-07.52.58:234][ 1]LogMemory: 640 5 14 135 1927 592 640 84K 235K 3K 99.06%
  169. [2015.10.26-07.52.58:234][ 1]LogMemory: 704 12 14 616 2829 656 704 423K 345K 11K 98.57%
  170. [2015.10.26-07.52.58:234][ 1]LogMemory: 768 18 37 789 6236 720 768 591K 557K 25K 97.83%
  171. [2015.10.26-07.52.58:234][ 1]LogMemory: 896 8 16 343 2638 784 896 300K 211K 27K 94.73%
  172. [2015.10.26-07.52.58:234][ 1]LogMemory: 1024 7 9 166 1348 912 1024 166K 282K 6K 98.66%
  173. [2015.10.26-07.52.58:234][ 1]LogMemory: 1168 8 22 149 1786 1040 1168 169K 342K 6K 98.83%
  174. [2015.10.26-07.52.58:234][ 1]LogMemory: 1360 12 39 296 5125 1184 1360 393K 372K 29K 96.22%
  175. [2015.10.26-07.52.58:234][ 1]LogMemory: 1632 10 11 301 1036 1376 1632 479K 159K 31K 95.16%
  176. [2015.10.26-07.52.58:234][ 1]LogMemory: 2048 17 24 245 2325 1648 2048 490K 598K 52K 95.22%
  177. [2015.10.26-07.52.58:234][ 1]LogMemory: 2336 6 7 128 3472 2064 2336 292K 92K 30K 92.19%
  178. [2015.10.26-07.52.58:234][ 1]LogMemory: 2720 12 22 179 1031 2352 2720 475K 290K 39K 94.92%
  179. [2015.10.26-07.52.58:234][ 1]LogMemory: 3264 19 32 253 3672 2736 3264 806K 406K 53K 95.64%
  180. [2015.10.26-07.52.58:234][ 1]LogMemory: 4096 26 50 245 2687 3280 4096 980K 684K 68K 95.91%
  181. [2015.10.26-07.52.58:234][ 1]LogMemory: 4672 21 33 164 2455 4112 4672 748K 594K 35K 97.40%
  182. [2015.10.26-07.52.58:234][ 1]LogMemory: 5456 27 55 187 1862 4688 5456 996K 731K 105K 93.92%
  183. [2015.10.26-07.52.58:234][ 1]LogMemory: 6544 25 48 155 1268 5472 6544 990K 608K 90K 94.38%
  184. [2015.10.26-07.52.58:234][ 1]LogMemory: 8192 19 31 106 1286 6560 8192 848K 368K 68K 94.41%
  185. [2015.10.26-07.52.58:234][ 1]LogMemory: 9360 9 9 50 230 8208 9360 457K 119K 25K 95.66%
  186. [2015.10.26-07.52.58:234][ 1]LogMemory: 10912 8 10 43 380 9408 10912 458K 54K 46K 91.02%
  187. [2015.10.26-07.52.58:234][ 1]LogMemory: 13104 6 7 15 202 10960 13056 191K 193K 15K 96.09%
  188. [2015.10.26-07.52.58:234][ 1]LogMemory: 16384 15 21 47 244 13120 16384 752K 208K 49K 94.90%
  189. [2015.10.26-07.52.58:234][ 1]LogMemory: 21840 18 24 47 247 16400 21744 1002K 150K 175K 84.81%
  190. [2015.10.26-07.52.58:234][ 1]LogMemory: 32768 19 22 36 230 21904 32720 1152K 64K 235K 80.67%
  191. [2015.10.26-07.52.58:234][ 1]LogMemory:
  192. [2015.10.26-07.52.58:234][ 1]LogMemory: 37056K allocated in pools (with 12192K slack and 1499K waste). Efficiency 95.95%
  193. [2015.10.26-07.52.58:234][ 1]LogMemory: Allocations 131502 Current / 1328709 Total (in 579 pools)
  194. [2015.10.26-07.52.58:234][ 1]LogMemory:
  195. [2015.10.26-07.52.58:621][ 1]LogPhysics:Error: Attempt to build physics data for /Game/Scenes/UnderwaterScene.UnderwaterScene:PersistentLevel.BP_Mermaid_C_1.CharacterMesh0.BodySetup_449 when we are unable to. This platform requires cooked packages.
