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- Mono path[0] = 'G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Managed'
- Mono config path = 'G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/etc'
- PlayerConnection initialized from G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55276
- Multi-casting "[IP] 192.168.0.3 [Port] 55276 [Flags] 2 [Guid] 2196606394 [EditorId] 1365548797 [Version] 1048832 [Id] WindowsPlayer(Ninja-ZX10RR) [Debug] 0" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55276]
- PlayerConnection already initialized - listening to [0.0.0.0:55276]
- Player data archive not found at `G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/data.unity3d`, using local filesystem
- Initialize engine version: 2017.1.0f3 (472613c02cf7)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
- Vendor: NVIDIA
- VRAM: 3072 MB
- Driver: 22.21.13.8541
- Begin MonoManager ReloadAssembly
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
- Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\GameAnalytics.dll (this message is harmless)
- Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\GameAnalytics.dll into Unity Child Domain
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Rewired_Core.dll (this message is harmless)
- Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Rewired_Core.dll into Unity Child Domain
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
- Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\System.dll (this message is harmless)
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\System.Core.dll (this message is harmless)
- - Completed reload, in 1.195 seconds
- OnLevelWasLoaded was found on PhotonHandler
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 380)
- OnLevelWasLoaded was found on PlayerManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 380)
- OnLevelWasLoaded was found on ToDemoHubButton
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 380)
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.240987 ms
- Non platform assembly: data-16411980 (this message is harmless)
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/data-16411980.dll
- Non platform assembly: data-1659B4E8 (this message is harmless)
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/data-1659B4E8.dll
- Non platform assembly: data-125E0020 (this message is harmless)
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/data-125E0020.dll
- Rewired: Searching for compatible XInput library...
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Rewired.Logger:LogNow(Object, Boolean)
- Rewired.Logger:Log(Object, Boolean)
- Rewired.Logger:Log(Object)
- yJhHgktmzGvtsBnmFwvShrJowWL:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
- tjbaBDZxooAnslRpVabPaQFjMYZ:ZNVJPmGOWgVBjbxjrrnyekRhqIs(ConfigVars, Boolean)
- tjbaBDZxooAnslRpVabPaQFjMYZ:.ctor(ConfigVars, Func`2, Func`1)
- Rewired.InputManagers.Initializer:Initialize(ConfigVars)
- JwomETHpwnvxPDcAJeMyyfqROZw:oXXscPjXfjttsJgwGweFnEdviwNb(String, List`1, ConfigVars)
- Rewired.InputManager_Base:InitializePlatform(ConfigVars)
- Rewired.ReInput:VThCNopsikuWzoGfCaXPmfvNSgJ(Func`2)
- Rewired.ReInput:oXXscPjXfjttsJgwGweFnEdviwNb(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
- Rewired.InputManager_Base:Initialize()
- Rewired.InputManager_Base:Awake()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\xinput1_4
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\libxinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/libxinput1_4.dll
- Rewired: Found Xinput1_3.dll.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Rewired.Logger:LogNow(Object, Boolean)
- Rewired.Logger:Log(Object, Boolean)
- Rewired.Logger:Log(Object)
- yJhHgktmzGvtsBnmFwvShrJowWL:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
- tjbaBDZxooAnslRpVabPaQFjMYZ:ZNVJPmGOWgVBjbxjrrnyekRhqIs(ConfigVars, Boolean)
- tjbaBDZxooAnslRpVabPaQFjMYZ:.ctor(ConfigVars, Func`2, Func`1)
- Rewired.InputManagers.Initializer:Initialize(ConfigVars)
- JwomETHpwnvxPDcAJeMyyfqROZw:oXXscPjXfjttsJgwGweFnEdviwNb(String, List`1, ConfigVars)
- Rewired.InputManager_Base:InitializePlatform(ConfigVars)
- Rewired.ReInput:VThCNopsikuWzoGfCaXPmfvNSgJ(Func`2)
- Rewired.ReInput:oXXscPjXfjttsJgwGweFnEdviwNb(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
- Rewired.InputManager_Base:Initialize()
- Rewired.InputManager_Base:Awake()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\System.Xml.dll (this message is harmless)
- Version 1.1b
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Component.Component:Awake() (at E:\Projects\Incline\Assets\Scripts\Components\Component.cs:29)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Getting session ticket
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.<GetSessionTicket>c__Iterator0:MoveNext() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Login.cs:123)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\MonoBehaviourBindings.gen.cs:62)
