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Log

Oct 6th, 2017
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  1. Mono path[0] = 'G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Managed'
  2. Mono config path = 'G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/etc'
  3. PlayerConnection initialized from G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55276
  5. Multi-casting "[IP] 192.168.0.3 [Port] 55276 [Flags] 2 [Guid] 2196606394 [EditorId] 1365548797 [Version] 1048832 [Id] WindowsPlayer(Ninja-ZX10RR) [Debug] 0" to [225.0.0.222:54997]...
  6. Started listening to [0.0.0.0:55276]
  7. PlayerConnection already initialized - listening to [0.0.0.0:55276]
  8. Player data archive not found at `G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/data.unity3d`, using local filesystem
  9. Initialize engine version: 2017.1.0f3 (472613c02cf7)
  10. GfxDevice: creating device client; threaded=1
  11. Direct3D:
  12. Version: Direct3D 11.0 [level 11.0]
  13. Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
  14. Vendor: NVIDIA
  15. VRAM: 3072 MB
  16. Driver: 22.21.13.8541
  17. Begin MonoManager ReloadAssembly
  18. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.dll (this message is harmless)
  19. Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.dll into Unity Child Domain
  20. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  21. Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  22. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  23. Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  24. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  25. Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  26. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  27. Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  28. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  29. Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  30. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
  31. Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
  32. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\GameAnalytics.dll (this message is harmless)
  33. Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\GameAnalytics.dll into Unity Child Domain
  34. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Photon3Unity3D.dll (this message is harmless)
  35. Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
  36. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Rewired_Core.dll (this message is harmless)
  37. Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Rewired_Core.dll into Unity Child Domain
  38. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
  39. Loading G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
  40. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\System.dll (this message is harmless)
  41. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\System.Core.dll (this message is harmless)
  42. - Completed reload, in 1.195 seconds
  43. OnLevelWasLoaded was found on PhotonHandler
  44. This message has been deprecated and will be removed in a later version of Unity.
  45. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 380)
  48.  
  49. OnLevelWasLoaded was found on PlayerManager
  50. This message has been deprecated and will be removed in a later version of Unity.
  51. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 380)
  54.  
  55. OnLevelWasLoaded was found on ToDemoHubButton
  56. This message has been deprecated and will be removed in a later version of Unity.
  57. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  58.  
  59. (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 380)
  60.  
  61. <RI> Initializing input.
  62.  
  63. <RI> Input initialized.
  64.  
  65. <RI> Initialized touch support.
  66.  
  67. UnloadTime: 1.240987 ms
  68. Non platform assembly: data-16411980 (this message is harmless)
  69. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/data-16411980.dll
  70. Non platform assembly: data-1659B4E8 (this message is harmless)
  71. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/data-1659B4E8.dll
  72. Non platform assembly: data-125E0020 (this message is harmless)
  73. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/data-125E0020.dll
  74. Rewired: Searching for compatible XInput library...
  75. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  76. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  77. UnityEngine.Logger:Log(LogType, Object)
  78. UnityEngine.Debug:Log(Object)
  79. Rewired.Logger:LogNow(Object, Boolean)
  80. Rewired.Logger:Log(Object, Boolean)
  81. Rewired.Logger:Log(Object)
  82. yJhHgktmzGvtsBnmFwvShrJowWL:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
  83. tjbaBDZxooAnslRpVabPaQFjMYZ:ZNVJPmGOWgVBjbxjrrnyekRhqIs(ConfigVars, Boolean)
  84. tjbaBDZxooAnslRpVabPaQFjMYZ:.ctor(ConfigVars, Func`2, Func`1)
  85. Rewired.InputManagers.Initializer:Initialize(ConfigVars)
  86. JwomETHpwnvxPDcAJeMyyfqROZw:oXXscPjXfjttsJgwGweFnEdviwNb(String, List`1, ConfigVars)
  87. Rewired.InputManager_Base:InitializePlatform(ConfigVars)
  88. Rewired.ReInput:VThCNopsikuWzoGfCaXPmfvNSgJ(Func`2)
  89. Rewired.ReInput:oXXscPjXfjttsJgwGweFnEdviwNb(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
  90. Rewired.InputManager_Base:Initialize()
  91. Rewired.InputManager_Base:Awake()
  92.  
  93. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  94.  
  95. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4.dll
  96. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\xinput1_4.dll
  97. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4.dll
  98. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4
  99. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\xinput1_4
  100. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4
  101. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/libxinput1_4.dll
  102. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\libxinput1_4.dll
  103. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/libxinput1_4.dll
  104. Rewired: Found Xinput1_3.dll.
  105. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  106. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  107. UnityEngine.Logger:Log(LogType, Object)
  108. UnityEngine.Debug:Log(Object)
  109. Rewired.Logger:LogNow(Object, Boolean)
  110. Rewired.Logger:Log(Object, Boolean)
  111. Rewired.Logger:Log(Object)
  112. yJhHgktmzGvtsBnmFwvShrJowWL:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
  113. tjbaBDZxooAnslRpVabPaQFjMYZ:ZNVJPmGOWgVBjbxjrrnyekRhqIs(ConfigVars, Boolean)
  114. tjbaBDZxooAnslRpVabPaQFjMYZ:.ctor(ConfigVars, Func`2, Func`1)
  115. Rewired.InputManagers.Initializer:Initialize(ConfigVars)
  116. JwomETHpwnvxPDcAJeMyyfqROZw:oXXscPjXfjttsJgwGweFnEdviwNb(String, List`1, ConfigVars)
  117. Rewired.InputManager_Base:InitializePlatform(ConfigVars)
  118. Rewired.ReInput:VThCNopsikuWzoGfCaXPmfvNSgJ(Func`2)
  119. Rewired.ReInput:oXXscPjXfjttsJgwGweFnEdviwNb(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
  120. Rewired.InputManager_Base:Initialize()
  121. Rewired.InputManager_Base:Awake()
  122.  
  123. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  124.  
  125. Platform assembly: G:\Backup\Programmi\Steam\steamapps\common\Incline\Incline_Data\Managed\System.Xml.dll (this message is harmless)
  126. Version 1.1b
  127. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  128. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  129. UnityEngine.Logger:Log(LogType, Object)
  130. UnityEngine.Debug:Log(Object)
  131. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  132. Homewreckers.Component.Component:Awake() (at E:\Projects\Incline\Assets\Scripts\Components\Component.cs:29)
  133.  
  134. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  135.  
  136. Getting session ticket
  137. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  138. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  139. UnityEngine.Logger:Log(LogType, Object)
  140. UnityEngine.Debug:Log(Object)
  141. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  142. Homewreckers.<GetSessionTicket>c__Iterator0:MoveNext() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Login.cs:123)
  143. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
  144. UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
  145. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\MonoBehaviourBindings.gen.cs:62)
  146. Homewreckers.Login:InternalExecute() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Login.cs:146)
  147. Homewreckers.Login:Execute() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Login.cs:16)
  148. Homewreckers.Verify:Login() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Verify.cs:111)
  149. Homewreckers.Verify:OnWelcomeBonusComplete(Error) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Verify.cs:120)
  150. Homewreckers.Event:Invoke(Action`1, Error) (at E:\Projects\Incline\Assets\Scripts\Event.cs:58)
  151. Homewreckers.WelcomeBonus:InternalCheck() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\WelcomeBonus.cs:11)
  152. Homewreckers.WelcomeBonus:Check() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\WelcomeBonus.cs:22)
  153. Homewreckers.Verify:CheckWelcomeBonus() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Verify.cs:132)
  154. Homewreckers.Verify:VerifyUser() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Verify.cs:137)
  155. Homewreckers.Initialise:VerifyUser() (at E:\Projects\Incline\Assets\Scripts\Components\Initialise.cs:88)
  156. Homewreckers.Initialise:OnEntitlementsComplete(Error) (at E:\Projects\Incline\Assets\Scripts\Components\Initialise.cs:97)
  157. Homewreckers.Event:Invoke(Action`1, Error) (at E:\Projects\Incline\Assets\Scripts\Event.cs:58)
  158. Homewreckers.Entitlements:InternalCheck() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Entitlements.cs:11)
  159. Homewreckers.Entitlements:Check() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Entitlements.cs:14)
  160. Homewreckers.Initialise:CheckEntitlements() (at E:\Projects\Incline\Assets\Scripts\Components\Initialise.cs:105)
  161. Homewreckers.Initialise:OnPlatformReturn(Error) (at E:\Projects\Incline\Assets\Scripts\Components\Initialise.cs:114)
  162. Homewreckers.Event:Invoke(Action`1, Error) (at E:\Projects\Incline\Assets\Scripts\Event.cs:58)
  163. Homewreckers.Platform:InternalInitialise() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Platform.cs:29)
  164. Homewreckers.Platform:Initialise() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Platform.cs:14)
  165. Homewreckers.Initialise:InitialisePlatform() (at E:\Projects\Incline\Assets\Scripts\Components\Initialise.cs:122)
  166. Homewreckers.Initialise:Start() (at E:\Projects\Incline\Assets\Scripts\Components\Initialise.cs:127)
  167.  
