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- diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/00000-00099.xml b/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/00000-00099.xml
- index 37f699b..37154fd 100644
- --- a/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/00000-00099.xml
- +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/00000-00099.xml
- @@ -5957,7 +5957,7 @@
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="AttackTrait">
- - <BUG_WEAKNESS>30</BUG_WEAKNESS>
- + <BUG_WEAKNESS>5</BUG_WEAKNESS>
- </effect>
- </effects>
- </skill>
- @@ -6104,7 +6104,7 @@
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="AttackTrait">
- - <BEAST_WEAKNESS>30</BEAST_WEAKNESS>
- + <BEAST_WEAKNESS>5</BEAST_WEAKNESS>
- </effect>
- </effects>
- </skill>
- @@ -6379,7 +6379,7 @@
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="AttackTrait">
- - <ANIMAL_WEAKNESS>30</ANIMAL_WEAKNESS>
- + <ANIMAL_WEAKNESS>5</ANIMAL_WEAKNESS>
- </effect>
- </effects>
- </skill>
- @@ -6401,7 +6401,7 @@
- <affectScope>SINGLE</affectScope>
- <effects>
- <effect name="AttackTrait">
- - <DRAGON_WEAKNESS>30</DRAGON_WEAKNESS>
- + <DRAGON_WEAKNESS>5</DRAGON_WEAKNESS>
- </effect>
- </effects>
- </skill>
- diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13000-13099.xml b/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13000-13099.xml
- index 0c78a8f..75cdfee 100644
- --- a/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13000-13099.xml
- +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13000-13099.xml
- @@ -793,110 +793,50 @@
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <effects>
- - <effect name="DefenceTrait">
- - <SLEEP>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">50</value>
- - </SLEEP>
- - <BLEED>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">50</value>
- - </BLEED>
- - <HOLD>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">50</value>
- - </HOLD>
- + <effect name="DefenceTrait" fromLevel="4" toLevel="4">
- + <SLEEP>50</SLEEP>
- + <BLEED>50</BLEED>
- + <HOLD>50</HOLD>
- </effect>
- <effect name="EnableCloak" />
- <effect name="VampiricAttack" fromLevel="4" toLevel="4">
- <amount>3</amount>
- <chance>30</chance>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">6.59</value>
- - <value level="3">6.59</value>
- - <value level="4">6.59</value>
- - </amount>
- + <effect name="PAtk" fromLevel="2" toLevel="4">
- + <amount>6.59</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="ResistDDMagic">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">2</value>
- - <value level="4">2</value>
- - </amount>
- + <effect name="ResistDDMagic" fromLevel="3" toLevel="4">
- + <amount>2</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">12.74</value>
- - <value level="4">12.74</value>
- - </amount>
- + <effect name="CriticalRate" fromLevel="3" toLevel="4">
- + <amount>12.74</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">5</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">5</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">5</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">5</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <attribute>EARTH</attribute>
- </effect>
- - <effect name="StatUp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="StatUp" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <stat>STR</stat>
- </effect>
- - <effect name="StatUp">
- - <amount>
- - <value level="1">-0</value>
- - <value level="2">-0</value>
- - <value level="3">-0</value>
- - <value level="4">-2</value>
- - </amount>
- + <effect name="StatUp" fromLevel="4" toLevel="4">
- + <amount>-2</amount>
- <stat>CON</stat>
- </effect>
- <effect name="MaxHp">
- @@ -912,107 +852,52 @@
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <effects>
- - <effect name="DefenceTrait">
- - <PARALYZE>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">50</value>
- - </PARALYZE>
- + <effect name="DefenceTrait" fromLevel="4" toLevel="4">
- + <PARALYZE>50</PARALYZE>
- </effect>
- <effect name="EnableCloak" />
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">6.59</value>
- - <value level="3">6.59</value>
- - <value level="4">6.59</value>
- - </amount>
- + <effect name="PAtk" fromLevel="2" toLevel="4">
- + <amount>6.59</amount>
- <mode>PER</mode>
- </effect>
- <effect name="Speed">
- <amount>3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalAttackSpeed">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">6</value>
- - </amount>
- + <effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
- + <amount>6</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">17.05</value>
- - <value level="4">17.05</value>
- - </amount>
- + <effect name="CriticalRate" fromLevel="3" toLevel="4">
- + <amount>17.05</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">5</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">5</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">5</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">5</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <attribute>EARTH</attribute>
- </effect>
- - <effect name="StatUp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">1</value>
- - </amount>
- + <effect name="StatUp" fromLevel="4" toLevel="4">
- + <amount>1</amount>
- <stat>STR</stat>
- </effect>
- - <effect name="StatUp">
- - <amount>
- - <value level="1">-0</value>
- - <value level="2">-0</value>
- - <value level="3">-0</value>
- - <value level="4">-2</value>
- - </amount>
- + <effect name="StatUp" fromLevel="4" toLevel="4">
- + <amount>-2</amount>
- <stat>CON</stat>
- </effect>
- - <effect name="StatUp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">2</value>
- - </amount>
- + <effect name="StatUp" fromLevel="4" toLevel="4">
- + <amount>2</amount>
- <stat>DEX</stat>
- </effect>
- </effects>
- @@ -1024,125 +909,60 @@
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <effects>
- - <effect name="DefenceTrait">
- - <SHOCK>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">50</value>
- - </SHOCK>
- + <effect name="DefenceTrait" fromLevel="4" toLevel="4">
- + <SHOCK>50</SHOCK>
- </effect>
- <effect name="EnableCloak" />
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="MAtk" fromLevel="2" toLevel="4">
- + <amount>10</amount>
- <mode>PER</mode>
- </effect>
- <effect name="Speed">
- <amount>7</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MagicalAttackSpeed">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">15</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="MagicalAttackSpeed" fromLevel="3" toLevel="4">
- + <amount>15</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MaxMp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">97</value>
- - <value level="3">97</value>
- - <value level="4">97</value>
- - </amount>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>97</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MpRegen">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">5.57</value>
- - <value level="4">5.57</value>
- - </amount>
- + <effect name="MpRegen" fromLevel="3" toLevel="4">
- + <amount>5.57</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">5</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">5</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">5</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">5</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <attribute>EARTH</attribute>
- </effect>
- - <effect name="StatUp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">1</value>
- - </amount>
- + <effect name="StatUp" fromLevel="4" toLevel="4">
- + <amount>1</amount>
- <stat>INT</stat>
- </effect>
- - <effect name="StatUp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">2</value>
- - </amount>
- + <effect name="StatUp" fromLevel="4" toLevel="4">
- + <amount>2</amount>
- <stat>WIT</stat>
- </effect>
- - <effect name="StatUp">
- - <amount>
- - <value level="1">-0</value>
- - <value level="2">-0</value>
- - <value level="3">-0</value>
- - <value level="4">-2</value>
- - </amount>
- + <effect name="StatUp" fromLevel="4" toLevel="4">
- + <amount>-2</amount>
- <stat>MEN</stat>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">-3</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="4" toLevel="4">
- + <amount>-3</amount>
- <mode>PER</mode>
- <magicType>1</magicType>
- </effect>
- @@ -1890,84 +1710,39 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SHOCK>
- - <value level="1">0</value>
- - <value level="2">5</value>
- - <value level="3">5</value>
- - <value level="4">5</value>
- - </SHOCK>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SHOCK>5</SHOCK>
- </effect>
- - <effect name="MagicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">38</value>
- - <value level="4">38</value>
- - </amount>
- + <effect name="MagicalDefence" fromLevel="3" toLevel="4">
- + <amount>38</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">77</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- - <effect name="DefenceCriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-3.3</value>
