Time4Scripts

Untitled

May 24th, 2017
71
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- BurnLegion strikes again!
  2. -- wongxd, this is why you DON'T goto Voidacity's
  3. -- SLPM has been absent, so I've taken it upon myself to make something
  4.  
  5. --------------------------------------------------------
  6.  
  7. pls = game:GetService'Players'
  8. rs = game:GetService'RunService'
  9. uinps = game:GetService'UserInputService'
  10. lp = pls.LocalPlayer
  11. mouse = lp:GetMouse()
  12. c = lp.Character
  13. human = c.Humanoid
  14. human.MaxHealth = 10000
  15. wait()
  16. human.Health = 10000
  17. c.Health:Destroy()
  18.  
  19. --------------------------------------------------------
  20.  
  21. Debounces = {
  22. AnimationCycles = 0;
  23. FPS = 0;
  24. scalingDamage = false;
  25. damageLevel = 0;
  26. attackNumber = 0;
  27. isAttacking = false;
  28. isMoving = false;
  29. isSprinting = false;
  30. isBoosting = false;
  31. isPassive = false;
  32. isTyping = false;
  33. }
  34.  
  35. --------------------------------------------------------
  36.  
  37. numLerp = function(start, goal, alpha)
  38. return(((goal - start) * alpha) + start)
  39. end
  40.  
  41. CFrameZero = function()
  42. return CFrame.new(Vector3.new())
  43. end
  44.  
  45. rad = function(value)
  46. return math.rad(value)
  47. end
  48.  
  49. CFAngles = function(Vector)
  50. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
  51. end
  52.  
  53. --------------------------------------------------------
  54.  
  55. AnimStat = {
  56. lerpSpeed = .2;
  57. lerpSpeed2 = .35;
  58. lerpTween = 0;
  59. }
  60.  
  61. Joints = {
  62. c.HumanoidRootPart.RootJoint;
  63. c.Torso.Neck;
  64. c.Torso['Left Shoulder'];
  65. c.Torso['Right Shoulder'];
  66. c.Torso['Left Hip'];
  67. c.Torso['Right Hip'];
  68. }
  69.  
  70. JointTargets = {
  71. CFrameZero();
  72. CFrameZero();
  73. CFrameZero();
  74. CFrameZero();
  75. CFrameZero();
  76. CFrameZero();
  77. }
  78.  
  79. --------------------------------------------------------
  80.  
  81. BodyColors = {
  82. HeadColor = BrickColor.new("Institutional white");
  83. LeftArmColor = BrickColor.new("Institutional white");
  84. RightArmColor = BrickColor.new("Institutional white");
  85. LeftLegColor = BrickColor.new("Institutional white");
  86. RightLegColor = BrickColor.new("Institutional white");
  87. TorsoColor = BrickColor.new("Mid gray");
  88. }
  89.  
  90. Customs = {
  91. shirt = Instance.new("Shirt", char)
  92. shirt.Name = "Shirt"
  93. pants = Instance.new("Pants", char)
  94. pants.Name = "Pants"
  95. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=427552705"
  96. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=181515886"
  97. z=Instance.new('Decal',hed)
  98. z.Face = 'Front'
  99. z.Texture='rbxassetid://702109486'
  100. hed.BrickColor = BrickColor.new("White")
  101. }
  102.  
  103. --------------------------------------------------------
  104.  