- Homewreckers.Login:InternalExecute() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Login.cs:146)
- Homewreckers.Login:Execute() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Login.cs:16)
- Homewreckers.Verify:Login() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Verify.cs:111)
- Homewreckers.Verify:OnWelcomeBonusComplete(Error) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Verify.cs:120)
- Homewreckers.Event:Invoke(Action`1, Error) (at E:\Projects\Incline\Assets\Scripts\Event.cs:58)
- Homewreckers.WelcomeBonus:InternalCheck() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\WelcomeBonus.cs:11)
- Homewreckers.WelcomeBonus:Check() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\WelcomeBonus.cs:22)
- Homewreckers.Verify:CheckWelcomeBonus() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Verify.cs:132)
- Homewreckers.Verify:VerifyUser() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Verify.cs:137)
- Homewreckers.Initialise:VerifyUser() (at E:\Projects\Incline\Assets\Scripts\Components\Initialise.cs:88)
- Homewreckers.Initialise:OnEntitlementsComplete(Error) (at E:\Projects\Incline\Assets\Scripts\Components\Initialise.cs:97)
- Homewreckers.Event:Invoke(Action`1, Error) (at E:\Projects\Incline\Assets\Scripts\Event.cs:58)
- Homewreckers.Entitlements:InternalCheck() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Entitlements.cs:11)
- Homewreckers.Entitlements:Check() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Entitlements.cs:14)
- Homewreckers.Initialise:CheckEntitlements() (at E:\Projects\Incline\Assets\Scripts\Components\Initialise.cs:105)
- Homewreckers.Initialise:OnPlatformReturn(Error) (at E:\Projects\Incline\Assets\Scripts\Components\Initialise.cs:114)
- Homewreckers.Event:Invoke(Action`1, Error) (at E:\Projects\Incline\Assets\Scripts\Event.cs:58)
- Homewreckers.Platform:InternalInitialise() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Platform.cs:29)
- Homewreckers.Platform:Initialise() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Platform.cs:14)
- Homewreckers.Initialise:InitialisePlatform() (at E:\Projects\Incline\Assets\Scripts\Components\Initialise.cs:122)
- Homewreckers.Initialise:Start() (at E:\Projects\Incline\Assets\Scripts\Components\Initialise.cs:127)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Got session ticket
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Login:OnTicketResponse(GetAuthSessionTicketResponse_t) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Login.cs:106)
- Steamworks.Callback`1:OnRunCallback(IntPtr) (at E:\Projects\Incline\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:155)
- Steamworks.NativeMethods:SteamAPI_RunCallbacks()
- Steamworks.SteamAPI:RunCallbacks() (at E:\Projects\Incline\Assets\Plugins\Steamworks.NET\Steam.cs:97)
- SteamManager:Update() (at E:\Projects\Incline\Assets\Scripts\Steamworks.NET\SteamManager.cs:150)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Logging in with Steam
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Login:LoginWithSteam() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Login.cs:72)
- Homewreckers.Login:OnTicketResponse(GetAuthSessionTicketResponse_t) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Login.cs:108)
- Steamworks.Callback`1:OnRunCallback(IntPtr) (at E:\Projects\Incline\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:155)
- Steamworks.NativeMethods:SteamAPI_RunCallbacks()
- Steamworks.SteamAPI:RunCallbacks() (at E:\Projects\Incline\Assets\Plugins\Steamworks.NET\Steam.cs:97)
- SteamManager:Update() (at E:\Projects\Incline\Assets\Scripts\Steamworks.NET\SteamManager.cs:150)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Logged in
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Login:OnLoginSuccess(LoginResult) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Login.cs:52)
- PlayFab.Internal.<MakeApiCall>c__AnonStorey0`1:<>m__1() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabHTTP.cs:176)
- PlayFab.Internal.<MakeApiCall>c__AnonStorey1:<>m__0(String) (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:103)
- PlayFab.Internal.<Post>c__Iterator0:MoveNext() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:177)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Got user statistics
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.UserData:OnStatisticsSuccess(GetPlayerStatisticsResult) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\UserData.cs:149)
- PlayFab.Internal.<MakeApiCall>c__AnonStorey0`1:<>m__1() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabHTTP.cs:176)
- PlayFab.Internal.<MakeApiCall>c__AnonStorey1:<>m__0(String) (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:103)
- PlayFab.Internal.<Post>c__Iterator0:MoveNext() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:177)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.955513 ms
- System memory in use before: 57.3 MB.
- System memory in use after: 57.4 MB.
- Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 3206.