- - <value level="3">-3.3</value>
- - <value level="4">-3.3</value>
- - </amount>
- + <effect name="DefenceCriticalRate" fromLevel="2" toLevel="4">
- + <amount>-3.3</amount>
- <mode>PER</mode>
- </effect>
- <effect name="StatUp">
- @@ -1987,88 +1762,43 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <HOLD>
- - <value level="1">0</value>
- - <value level="2">5</value>
- - <value level="3">5</value>
- - <value level="4">5</value>
- - </HOLD>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <HOLD>5</HOLD>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">115</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>155</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalDamage">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">209</value>
- - <value level="3">209</value>
- - <value level="4">209</value>
- - </amount>
- + <effect name="CriticalDamage" fromLevel="2" toLevel="4">
- + <amount>209</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- <amount>1</amount>
- <stat>STR</stat>
- </effect>
- - <effect name="MaxHp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">463</value>
- - <value level="4">463</value>
- - </amount>
- + <effect name="MaxHp" fromLevel="3" toLevel="4">
- + <amount>463</amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- @@ -2080,95 +1810,41 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SHOCK>
- - <value level="1">0</value>
- - <value level="2">7</value>
- - <value level="3">7</value>
- - <value level="4">7</value>
- - </SHOCK>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SHOCK>7</SHOCK>
- </effect>
- - <effect name="MagicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">44</value>
- - <value level="4">44</value>
- - </amount>
- + <effect name="MagicalDefence" fromLevel="3" toLevel="4">
- + <amount>44</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">87</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>87</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MaxMp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">202</value>
- - <value level="3">202</value>
- - <value level="4">202</value>
- - </amount>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>202</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- - <effect name="DefenceCriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-3.3</value>
- - <value level="3">-3.3</value>
- - <value level="4">-3.3</value>
- - </amount>
- - <mode>PER</mode>
- - </effect>
- <effect name="StatUp">
- <amount>-1</amount>
- <stat>STR</stat>
- @@ -2190,75 +1866,35 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <HOLD>
- - <value level="1">0</value>
- - <value level="2">7</value>
- - <value level="3">7</value>
- - <value level="4">7</value>
- - </HOLD>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <HOLD>7</HOLD>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">180</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>180</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalDamage">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">242</value>
- - <value level="3">242</value>
- - <value level="4">242</value>
- - </amount>
- + <effect name="CriticalDamage" fromLevel="2" toLevel="4">
- + <amount>242</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -2269,42 +1905,18 @@
- <amount>-1</amount>
- <stat>CON</stat>
- </effect>
- - <effect name="MaxHp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">463</value>
- - <value level="4">463</value>
- - </amount>
- - <mode>DIFF</mode>
- - </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">4</value>
- - <value level="4">4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="3" toLevel="4">
- + <amount>4</amount>
- <mode>PER</mode>
- <magicType>1</magicType>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">4</value>
- - <value level="4">4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="3" toLevel="4">
- + <amount>4</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">4</value>
- - <value level="4">4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="3" toLevel="4">
- + <amount>4</amount>
- <mode>PER</mode>
- <magicType>3</magicType>
- </effect>
- @@ -2317,93 +1929,43 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SHOCK>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">10</value>
- - </SHOCK>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SHOCK>10</SHOCK>
- </effect>
- - <effect name="MagicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">50</value>
- - <value level="4">50</value>
- - </amount>
- + <effect name="MagicalDefence" fromLevel="3" toLevel="4">
- + <amount>50</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">96</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>96</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceCriticalDamage">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">281</value>
- - <value level="4">281</value>
- - </amount>
- + <effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4">
- + <amount>281</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>EARTH</attribute>
- </effect>
- - <effect name="DefenceCriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-3.3</value>
- - <value level="3">-3.3</value>
- - <value level="4">-3.3</value>
- - </amount>
- + <effect name="DefenceCriticalRate" fromLevel="2" toLevel="4">
- + <amount>-3.3</amount>
- <mode>PER</mode>
- </effect>
- <effect name="StatUp">
- @@ -2427,84 +1989,39 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <HOLD>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">10</value>
- - </HOLD>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <HOLD>10</HOLD>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">214</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>214</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalDamage">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">281</value>
- - <value level="3">281</value>
- - <value level="4">281</value>
- - </amount>
- + <effect name="CriticalDamage" fromLevel="2" toLevel="4">
- + <amount>281</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalSkillPower">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">6</value>
- - <value level="4">6</value>
- - </amount>
- - <mode>PER</mode>
- + <effect name="VampiricAttack" fromLevel="3" toLevel="4">
- + <amount>6</amount>
- + <chance>100</chance>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -2515,13 +2032,8 @@
- <amount>-2</amount>
- <stat>CON</stat>
- </effect>
- - <effect name="MaxHp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">511</value>
- - <value level="4">511</value>
- - </amount>
- + <effect name="MaxHp" fromLevel="3" toLevel="4">
- + <amount>511</amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- @@ -2533,84 +2045,39 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SHOCK>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">10</value>
- - </SHOCK>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SHOCK>10</SHOCK>
- </effect>
- - <effect name="MagicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">54</value>
- - <value level="4">54</value>
- - </amount>
- + <effect name="MagicalDefence" fromLevel="3" toLevel="4">
- + <amount>54</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">103</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>103</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>EARTH</attribute>
- </effect>
- - <effect name="DefenceCriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-3.3</value>
- - <value level="3">-3.3</value>
- - <value level="4">-3.3</value>
- - </amount>
- + <effect name="DefenceCriticalRate" fromLevel="2" toLevel="4">
- + <amount>-3.3</amount>
- <mode>PER</mode>
- </effect>
- <effect name="StatUp">
- @@ -2621,13 +2088,8 @@
- <amount>3</amount>
- <stat>CON</stat>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">108</value>
- - <value level="4">108</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="3" toLevel="4">
- + <amount>108</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="MaxHp">
- @@ -2643,79 +2105,39 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <HOLD>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">10</value>
- - </HOLD>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <HOLD>10</HOLD>
- </effect>
- <effect name="VampiricAttack" fromLevel="3" toLevel="4">
- <amount>2</amount>
- - <chance>30</chance>
- + <chance>100</chance>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">246</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>246</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalDamage">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">298</value>
- - <value level="3">298</value>
- - <value level="4">298</value>
- - </amount>
- + <effect name="CriticalDamage" fromLevel="2" toLevel="4">
- + <amount>298</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -2726,13 +2148,8 @@
- <amount>-1</amount>
- <stat>CON</stat>
- </effect>
- - <effect name="MaxHp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">521</value>