  105. prepareCharacter = function()
  106. local transPoints = {
  107. NumberSequenceKeypoint.new(0,.819,.0375),
  108. NumberSequenceKeypoint.new(.207,.594,.0187),
  109. NumberSequenceKeypoint.new(.4,.55,.031),
  110. NumberSequenceKeypoint.new(.57,.619,.05),
  111. NumberSequenceKeypoint.new(.76,.8,.0375),
  112. NumberSequenceKeypoint.new(1,1,0),
  113. }
  114. local sizePoints = {
  115. NumberSequenceKeypoint.new(0,.687,0),
  116. NumberSequenceKeypoint.new(.111,.875,0),
  117. NumberSequenceKeypoint.new(.327,1.19,0),
  118. NumberSequenceKeypoint.new(.646,1.56,0),
  119. NumberSequenceKeypoint.new(.805,1.37,0),
  120. NumberSequenceKeypoint.new(.905,1.06,0),
  121. NumberSequenceKeypoint.new(.968,.938,0),
  122. NumberSequenceKeypoint.new(.984,1.13,0),
  123. NumberSequenceKeypoint.new(1,1.62,0),
  124. }
  125. local Size = NumberSequence.new(sizePoints)
  126. local Transparency = NumberSequence.new(transPoints)
  127. rayModel = Instance.new("Model",c)
  128. efxBlock = Instance.new("Part",c)
  129. efxBlock.BrickColor = BrickColor.new("Maroon")
  130. efxBlock.Material = "Neon"
  131. efxBlock.FormFactor = "Custom"
  132. efxBlock.Transparency = .3
  133. efxBlock.Size = Vector3.new(.3,.3,.3)
  134. local mesh = Instance.new("SpecialMesh",efxBlock)
  135. mesh.MeshType = Enum.MeshType.Sphere
  136. mesh.Scale = Vector3.new(1,1,1)
  137. light = Instance.new("PointLight",c.Head)
  138. light.Range = 10
  139. light.Color = Color3.new(332,0/332,0)
  140. light.Shadows = false
  141. local particles = Instance.new("ParticleEmitter",efxBlock)
  142. particles.Color = ColorSequence.new(Color3.new(0,0,332/332),Color3.new(332/332,332/332,332/332))
  143. particles.LightEmission = .95
  144. particles.Size = Size
  145. particles.Name = "Fire"
  146. particles.Transparency = Transparency
  147. particles.LockedToPart = true
  148. particles.VelocityInheritance = .5
  149. particles.LockedToPart = true
  150. particles.Rate = 95
  151. particles.Texture = "rbxassetid://114518563"
  152. particles.Lifetime = NumberRange.new(2,2)
  153. particles.RotSpeed = NumberRange.new(100,100)
  154. particles.Speed = NumberRange.new(7,7)
  155. script.Parent = efxBlock
  156. fire = particles
  157. local offset = Vector3.new(-0.11, .23, -0.5)
  158. local weld = Instance.new("Weld",c.Head)
  159. weld.Part0 = c.Head
  160. weld.Part1 = efxBlock
  161. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
  162. efxBlock.Parent = c
  163. local music = Instance.new("Sound",c)
  164. music.Parent = c.Torso.Neck;
  165. music.SoundId = "rbxassetid://320309854"
  166. music.Looped = true
  167. music.Volume = 3
  168. music.Pitch = 0.6
  169. fight = music
  170. local music2 = Instance.new("Sound",c)
  171. music2.SoundId = "rbxassetid://477519375"
  172. music2.Looped = true
  173. music2.Volume = 3
  174. music2.Pitch = 0.8
  175. sans = music2
  176. pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
  177. pointGyro.P = 1e7
  178. pointGyro.D = 1e3
  179. pointGyro.MaxTorque = Vector3.new(0,1e7,0)
  180. animator = c.Humanoid:FindFirstChild("Animator")
  181. if animator then
  182. animator:Destroy()
  183. end
  184. c.Torso.roblox:Destroy()
  185. for i,v in pairs (c.Head:children()) do
  186. if v.ClassName == "Sound" then
  187. v:Destroy()
  188. end
  189. end
  190. for i = 1,#Joints do
  191. Joints[i].C1 = CFrame.new(Vector3.new())
  192. end
  193. human.WalkSpeed = 0
  194. human.JumpPower = 0
  195. end
  196.  
  197. uinps.InputBegan:connect(function(InputObject)
  198. if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
  199. Debounces.isPassive = not Debounces.isPassive
  200. end
  201. end)
  202.  
  203. setJointCFrames = function(table)
  204. for i = 1,#table do
  205. JointTargets[i] = table[i]
  206. end
  207. AnimationCycles = 0
  208. end
  209.  
  210. setLerp = function(speed)
  211. AnimStat.lerpSpeed = speed
  212. end
  213.  
  214. setTween = function(tween)
  215. AnimStat.lerpTween = tween
  216. end
  217.  
  218. takeDamage = function(position,damage,distance,platformStand)
  219. for i,v in pairs (pls:children()) do
  220. if v.ClassName == "Player" and v:FindFirstChild("Character") then
  221. local torso = v.Character:FindFirstChild("Torso")
  222. if torso and (torso.Position - position).magnitude < distance then
  223. v.Character.Humanoid:TakeDamage(damage)
  224. if platformStand == true then
  225. v.Character.PlatformStand = platformStand
  226. end
  227. end
  228. end
  229. end
  230. end
  231.  
  232. --------------------------------------------------------
  233.  
  234. prepareCharacter()
  235.  
  236. --------------------------------------------------------
  237.  