- Total: 10.214976 ms (FindLiveObjects: 0.126785 ms CreateObjectMapping: 0.084221 ms MarkObjects: 9.930917 ms DeleteObjects: 0.072146 ms)
- Getting leaderboard entries Track 2
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Leaderboard:InternalGetTop(String) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Leaderboard.cs:79)
- Homewreckers.Leaderboard:GetTop(String, Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Leaderboard.cs:28)
- Homewreckers.BestLapRanking:Activate(TrackType) (at E:\Projects\Incline\Assets\Scripts\Components\UI\BestLapRanking.cs:45)
- Homewreckers.LeaderboardMenu:ShowBestLap(TrackType) (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\LeaderboardMenu.cs:51)
- Homewreckers.LeaderboardMenu:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\LeaderboardMenu.cs:71)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Main Menu
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
- Homewreckers.MenuManager:ShowMainMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:68)
- Homewreckers.MenuManager:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:57)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Add Money 100 Earnings Wage
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:AddResource(ResourceCurrency, Single, ResourceType, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:119)
- Homewreckers.Wage:get_Earnings() (at E:\Projects\Incline\Assets\Scripts\Components\Wage.cs:48)
- Homewreckers.TokenDialog:GetWelcomeMessage() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TokenDialog.cs:96)
- Homewreckers.TokenDialog:InitDialog() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TokenDialog.cs:116)
- Homewreckers.TokenDialog:Show(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TokenDialog.cs:132)
- Homewreckers.MenuManager:CheckTokenRequired() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:45)
- Homewreckers.MenuManager:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:58)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Leaderboard request succeeded
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Leaderboard:OnSuccess(GetLeaderboardResult) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Leaderboard.cs:24)
- PlayFab.Internal.<MakeApiCall>c__AnonStorey0`1:<>m__1() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabHTTP.cs:176)
- PlayFab.Internal.<MakeApiCall>c__AnonStorey1:<>m__0(String) (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:103)
- PlayFab.Internal.<Post>c__Iterator0:MoveNext() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:177)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Remove Token 1 Game Play
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:RemoveResource(ResourceCurrency, Single, ResourceType, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:130)
- Homewreckers.Token:UseToken() (at E:\Projects\Incline\Assets\Scripts\Components\Token.cs:43)
- Homewreckers.TokenDialog:Consume() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TokenDialog.cs:32)
- Homewreckers.TokenDialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TokenDialog.cs:69)
- Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
- Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
- Homewreckers.BinaryDelegate:CallTrueDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:92)
- Homewreckers.Dialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\Dialog.cs:46)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Records Menu
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
- Homewreckers.MenuManager:ShowRecordsMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:99)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Main Menu
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
- Homewreckers.MenuManager:ShowMainMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:68)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Play Menu
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
- Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:77)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Network Find Servers
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:Event(String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:74)
- Homewreckers.NetworkManager:FindServers(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:67)
- Homewreckers.ServerMenu:FindServers() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\ServerMenu.cs:119)
- Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:84)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- ConnectToRegion: eu
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PhotonNetwork:ConnectToRegion(CloudRegionCode, String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1480)
- Homewreckers.Connect:ConnectToRegion(CloudRegionCode) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:48)
- Homewreckers.Connect:ConnectToRegion(CloudRegionCode, Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:56)
- Homewreckers.NetworkManager:Connect(CloudRegionCode, Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:57)
- Homewreckers.FindServers:Connect() (at E:\Projects\Incline\Assets\Scripts\Components\FindServers.cs:45)
- Homewreckers.FindServers:Find(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\FindServers.cs:114)
- Homewreckers.<FindServers>c__AnonStorey0:<>m__0() (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:71)
- Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
- Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
- Homewreckers.BinaryDelegate:CallFalseDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:97)
- Homewreckers.Connect:OnDisconnected() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:76)
- Homewreckers.Connect:Disconnect() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:87)
- Homewreckers.Connect:Disconnect(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:95)
- Homewreckers.NetworkManager:Disconnect(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:62)
- Homewreckers.NetworkManager:Cancel(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:47)
- Homewreckers.NetworkManager:FindServers(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:74)
- Homewreckers.ServerMenu:FindServers() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\ServerMenu.cs:119)
- Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:84)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1480)
- Connected
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Connect:OnJoinedLobby() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:66)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1899)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Disconnected
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- ConnectToRegion: us
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PhotonNetwork:ConnectToRegion(CloudRegionCode, String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1480)
- Homewreckers.Connect:ConnectToRegion(CloudRegionCode) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:48)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:110)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1480)
- Connected
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Connect:OnJoinedLobby() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:66)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1899)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Disconnected
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- ConnectToRegion: asia
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PhotonNetwork:ConnectToRegion(CloudRegionCode, String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1480)
- Homewreckers.Connect:ConnectToRegion(CloudRegionCode) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:48)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:110)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1480)
- Remove Money 200 Circuit Track 2
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:RemoveResource(ResourceCurrency, Single, ResourceType, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:130)
- Homewreckers.TrackDialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TrackDialog.cs:33)
- Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
- Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
- Homewreckers.BinaryDelegate:CallTrueDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:92)