- - <value level="4">521</value>
- - </amount>
- + <effect name="MaxHp" fromLevel="3" toLevel="4">
- + <amount>521</amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- @@ -2744,92 +2161,46 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SHOCK>
- - <value level="1">0</value>
- - <value level="2">15</value>
- - <value level="3">15</value>
- - <value level="4">15</value>
- - </SHOCK>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SHOCK>15</SHOCK>
- </effect>
- - <effect name="MagicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">58</value>
- - <value level="4">58</value>
- - </amount>
- + <effect name="MagicalDefence" fromLevel="3" toLevel="4">
- + <amount>58</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
- + <amount>5</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">108</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>108</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DamageShield">
- - <amount>
- - <value level="1">1</value>
- - <value level="2">1</value>
- - <value level="3">1.20</value>
- - <value level="4">1.20</value>
- - </amount>
- + <effect name="DamageShield" fromLevel="3" toLevel="4">
- + <amount>1.2</amount>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>EARTH</attribute>
- </effect>
- - <effect name="DefenceCriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-3.3</value>
- - <value level="3">-3.3</value>
- - <value level="4">-3.3</value>
- - </amount>
- + <effect name="DefenceCriticalRate" fromLevel="2" toLevel="4">
- + <amount>-3.3</amount>
- <mode>PER</mode>
- </effect>
- <effect name="StatUp">
- @@ -2853,93 +2224,39 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <HOLD>
- - <value level="1">0</value>
- - <value level="2">15</value>
- - <value level="3">15</value>
- - <value level="4">15</value>
- - </HOLD>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <HOLD>15</HOLD>
- </effect>
- - <effect name="AttackTrait">
- - <SHOCK>
- - <value level="1">0</value>
- - <value level="2">15</value>
- - <value level="3">15</value>
- - <value level="4">15</value>
- - </SHOCK>
- - <KNOCKDOWN>
- - <value level="1">0</value>
- - <value level="2">15</value>
- - <value level="3">15</value>
- - <value level="4">15</value>
- - </KNOCKDOWN>
- + <effect name="AttackTrait" fromLevel="3" toLevel="4">
- + <SHOCK>15</SHOCK>
- + <KNOCKDOWN>15</KNOCKDOWN>
- </effect>
- - <effect name="VampiricAttack" fromLevel="3" toLevel="4">
- - <amount>2</amount>
- - <chance>30</chance>
- - </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">255</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>255</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalDamage">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">325</value>
- - <value level="3">325</value>
- - <value level="4">325</value>
- - </amount>
- + <effect name="CriticalDamage" fromLevel="2" toLevel="4">
- + <amount>325</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -2950,13 +2267,8 @@
- <amount>-2</amount>
- <stat>CON</stat>
- </effect>
- - <effect name="MaxHp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">536</value>
- - <value level="4">536</value>
- - </amount>
- + <effect name="MaxHp" fromLevel="3" toLevel="4">
- + <amount>536</amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- @@ -2968,106 +2280,51 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SLEEP>
- - <value level="1">0</value>
- - <value level="2">5</value>
- - <value level="3">5</value>
- - <value level="4">5</value>
- - </SLEEP>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SLEEP>5</SLEEP>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalEvasion">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">2.3</value>
- - <value level="3">2.3</value>
- - <value level="4">2.3</value>
- - </amount>
- + <effect name="PhysicalEvasion" fromLevel="2" toLevel="4">
- + <amount>2.3</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalAttackSpeed">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3.3</value>
- - </amount>
- + <effect name="CriticalRate" fromLevel="4" toLevel="4">
- + <amount>3.3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- <amount>1</amount>
- <stat>DEX</stat>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">-4</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="3" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- @@ -3080,111 +2337,56 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <HOLD>
- - <value level="1">0</value>
- - <value level="2">5</value>
- - <value level="3">5</value>
- - <value level="4">5</value>
- - </HOLD>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <HOLD>5</HOLD>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- <effect name="PAtk">
- <amount>155</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalAttackSpeed">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- <amount>1</amount>
- <stat>STR</stat>
- </effect>
- - <effect name="MaxHp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">463</value>
- - <value level="4">463</value>
- - </amount>
- + <effect name="MaxHp" fromLevel="3" toLevel="4">
- + <amount>463</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-4</value>
- - <value level="3">-4</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="2" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>1</magicType>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-4</value>
- - <value level="3">-4</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="2" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- @@ -3197,102 +2399,47 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SLEEP>
- - <value level="1">0</value>
- - <value level="2">7</value>
- - <value level="3">7</value>
- - <value level="4">7</value>
- - </SLEEP>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SLEEP>7</SLEEP>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">180</value>
- - <value level="4">180</value>
- - </amount>
- + <effect name="PAtk" fromLevel="3" toLevel="4">
- + <amount>180</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalEvasion">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">2.3</value>
- - <value level="3">2.3</value>
- - <value level="4">2.3</value>
- - </amount>
- + <effect name="PhysicalEvasion" fromLevel="2" toLevel="4">
- + <amount>2.3</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalAttackSpeed">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3.3</value>
- - </amount>
- + <effect name="CriticalRate" fromLevel="4" toLevel="4">
- + <amount>3.3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -3312,93 +2459,43 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <HOLD>
- - <value level="1">0</value>
- - <value level="2">7</value>
- - <value level="3">7</value>
- - <value level="4">7</value>
- - </HOLD>
- + <effect name="DefenceTrait" fromLevel="4" toLevel="4">
- + <HOLD>7</HOLD>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- <effect name="PAtk">
- - <amount>
- - <value level="1">180</value>
- - <value level="2">180</value>
- - <value level="3">180</value>
- - <value level="4">0</value>
- - </amount>
- + <amount>180</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalAttackSpeed">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalDamage">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">242</value>
- - </amount>
- + <effect name="CriticalDamage" fromLevel="4" toLevel="4">
- + <amount>242</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -3409,41 +2506,17 @@
- <amount>-1</amount>
- <stat>CON</stat>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">155</value>
- - </amount>
- + <effect name="MaxHp" fromLevel="3" toLevel="4">
- + <amount>487</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MaxHp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">487</value>
- - <value level="4">487</value>
- - </amount>
- - <mode>DIFF</mode>
- - </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-10</value>
- - <value level="3">-10</value>
- - <value level="4">-10</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="2" toLevel="4">
- + <amount>-10</amount>
- <mode>PER</mode>
- <magicType>1</magicType>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-10</value>
- - <value level="3">-10</value>
- - <value level="4">-10</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="2" toLevel="4">
- + <amount>-10</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- @@ -3456,102 +2529,47 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SLEEP>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">10</value>
- - </SLEEP>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SLEEP>10</SLEEP>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalEvasion">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">2.3</value>
- - <value level="3">2.3</value>
- - <value level="4">2.3</value>
- - </amount>
- + <effect name="PhysicalEvasion" fromLevel="2" toLevel="4">
- + <amount>2.3</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalAttackSpeed">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalSkillPower">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">6</value>