  168. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  169.  
  170. Got session ticket
  171. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  172. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  173. UnityEngine.Logger:Log(LogType, Object)
  174. UnityEngine.Debug:Log(Object)
  175. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  176. Homewreckers.Login:OnTicketResponse(GetAuthSessionTicketResponse_t) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Login.cs:106)
  177. Steamworks.Callback`1:OnRunCallback(IntPtr) (at E:\Projects\Incline\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:155)
  178. Steamworks.NativeMethods:SteamAPI_RunCallbacks()
  179. Steamworks.SteamAPI:RunCallbacks() (at E:\Projects\Incline\Assets\Plugins\Steamworks.NET\Steam.cs:97)
  180. SteamManager:Update() (at E:\Projects\Incline\Assets\Scripts\Steamworks.NET\SteamManager.cs:150)
  181.  
  182. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  183.  
  184. Logging in with Steam
  185. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  186. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  187. UnityEngine.Logger:Log(LogType, Object)
  188. UnityEngine.Debug:Log(Object)
  189. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  190. Homewreckers.Login:LoginWithSteam() (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Login.cs:72)
  191. Homewreckers.Login:OnTicketResponse(GetAuthSessionTicketResponse_t) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Login.cs:108)
  192. Steamworks.Callback`1:OnRunCallback(IntPtr) (at E:\Projects\Incline\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:155)
  193. Steamworks.NativeMethods:SteamAPI_RunCallbacks()
  194. Steamworks.SteamAPI:RunCallbacks() (at E:\Projects\Incline\Assets\Plugins\Steamworks.NET\Steam.cs:97)
  195. SteamManager:Update() (at E:\Projects\Incline\Assets\Scripts\Steamworks.NET\SteamManager.cs:150)
  196.  
  197. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  198.  
  199. Logged in
  200. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  201. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  202. UnityEngine.Logger:Log(LogType, Object)
  203. UnityEngine.Debug:Log(Object)
  204. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  205. Homewreckers.Login:OnLoginSuccess(LoginResult) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Login.cs:52)
  206. PlayFab.Internal.<MakeApiCall>c__AnonStorey0`1:<>m__1() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabHTTP.cs:176)
  207. PlayFab.Internal.<MakeApiCall>c__AnonStorey1:<>m__0(String) (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:103)
  208. PlayFab.Internal.<Post>c__Iterator0:MoveNext() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:177)
  209. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
  210.  
  211. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  212.  
  213. Got user statistics
  214. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  215. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  216. UnityEngine.Logger:Log(LogType, Object)
  217. UnityEngine.Debug:Log(Object)
  218. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  219. Homewreckers.UserData:OnStatisticsSuccess(GetPlayerStatisticsResult) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\UserData.cs:149)
  220. PlayFab.Internal.<MakeApiCall>c__AnonStorey0`1:<>m__1() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabHTTP.cs:176)
  221. PlayFab.Internal.<MakeApiCall>c__AnonStorey1:<>m__0(String) (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:103)
  222. PlayFab.Internal.<Post>c__Iterator0:MoveNext() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:177)
  223. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
  224.  
  225. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  226.  
  227. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  228. UnloadTime: 1.955513 ms
  229. System memory in use before: 57.3 MB.
  230. System memory in use after: 57.4 MB.
  231.  
  232. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 3206.
  233. Total: 10.214976 ms (FindLiveObjects: 0.126785 ms CreateObjectMapping: 0.084221 ms MarkObjects: 9.930917 ms DeleteObjects: 0.072146 ms)
  234.  
  235. Getting leaderboard entries Track 2
  236. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  237. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  238. UnityEngine.Logger:Log(LogType, Object)
  239. UnityEngine.Debug:Log(Object)
  240. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  241. Homewreckers.Leaderboard:InternalGetTop(String) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Leaderboard.cs:79)
  242. Homewreckers.Leaderboard:GetTop(String, Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Leaderboard.cs:28)
  243. Homewreckers.BestLapRanking:Activate(TrackType) (at E:\Projects\Incline\Assets\Scripts\Components\UI\BestLapRanking.cs:45)
  244. Homewreckers.LeaderboardMenu:ShowBestLap(TrackType) (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\LeaderboardMenu.cs:51)
  245. Homewreckers.LeaderboardMenu:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\LeaderboardMenu.cs:71)
  246.  
  247. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  248.  
  249. Main Menu
  250. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  251. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  252. UnityEngine.Logger:Log(LogType, Object)
  253. UnityEngine.Debug:Log(Object)
  254. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  255. Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
  256. Homewreckers.MenuManager:ShowMainMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:68)
  257. Homewreckers.MenuManager:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:57)
  258.  
  259. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  260.  
  261. Add Money 100 Earnings Wage
  262. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  263. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  264. UnityEngine.Logger:Log(LogType, Object)
  265. UnityEngine.Debug:Log(Object)
  266. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  267. Homewreckers.Log:AddResource(ResourceCurrency, Single, ResourceType, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:119)
  268. Homewreckers.Wage:get_Earnings() (at E:\Projects\Incline\Assets\Scripts\Components\Wage.cs:48)
  269. Homewreckers.TokenDialog:GetWelcomeMessage() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TokenDialog.cs:96)
  270. Homewreckers.TokenDialog:InitDialog() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TokenDialog.cs:116)
  271. Homewreckers.TokenDialog:Show(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TokenDialog.cs:132)
  272. Homewreckers.MenuManager:CheckTokenRequired() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:45)
  273. Homewreckers.MenuManager:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:58)
  274.  
  275. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  276.  
  277. Leaderboard request succeeded
  278. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  279. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  280. UnityEngine.Logger:Log(LogType, Object)
  281. UnityEngine.Debug:Log(Object)
  282. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  283. Homewreckers.Leaderboard:OnSuccess(GetLeaderboardResult) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Leaderboard.cs:24)
  284. PlayFab.Internal.<MakeApiCall>c__AnonStorey0`1:<>m__1() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabHTTP.cs:176)
  285. PlayFab.Internal.<MakeApiCall>c__AnonStorey1:<>m__0(String) (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:103)
  286. PlayFab.Internal.<Post>c__Iterator0:MoveNext() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:177)
  287. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
  288.  
  289. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  290.  