- Homewreckers.Dialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\Dialog.cs:46)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Remove Money 100 Hire Yellow Leathers
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:RemoveResource(ResourceCurrency, Single, ResourceType, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:130)
- Homewreckers.Hire:Consume() (at E:\Projects\Incline\Assets\Scripts\Components\Hire.cs:31)
- Homewreckers.TrackDialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TrackDialog.cs:37)
- Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
- Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
- Homewreckers.BinaryDelegate:CallTrueDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:92)
- Homewreckers.Dialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\Dialog.cs:46)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Remove Money 300 Hire CBR600RR
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:RemoveResource(ResourceCurrency, Single, ResourceType, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:130)
- Homewreckers.Hire:Consume() (at E:\Projects\Incline\Assets\Scripts\Components\Hire.cs:32)
- Homewreckers.TrackDialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TrackDialog.cs:37)
- Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
- Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
- Homewreckers.BinaryDelegate:CallTrueDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:92)
- Homewreckers.Dialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\Dialog.cs:46)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Network Join Random
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:Event(String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:74)
- Homewreckers.NetworkManager:JoinRandomServer(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:103)
- Homewreckers.Component.UI.TrackMenu:OnTrackConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\TrackMenu.cs:53)
- Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
- Homewreckers.TrackDialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TrackDialog.cs:39)
- Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
- Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
- Homewreckers.BinaryDelegate:CallTrueDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:92)
- Homewreckers.Dialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\Dialog.cs:46)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Disconnected
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Best region found in PlayerPrefs. Connecting to: eu
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PhotonNetwork:ConnectToBestCloudServer(String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1444)
- PhotonNetwork:ConnectUsingSettings(String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1259)
- Homewreckers.Connect:ConnectToBestRegion() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:27)
- Homewreckers.Connect:ConnectToBestRegion(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:35)
- Homewreckers.NetworkManager:Connect(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:52)
- Homewreckers.JoinServer:JoinRandom(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\JoinServer.cs:63)
- Homewreckers.<JoinRandomServer>c__AnonStorey3:<>m__0() (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:107)
- Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
- Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
- Homewreckers.BinaryDelegate:CallFalseDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:97)
- Homewreckers.Connect:OnDisconnected() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:76)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:116)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1444)
- Connected
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Connect:OnJoinedLobby() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:66)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1899)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Operation failed: OperationResponse 225: ReturnCode: 32760 (No match found). Parameters: {}
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1567)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 1567)
- Network Create Server
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:Event(String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:74)
- Homewreckers.NetworkManager:CreateServer(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:79)
- Homewreckers.Component.UI.TrackMenu:OnJoinFailed() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\TrackMenu.cs:92)
- Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
- Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
- Homewreckers.BinaryDelegate:CallFalseDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:97)
- Homewreckers.JoinServer:OnFailure() (at E:\Projects\Incline\Assets\Scripts\Components\JoinServer.cs:27)
- Homewreckers.JoinServer:OnPhotonRandomJoinFailed(Object[]) (at E:\Projects\Incline\Assets\Scripts\Components\JoinServer.cs:96)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/MonoType.cs:433)
- UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:31)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1866)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
- Disconnected
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Best region found in PlayerPrefs. Connecting to: eu
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PhotonNetwork:ConnectToBestCloudServer(String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1444)
- PhotonNetwork:ConnectUsingSettings(String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1259)
- Homewreckers.Connect:ConnectToBestRegion() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:27)
- Homewreckers.Connect:ConnectToBestRegion(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:35)
- Homewreckers.NetworkManager:Connect(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:52)
- Homewreckers.CreateServer:Create(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\CreateServer.cs:66)
- Homewreckers.<CreateServer>c__AnonStorey1:<>m__0() (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:83)
- Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
- Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
- Homewreckers.BinaryDelegate:CallFalseDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:97)
- Homewreckers.Connect:OnDisconnected() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:76)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:116)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1444)
- Connected
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Connect:OnJoinedLobby() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:66)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1899)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Network Ping 58
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:Event(String, String, Single) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:81)
- Homewreckers.Network:OnJoinedRoom() (at E:\Projects\Incline\Assets\Scripts\Network\Network.cs:76)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnEvent(EventData) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2430)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Network Player Count 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:Event(String, String, Single) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:81)
- Homewreckers.Network:OnJoinedRoom() (at E:\Projects\Incline\Assets\Scripts\Network\Network.cs:77)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnEvent(EventData) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2430)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Network Region Europe
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:Event(String, String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:88)
- Homewreckers.CreateServer:OnSuccess() (at E:\Projects\Incline\Assets\Scripts\Components\CreateServer.cs:22)
- Homewreckers.CreateServer:OnJoinedRoom() (at E:\Projects\Incline\Assets\Scripts\Components\CreateServer.cs:91)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnEvent(EventData) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2430)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.882159 ms
- System memory in use before: 81.7 MB.
- System memory in use after: 81.8 MB.
- Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 6309.