  196. [2015.10.26-07.52.58:715][ 1]LogWorld: Bringing World /Game/Scenes/UnderwaterScene.UnderwaterScene up for play (max tick rate 0) at 2015.10.26-15.52.58
  197. [2015.10.26-07.52.58:730][ 1]LogWorld: Bringing up level for play took: 0.131202
  198. [2015.10.26-08.55.45:994][834]LogWindows: Could not start CrashReportClient.exe
  199. [2015.10.26-08.55.45:994][834]LogMemory: Platform Memory Stats for WindowsNoEditor
  200. [2015.10.26-08.55.45:994][834]LogMemory: Process Physical Memory: 1165.78 MB used, 1165.87 MB peak
  201. [2015.10.26-08.55.45:994][834]LogMemory: Process Virtual Memory: 2084.63 MB used, 2084.81 MB peak
  202. [2015.10.26-08.55.45:994][834]LogMemory: Physical Memory: 2783.40 MB used, 16325.52 MB total
  203. [2015.10.26-08.55.45:994][834]LogMemory: Virtual Memory: 2429.80 MB used, 8388608.00 MB total
  204. [2015.10.26-08.55.45:994][834]LogThreadingWindows:Error: Runnable thread TaskGraphThread 1 crashed.
  205. [2015.10.26-08.55.45:994][834]LogWindows: === Critical error: ===
  206. Fatal error!
  207.  
  208.  
  209.  
  210. UnderwaterViz.exe!FWeakObjectPtr::IsValid() (0x000000013ff26a2c) + 145 bytes [e:\unrealengine-hairworks\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:243]
  211. UnderwaterViz.exe!FParallelAnimationEvaluationTask::DoTask() (0x00000001414f1213) + 5 bytes [e:\unrealengine-hairworks\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:56]
  212. UnderwaterViz.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00000001414fbd86) + 0 bytes [e:\unrealengine-hairworks\engine\source\runtime\core\public\async\taskgraphinterfaces.h:671]
  213. UnderwaterViz.exe!FTaskThread::ProcessTasks() (0x000000013fb1bc2f) + 0 bytes [e:\unrealengine-hairworks\engine\source\runtime\core\private\async\taskgraph.cpp:428]
  214. UnderwaterViz.exe!FTaskThread::ProcessTasksUntilQuit() (0x000000013fb1bdfd) + 0 bytes [e:\unrealengine-hairworks\engine\source\runtime\core\private\async\taskgraph.cpp:271]
  215. UnderwaterViz.exe!FTaskThread::Run() (0x000000013fb2781b) + 0 bytes [e:\unrealengine-hairworks\engine\source\runtime\core\private\async\taskgraph.cpp:562]
  216. UnderwaterViz.exe!FRunnableThreadWin::Run() (0x000000013fda3296) + 0 bytes [e:\unrealengine-hairworks\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
  217. UnderwaterViz.exe!FRunnableThreadWin::GuardedRun() (0x000000013fd9b39d) + 8 bytes [e:\unrealengine-hairworks\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
  218. kernel32.dll!UnknownFunction (0x000000007749652d) + 0 bytes [UnknownFile:0]
  219. ntdll.dll!UnknownFunction (0x00000000775cc521) + 0 bytes [UnknownFile:0]
  220. ntdll.dll!UnknownFunction (0x00000000775cc521) + 0 bytes [UnknownFile:0]
  221.  
  222. Crash in runnable thread TaskGraphThread 1
  223.  
  224. [2015.10.26-08.55.46:114][834]LogExit: Executing StaticShutdownAfterError
  225. [2015.10.26-08.55.46:114][834]LogWindows:Error: Error reentered: Runnable thread TaskGraphThread 1 crashed.
  226. [2015.10.26-08.55.46:114][834]LogWindows:Error: HandleError re-entered.
  227. [2015.10.26-08.55.46:114][834]LogWindows: FPlatformMisc::RequestExit(1)
  228. [2015.10.26-08.55.46:114][834]Log file closed, 10/26/15 16:55:46
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