  291. Remove Token 1 Game Play
  292. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  293. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  294. UnityEngine.Logger:Log(LogType, Object)
  295. UnityEngine.Debug:Log(Object)
  296. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  297. Homewreckers.Log:RemoveResource(ResourceCurrency, Single, ResourceType, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:130)
  298. Homewreckers.Token:UseToken() (at E:\Projects\Incline\Assets\Scripts\Components\Token.cs:43)
  299. Homewreckers.TokenDialog:Consume() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TokenDialog.cs:32)
  300. Homewreckers.TokenDialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TokenDialog.cs:69)
  301. Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
  302. Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
  303. Homewreckers.BinaryDelegate:CallTrueDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:92)
  304. Homewreckers.Dialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\Dialog.cs:46)
  305. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  306. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  307. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  308. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  309. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  310. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  311. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  312. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  313. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  314. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  315. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  316. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  317. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
  318.  
  319. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  320.  
  321. Records Menu
  322. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  323. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  324. UnityEngine.Logger:Log(LogType, Object)
  325. UnityEngine.Debug:Log(Object)
  326. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  327. Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
  328. Homewreckers.MenuManager:ShowRecordsMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:99)
  329. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  330. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  331. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  332. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  333. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  334. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  335. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  336. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  337. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  338. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  339. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  340. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  341. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
  342.  
  343. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  344.  
  345. Main Menu
  346. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  347. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  348. UnityEngine.Logger:Log(LogType, Object)
  349. UnityEngine.Debug:Log(Object)
  350. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  351. Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
  352. Homewreckers.MenuManager:ShowMainMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:68)
  353. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  354. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  355. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  356. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  357. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  358. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  359. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  360. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  361. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  362. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  363. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  364. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  365. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
  366.  
  367. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  368.  
  369. Play Menu
  370. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  371. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  372. UnityEngine.Logger:Log(LogType, Object)
  373. UnityEngine.Debug:Log(Object)
  374. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  375. Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
  376. Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:77)
  377. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  378. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  379. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  380. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  381. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  382. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  383. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  384. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  385. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  386. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  387. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  388. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  389. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
  390.  
  391. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  392.  
  393. Network Find Servers
  394. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  395. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  396. UnityEngine.Logger:Log(LogType, Object)
  397. UnityEngine.Debug:Log(Object)
  398. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  399. Homewreckers.Log:Event(String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:74)
  400. Homewreckers.NetworkManager:FindServers(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:67)
  401. Homewreckers.ServerMenu:FindServers() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\ServerMenu.cs:119)
  402. Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:84)
  403. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  404. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  405. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  406. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  407. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  408. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  409. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  410. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  411. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  412. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  413. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  414. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  415. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
  416.  
  417. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  418.  
  419. ConnectToRegion: eu
  420. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  421. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  422. UnityEngine.Logger:Log(LogType, Object)
  423. UnityEngine.Debug:Log(Object)
  424. PhotonNetwork:ConnectToRegion(CloudRegionCode, String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1480)
  425. Homewreckers.Connect:ConnectToRegion(CloudRegionCode) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:48)
  426. Homewreckers.Connect:ConnectToRegion(CloudRegionCode, Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:56)
  427. Homewreckers.NetworkManager:Connect(CloudRegionCode, Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:57)
  428. Homewreckers.FindServers:Connect() (at E:\Projects\Incline\Assets\Scripts\Components\FindServers.cs:45)
  429. Homewreckers.FindServers:Find(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\FindServers.cs:114)
  430. Homewreckers.<FindServers>c__AnonStorey0:<>m__0() (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:71)
  431. Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
  432. Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
  433. Homewreckers.BinaryDelegate:CallFalseDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:97)
  434. Homewreckers.Connect:OnDisconnected() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:76)
  435. Homewreckers.Connect:Disconnect() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:87)
  436. Homewreckers.Connect:Disconnect(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:95)
  437. Homewreckers.NetworkManager:Disconnect(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:62)
  438. Homewreckers.NetworkManager:Cancel(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:47)
  439. Homewreckers.NetworkManager:FindServers(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:74)
  440. Homewreckers.ServerMenu:FindServers() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\ServerMenu.cs:119)
  441. Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:84)
  442. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  443. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  444. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  445. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  446. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  447. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  448. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  449. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  450. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  451. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  452. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  453. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  454. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
  455.  
  456. (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1480)
  457.  
  458. Connected
  459. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  460. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  461. UnityEngine.Logger:Log(LogType, Object)
  462. UnityEngine.Debug:Log(Object)
  463. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  464. Homewreckers.Connect:OnJoinedLobby() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:66)
  465. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  466. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  467. NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1899)
  468. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  469. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  470. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  471. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  472.  
  473. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  474.  
  475. Disconnected
  476. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  477. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  478. UnityEngine.Logger:Log(LogType, Object)
  479. UnityEngine.Debug:Log(Object)
  480. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  481. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
  482. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  483. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  484. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  485. ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
  486. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  487. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  488. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  489.  
  490. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  491.  
  492. ConnectToRegion: us
  493. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  494. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  495. UnityEngine.Logger:Log(LogType, Object)
  496. UnityEngine.Debug:Log(Object)
  497. PhotonNetwork:ConnectToRegion(CloudRegionCode, String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1480)
  498. Homewreckers.Connect:ConnectToRegion(CloudRegionCode) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:48)
  499. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:110)
  500. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  501. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  502. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  503. ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
  504. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  505. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  506. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  507.  
  508. (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1480)
  509.  
  510. Connected
  511. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  512. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  513. UnityEngine.Logger:Log(LogType, Object)
  514. UnityEngine.Debug:Log(Object)
  515. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  516. Homewreckers.Connect:OnJoinedLobby() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:66)
  517. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  518. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  519. NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1899)
  520. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  521. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  522. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  523. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  524.  
  525. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  526.  
  527. Disconnected
  528. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  529. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  530. UnityEngine.Logger:Log(LogType, Object)
  531. UnityEngine.Debug:Log(Object)
  532. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  533. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
  534. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  535. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  536. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  537. ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
  538. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  539. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  540. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  541.  
  542. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  543.  
  544. ConnectToRegion: asia
  545. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  546. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  547. UnityEngine.Logger:Log(LogType, Object)
  548. UnityEngine.Debug:Log(Object)
  549. PhotonNetwork:ConnectToRegion(CloudRegionCode, String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1480)
  550. Homewreckers.Connect:ConnectToRegion(CloudRegionCode) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:48)
  551. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:110)
  552. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  553. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  554. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  555. ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
  556. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  557. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  558. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  559.  
  560. (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1480)
  561.  
  562. Remove Money 200 Circuit Track 2
  563. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  564. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  565. UnityEngine.Logger:Log(LogType, Object)
  566. UnityEngine.Debug:Log(Object)
  567. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  568. Homewreckers.Log:RemoveResource(ResourceCurrency, Single, ResourceType, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:130)
  569. Homewreckers.TrackDialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TrackDialog.cs:33)
  570. Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
  571. Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
  572. Homewreckers.BinaryDelegate:CallTrueDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:92)
  573. Homewreckers.Dialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\Dialog.cs:46)
  574. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  575. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  576. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  577. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  578. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  579. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  580. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  581. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  582. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  583. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  584. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  585. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  586. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
  587.  
  588. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  589.  
  590. Remove Money 100 Hire Yellow Leathers
  591. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  592. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  593. UnityEngine.Logger:Log(LogType, Object)
  594. UnityEngine.Debug:Log(Object)
  595. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  596. Homewreckers.Log:RemoveResource(ResourceCurrency, Single, ResourceType, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:130)
  597. Homewreckers.Hire:Consume() (at E:\Projects\Incline\Assets\Scripts\Components\Hire.cs:31)
  598. Homewreckers.TrackDialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TrackDialog.cs:37)
  599. Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
  600. Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
  601. Homewreckers.BinaryDelegate:CallTrueDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:92)
  602. Homewreckers.Dialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\Dialog.cs:46)
  603. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  604. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  605. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  606. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  607. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  608. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  609. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  610. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  611. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  612. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  613. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  614. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  615. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
  616.  
  617. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  618.  