- Total: 10.826263 ms (FindLiveObjects: 0.231534 ms CreateObjectMapping: 0.246627 ms MarkObjects: 10.223127 ms DeleteObjects: 0.124370 ms)
- Track 2
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
- Homewreckers.Spawn:SpawnPlayer() (at E:\Projects\Incline\Assets\Scripts\Components\Spawn.cs:27)
- Homewreckers.Spawn:Start() (at E:\Projects\Incline\Assets\Scripts\Components\Spawn.cs:56)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Exit wait for network state
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Component.WaitForNetworkState:Exit() (at E:\Projects\Incline\Assets\Scripts\Components\States\WaitForNetworkState.cs:14)
- Homewreckers.Component.WaitForNetworkState:Update() (at E:\Projects\Incline\Assets\Scripts\Components\States\WaitForNetworkState.cs:25)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Session property changed Practice
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Component.SessionPropertyListener:OnPhotonCustomRoomPropertiesChanged(Hashtable) (at E:\Projects\Incline\Assets\Scripts\Components\SessionPropertyListener.cs:19)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- Room:SetCustomProperties(Hashtable, Hashtable, Boolean) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\Room.cs:280)
- Homewreckers.NetworkProperties:SetProperty(String, Object) (at E:\Projects\Incline\Assets\Scripts\Network\NetworkProperties.cs:206)
- Homewreckers.NetworkProperties:set_Session(SessionType) (at E:\Projects\Incline\Assets\Scripts\Network\NetworkProperties.cs:89)
- Homewreckers.Component.SessionContext:EnterPractice() (at E:\Projects\Incline\Assets\Scripts\Components\States\SessionContext.cs:201)
- Homewreckers.Component.WaitForNetworkState:Exit() (at E:\Projects\Incline\Assets\Scripts\Components\States\WaitForNetworkState.cs:16)
- Homewreckers.Component.WaitForNetworkState:Update() (at E:\Projects\Incline\Assets\Scripts\Components\States\WaitForNetworkState.cs:25)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Start Practice Track 2
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:StartSession(SessionType, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:138)
- Homewreckers.Component.PracticeState:Enter() (at E:\Projects\Incline\Assets\Scripts\Components\States\PracticeState.cs:31)
- Homewreckers.Component.SessionContext:OnSessionChanged(SessionType) (at E:\Projects\Incline\Assets\Scripts\Components\States\SessionContext.cs:309)
- UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:189)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent`1:Invoke(SessionType) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
- Homewreckers.Component.SessionPropertyListener:OnPhotonCustomRoomPropertiesChanged(Hashtable) (at E:\Projects\Incline\Assets\Scripts\Components\SessionPropertyListener.cs:23)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- Room:SetCustomProperties(Hashtable, Hashtable, Boolean) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\Room.cs:280)
- Homewreckers.NetworkProperties:SetProperty(String, Object) (at E:\Projects\Incline\Assets\Scripts\Network\NetworkProperties.cs:206)
- Homewreckers.NetworkProperties:set_Session(SessionType) (at E:\Projects\Incline\Assets\Scripts\Network\NetworkProperties.cs:89)
- Homewreckers.Component.SessionContext:EnterPractice() (at E:\Projects\Incline\Assets\Scripts\Components\States\SessionContext.cs:201)
- Homewreckers.Component.WaitForNetworkState:Exit() (at E:\Projects\Incline\Assets\Scripts\Components\States\WaitForNetworkState.cs:16)
- Homewreckers.Component.WaitForNetworkState:Update() (at E:\Projects\Incline\Assets\Scripts\Components\States\WaitForNetworkState.cs:25)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1858 -> priority: 1
- Thread -> id: 1644 -> priority: 1
- Thread -> id: 1234 -> priority: 1
- Thread -> id: 8d8 -> priority: 1
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\xinput1_4
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\libxinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\xinput1_4
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\libxinput1_4.dll
- Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/libxinput1_4.dll
- Controller Connected XInput Gamepad 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:Event(String, String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:88)
- Homewreckers.ControllerManager:OnControllerConnected(ControllerStatusChangedEventArgs) (at E:\Projects\Incline\Assets\Scripts\Components\Input\ControllerManager.cs:100)
- Rewired.Utils.SafeAction`1:TzPFsqFQKkCADgscoIshTJQUDIOx(Object, Action`1)
- Rewired.Utils.SafeDelegate`1:Invoke(Action`2)
- Rewired.Utils.SafeAction`1:Invoke(ControllerStatusChangedEventArgs)
- Rewired.ReInput:EQvbHlfyjebRsghohYmpZyPSOYUG(ControllerStatusChangedEventArgs)
- Rewired.ReInput:zrzaKgPkdHWvfqoajOYFIAzPhIP(BridgedController)
- tjbaBDZxooAnslRpVabPaQFjMYZ:JltPeJaHITJRCcIPLanlDXfkQbQ(BridgedController)
- yJhHgktmzGvtsBnmFwvShrJowWL:bTByPMvgtCVGjvNeBkraLDVbPCY(nuxmpOZmsBLsdVHKqfYEAdlpnroW, Boolean)
- yJhHgktmzGvtsBnmFwvShrJowWL:WNCGWziVCjwSEkuVdUpppfbjKJF(Boolean[])
- yJhHgktmzGvtsBnmFwvShrJowWL:WyxneFQGsDwBYBBDvUbWMznqXjZ()
- yJhHgktmzGvtsBnmFwvShrJowWL:dqtrSInzySJXTSRdBWryhtEhRjm()
- yJhHgktmzGvtsBnmFwvShrJowWL:Update(UpdateLoopType)
- tjbaBDZxooAnslRpVabPaQFjMYZ:Update(UpdateLoopType)
- Rewired.ReInput:ikxIkTjRvkFQdAqIfLrXMPoYGUz(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType)
- Rewired.InputManager_Base:Update()
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Joystick connected ("Controller (Gamepad for Xbox 360)").
