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- # All credits go to L'In20Cible!
- from events.manager import game_event_manager
- from memory import get_object_pointer
- # Our tree is at 7Ch...
- tree = get_object_pointer(game_event_manager).get_pointer(124)
- for index in range(256):
- # Name table starts at offset 22h and strings are at 18h bytes from
- # each others...
- name = tree.get_string_pointer(16 + (index * 24))
- # If we reached a NULL pointer, we are done...
- if not name:
- break
- print('%03s: %s'% (index, name))
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