  619. Remove Money 300 Hire CBR600RR
  620. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  621. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  622. UnityEngine.Logger:Log(LogType, Object)
  623. UnityEngine.Debug:Log(Object)
  624. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  625. Homewreckers.Log:RemoveResource(ResourceCurrency, Single, ResourceType, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:130)
  626. Homewreckers.Hire:Consume() (at E:\Projects\Incline\Assets\Scripts\Components\Hire.cs:32)
  627. Homewreckers.TrackDialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TrackDialog.cs:37)
  628. Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
  629. Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
  630. Homewreckers.BinaryDelegate:CallTrueDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:92)
  631. Homewreckers.Dialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\Dialog.cs:46)
  632. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  633. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  634. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  635. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  636. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  637. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  638. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  639. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  640. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  641. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  642. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  643. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  644. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
  645.  
  646. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  647.  
  648. Network Join Random
  649. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  650. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  651. UnityEngine.Logger:Log(LogType, Object)
  652. UnityEngine.Debug:Log(Object)
  653. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  654. Homewreckers.Log:Event(String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:74)
  655. Homewreckers.NetworkManager:JoinRandomServer(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:103)
  656. Homewreckers.Component.UI.TrackMenu:OnTrackConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\TrackMenu.cs:53)
  657. Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
  658. Homewreckers.TrackDialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\TrackDialog.cs:39)
  659. Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
  660. Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
  661. Homewreckers.BinaryDelegate:CallTrueDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:92)
  662. Homewreckers.Dialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\Dialog.cs:46)
  663. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  664. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  665. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  666. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  667. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  668. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  669. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  670. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  671. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  672. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  673. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  674. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  675. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
  676.  
  677. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  678.  
  679. Disconnected
  680. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  681. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  682. UnityEngine.Logger:Log(LogType, Object)
  683. UnityEngine.Debug:Log(Object)
  684. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  685. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
  686. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  687. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  688. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  689. ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
  690. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  691. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  692. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  693.  
  694. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  695.  
  696. Best region found in PlayerPrefs. Connecting to: eu
  697. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  698. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  699. UnityEngine.Logger:Log(LogType, Object)
  700. UnityEngine.Debug:Log(Object)
  701. PhotonNetwork:ConnectToBestCloudServer(String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1444)
  702. PhotonNetwork:ConnectUsingSettings(String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1259)
  703. Homewreckers.Connect:ConnectToBestRegion() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:27)
  704. Homewreckers.Connect:ConnectToBestRegion(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:35)
  705. Homewreckers.NetworkManager:Connect(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:52)
  706. Homewreckers.JoinServer:JoinRandom(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\JoinServer.cs:63)
  707. Homewreckers.<JoinRandomServer>c__AnonStorey3:<>m__0() (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:107)
  708. Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
  709. Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
  710. Homewreckers.BinaryDelegate:CallFalseDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:97)
  711. Homewreckers.Connect:OnDisconnected() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:76)
  712. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:116)
  713. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  714. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  715. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  716. ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
  717. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  718. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  719. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  720.  
  721. (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1444)
  722.  
  723. Connected
  724. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  725. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  726. UnityEngine.Logger:Log(LogType, Object)
  727. UnityEngine.Debug:Log(Object)
  728. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  729. Homewreckers.Connect:OnJoinedLobby() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:66)
  730. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  731. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  732. NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1899)
  733. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  734. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  735. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  736. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  737.  
  738. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  739.  
  740. Operation failed: OperationResponse 225: ReturnCode: 32760 (No match found). Parameters: {}
  741. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  742. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  743. UnityEngine.Logger:Log(LogType, Object)
  744. UnityEngine.Debug:LogWarning(Object)
  745. NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1567)
  746. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  747. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  748. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  749. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  750.  
  751. (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs Line: 1567)
  752.  
  753. Network Create Server
  754. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  755. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  756. UnityEngine.Logger:Log(LogType, Object)
  757. UnityEngine.Debug:Log(Object)
  758. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  759. Homewreckers.Log:Event(String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:74)
  760. Homewreckers.NetworkManager:CreateServer(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:79)
  761. Homewreckers.Component.UI.TrackMenu:OnJoinFailed() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\TrackMenu.cs:92)
  762. Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
  763. Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
  764. Homewreckers.BinaryDelegate:CallFalseDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:97)
  765. Homewreckers.JoinServer:OnFailure() (at E:\Projects\Incline\Assets\Scripts\Components\JoinServer.cs:27)
  766. Homewreckers.JoinServer:OnPhotonRandomJoinFailed(Object[]) (at E:\Projects\Incline\Assets\Scripts\Components\JoinServer.cs:96)
  767. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  768. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  769. System.MonoType:InvokeMember(String, BindingFlags, Binder, Object, Object[], ParameterModifier[], CultureInfo, String[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/MonoType.cs:433)
  770. UnityEngine.SetupCoroutine:InvokeMember(Object, String, Object) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:31)
  771. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  772. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  773. NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1866)
  774. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  775. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  776. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  777. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  778.  
  779. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  780.  
  781. Disconnected
  782. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  783. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  784. UnityEngine.Logger:Log(LogType, Object)
  785. UnityEngine.Debug:Log(Object)
  786. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  787. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
  788. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  789. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  790. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  791. ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
  792. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  793. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  794. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  795.  
  796. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  797.  
  798. Best region found in PlayerPrefs. Connecting to: eu
  799. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  800. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  801. UnityEngine.Logger:Log(LogType, Object)
  802. UnityEngine.Debug:Log(Object)
  803. PhotonNetwork:ConnectToBestCloudServer(String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1444)
  804. PhotonNetwork:ConnectUsingSettings(String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1259)
  805. Homewreckers.Connect:ConnectToBestRegion() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:27)
  806. Homewreckers.Connect:ConnectToBestRegion(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:35)
  807. Homewreckers.NetworkManager:Connect(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:52)
  808. Homewreckers.CreateServer:Create(Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\CreateServer.cs:66)
  809. Homewreckers.<CreateServer>c__AnonStorey1:<>m__0() (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:83)
  810. Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
  811. Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
  812. Homewreckers.BinaryDelegate:CallFalseDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:97)
  813. Homewreckers.Connect:OnDisconnected() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:76)
  814. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:116)
  815. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  816. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  817. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  818. ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
  819. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  820. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  821. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  822.  
  823. (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1444)
  824.  
  825. Connected
  826. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  827. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  828. UnityEngine.Logger:Log(LogType, Object)
  829. UnityEngine.Debug:Log(Object)
  830. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  831. Homewreckers.Connect:OnJoinedLobby() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:66)
  832. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  833. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  834. NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1899)
  835. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  836. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  837. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  838. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  839.  
  840. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  841.  
  842. Network Ping 58
  843. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  844. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  845. UnityEngine.Logger:Log(LogType, Object)
  846. UnityEngine.Debug:Log(Object)
  847. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  848. Homewreckers.Log:Event(String, String, Single) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:81)
  849. Homewreckers.Network:OnJoinedRoom() (at E:\Projects\Incline\Assets\Scripts\Network\Network.cs:76)
  850. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  851. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  852. NetworkingPeer:OnEvent(EventData) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2430)
  853. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  854. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  855. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  856. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  857.  
  858. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  859.  
  860. Network Player Count 1
  861. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  862. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  863. UnityEngine.Logger:Log(LogType, Object)
  864. UnityEngine.Debug:Log(Object)
  865. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  866. Homewreckers.Log:Event(String, String, Single) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:81)
  867. Homewreckers.Network:OnJoinedRoom() (at E:\Projects\Incline\Assets\Scripts\Network\Network.cs:77)
  868. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  869. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  870. NetworkingPeer:OnEvent(EventData) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2430)
  871. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  872. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  873. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  874. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  875.  
  876. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  877.  