- (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1351)
- Controller Connected XInput Gamepad 2
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:Event(String, String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:88)
- Homewreckers.ControllerManager:OnControllerConnected(ControllerStatusChangedEventArgs) (at E:\Projects\Incline\Assets\Scripts\Components\Input\ControllerManager.cs:100)
- Rewired.Utils.SafeAction`1:TzPFsqFQKkCADgscoIshTJQUDIOx(Object, Action`1)
- Rewired.Utils.SafeDelegate`1:Invoke(Action`2)
- Rewired.Utils.SafeAction`1:Invoke(ControllerStatusChangedEventArgs)
- Rewired.ReInput:EQvbHlfyjebRsghohYmpZyPSOYUG(ControllerStatusChangedEventArgs)
- Rewired.ReInput:zrzaKgPkdHWvfqoajOYFIAzPhIP(BridgedController)
- tjbaBDZxooAnslRpVabPaQFjMYZ:JltPeJaHITJRCcIPLanlDXfkQbQ(BridgedController)
- yJhHgktmzGvtsBnmFwvShrJowWL:bTByPMvgtCVGjvNeBkraLDVbPCY(nuxmpOZmsBLsdVHKqfYEAdlpnroW, Boolean)
- yJhHgktmzGvtsBnmFwvShrJowWL:WNCGWziVCjwSEkuVdUpppfbjKJF(Boolean[])
- yJhHgktmzGvtsBnmFwvShrJowWL:dqtrSInzySJXTSRdBWryhtEhRjm()
- yJhHgktmzGvtsBnmFwvShrJowWL:Update(UpdateLoopType)
- tjbaBDZxooAnslRpVabPaQFjMYZ:Update(UpdateLoopType)
- Rewired.ReInput:ikxIkTjRvkFQdAqIfLrXMPoYGUz(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType)
- Rewired.InputManager_Base:Update()
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- [ERROR] Rewired: Rewired: An exception occurred inside an event handler or callback.
- Source: Rewired.ReInput.ControllerConnectedEvent
- This happens if your event handler code throws an exception. It can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object
- at Homewreckers.ControllerManager.RemoveCustomController (Homewreckers.Controller controller) [0x0000c] in E:\Projects\Incline\Assets\Scripts\Components\Input\ControllerManager.cs:91
- at Homewreckers.ControllerManager.RemoveMouseController () [0x00011] in E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\ControllerManager.cs:48
- at Homewreckers.ControllerManager.InternalControllerConnected () [0x00002] in E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\ControllerManager.cs:65
- at Homewreckers.ControllerManager.OnControllerConnected (Rewired.ControllerStatusChangedEventArgs args) [0x0001c] in E:\Projects\Incline\Assets\Scripts\Components\Input\ControllerManager.cs:103
- at Rewired.Utils.SafeAction`1[Rewired.ControllerStatusChangedEventArgs].TzPFsqFQKkCADgscoIshTJQUDIOx (System.Object , System.Action`1 ) [0x00000] in <filename unknown>:0
- at Rewired.Utils.SafeDelegate`1[System.Action`1[Rewired.ControllerStatusChangedEventArgs]].Invoke (System.Action`2 invokeCallback) [0x00000] in <filename unknown>:0
- ------- Rewired System Info -------
- Unity version: 2017.1.0f3
- Rewired version: 1.1.5.3.U5
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: True
- Enhanced device support: True
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogErrorNow(Object, Boolean)
- Rewired.Logger:LogError(Object, Boolean)
- Rewired.Logger:LogError(Object)
- Rewired.ReInput:HandleCallbackException(String, Exception)
- Rewired.ReInput:udPoYyRsqhVozDkjRsmzCbXxbiX(Exception)
- Rewired.Utils.SafeDelegate`1:Invoke(Action`2)
- Rewired.Utils.SafeAction`1:Invoke(ControllerStatusChangedEventArgs)
- Rewired.ReInput:EQvbHlfyjebRsghohYmpZyPSOYUG(ControllerStatusChangedEventArgs)
- Rewired.ReInput:zrzaKgPkdHWvfqoajOYFIAzPhIP(BridgedController)
- tjbaBDZxooAnslRpVabPaQFjMYZ:JltPeJaHITJRCcIPLanlDXfkQbQ(BridgedController)
- yJhHgktmzGvtsBnmFwvShrJowWL:bTByPMvgtCVGjvNeBkraLDVbPCY(nuxmpOZmsBLsdVHKqfYEAdlpnroW, Boolean)
- yJhHgktmzGvtsBnmFwvShrJowWL:WNCGWziVCjwSEkuVdUpppfbjKJF(Boolean[])
- yJhHgktmzGvtsBnmFwvShrJowWL:dqtrSInzySJXTSRdBWryhtEhRjm()
- yJhHgktmzGvtsBnmFwvShrJowWL:Update(UpdateLoopType)
- tjbaBDZxooAnslRpVabPaQFjMYZ:Update(UpdateLoopType)
- Rewired.ReInput:ikxIkTjRvkFQdAqIfLrXMPoYGUz(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType)
- Rewired.InputManager_Base:Update()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Joystick reconnected ("Controller (Gamepad for Xbox 360)").