- - <value level="4">6</value>
- - </amount>
- + <effect name="PhysicalSkillPower" fromLevel="3" toLevel="4">
- + <amount>6</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3.3</value>
- - </amount>
- + <effect name="CriticalRate" fromLevel="4" toLevel="4">
- + <amount>3.3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -3562,13 +2580,8 @@
- <amount>3</amount>
- <stat>DEX</stat>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">-4</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="3" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- @@ -3581,90 +2594,42 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <HOLD>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">7</value>
- - </HOLD>
- - <DERANGEMENT>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">20</value>
- - <value level="4">20</value>
- - </DERANGEMENT>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <HOLD>10</HOLD>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="AttackTrait" fromLevel="3" toLevel="4">
- + <DERANGEMENT>20</DERANGEMENT>
- + </effect>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- <effect name="PAtk">
- - <amount>
- - <value level="1">214</value>
- - <value level="2">214</value>
- - <value level="3">214</value>
- - <value level="4">0</value>
- - </amount>
- + <amount>214</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalAttackSpeed">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -3675,41 +2640,17 @@
- <amount>-2</amount>
- <stat>CON</stat>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">217</value>
- - </amount>
- + <effect name="MaxHp" fromLevel="3" toLevel="4">
- + <amount>511</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MaxHp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">511</value>
- - <value level="4">511</value>
- - </amount>
- - <mode>DIFF</mode>
- - </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-4</value>
- - <value level="3">-4</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="2" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>1</magicType>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-4</value>
- - <value level="3">-4</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="2" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- @@ -3722,97 +2663,47 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SLEEP>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">10</value>
- - </SLEEP>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SLEEP>10</SLEEP>
- </effect>
- <effect name="VampiricAttack" fromLevel="3" toLevel="4">
- - <amount>2</amount>
- + <amount>1</amount>
- <chance>30</chance>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalEvasion">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">2.3</value>
- - <value level="3">2.3</value>
- - <value level="4">2.3</value>
- - </amount>
- + <effect name="PhysicalEvasion" fromLevel="2" toLevel="4">
- + <amount>2.3</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalAttackSpeed">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3.3</value>
- - </amount>
- + <effect name="CriticalRate" fromLevel="4" toLevel="4">
- + <amount>3.3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -3823,13 +2714,8 @@
- <amount>3</amount>
- <stat>DEX</stat>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-4</value>
- - <value level="3">-4</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="3" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- @@ -3842,93 +2728,43 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <HOLD>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">10</value>
- - </HOLD>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <HOLD>10</HOLD>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- <effect name="PAtk">
- - <amount>
- - <value level="1">246</value>
- - <value level="2">246</value>
- - <value level="3">246</value>
- - <value level="4">246</value>
- - </amount>
- + <amount>246</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalAttackSpeed">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="PhysicalAttackSpeed" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalSkillPower">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">6</value>
- - <value level="4">6</value>
- - </amount>
- + <effect name="PhysicalSkillPower" fromLevel="3" toLevel="4">
- + <amount>6</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -3939,32 +2775,17 @@
- <amount>-1</amount>
- <stat>CON</stat>
- </effect>
- - <effect name="MaxHp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">521</value>
- - <value level="4">521</value>
- - </amount>
- + <effect name="MaxHp" fromLevel="3" toLevel="4">
- + <amount>521</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-4</value>
- - <value level="3">-4</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="2" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>1</magicType>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">-4</value>
- - <value level="3">-4</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="2" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- @@ -3977,30 +2798,15 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SLEEP>
- - <value level="1">0</value>
- - <value level="2">15</value>
- - <value level="3">15</value>
- - <value level="4">15</value>
- - </SLEEP>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SLEEP>15</SLEEP>
- </effect>
- - <effect name="PAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalEvasion">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">2.3</value>
- - <value level="3">2.3</value>
- - <value level="4">2.3</value>
- - </amount>
- + <effect name="PhysicalEvasion" fromLevel="2" toLevel="4">
- + <amount>2.3</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="PhysicalAttackSpeed">
- @@ -4012,58 +2818,28 @@
- </amount>
- <mode>PER</mode>
- </effect>
- - <effect name="CriticalDamage">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">325</value>
- - <value level="4">325</value>
- - </amount>
- + <effect name="CriticalDamage" fromLevel="3" toLevel="4">
- + <amount>325</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="CriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3.3</value>
- - </amount>
- + <effect name="CriticalRate" fromLevel="4" toLevel="4">
- + <amount>3.3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -4074,23 +2850,13 @@
- <amount>4</amount>
- <stat>DEX</stat>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">-4</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="3" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>1</magicType>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">-4</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="3" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- @@ -4103,84 +2869,44 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <HOLD>
- - <value level="1">0</value>
- - <value level="2">15</value>
- - <value level="3">15</value>
- - <value level="4">15</value>
- - </HOLD>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <HOLD>15</HOLD>
- </effect>
- <effect name="PAtk">
- - <amount>
- - <value level="1">255</value>
- - <value level="2">255</value>
- - <value level="3">255</value>
- - <value level="4">0</value>
- - </amount>
- + <amount>255</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>7</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="PhysicalDefence">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">255</value>
- - </amount>
- - <mode>DIFF</mode>
- - </effect>
- <effect name="PhysicalAttackSpeed">
- <amount>
- <value level="1">0</value>
- <value level="2">0</value>
- <value level="3">3</value>
- - <value level="4">10</value>
- + <value level="4">13</value>
- </amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="MagicalAttackSpeed" fromLevel="2" toLevel="4">
- + <amount>10</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -4191,35 +2917,30 @@
- <amount>-2</amount>
- <stat>CON</stat>
- </effect>
- - <effect name="MaxHp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">536</value>
- - <value level="4">536</value>
- - </amount>
- + <effect name="MaxHp" fromLevel="3" toLevel="4">
- + <amount>536</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="4" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>1</magicType>
- </effect>
- - <effect name="MagicMpCost">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">-4</value>
- - </amount>
- + <effect name="MagicMpCost" fromLevel="4" toLevel="4">
- + <amount>-4</amount>
- <mode>PER</mode>
- <magicType>0</magicType>
- </effect>
- + <effect name="MagicMpCost" fromLevel="4" toLevel="4">
- + <amount>-4</amount>
- + <mode>PER</mode>
- + <magicType>3</magicType>
- + </effect>
- + <effect name="MagicMpCost" fromLevel="4" toLevel="4">
- + <amount>-4</amount>
- + <mode>PER</mode>
- + <magicType>22</magicType>
- + </effect>
- </effects>
- </skill>