  878. Network Region Europe
  879. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  880. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  881. UnityEngine.Logger:Log(LogType, Object)
  882. UnityEngine.Debug:Log(Object)
  883. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  884. Homewreckers.Log:Event(String, String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:88)
  885. Homewreckers.CreateServer:OnSuccess() (at E:\Projects\Incline\Assets\Scripts\Components\CreateServer.cs:22)
  886. Homewreckers.CreateServer:OnJoinedRoom() (at E:\Projects\Incline\Assets\Scripts\Components\CreateServer.cs:91)
  887. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  888. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  889. NetworkingPeer:OnEvent(EventData) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2430)
  890. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  891. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  892. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  893. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  894.  
  895. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  896.  
  897. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  898. UnloadTime: 1.882159 ms
  899. System memory in use before: 81.7 MB.
  900. System memory in use after: 81.8 MB.
  901.  
  902. Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 6309.
  903. Total: 10.826263 ms (FindLiveObjects: 0.231534 ms CreateObjectMapping: 0.246627 ms MarkObjects: 10.223127 ms DeleteObjects: 0.124370 ms)
  904.  
  905. Track 2
  906. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  907. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  908. UnityEngine.Logger:Log(LogType, Object)
  909. UnityEngine.Debug:Log(Object)
  910. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  911. Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
  912. Homewreckers.Spawn:SpawnPlayer() (at E:\Projects\Incline\Assets\Scripts\Components\Spawn.cs:27)
  913. Homewreckers.Spawn:Start() (at E:\Projects\Incline\Assets\Scripts\Components\Spawn.cs:56)
  914.  
  915. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  916.  
  917. Exit wait for network state
  918. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  919. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  920. UnityEngine.Logger:Log(LogType, Object)
  921. UnityEngine.Debug:Log(Object)
  922. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  923. Homewreckers.Component.WaitForNetworkState:Exit() (at E:\Projects\Incline\Assets\Scripts\Components\States\WaitForNetworkState.cs:14)
  924. Homewreckers.Component.WaitForNetworkState:Update() (at E:\Projects\Incline\Assets\Scripts\Components\States\WaitForNetworkState.cs:25)
  925.  
  926. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  927.  
  928. Session property changed Practice
  929. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  930. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  931. UnityEngine.Logger:Log(LogType, Object)
  932. UnityEngine.Debug:Log(Object)
  933. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  934. Homewreckers.Component.SessionPropertyListener:OnPhotonCustomRoomPropertiesChanged(Hashtable) (at E:\Projects\Incline\Assets\Scripts\Components\SessionPropertyListener.cs:19)
  935. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  936. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  937. Room:SetCustomProperties(Hashtable, Hashtable, Boolean) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\Room.cs:280)
  938. Homewreckers.NetworkProperties:SetProperty(String, Object) (at E:\Projects\Incline\Assets\Scripts\Network\NetworkProperties.cs:206)
  939. Homewreckers.NetworkProperties:set_Session(SessionType) (at E:\Projects\Incline\Assets\Scripts\Network\NetworkProperties.cs:89)
  940. Homewreckers.Component.SessionContext:EnterPractice() (at E:\Projects\Incline\Assets\Scripts\Components\States\SessionContext.cs:201)
  941. Homewreckers.Component.WaitForNetworkState:Exit() (at E:\Projects\Incline\Assets\Scripts\Components\States\WaitForNetworkState.cs:16)
  942. Homewreckers.Component.WaitForNetworkState:Update() (at E:\Projects\Incline\Assets\Scripts\Components\States\WaitForNetworkState.cs:25)
  943.  
  944. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  945.  
  946. Start Practice Track 2
  947. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  948. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  949. UnityEngine.Logger:Log(LogType, Object)
  950. UnityEngine.Debug:Log(Object)
  951. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  952. Homewreckers.Log:StartSession(SessionType, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:138)
  953. Homewreckers.Component.PracticeState:Enter() (at E:\Projects\Incline\Assets\Scripts\Components\States\PracticeState.cs:31)
  954. Homewreckers.Component.SessionContext:OnSessionChanged(SessionType) (at E:\Projects\Incline\Assets\Scripts\Components\States\SessionContext.cs:309)
  955. UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:189)
  956. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  957. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  958. UnityEngine.Events.UnityEvent`1:Invoke(SessionType) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
  959. Homewreckers.Component.SessionPropertyListener:OnPhotonCustomRoomPropertiesChanged(Hashtable) (at E:\Projects\Incline\Assets\Scripts\Components\SessionPropertyListener.cs:23)
  960. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  961. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  962. Room:SetCustomProperties(Hashtable, Hashtable, Boolean) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\Room.cs:280)
  963. Homewreckers.NetworkProperties:SetProperty(String, Object) (at E:\Projects\Incline\Assets\Scripts\Network\NetworkProperties.cs:206)
  964. Homewreckers.NetworkProperties:set_Session(SessionType) (at E:\Projects\Incline\Assets\Scripts\Network\NetworkProperties.cs:89)
  965. Homewreckers.Component.SessionContext:EnterPractice() (at E:\Projects\Incline\Assets\Scripts\Components\States\SessionContext.cs:201)
  966. Homewreckers.Component.WaitForNetworkState:Exit() (at E:\Projects\Incline\Assets\Scripts\Components\States\WaitForNetworkState.cs:16)
  967. Homewreckers.Component.WaitForNetworkState:Update() (at E:\Projects\Incline\Assets\Scripts\Components\States\WaitForNetworkState.cs:25)
  968.  
  969. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  970.  
  971. Setting up 4 worker threads for Enlighten.
  972. Thread -> id: 1858 -> priority: 1
  973. Thread -> id: 1644 -> priority: 1
  974. Thread -> id: 1234 -> priority: 1
  975. Thread -> id: 8d8 -> priority: 1
  976. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4.dll
  977. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\xinput1_4.dll
  978. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4.dll
  979. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4
  980. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\xinput1_4
  981. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4
  982. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/libxinput1_4.dll
  983. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\libxinput1_4.dll
  984. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/libxinput1_4.dll
  985. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4.dll
  986. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\xinput1_4.dll
  987. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4.dll
  988. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4
  989. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\xinput1_4
  990. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/xinput1_4
  991. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/libxinput1_4.dll
  992. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/.\libxinput1_4.dll
  993. Fallback handler could not load library G:/Backup/Programmi/Steam/steamapps/common/Incline/Incline_Data/Mono/libxinput1_4.dll
  994. Controller Connected XInput Gamepad 1
  995. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  996. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  997. UnityEngine.Logger:Log(LogType, Object)
  998. UnityEngine.Debug:Log(Object)
  999. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1000. Homewreckers.Log:Event(String, String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:88)
  1001. Homewreckers.ControllerManager:OnControllerConnected(ControllerStatusChangedEventArgs) (at E:\Projects\Incline\Assets\Scripts\Components\Input\ControllerManager.cs:100)
  1002. Rewired.Utils.SafeAction`1:TzPFsqFQKkCADgscoIshTJQUDIOx(Object, Action`1)
  1003. Rewired.Utils.SafeDelegate`1:Invoke(Action`2)
  1004. Rewired.Utils.SafeAction`1:Invoke(ControllerStatusChangedEventArgs)
  1005. Rewired.ReInput:EQvbHlfyjebRsghohYmpZyPSOYUG(ControllerStatusChangedEventArgs)
  1006. Rewired.ReInput:zrzaKgPkdHWvfqoajOYFIAzPhIP(BridgedController)
  1007. tjbaBDZxooAnslRpVabPaQFjMYZ:JltPeJaHITJRCcIPLanlDXfkQbQ(BridgedController)
  1008. yJhHgktmzGvtsBnmFwvShrJowWL:bTByPMvgtCVGjvNeBkraLDVbPCY(nuxmpOZmsBLsdVHKqfYEAdlpnroW, Boolean)
  1009. yJhHgktmzGvtsBnmFwvShrJowWL:WNCGWziVCjwSEkuVdUpppfbjKJF(Boolean[])
  1010. yJhHgktmzGvtsBnmFwvShrJowWL:WyxneFQGsDwBYBBDvUbWMznqXjZ()
  1011. yJhHgktmzGvtsBnmFwvShrJowWL:dqtrSInzySJXTSRdBWryhtEhRjm()
  1012. yJhHgktmzGvtsBnmFwvShrJowWL:Update(UpdateLoopType)
  1013. tjbaBDZxooAnslRpVabPaQFjMYZ:Update(UpdateLoopType)
  1014. Rewired.ReInput:ikxIkTjRvkFQdAqIfLrXMPoYGUz(UpdateLoopType)
  1015. Rewired.InputManager_Base:DoUpdate(UpdateLoopType)
  1016. Rewired.InputManager_Base:Update()
  1017.  