- (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1323)
- Controller Disconnected XInput Gamepad 2
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:Event(String, String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:88)
- Homewreckers.ControllerManager:OnControllerDisconnected(ControllerStatusChangedEventArgs) (at E:\Projects\Incline\Assets\Scripts\Components\Input\ControllerManager.cs:112)
- Rewired.Utils.SafeAction`1:TzPFsqFQKkCADgscoIshTJQUDIOx(Object, Action`1)
- Rewired.Utils.SafeDelegate`1:Invoke(Action`2)
- Rewired.Utils.SafeAction`1:Invoke(ControllerStatusChangedEventArgs)
- Rewired.ReInput:iNQBSlKkGZUZITHofCmaqAAuxTg(ControllerStatusChangedEventArgs)
- Rewired.ReInput:OXwFNNCaKTCFXQknheWKsWSufuE(ControllerDisconnectedEventArgs)
- tjbaBDZxooAnslRpVabPaQFjMYZ:eemCCivRfHpzoGLMXxgwbVCDNXZ(ControllerDisconnectedEventArgs)
- yJhHgktmzGvtsBnmFwvShrJowWL:bTByPMvgtCVGjvNeBkraLDVbPCY(nuxmpOZmsBLsdVHKqfYEAdlpnroW, Boolean)
- yJhHgktmzGvtsBnmFwvShrJowWL:WNCGWziVCjwSEkuVdUpppfbjKJF(Boolean[])
- yJhHgktmzGvtsBnmFwvShrJowWL:dqtrSInzySJXTSRdBWryhtEhRjm()
- yJhHgktmzGvtsBnmFwvShrJowWL:Update(UpdateLoopType)
- tjbaBDZxooAnslRpVabPaQFjMYZ:Update(UpdateLoopType)
- Rewired.ReInput:ikxIkTjRvkFQdAqIfLrXMPoYGUz(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType)
- Rewired.InputManager_Base:Update()
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Game Menu
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
- Homewreckers.Component.UI.GameMenu:Show() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:139)
- Homewreckers.Component.UI.GameMenu:OnMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:63)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- Homewreckers.Event:Invoke(UnityEvent) (at E:\Projects\Incline\Assets\Scripts\Event.cs:50)
- Homewreckers.Control:Update() (at E:\Projects\Incline\Assets\Scripts\Components\Input\Control.cs:125)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Track 2 Practice Respawn
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:Event(String, String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:88)
- Homewreckers.Component.SessionContext:OnRespawn() (at E:\Projects\Incline\Assets\Scripts\Components\States\SessionContext.cs:190)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- Homewreckers.Event:Invoke(UnityEvent) (at E:\Projects\Incline\Assets\Scripts\Event.cs:50)
- Homewreckers.Component.Respawn:FinishRespawn() (at E:\Projects\Incline\Assets\Scripts\Components\Respawn.cs:61)
- Homewreckers.Component.Respawn:OnRotationSet() (at E:\Projects\Incline\Assets\Scripts\Components\Respawn.cs:86)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- Homewreckers.Event:Invoke(UnityEvent) (at E:\Projects\Incline\Assets\Scripts\Event.cs:50)
- Homewreckers.Component.<SetCoroutine>c__Iterator0:MoveNext() (at E:\Projects\Incline\Assets\Scripts\Components\Rotation.cs:95)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Application focus False
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Component.PlayerDataSender:OnApplicationFocus(Boolean) (at E:\Projects\Incline\Assets\Scripts\Components\PlayerDataSender.cs:47)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Application focus True
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Component.PlayerDataSender:OnApplicationFocus(Boolean) (at E:\Projects\Incline\Assets\Scripts\Components\PlayerDataSender.cs:47)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Game Menu
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
- Homewreckers.Component.UI.GameMenu:Show() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:139)
- Homewreckers.Component.UI.GameMenu:OnMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:63)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- Homewreckers.Event:Invoke(UnityEvent) (at E:\Projects\Incline\Assets\Scripts\Event.cs:50)
- Homewreckers.Control:Update() (at E:\Projects\Incline\Assets\Scripts\Components\Input\Control.cs:125)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Game Menu
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
- Homewreckers.Component.UI.GameMenu:Show() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:139)
- Homewreckers.Component.UI.GameMenu:OnMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:63)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- Homewreckers.Event:Invoke(UnityEvent) (at E:\Projects\Incline\Assets\Scripts\Event.cs:50)
- Homewreckers.Control:Update() (at E:\Projects\Incline\Assets\Scripts\Components\Input\Control.cs:125)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- System Quit Game
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:Event(String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:74)
- Homewreckers.Component.UI.GameMenu:OnQuitConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:181)
- Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
- Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
- Homewreckers.BinaryDelegate:CallTrueDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:92)
- Homewreckers.Dialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\Dialog.cs:46)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Disconnected
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 9.982536 ms
- System memory in use before: 97.9 MB.