- <skill id="13084" toLevel="4" name="Set Effect - Immortal Robe 2 Piece (Magic Type)">
- @@ -4229,21 +2950,11 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SLEEP>
- - <value level="1">0</value>
- - <value level="2">5</value>
- - <value level="3">5</value>
- - <value level="4">5</value>
- - </SLEEP>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SLEEP>5</SLEEP>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="MAtk" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <mode>PER</mode>
- </effect>
- <effect name="MagicalAttackSpeed">
- @@ -4255,80 +2966,40 @@
- </amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MaxMp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">185</value>
- - <value level="3">185</value>
- - <value level="4">185</value>
- - </amount>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>185</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MpRegen">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">6</value>
- - <value level="4">6</value>
- - </amount>
- + <effect name="MpRegen" fromLevel="3" toLevel="4">
- + <amount>0.6</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- - <mode>PER</mode>
- - </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- <amount>1</amount>
- <stat>INT</stat>
- </effect>
- - <effect name="MagicCriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="MagicCriticalRate" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- @@ -4340,21 +3011,11 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SHOCK>
- - <value level="1">0</value>
- - <value level="2">5</value>
- - <value level="3">5</value>
- - <value level="4">5</value>
- - </SHOCK>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SHOCK>5</SHOCK>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="MAtk" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <mode>PER</mode>
- </effect>
- <effect name="MagicalAttackSpeed">
- @@ -4366,80 +3027,40 @@
- </amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MaxMp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">185</value>
- - <value level="3">185</value>
- - <value level="4">185</value>
- - </amount>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>185</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MpRegen">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">6</value>
- - <value level="4">6</value>
- - </amount>
- + <effect name="MpRegen" fromLevel="3" toLevel="4">
- + <amount>0.6</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- - <mode>PER</mode>
- - </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- <amount>1</amount>
- <stat>WIT</stat>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">65</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>65</amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- @@ -4451,30 +3072,15 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SLEEP>
- - <value level="1">0</value>
- - <value level="2">7</value>
- - <value level="3">7</value>
- - <value level="4">7</value>
- - </SLEEP>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SLEEP>7</SLEEP>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="MAtk" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">184</value>
- - <value level="4">0</value>
- - </amount>
- + <effect name="MAtk" fromLevel="3" toLevel="4">
- + <amount>184</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="MagicalAttackSpeed">
- @@ -4486,58 +3092,28 @@
- </amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MaxMp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">202</value>
- - <value level="3">202</value>
- - <value level="4">202</value>
- - </amount>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>202</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -4548,13 +3124,8 @@
- <amount>-1</amount>
- <stat>MEN</stat>
- </effect>
- - <effect name="MagicCriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="MagicCriticalRate" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- @@ -4566,21 +3137,11 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SHOCK>
- - <value level="1">0</value>
- - <value level="2">7</value>
- - <value level="3">7</value>
- - <value level="4">7</value>
- - </SHOCK>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SHOCK>7</SHOCK>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="MAtk" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <mode>PER</mode>
- </effect>
- <effect name="MagicalAttackSpeed">
- @@ -4592,67 +3153,32 @@
- </amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MaxMp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">202</value>
- - <value level="3">202</value>
- - <value level="4">202</value>
- - </amount>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>202</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MpRegen">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">7</value>
- - <value level="3">7</value>
- - <value level="4">7</value>
- - </amount>
- + <effect name="MpRegen" fromLevel="2" toLevel="4">
- + <amount>0.7</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- - <mode>PER</mode>
- - </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -4663,48 +3189,29 @@
- <amount>-1</amount>
- <stat>MEN</stat>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">85</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>85</amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- </skill>
- <skill id="13088" toLevel="4" name="Set Effect - Seraph Robe 2 Piece (Magic Type)">
- <!-- INT + $s1, MEN -$s2, Casting Spd. + $s3. -->
- + <!-- Missing magic cancel resistance stat -->
- <icon>icon.armor_t403_u_i00</icon>
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SLEEP>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">10</value>
- - </SLEEP>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SLEEP>10</SLEEP>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="MAtk" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">222</value>
- - <value level="4">0</value>
- - </amount>
- + <effect name="MAtk" fromLevel="3" toLevel="4">
- + <amount>222</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="MagicalAttackSpeed">
- @@ -4716,7 +3223,7 @@
- </amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MaxMp">
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- <amount>
- <value level="1">0</value>
- <value level="2">221</value>
- @@ -4725,49 +3232,24 @@
- </amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -4778,13 +3260,8 @@
- <amount>-2</amount>
- <stat>MEN</stat>
- </effect>
- - <effect name="MagicCriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="MagicCriticalRate" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- @@ -4796,21 +3273,11 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SHOCK>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">10</value>
- - </SHOCK>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SHOCK>10</SHOCK>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="MAtk" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <mode>PER</mode>
- </effect>
- <effect name="MagicalAttackSpeed">
- @@ -4822,67 +3289,32 @@
- </amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MaxMp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">221</value>
- - <value level="3">221</value>
- - <value level="4">221</value>
- - </amount>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>221</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MpRegen">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">8</value>
- - <value level="4">8</value>
- - </amount>
- + <effect name="MpRegen" fromLevel="3" toLevel="4">
- + <amount>0.8</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- - <mode>PER</mode>
- - </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -4893,22 +3325,12 @@
- <amount>-2</amount>
- <stat>MEN</stat>
- </effect>
- - <effect name="MagicCriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">3</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="MagicCriticalRate" fromLevel="3" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">89</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>89</amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- @@ -4920,30 +3342,15 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SLEEP>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">10</value>
- - </SLEEP>
- + <effect name="DefenceTrait" fromLevel="4" toLevel="4">
- + <SLEEP>10</SLEEP>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="MAtk" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">256</value>
- - <value level="4">0</value>
- - </amount>
- + <effect name="MAtk" fromLevel="3" toLevel="4">
- + <amount>256</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="MagicalAttackSpeed">
- @@ -4955,58 +3362,28 @@
- </amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MaxMp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">228</value>
- - <value level="3">228</value>
- - <value level="4">228</value>
- - </amount>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>228</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -5017,22 +3394,12 @@