  1018. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1019.  
  1020. Joystick connected ("Controller (Gamepad for Xbox 360)").
  1021.  
  1022. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1351)
  1023.  
  1024. Controller Connected XInput Gamepad 2
  1025. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1026. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1027. UnityEngine.Logger:Log(LogType, Object)
  1028. UnityEngine.Debug:Log(Object)
  1029. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1030. Homewreckers.Log:Event(String, String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:88)
  1031. Homewreckers.ControllerManager:OnControllerConnected(ControllerStatusChangedEventArgs) (at E:\Projects\Incline\Assets\Scripts\Components\Input\ControllerManager.cs:100)
  1032. Rewired.Utils.SafeAction`1:TzPFsqFQKkCADgscoIshTJQUDIOx(Object, Action`1)
  1033. Rewired.Utils.SafeDelegate`1:Invoke(Action`2)
  1034. Rewired.Utils.SafeAction`1:Invoke(ControllerStatusChangedEventArgs)
  1035. Rewired.ReInput:EQvbHlfyjebRsghohYmpZyPSOYUG(ControllerStatusChangedEventArgs)
  1036. Rewired.ReInput:zrzaKgPkdHWvfqoajOYFIAzPhIP(BridgedController)
  1037. tjbaBDZxooAnslRpVabPaQFjMYZ:JltPeJaHITJRCcIPLanlDXfkQbQ(BridgedController)
  1038. yJhHgktmzGvtsBnmFwvShrJowWL:bTByPMvgtCVGjvNeBkraLDVbPCY(nuxmpOZmsBLsdVHKqfYEAdlpnroW, Boolean)
  1039. yJhHgktmzGvtsBnmFwvShrJowWL:WNCGWziVCjwSEkuVdUpppfbjKJF(Boolean[])
  1040. yJhHgktmzGvtsBnmFwvShrJowWL:dqtrSInzySJXTSRdBWryhtEhRjm()
  1041. yJhHgktmzGvtsBnmFwvShrJowWL:Update(UpdateLoopType)
  1042. tjbaBDZxooAnslRpVabPaQFjMYZ:Update(UpdateLoopType)
  1043. Rewired.ReInput:ikxIkTjRvkFQdAqIfLrXMPoYGUz(UpdateLoopType)
  1044. Rewired.InputManager_Base:DoUpdate(UpdateLoopType)
  1045. Rewired.InputManager_Base:Update()
  1046.  
  1047. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1048.  
  1049. [ERROR] Rewired: Rewired: An exception occurred inside an event handler or callback.
  1050. Source: Rewired.ReInput.ControllerConnectedEvent
  1051.  
  1052. This happens if your event handler code throws an exception. It can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  1053.  
  1054. Exception:
  1055. System.NullReferenceException: Object reference not set to an instance of an object
  1056. at Homewreckers.ControllerManager.RemoveCustomController (Homewreckers.Controller controller) [0x0000c] in E:\Projects\Incline\Assets\Scripts\Components\Input\ControllerManager.cs:91
  1057. at Homewreckers.ControllerManager.RemoveMouseController () [0x00011] in E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\ControllerManager.cs:48
  1058. at Homewreckers.ControllerManager.InternalControllerConnected () [0x00002] in E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\ControllerManager.cs:65
  1059. at Homewreckers.ControllerManager.OnControllerConnected (Rewired.ControllerStatusChangedEventArgs args) [0x0001c] in E:\Projects\Incline\Assets\Scripts\Components\Input\ControllerManager.cs:103
  1060. at Rewired.Utils.SafeAction`1[Rewired.ControllerStatusChangedEventArgs].TzPFsqFQKkCADgscoIshTJQUDIOx (System.Object , System.Action`1 ) [0x00000] in <filename unknown>:0
  1061. at Rewired.Utils.SafeDelegate`1[System.Action`1[Rewired.ControllerStatusChangedEventArgs]].Invoke (System.Action`2 invokeCallback) [0x00000] in <filename unknown>:0
  1062. ------- Rewired System Info -------
  1063. Unity version: 2017.1.0f3
  1064. Rewired version: 1.1.5.3.U5
  1065. Platform: Windows
  1066. Using Unity input: False
  1067. Primary input source: RawInput
  1068. Use XInput: True
  1069. Native mouse handling: True
  1070. Enhanced device support: True
  1071.  
  1072. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1073. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1074. UnityEngine.Logger:Log(LogType, Object)
  1075. UnityEngine.Debug:LogError(Object)
  1076. Rewired.Logger:LogErrorNow(Object, Boolean)
  1077. Rewired.Logger:LogError(Object, Boolean)
  1078. Rewired.Logger:LogError(Object)
  1079. Rewired.ReInput:HandleCallbackException(String, Exception)
  1080. Rewired.ReInput:udPoYyRsqhVozDkjRsmzCbXxbiX(Exception)
  1081. Rewired.Utils.SafeDelegate`1:Invoke(Action`2)
  1082. Rewired.Utils.SafeAction`1:Invoke(ControllerStatusChangedEventArgs)
  1083. Rewired.ReInput:EQvbHlfyjebRsghohYmpZyPSOYUG(ControllerStatusChangedEventArgs)
  1084. Rewired.ReInput:zrzaKgPkdHWvfqoajOYFIAzPhIP(BridgedController)
  1085. tjbaBDZxooAnslRpVabPaQFjMYZ:JltPeJaHITJRCcIPLanlDXfkQbQ(BridgedController)
  1086. yJhHgktmzGvtsBnmFwvShrJowWL:bTByPMvgtCVGjvNeBkraLDVbPCY(nuxmpOZmsBLsdVHKqfYEAdlpnroW, Boolean)
  1087. yJhHgktmzGvtsBnmFwvShrJowWL:WNCGWziVCjwSEkuVdUpppfbjKJF(Boolean[])
  1088. yJhHgktmzGvtsBnmFwvShrJowWL:dqtrSInzySJXTSRdBWryhtEhRjm()
  1089. yJhHgktmzGvtsBnmFwvShrJowWL:Update(UpdateLoopType)
  1090. tjbaBDZxooAnslRpVabPaQFjMYZ:Update(UpdateLoopType)
  1091. Rewired.ReInput:ikxIkTjRvkFQdAqIfLrXMPoYGUz(UpdateLoopType)
  1092. Rewired.InputManager_Base:DoUpdate(UpdateLoopType)
  1093. Rewired.InputManager_Base:Update()
  1094.  
  1095. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1096.  
  1097. Joystick reconnected ("Controller (Gamepad for Xbox 360)").
  1098.  
  1099. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1323)
  1100.  