- System memory in use after: 94.7 MB.
- Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 5454.
- Total: 14.995690 ms (FindLiveObjects: 0.151236 ms CreateObjectMapping: 0.202856 ms MarkObjects: 13.549733 ms DeleteObjects: 1.090957 ms)
- Getting leaderboard entries Track 2
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Leaderboard:InternalGetTop(String) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Leaderboard.cs:79)
- Homewreckers.Leaderboard:GetTop(String, Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Leaderboard.cs:28)
- Homewreckers.BestLapRanking:Activate(TrackType) (at E:\Projects\Incline\Assets\Scripts\Components\UI\BestLapRanking.cs:45)
- Homewreckers.LeaderboardMenu:ShowBestLap(TrackType) (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\LeaderboardMenu.cs:51)
- Homewreckers.LeaderboardMenu:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\LeaderboardMenu.cs:71)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Play Menu
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
- Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:77)
- Homewreckers.MenuManager:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:62)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Network Find Servers
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Log:Event(String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:74)
- Homewreckers.NetworkManager:FindServers(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:67)
- Homewreckers.ServerMenu:FindServers() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\ServerMenu.cs:119)
- Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:84)
- Homewreckers.MenuManager:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:62)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Disconnected
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- PhotonNetwork:Disconnect() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1569)
- Homewreckers.Connect:Disconnect() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:83)
- Homewreckers.Connect:Disconnect(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:95)
- Homewreckers.NetworkManager:Disconnect(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:62)
- Homewreckers.NetworkManager:Cancel(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:47)
- Homewreckers.NetworkManager:FindServers(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:74)
- Homewreckers.ServerMenu:FindServers() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\ServerMenu.cs:119)
- Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:84)
- Homewreckers.MenuManager:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:62)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- ConnectToRegion: eu
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PhotonNetwork:ConnectToRegion(CloudRegionCode, String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1480)
- Homewreckers.Connect:ConnectToRegion(CloudRegionCode) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:48)
- Homewreckers.Connect:ConnectToRegion(CloudRegionCode, Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:56)
- Homewreckers.NetworkManager:Connect(CloudRegionCode, Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:57)
- Homewreckers.FindServers:Connect() (at E:\Projects\Incline\Assets\Scripts\Components\FindServers.cs:45)
- Homewreckers.FindServers:Find(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\FindServers.cs:114)
- Homewreckers.<FindServers>c__AnonStorey0:<>m__0() (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:71)
- Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
- Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
- Homewreckers.BinaryDelegate:CallFalseDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:97)
- Homewreckers.Connect:OnDisconnected() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:76)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:116)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- PhotonNetwork:Disconnect() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1569)
- Homewreckers.Connect:Disconnect() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:83)
- Homewreckers.Connect:Disconnect(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:95)
- Homewreckers.NetworkManager:Disconnect(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:62)
- Homewreckers.NetworkManager:Cancel(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:47)
- Homewreckers.NetworkManager:FindServers(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:74)
- Homewreckers.ServerMenu:FindServers() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\ServerMenu.cs:119)
- Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:84)
- Homewreckers.MenuManager:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:62)
- (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1480)
- Leaderboard request succeeded
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Leaderboard:OnSuccess(GetLeaderboardResult) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Leaderboard.cs:24)
- PlayFab.Internal.<MakeApiCall>c__AnonStorey0`1:<>m__1() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabHTTP.cs:176)
- PlayFab.Internal.<MakeApiCall>c__AnonStorey1:<>m__0(String) (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:103)
- PlayFab.Internal.<Post>c__Iterator0:MoveNext() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:177)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Connected
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Connect:OnJoinedLobby() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:66)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1899)
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- Disconnected
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
- ConnectToRegion: us
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PhotonNetwork:ConnectToRegion(CloudRegionCode, String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1480)
- Homewreckers.Connect:ConnectToRegion(CloudRegionCode) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:48)
- Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:110)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
- NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
- ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
- (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1480)
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