- <amount>-1</amount>
- <stat>MEN</stat>
- </effect>
- - <effect name="MagicCriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="MagicCriticalRate" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MagicCriticalDamage">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">297</value>
- - <value level="4">297</value>
- - </amount>
- + <effect name="MagicCriticalDamage" fromLevel="3" toLevel="4">
- + <amount>297</amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- @@ -5044,29 +3411,14 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SHOCK>
- - <value level="1">0</value>
- - <value level="2">10</value>
- - <value level="3">10</value>
- - <value level="4">10</value>
- - </SHOCK>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SHOCK>10</SHOCK>
- </effect>
- - <effect name="AttackTrait">
- - <DERANGEMENT>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">15</value>
- - <value level="4">15</value>
- - </DERANGEMENT>
- + <effect name="AttackTrait" fromLevel="3" toLevel="4">
- + <DERANGEMENT>15</DERANGEMENT>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="MAtk" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <mode>PER</mode>
- </effect>
- <effect name="MagicalAttackSpeed">
- @@ -5078,67 +3430,32 @@
- </amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MaxMp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">228</value>
- - <value level="3">228</value>
- - <value level="4">228</value>
- - </amount>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>228</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MpRegen">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0.9</value>
- - <value level="4">0.9</value>
- - </amount>
- + <effect name="MpRegen" fromLevel="3" toLevel="4">
- + <amount>0.9</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">10</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -5149,13 +3466,8 @@
- <amount>-1</amount>
- <stat>MEN</stat>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">108</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>108</amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- @@ -5167,38 +3479,18 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SLEEP>
- - <value level="1">0</value>
- - <value level="2">15</value>
- - <value level="3">15</value>
- - <value level="4">15</value>
- - </SLEEP>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SLEEP>15</SLEEP>
- </effect>
- - <effect name="AttackTrait">
- - <DERANGEMENT>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">20</value>
- - <value level="4">20</value>
- - </DERANGEMENT>
- + <effect name="AttackTrait" fromLevel="3" toLevel="4">
- + <DERANGEMENT>20</DERANGEMENT>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="MAtk" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">267</value>
- - <value level="4">267</value>
- - </amount>
- + <effect name="MAtk" fromLevel="3" toLevel="4">
- + <amount>267</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="MagicalAttackSpeed">
- @@ -5210,49 +3502,24 @@
- </amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MaxMp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">239</value>
- - <value level="3">239</value>
- - <value level="4">239</value>
- - </amount>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>239</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -5263,13 +3530,8 @@
- <amount>-2</amount>
- <stat>MEN</stat>
- </effect>
- - <effect name="MagicCriticalRate">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">3</value>
- - </amount>
- + <effect name="MagicCriticalRate" fromLevel="4" toLevel="4">
- + <amount>3</amount>
- <mode>PER</mode>
- </effect>
- </effects>
- @@ -5281,30 +3543,15 @@
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- <effects>
- - <effect name="DefenceTrait">
- - <SHOCK>
- - <value level="1">0</value>
- - <value level="2">15</value>
- - <value level="3">15</value>
- - <value level="4">15</value>
- - </SHOCK>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SHOCK>15</SHOCK>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">15</value>
- - </amount>
- + <effect name="MAtk" fromLevel="4" toLevel="4">
- + <amount>15</amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MAtk">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">267</value>
- - <value level="4">267</value>
- - </amount>
- + <effect name="MAtk" fromLevel="3" toLevel="4">
- + <amount>267</amount>
- <mode>DIFF</mode>
- </effect>
- <effect name="MagicalAttackSpeed">
- @@ -5316,58 +3563,28 @@
- </amount>
- <mode>PER</mode>
- </effect>
- - <effect name="MaxMp">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">239</value>
- - <value level="3">239</value>
- - <value level="4">239</value>
- - </amount>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>239</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="MpRegen">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">1</value>
- - <value level="4">1</value>
- - </amount>
- + <effect name="MpRegen" fromLevel="3" toLevel="4">
- + <amount>1</amount>
- <mode>DIFF</mode>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>FIRE</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>WATER</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>WIND</attribute>
- </effect>
- - <effect name="DefenceAttribute">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">20</value>
- - </amount>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>20</amount>
- <attribute>EARTH</attribute>
- </effect>
- <effect name="StatUp">
- @@ -5378,13 +3595,8 @@
- <amount>-2</amount>
- <stat>MEN</stat>
- </effect>
- - <effect name="HealEffect">
- - <amount>
- - <value level="1">0</value>
- - <value level="2">0</value>
- - <value level="3">0</value>
- - <value level="4">111</value>
- - </amount>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>111</amount>
- <mode>DIFF</mode>
- </effect>
- </effects>
- diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13100-13199.xml b/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13100-13199.xml
- index b6badfd..e37880c 100644
- --- a/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13100-13199.xml
- +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13100-13199.xml
- @@ -390,6 +390,59 @@
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- + <effects>
- + <effect name="StatUp">
- + <amount>2</amount>
- + <stat>CON</stat>
- + </effect>
- + <effect name="StatUp">
- + <amount>-1</amount>
- + <stat>STR</stat>
- + </effect>
- + <effect name="MaxHp">
- + <amount>487</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>202</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="PhysicalAttackSpeed">
- + <amount>15</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>6</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SHOCK>7</SHOCK>
- + </effect>
- + <effect name="MagicalDefence" fromLevel="3" toLevel="4">
- + <amount>44</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="PhysicalDefence" fromLevel="4" toLevel="4">
- + <amount>87</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>FIRE</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>WATER</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>WIND</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>EARTH</attribute>
- + </effect>
- + </effects>
- </skill>
- <skill id="13130" toLevel="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Attack Type)">
- <!-- STR + $s1, CON - $s2, Atk. Spd. + $s3. -->
- @@ -397,6 +450,66 @@
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- + <effects>
- + <effect name="StatUp">
- + <amount>2</amount>
- + <stat>STR</stat>
- + </effect>
- + <effect name="StatUp">
- + <amount>-1</amount>
- + <stat>CON</stat>
- + </effect>
- + <effect name="PhysicalAttackSpeed">
- + <amount>18</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="CriticalDamage" fromLevel="2" toLevel="4">
- + <amount>242</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <HOLD>7</HOLD>
- + </effect>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>180</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>6</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="MagicMpCost" fromLevel="3" toLevel="4">
- + <amount>4</amount>
- + <mode>PER</mode>
- + <magicType>0</magicType>
- + </effect>
- + <effect name="MagicMpCost" fromLevel="3" toLevel="4">
- + <amount>4</amount>
- + <mode>PER</mode>
- + <magicType>1</magicType>
- + </effect>
- + <effect name="MagicMpCost" fromLevel="3" toLevel="4">
- + <amount>4</amount>
- + <mode>PER</mode>
- + <magicType>3</magicType>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>FIRE</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>WATER</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>WIND</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>EARTH</attribute>
- + </effect>
- + </effects>
- </skill>
- <skill id="13131" toLevel="4" name="Set Effect - Twilight Light Armor 2 Piece (Assassin Type)">
- <!-- DEX + $s1, STR -$s2, Atk. Spd. + $s3. -->
- @@ -404,6 +517,55 @@
