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Ultimga

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Jan 28th, 2017
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  1. BIRTH SIGNS
  2. 1. The Stalwart
  3. - You gain an additional hit point for each level.
  4. 2. The Dragon
  5. - Roll 1d4. Depending on the result you have resistance to a different damage type: Fire (1), lightning (2), cold (3), acid (4).
  6. 3. The Drunk
  7. - You have advantage on Constitution saving throws versus poison and alcohol.
  8. 4. The Hare
  9. - Your speed increases by 5.
  10. 5. The Berserker
  11. - Intimidation ability checks made using a display of strength or power are made with advantage. In addition, saves versus the frightened condition caused by you are made with disadvantage if it is acompanied by a display of strength or power.
  12. 6. The Wizard
  13. - You learn one cantrip from the wizard spell list. Your spellcasting ability modifier for the cantrip is intelligence.
  14. 7. The Lover
  15. - You have advantage on Charisma (Persuasion) ability checks against those who find you sexually attractive.
  16. 8. The Huntress
  17. - You gain advantage on Wisdom (Survival) ability checks made to track beasts and humanoids.
  18. 9. The Tome
  19. - You gain advantage on Intelligence ability checks made to recall information about one subject of your choice at the DM's discretion.
  20. 10. The Mermaid
  21. - You have advantage on checks made to swim or stay above the surface in water. In addition, you can hold your breathe twice as long as normal.
  22. 11. The Eclipse
  23. - You gain one luck point as per the lucky feat which recharges on a long rest.
  24. 12. The King
  25. - Choose any birthsign benefit.
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