  1101. Controller Disconnected XInput Gamepad 2
  1102. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1103. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1104. UnityEngine.Logger:Log(LogType, Object)
  1105. UnityEngine.Debug:Log(Object)
  1106. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1107. Homewreckers.Log:Event(String, String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:88)
  1108. Homewreckers.ControllerManager:OnControllerDisconnected(ControllerStatusChangedEventArgs) (at E:\Projects\Incline\Assets\Scripts\Components\Input\ControllerManager.cs:112)
  1109. Rewired.Utils.SafeAction`1:TzPFsqFQKkCADgscoIshTJQUDIOx(Object, Action`1)
  1110. Rewired.Utils.SafeDelegate`1:Invoke(Action`2)
  1111. Rewired.Utils.SafeAction`1:Invoke(ControllerStatusChangedEventArgs)
  1112. Rewired.ReInput:iNQBSlKkGZUZITHofCmaqAAuxTg(ControllerStatusChangedEventArgs)
  1113. Rewired.ReInput:OXwFNNCaKTCFXQknheWKsWSufuE(ControllerDisconnectedEventArgs)
  1114. tjbaBDZxooAnslRpVabPaQFjMYZ:eemCCivRfHpzoGLMXxgwbVCDNXZ(ControllerDisconnectedEventArgs)
  1115. yJhHgktmzGvtsBnmFwvShrJowWL:bTByPMvgtCVGjvNeBkraLDVbPCY(nuxmpOZmsBLsdVHKqfYEAdlpnroW, Boolean)
  1116. yJhHgktmzGvtsBnmFwvShrJowWL:WNCGWziVCjwSEkuVdUpppfbjKJF(Boolean[])
  1117. yJhHgktmzGvtsBnmFwvShrJowWL:dqtrSInzySJXTSRdBWryhtEhRjm()
  1118. yJhHgktmzGvtsBnmFwvShrJowWL:Update(UpdateLoopType)
  1119. tjbaBDZxooAnslRpVabPaQFjMYZ:Update(UpdateLoopType)
  1120. Rewired.ReInput:ikxIkTjRvkFQdAqIfLrXMPoYGUz(UpdateLoopType)
  1121. Rewired.InputManager_Base:DoUpdate(UpdateLoopType)
  1122. Rewired.InputManager_Base:Update()
  1123.  
  1124. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1125.  
  1126. Game Menu
  1127. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1128. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1129. UnityEngine.Logger:Log(LogType, Object)
  1130. UnityEngine.Debug:Log(Object)
  1131. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1132. Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
  1133. Homewreckers.Component.UI.GameMenu:Show() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:139)
  1134. Homewreckers.Component.UI.GameMenu:OnMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:63)
  1135. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  1136. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  1137. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  1138. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  1139. Homewreckers.Event:Invoke(UnityEvent) (at E:\Projects\Incline\Assets\Scripts\Event.cs:50)
  1140. Homewreckers.Control:Update() (at E:\Projects\Incline\Assets\Scripts\Components\Input\Control.cs:125)
  1141.  
  1142. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1143.  
  1144. Track 2 Practice Respawn
  1145. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1146. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1147. UnityEngine.Logger:Log(LogType, Object)
  1148. UnityEngine.Debug:Log(Object)
  1149. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1150. Homewreckers.Log:Event(String, String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:88)
  1151. Homewreckers.Component.SessionContext:OnRespawn() (at E:\Projects\Incline\Assets\Scripts\Components\States\SessionContext.cs:190)
  1152. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  1153. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  1154. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  1155. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  1156. Homewreckers.Event:Invoke(UnityEvent) (at E:\Projects\Incline\Assets\Scripts\Event.cs:50)
  1157. Homewreckers.Component.Respawn:FinishRespawn() (at E:\Projects\Incline\Assets\Scripts\Components\Respawn.cs:61)
  1158. Homewreckers.Component.Respawn:OnRotationSet() (at E:\Projects\Incline\Assets\Scripts\Components\Respawn.cs:86)
  1159. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  1160. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  1161. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  1162. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  1163. Homewreckers.Event:Invoke(UnityEvent) (at E:\Projects\Incline\Assets\Scripts\Event.cs:50)
  1164. Homewreckers.Component.<SetCoroutine>c__Iterator0:MoveNext() (at E:\Projects\Incline\Assets\Scripts\Components\Rotation.cs:95)
  1165. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
  1166.  
  1167. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1168.  
  1169. Application focus False
  1170. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1171. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1172. UnityEngine.Logger:Log(LogType, Object)
  1173. UnityEngine.Debug:Log(Object)
  1174. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1175. Homewreckers.Component.PlayerDataSender:OnApplicationFocus(Boolean) (at E:\Projects\Incline\Assets\Scripts\Components\PlayerDataSender.cs:47)
  1176.  
  1177. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1178.  
  1179. Application focus True
  1180. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1181. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1182. UnityEngine.Logger:Log(LogType, Object)
  1183. UnityEngine.Debug:Log(Object)
  1184. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1185. Homewreckers.Component.PlayerDataSender:OnApplicationFocus(Boolean) (at E:\Projects\Incline\Assets\Scripts\Components\PlayerDataSender.cs:47)
  1186.  
  1187. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1188.  
  1189. Game Menu
  1190. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1191. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1192. UnityEngine.Logger:Log(LogType, Object)
  1193. UnityEngine.Debug:Log(Object)
  1194. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1195. Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
  1196. Homewreckers.Component.UI.GameMenu:Show() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:139)
  1197. Homewreckers.Component.UI.GameMenu:OnMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:63)
  1198. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  1199. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  1200. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  1201. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  1202. Homewreckers.Event:Invoke(UnityEvent) (at E:\Projects\Incline\Assets\Scripts\Event.cs:50)
  1203. Homewreckers.Control:Update() (at E:\Projects\Incline\Assets\Scripts\Components\Input\Control.cs:125)
  1204.  
  1205. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1206.  
  1207. Game Menu
  1208. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1209. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1210. UnityEngine.Logger:Log(LogType, Object)
  1211. UnityEngine.Debug:Log(Object)
  1212. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1213. Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
  1214. Homewreckers.Component.UI.GameMenu:Show() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:139)
  1215. Homewreckers.Component.UI.GameMenu:OnMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:63)
  1216. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  1217. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  1218. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  1219. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  1220. Homewreckers.Event:Invoke(UnityEvent) (at E:\Projects\Incline\Assets\Scripts\Event.cs:50)
  1221. Homewreckers.Control:Update() (at E:\Projects\Incline\Assets\Scripts\Components\Input\Control.cs:125)
  1222.  
  1223. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1224.  
  1225. System Quit Game
  1226. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1227. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1228. UnityEngine.Logger:Log(LogType, Object)
  1229. UnityEngine.Debug:Log(Object)
  1230. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1231. Homewreckers.Log:Event(String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:74)
  1232. Homewreckers.Component.UI.GameMenu:OnQuitConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\GameMenu.cs:181)
  1233. Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
  1234. Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
  1235. Homewreckers.BinaryDelegate:CallTrueDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:92)
  1236. Homewreckers.Dialog:OnConfirm() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Dialogs\Dialog.cs:46)
  1237. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
  1238. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
  1239. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
  1240. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
  1241. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
  1242. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
  1243. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  1244. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  1245. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
  1246. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
  1247. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
  1248. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
  1249. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
  1250.  
  1251. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1252.  
  1253. Disconnected
  1254. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1255. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1256. UnityEngine.Logger:Log(LogType, Object)
  1257. UnityEngine.Debug:Log(Object)
  1258. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1259. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
  1260. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  1261. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  1262. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  1263. ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
  1264. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1265. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1266. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  1267.  
  1268. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1269.  
  1270. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  1271. UnloadTime: 9.982536 ms
  1272. System memory in use before: 97.9 MB.
  1273. System memory in use after: 94.7 MB.
  1274.  
  1275. Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 5454.
  1276. Total: 14.995690 ms (FindLiveObjects: 0.151236 ms CreateObjectMapping: 0.202856 ms MarkObjects: 13.549733 ms DeleteObjects: 1.090957 ms)
  1277.  