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- + <effects>
- + <effect name="StatUp">
- + <amount>2</amount>
- + <stat>DEX</stat>
- + </effect>
- + <effect name="StatUp">
- + <amount>-1</amount>
- + <stat>STR</stat>
- + </effect>
- + <effect name="PhysicalAttackSpeed">
- + <amount>18</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="PhysicalEvasion" fromLevel="2" toLevel="4">
- + <amount>2.3</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SLEEP>7</SLEEP>
- + </effect>
- + <effect name="PAtk" fromLevel="3" toLevel="4">
- + <amount>180</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="PAtk" fromLevel="4" toLevel="4">
- + <amount>6</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="CriticalRate" fromLevel="4" toLevel="4">
- + <amount>3.3</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>FIRE</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>WATER</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>WIND</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>EARTH</attribute>
- + </effect>
- + </effects>
- </skill>
- <skill id="13132" toLevel="4" name="Set Effect - Twilight Light Armor 2 Piece (Enchant Type)">
- <!-- STR + $s1, CON - $s2, P. Atk. + $s3. P. Atk. Spd. + $s4. -->
- @@ -411,6 +573,65 @@
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- + <effects>
- + <effect name="StatUp">
- + <amount>2</amount>
- + <stat>STR</stat>
- + </effect>
- + <effect name="StatUp">
- + <amount>-1</amount>
- + <stat>CON</stat>
- + </effect>
- + <effect name="PAtk">
- + <amount>180</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="PhysicalAttackSpeed">
- + <amount>15</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="PhysicalEvasion" fromLevel="2" toLevel="4">
- + <amount>2.3</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <HOLD>7</HOLD>
- + </effect>
- + <effect name="MaxHp" fromLevel="3" toLevel="4">
- + <amount>487</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="CriticalDamage" fromLevel="4" toLevel="4">
- + <amount>242</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="MagicMpCost" fromLevel="2" toLevel="4">
- + <amount>-10</amount>
- + <mode>PER</mode>
- + <magicType>0</magicType>
- + </effect>
- + <effect name="MagicMpCost" fromLevel="2" toLevel="4">
- + <amount>-10</amount>
- + <mode>PER</mode>
- + <magicType>1</magicType>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>FIRE</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>WATER</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>WIND</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>EARTH</attribute>
- + </effect>
- + </effects>
- </skill>
- <skill id="13133" toLevel="4" name="Set Effect - Twilight Robe 2 Piece (Magic Type)">
- <!-- INT + $s1. MEN - $s2. Casting Spd. + $s3. -->
- @@ -418,6 +639,55 @@
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- + <effects>
- + <effect name="StatUp">
- + <amount>2</amount>
- + <stat>INT</stat>
- + </effect>
- + <effect name="StatUp">
- + <amount>-1</amount>
- + <stat>MEN</stat>
- + </effect>
- + <effect name="MagicalAttackSpeed">
- + <amount>25</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>202</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SLEEP>7</SLEEP>
- + </effect>
- + <effect name="MAtk" fromLevel="3" toLevel="4">
- + <amount>184</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="MAtk" fromLevel="4" toLevel="4">
- + <amount>40</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="MagicCriticalRate" fromLevel="4" toLevel="4">
- + <amount>40</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>FIRE</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>WATER</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>WIND</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>EARTH</attribute>
- + </effect>
- + </effects>
- </skill>
- <skill id="13134" toLevel="4" name="Set Effect - Twilight Robe 2 Piece (Recovery Type)">
- <!-- WIT+ $s1. MEN - $s2. Casting Spd. + $s3. -->
- @@ -425,6 +695,51 @@
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- + <effects>
- + <effect name="StatUp">
- + <amount>2</amount>
- + <stat>WIT</stat>
- + </effect>
- + <effect name="StatUp">
- + <amount>-1</amount>
- + <stat>MEN</stat>
- + </effect>
- + <effect name="MagicalAttackSpeed">
- + <amount>25</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="MaxMp" fromLevel="2" toLevel="4">
- + <amount>202</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="DefenceTrait" fromLevel="2" toLevel="4">
- + <SHOCK>7</SHOCK>
- + </effect>
- + <effect name="MpRegen" fromLevel="3" toLevel="4">
- + <amount>0.7</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="HealEffect" fromLevel="4" toLevel="4">
- + <amount>85</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>FIRE</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>WATER</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>WIND</attribute>
- + </effect>
- + <effect name="DefenceAttribute" fromLevel="4" toLevel="4">
- + <amount>10</amount>
- + <attribute>EARTH</attribute>
- + </effect>
- + </effects>
- </skill>
- <skill id="13135" toLevel="1" name="Servitor Share">
- <!-- Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 50%, M. Atk./M. Def. by 25%, Max HP/MP by 10%, Critical Rate by 20%, Atk. Spd. by 10%, and Casting Spd. by 3%. -->
- diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13300-13399.xml b/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13300-13399.xml
- index 1bfd7da..5e8f35f 100644
- --- a/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13300-13399.xml
- +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13300-13399.xml
- @@ -1406,6 +1406,11 @@
- <hitTime>3000</hitTime>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- + <effects>
- + <effect name="SummonAgathion">
- + <npcId>16082</npcId> <!-- Tersi's Light Agathion -->
- + </effect>
- + </effects>
- </skill>
- <skill id="13346" toLevel="1" name="Seal Agathion - Tersi's Light">
- <!-- Dismisses a summoned Agathion. -->
- @@ -1418,6 +1423,9 @@
- <hitTime>3000</hitTime>
- <targetType>SELF</targetType>
- <affectScope>SINGLE</affectScope>
- + <effects>
- + <effect name="UnsummonAgathion" />
- + </effects>
- </skill>
- <skill id="13347" toLevel="1" name="Tersi's Hand">
- <!-- Pushes back a shard of light with Tersi's Hand. -->
- @@ -2095,6 +2103,28 @@
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- + <effects>
- + <effect name="StatUp">
- + <amount>3</amount>
- + <stat>STR</stat>
- + </effect>
- + <effect name="StatUp">
- + <amount>1</amount>
- + <stat>DEX</stat>
- + </effect>
- + <effect name="StatUp">
- + <amount>1</amount>
- + <stat>CON</stat>
- + </effect>
- + <effect name="PhysicalEvasion">
- + <amount>1</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="MagicalEvasion">
- + <amount>1</amount>
- + <mode>DIFF</mode>
- + </effect>
- + </effects>
- </skill>
- <skill id="13382" toLevel="1" name="Hair Accessory Angel Circlet - Campaign">
- <!-- INT + 3, WIT + 1, MEN + 1, P. Def. + 1, and M. Def. + 1 when the hair accessory is equipped. -->
- @@ -2102,6 +2132,28 @@
- <operateType>P</operateType>
- <magicCriticalRate>5</magicCriticalRate>
- <magicLevel>1</magicLevel>
- + <effects>
- + <effect name="StatUp">
- + <amount>3</amount>
- + <stat>INT</stat>
- + </effect>
- + <effect name="StatUp">
- + <amount>1</amount>
- + <stat>WIT</stat>
- + </effect>
- + <effect name="StatUp">
- + <amount>1</amount>
- + <stat>MEN</stat>
- + </effect>
- + <effect name="PhysicalDefence">
- + <amount>1</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="MagicalDefence">
- + <amount>1</amount>
- + <mode>DIFF</mode>
- + </effect>
- + </effects>
- </skill>
- <skill id="13383" toLevel="1" name="Sealing Agathion">
- <!-- When the Agathion Bracelet is un-equipped, the summoned Agathion is sealed, and for 10 seconds, cannot receive the XP Bottle's Divine Power. -->
- diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13600-13699.xml b/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13600-13699.xml
- index fc5e487..5d708a1 100644
- --- a/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13600-13699.xml
- +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/stats/skills/13600-13699.xml
- @@ -342,11 +342,21 @@
- <!-- Passive: Sleep Resistance + 10. -->
- <icon>icon.skill4416_dwarf</icon>
- <operateType>P</operateType>
- + <effects>
- + <effect name="DefenceTrait">
- + <SLEEP>10</SLEEP>
- + </effect>
- + </effects>
- </skill>
- <skill id="13633" toLevel="1" name="Augment Option - Poison Resistance">
- <!-- Passive: Poison Resistance + 10. -->
- <icon>icon.skill4416_dwarf</icon>
- <operateType>P</operateType>
- + <effects>
- + <effect name="DefenceTrait">
- + <POISON>10</POISON>
- + </effect>
- + </effects>
- </skill>
- <skill id="13634" toLevel="1" name="Augment Option - Knock Back/ Knock Down Resistance">
- <!-- Passive: Knock Back/Knock Down Resistance + 10. -->
- @@ -354,7 +364,8 @@
- <operateType>P</operateType>
- <effects>
- <effect name="DefenceTrait">
- - <SHOCK>10</SHOCK>
- + <KNOCKBACK>10</KNOCKBACK>
