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- BIRTH SIGNS
- 1. The Stalwart
- - You gain an additional hit point for each level.
- 2. The Dragon
- - Roll 1d4. Depending on the result you have resistance to a different damage type: Fire (1), lightning (2), cold (3), acid (4).
- 3. The Drunk
- - You have advantage on Constitution saving throws versus poison and alcohol.
- 4. The Hare
- - Your speed increases by 5.
- 5. The Berserker
- - Intimidation ability checks made using a display of strength or power are made with advantage. In addition, saves versus the frightened condition caused by you are made with disadvantage if it is acompanied by a display of strength or power.
- 6. The Wizard
- - You learn one cantrip from the wizard spell list. Your spellcasting ability modifier for the cantrip is intelligence.
- 7. The Lover
- - You have advantage on Charisma (Persuasion) ability checks against those who find you sexually attractive.
- 8. The Huntress
- - You gain advantage on Wisdom (Survival) ability checks made to track beasts and humanoids.
- 9. The Tome
- - You gain advantage on Intelligence ability checks made to recall information about one subject of your choice at the DM's discretion.
- 10. The Mermaid
- - You have advantage on checks made to swim or stay above the surface in water. In addition, you can hold your breathe twice as long as normal.
- 11. The Eclipse
- - You gain one luck point as per the lucky feat which recharges on a long rest.
- 12. The King
- - Choose any birthsign benefit.
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