  1278. Getting leaderboard entries Track 2
  1279. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1280. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1281. UnityEngine.Logger:Log(LogType, Object)
  1282. UnityEngine.Debug:Log(Object)
  1283. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1284. Homewreckers.Leaderboard:InternalGetTop(String) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Leaderboard.cs:79)
  1285. Homewreckers.Leaderboard:GetTop(String, Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Leaderboard.cs:28)
  1286. Homewreckers.BestLapRanking:Activate(TrackType) (at E:\Projects\Incline\Assets\Scripts\Components\UI\BestLapRanking.cs:45)
  1287. Homewreckers.LeaderboardMenu:ShowBestLap(TrackType) (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\LeaderboardMenu.cs:51)
  1288. Homewreckers.LeaderboardMenu:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\LeaderboardMenu.cs:71)
  1289.  
  1290. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1291.  
  1292. Play Menu
  1293. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1294. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1295. UnityEngine.Logger:Log(LogType, Object)
  1296. UnityEngine.Debug:Log(Object)
  1297. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1298. Homewreckers.Log:View(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:67)
  1299. Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:77)
  1300. Homewreckers.MenuManager:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:62)
  1301.  
  1302. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1303.  
  1304. Network Find Servers
  1305. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1306. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1307. UnityEngine.Logger:Log(LogType, Object)
  1308. UnityEngine.Debug:Log(Object)
  1309. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1310. Homewreckers.Log:Event(String, String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:74)
  1311. Homewreckers.NetworkManager:FindServers(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:67)
  1312. Homewreckers.ServerMenu:FindServers() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\ServerMenu.cs:119)
  1313. Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:84)
  1314. Homewreckers.MenuManager:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:62)
  1315.  
  1316. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1317.  
  1318. Disconnected
  1319. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1320. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1321. UnityEngine.Logger:Log(LogType, Object)
  1322. UnityEngine.Debug:Log(Object)
  1323. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1324. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
  1325. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  1326. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  1327. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  1328. PhotonNetwork:Disconnect() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1569)
  1329. Homewreckers.Connect:Disconnect() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:83)
  1330. Homewreckers.Connect:Disconnect(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:95)
  1331. Homewreckers.NetworkManager:Disconnect(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:62)
  1332. Homewreckers.NetworkManager:Cancel(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:47)
  1333. Homewreckers.NetworkManager:FindServers(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:74)
  1334. Homewreckers.ServerMenu:FindServers() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\ServerMenu.cs:119)
  1335. Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:84)
  1336. Homewreckers.MenuManager:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:62)
  1337.  
  1338. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1339.  
  1340. ConnectToRegion: eu
  1341. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1342. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1343. UnityEngine.Logger:Log(LogType, Object)
  1344. UnityEngine.Debug:Log(Object)
  1345. PhotonNetwork:ConnectToRegion(CloudRegionCode, String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1480)
  1346. Homewreckers.Connect:ConnectToRegion(CloudRegionCode) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:48)
  1347. Homewreckers.Connect:ConnectToRegion(CloudRegionCode, Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:56)
  1348. Homewreckers.NetworkManager:Connect(CloudRegionCode, Delegate, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:57)
  1349. Homewreckers.FindServers:Connect() (at E:\Projects\Incline\Assets\Scripts\Components\FindServers.cs:45)
  1350. Homewreckers.FindServers:Find(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\FindServers.cs:114)
  1351. Homewreckers.<FindServers>c__AnonStorey0:<>m__0() (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:71)
  1352. Homewreckers.Event:Invoke(Delegate) (at E:\Projects\Incline\Assets\Scripts\Event.cs:26)
  1353. Homewreckers.BinaryDelegate:CallDelegate(Delegate) (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:78)
  1354. Homewreckers.BinaryDelegate:CallFalseDelegate() (at E:\Projects\Incline\Assets\Scripts\BinaryDelegate.cs:97)
  1355. Homewreckers.Connect:OnDisconnected() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:76)
  1356. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:116)
  1357. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  1358. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  1359. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  1360. PhotonNetwork:Disconnect() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1569)
  1361. Homewreckers.Connect:Disconnect() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:83)
  1362. Homewreckers.Connect:Disconnect(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:95)
  1363. Homewreckers.NetworkManager:Disconnect(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:62)
  1364. Homewreckers.NetworkManager:Cancel(Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:47)
  1365. Homewreckers.NetworkManager:FindServers(Delegate`1, Delegate) (at E:\Projects\Incline\Assets\Scripts\Components\NetworkManager.cs:74)
  1366. Homewreckers.ServerMenu:FindServers() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\ServerMenu.cs:119)
  1367. Homewreckers.MenuManager:ShowPlayMenu() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:84)
  1368. Homewreckers.MenuManager:Start() (at E:\Projects\Incline\Assets\Scripts\Components\UI\Menus\MenuManager.cs:62)
  1369.  
  1370. (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1480)
  1371.  
  1372. Leaderboard request succeeded
  1373. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1374. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1375. UnityEngine.Logger:Log(LogType, Object)
  1376. UnityEngine.Debug:Log(Object)
  1377. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1378. Homewreckers.Leaderboard:OnSuccess(GetLeaderboardResult) (at E:\Projects\Incline\Assets\Scripts\Components\Platform\Steam\Leaderboard.cs:24)
  1379. PlayFab.Internal.<MakeApiCall>c__AnonStorey0`1:<>m__1() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabHTTP.cs:176)
  1380. PlayFab.Internal.<MakeApiCall>c__AnonStorey1:<>m__0(String) (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:103)
  1381. PlayFab.Internal.<Post>c__Iterator0:MoveNext() (at E:\Projects\Incline\Assets\PlayFabSdk\Shared\Internal\PlayFabHttp\PlayFabWWW.cs:177)
  1382. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
  1383.  
  1384. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1385.  
  1386. Connected
  1387. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1388. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1389. UnityEngine.Logger:Log(LogType, Object)
  1390. UnityEngine.Debug:Log(Object)
  1391. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1392. Homewreckers.Connect:OnJoinedLobby() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:66)
  1393. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  1394. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  1395. NetworkingPeer:OnOperationResponse(OperationResponse) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1899)
  1396. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  1397. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1398. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1399. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  1400.  
  1401. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1402.  
  1403. Disconnected
  1404. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1405. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1406. UnityEngine.Logger:Log(LogType, Object)
  1407. UnityEngine.Debug:Log(Object)
  1408. Homewreckers.Log:Debug(String) (at E:\Projects\Incline\Assets\Scripts\Components\Log.cs:53)
  1409. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:100)
  1410. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  1411. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  1412. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  1413. ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
  1414. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1415. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1416. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  1417.  
  1418. (Filename: E:/Projects/Incline/Assets/Scripts/Components/Log.cs Line: 53)
  1419.  
  1420. ConnectToRegion: us
  1421. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1422. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1423. UnityEngine.Logger:Log(LogType, Object)
  1424. UnityEngine.Debug:Log(Object)
  1425. PhotonNetwork:ConnectToRegion(CloudRegionCode, String) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs:1480)
  1426. Homewreckers.Connect:ConnectToRegion(CloudRegionCode) (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:48)
  1427. Homewreckers.Connect:OnDisconnectedFromPhoton() (at E:\Projects\Incline\Assets\Scripts\Components\Connect.cs:110)
  1428. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  1429. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2706)
  1430. NetworkingPeer:OnStatusChanged(StatusCode) (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:2108)
  1431. ExitGames.Client.Photon.<>c__DisplayClass146_0:<EnqueueStatusCallback>b__0()
  1432. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  1433. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  1434. PhotonHandler:Update() (at E:\Projects\Incline\Assets\Libraries\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:157)
  1435.  
  1436. (Filename: E:/Projects/Incline/Assets/Libraries/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs Line: 1480)
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