- + <KNOCKDOWN>10</KNOCKDOWN>
- </effect>
- </effects>
- </skill>
- @@ -364,7 +375,7 @@
- <operateType>P</operateType>
- <effects>
- <effect name="DefenceTrait">
- - <SHOCK>10</SHOCK>
- + <AIRBIND>10</AIRBIND>
- </effect>
- </effects>
- </skill>
- @@ -374,7 +385,7 @@
- <operateType>P</operateType>
- <effects>
- <effect name="DefenceTrait">
- - <SHOCK>10</SHOCK>
- + <PULL>10</PULL>
- </effect>
- </effects>
- </skill>
- @@ -382,6 +393,11 @@
- <!-- Passive: Petrify Resistance + 10. -->
- <icon>icon.skill4416_dwarf</icon>
- <operateType>P</operateType>
- + <effects>
- + <effect name="DefenceTrait">
- + <TURN_STONE>10</TURN_STONE>
- + </effect>
- + </effects>
- </skill>
- <skill id="13638" toLevel="1" name="Augment Option - Stun Resistance">
- <!-- Passive: Stun Resistance + 5. -->
- @@ -397,16 +413,31 @@
- <!-- Passive: Hold Resistance + 5. -->
- <icon>icon.skill4416_dwarf</icon>
- <operateType>P</operateType>
- + <effects>
- + <effect name="DefenceTrait">
- + <HOLD>5</HOLD>
- + </effect>
- + </effects>
- </skill>
- <skill id="13640" toLevel="1" name="Augment Option - Bleed Resistance">
- <!-- Passive: Bleed Resistance + 5. -->
- <icon>icon.skill4416_dwarf</icon>
- <operateType>P</operateType>
- + <effects>
- + <effect name="DefenceTrait">
- + <BLEED>5</BLEED>
- + </effect>
- + </effects>
- </skill>
- <skill id="13641" toLevel="1" name="Augment Option - Paralysis Resistance">
- <!-- Passive: Paralysis Resistance + 5. -->
- <icon>icon.skill4416_dwarf</icon>
- <operateType>P</operateType>
- + <effects>
- + <effect name="DefenceTrait">
- + <PARALYZE>5</PARALYZE>
- + </effect>
- + </effects>
- </skill>
- <skill id="13642" toLevel="1" name="Augment Option - Mental Resistance">
- <!-- Passive: Mental Resistance + 5. -->
- @@ -414,7 +445,7 @@
- <operateType>P</operateType>
- <effects>
- <effect name="DefenceTrait">
- - <SHOCK>5</SHOCK>
- + <DERANGEMENT>5</DERANGEMENT>
- </effect>
- </effects>
- </skill>
- @@ -422,11 +453,21 @@
- <!-- Passive: Sleep Resistance + 5. -->
- <icon>icon.skill4416_dwarf</icon>
- <operateType>P</operateType>
- + <effects>
- + <effect name="DefenceTrait">
- + <SLEEP>5</SLEEP>
- + </effect>
- + </effects>
- </skill>
- <skill id="13644" toLevel="1" name="Augment Option - Poison Resistance">
- <!-- Passive: Poison Resistance + 5. -->
- <icon>icon.skill4416_dwarf</icon>
- <operateType>P</operateType>
- + <effects>
- + <effect name="DefenceTrait">
- + <POISON>5</POISON>
- + </effect>
- + </effects>
- </skill>
- <skill id="13645" toLevel="1" name="Augment Option - Knock Back/ Knock Down Resistance">
- <!-- Passive: Knock Back/Knock Down Resistance + 5. -->
- @@ -434,7 +475,8 @@
- <operateType>P</operateType>
- <effects>
- <effect name="DefenceTrait">
- - <SHOCK>5</SHOCK>
- + <KNOCKBACK>5</KNOCKBACK>
- + <KNOCKDOWN>5</KNOCKDOWN>
- </effect>
- </effects>
- </skill>
- @@ -444,7 +486,7 @@
- <operateType>P</operateType>
- <effects>
- <effect name="DefenceTrait">
- - <SHOCK>5</SHOCK>
- + <AIRBIND>5</AIRBIND>
- </effect>
- </effects>
- </skill>
- @@ -454,7 +496,7 @@
- <operateType>P</operateType>
- <effects>
- <effect name="DefenceTrait">
- - <SHOCK>5</SHOCK>
- + <PULL>5</PULL>
- </effect>
- </effects>
- </skill>
- @@ -462,6 +504,11 @@
- <!-- Passive: Petrify Resistance + 5. -->
- <icon>icon.skill4416_dwarf</icon>
- <operateType>P</operateType>
- + <effects>
- + <effect name="DefenceTrait">
- + <TURN_STONE>5</TURN_STONE>
- + </effect>
- + </effects>
- </skill>
- <skill id="13649" toLevel="1" name="Augment Option - HP">
- <!-- Passive: Max HP + 266/ HP Recovery Bonus + 8. -->
- @@ -1399,7 +1446,42 @@
- <operateType>A2</operateType>
- <hitTime>1000</hitTime>
- <effectPoint>532</effectPoint>
- + <abnormalType>TALISMAN</abnormalType>
- + <basicProperty>NONE</basicProperty>
- + <magicCriticalRate>5</magicCriticalRate>
- + <magicLevel>85</magicLevel>
- + <abnormalLevel>1</abnormalLevel>
- + <abnormalTime>10</abnormalTime>
- + <staticReuse>true</staticReuse>
- + <isMagic>2</isMagic>
- <reuseDelay>120000</reuseDelay>
- + <targetType>SELF</targetType>
- + <affectScope>SINGLE</affectScope>
- + <effects>
- + <effect name="PAtk">
- + <amount>20</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="MAtk">
- + <amount>20</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="PhysicalSkillCriticalRate">
- + <amount>20</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="SkillCriticalDamage">
- + <amount>20</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="MagicCriticalRate">
- + <amount>100</amount>
- + </effect>
- + <effect name="MagicCriticalDamage">
- + <amount>30</amount>
- + <mode>PER</mode>
- + </effect>
- + </effects>
- </skill>
- <skill id="13692" toLevel="1" name="Talisman - Battle: Speed">
- <!-- For 10 sec., Atk. Spd. + 20%, Casting Spd. + 20%, Speed + 60, and Skill Cooldown - 20%. Cooldown is 120 seconds. Can only be used in the Olympiad/Ceremony of Chaos. -->
- @@ -1407,7 +1489,51 @@
- <operateType>A2</operateType>
- <hitTime>1000</hitTime>
- <effectPoint>532</effectPoint>
- + <abnormalType>TALISMAN</abnormalType>
- + <basicProperty>NONE</basicProperty>
- + <magicCriticalRate>5</magicCriticalRate>
- + <magicLevel>85</magicLevel>
- + <abnormalLevel>1</abnormalLevel>
- + <abnormalTime>10</abnormalTime>
- + <staticReuse>true</staticReuse>
- + <isMagic>2</isMagic>
- <reuseDelay>120000</reuseDelay>
- + <targetType>SELF</targetType>
- + <affectScope>SINGLE</affectScope>
- + <effects>
- + <effect name="PhysicalAttackSpeed">
- + <amount>20</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="MagicalAttackSpeed">
- + <amount>20</amount>
- + <mode>PER</mode>
- + </effect>
- + <effect name="Speed">
- + <amount>60</amount>
- + <mode>DIFF</mode>
- + </effect>
- + <effect name="Reuse">
- + <amount>-20</amount>
- + <mode>PER</mode>
- + <magicType>0</magicType>
- + </effect>
- + <effect name="Reuse">
- + <amount>-20</amount>
- + <mode>PER</mode>
- + <magicType>1</magicType>
- + </effect>
- + <effect name="Reuse">
- + <amount>-20</amount>
- + <mode>PER</mode>
- + <magicType>3</magicType>
- + </effect>
- + <effect name="Reuse">
- + <amount>-20</amount>
- + <mode>PER</mode>
- + <magicType>22</magicType>
- + </effect>
- + </effects>
- </skill>
- <skill id="13693" toLevel="1" name="Talisman - Battle: Support">
- <!-- Cancels hiding, invincibility, Talisman buffs of enemies within range, and prevents them from obtaining those effects for 9 seconds. Cooldown is 90 seconds. Can only be used in the Olympiad/Ceremony of Chaos. -->
- @@ -1421,30 +1547,70 @@
- <skill id="13694" toLevel="1" name="Summon Pippi">
- <!-- Summon Pippi. -->
- <icon>icon.etc_summon_aga_agit_i00</icon>
- - <operateType>A1</operateType>
- <hitTime>3000</hitTime>
- + <isMagic>2</isMagic> <!-- Static Skill -->
- + <magicLevel>85</magicLevel>
- + <operateType>A1</operateType>
- + <magicCriticalRate>5</magicCriticalRate>
- + <hitCancelTime>0</hitCancelTime>
- <reuseDelay>180000</reuseDelay>
- + <targetType>SELF</targetType>
- + <affectScope>SINGLE</affectScope>
- + <effects>
- + <effect name="SummonAgathion">
- + <npcId>16108</npcId> <!-- Pippi -->
- + </effect>
- + </effects>
- </skill>
- <skill id="13695" toLevel="1" name="Release Pippi">
- <!-- Release Pippi's summon. -->
- <icon>icon.etc_unsummon_aga_agit_i01</icon>
- - <operateType>A1</operateType>
- <hitTime>3000</hitTime>
- + <isMagic>2</isMagic> <!-- Static Skill -->
- + <magicLevel>85</magicLevel>
- + <operateType>A1</operateType>
- + <magicCriticalRate>5</magicCriticalRate>
- + <hitCancelTime>0</hitCancelTime>
- <reuseDelay>10000</reuseDelay>
- + <targetType>SELF</targetType>
- + <affectScope>SINGLE</affectScope>
- + <effects>
- + <effect name="UnsummonAgathion" />
- + </effects>
- </skill>
- <skill id="13696" toLevel="1" name="Summon Kokko">
- <!-- Summon Kokko. -->
- <icon>icon.etc_summon_aga_agit_i00</icon>
- - <operateType>A1</operateType>
- <hitTime>3000</hitTime>
- + <isMagic>2</isMagic> <!-- Static Skill -->
- + <magicLevel>85</magicLevel>
- + <operateType>A1</operateType>
- + <magicCriticalRate>5</magicCriticalRate>
- + <hitCancelTime>0</hitCancelTime>
- <reuseDelay>180000</reuseDelay>
- + <targetType>SELF</targetType>
- + <affectScope>SINGLE</affectScope>
- + <effects>
- + <effect name="SummonAgathion">
- + <npcId>16109</npcId> <!-- Kokko -->
- + </effect>
- + </effects>
- </skill>
- <skill id="13697" toLevel="1" name="Release Kokko">
- <!-- Release Kokko's summon. -->
- <icon>icon.etc_unsummon_aga_agit_i01</icon>
- - <operateType>A1</operateType>
- <hitTime>3000</hitTime>
- + <isMagic>2</isMagic> <!-- Static Skill -->
- + <magicLevel>85</magicLevel>
- + <operateType>A1</operateType>
- + <magicCriticalRate>5</magicCriticalRate>
- + <hitCancelTime>0</hitCancelTime>
- <reuseDelay>10000</reuseDelay>
- + <targetType>SELF</targetType>
- + <affectScope>SINGLE</affectScope>
- + <effects>
- + <effect name="UnsummonAgathion" />
- + </effects>
- </skill>
- <skill id="13698" toLevel="1" name="Obtain Kokko's Egg">
- <!-- You can obtain Kokko's Egg. -->
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