  238. spawn(function()
  239. local sine = 0
  240. while wait() do
  241. pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
  242. if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
  243. setLerp(.1)
  244. if Debounces.isPassive == true then
  245. setJointCFrames({
  246. CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
  247. CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
  248. CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
  249. CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
  250. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
  251. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
  252. })
  253. else
  254. setJointCFrames({
  255. CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
  256. CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
  257. CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
  258. CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
  259. CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
  260. CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
  261. })
  262. end
  263. elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
  264. sine = sine + math.rad(12)
  265. human.WalkSpeed = 15
  266. setLerp(.15)
  267. setJointCFrames({
  268. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
  269. CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
  270. CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
  271. CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
  272. CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
  273. CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
  274. })
  275. end
  276. if Debounces.scalingDamage == true then
  277. takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
  278. end
  279. end
  280. end)
  281.  
  282. human.Changed:connect(function(prop)
  283. if prop == "MoveDirection" then
  284. if human.MoveDirection.magnitude > .02 then
  285. Debounces.isMoving = true
  286. else
  287. Debounces.isMoving = false
  288. end
  289. end
  290. end)
  291.  
  292. uinps.InputBegan:connect(function(InputObject)
  293. if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  294. Debounces.isBoosting = true
  295. Debounces.damageLevel = 10
  296. Debounces.scalingDamage = true
  297. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  298. setLerp(.15)
  299. setJointCFrames({
  300. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
  301. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
  302. CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
  303. CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
  304. CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
  305. CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
  306. })
  307. local boostSpeed = 250
  308. local efx = Instance.new("Sound",c.Head)
  309. efx.SoundId = "rbxassetid://200632875"
  310. efx.Pitch = math.random(1100,1300)/1000
  311. efx.Volume = .5
  312. efx:Play()
  313. spawn(function()
  314. wait(5)
  315. efx:Destroy()
  316. end)
  317. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
  318. vel.P = 1e3
  319. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  320. wait(.15)
  321. vel.P = 1000
  322. vel.MaxForce = Vector3.new(3000,0,3000)
  323. vel.Velocity = Vector3.new()
  324. wait(.3)
  325. setLerp(.3)
  326. setJointCFrames({
  327. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
  328. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
  329. CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
  330. CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
  331. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
  332. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
  333. })
  334. wait(.2)
  335. vel:Destroy()
  336. Debounces.damageLevel = 0
  337. Debounces.scalingDamage = false
  338. Debounces.isBoosting = false
  339. end
  340. end)
  341.  
  342. uinps.InputBegan:connect(function(InputObject)
  343. if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  344. Debounces.isBoosting = true
  345. Debounces.damageLevel = 10
  346. Debounces.scalingDamage = true
  347. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  348. setLerp(.15)
  349. setJointCFrames({
  350. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
  351. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
  352. CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
  353. CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
  354. CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
  355. CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
  356. })
  357. local boostSpeed = 250
  358. local efx = Instance.new("Sound",c.Head)
  359. efx.SoundId = "rbxassetid://200632875"
  360. efx.Pitch = math.random(1100,1300)/1000
  361. efx.Volume = .5
  362. efx:Play()
  363. spawn(function()
  364. wait(5)
  365. efx:Destroy()
  366. end)
  367. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
  368. vel.P = 1e3
  369. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  370. wait(.15)
  371. vel.P = 1000
  372. vel.MaxForce = Vector3.new(3000,0,3000)
  373. vel.Velocity = Vector3.new()
  374. wait(.3)
  375. setLerp(.3)
  376. setJointCFrames({
  377. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
  378. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  379. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  380. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  381. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  382. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  383. })
  384. wait(.2)
  385. vel:Destroy()
  386. Debounces.damageLevel = 0
  387. Debounces.scalingDamage = false
  388. Debounces.isBoosting = false
  389. end
  390. end)
  391.  
  392. uinps.InputBegan:connect(function(InputObject)
  393. if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  394. Debounces.isBoosting = true
  395. Debounces.damageLevel = 10
  396. Debounces.scalingDamage = true
  397. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  398. setLerp(.15)
  399. setJointCFrames({
  400. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
  401. CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
  402. CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
  403. CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
  404. CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
  405. CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  406. })
  407. local boostSpeed = 250
  408. local efx = Instance.new("Sound",c.Head)
  409. efx.SoundId = "rbxassetid://200632875"
  410. efx.Pitch = math.random(1100,1300)/1000
  411. efx.Volume = .5
  412. efx:Play()
  413. spawn(function()
  414. wait(5)
  415. efx:Destroy()
  416. end)
  417. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
  418. vel.P = 1e3
  419. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  420. wait(.15)
  421. vel.P = 1000
  422. vel.MaxForce = Vector3.new(3000,0,3000)
  423. vel.Velocity = Vector3.new()
  424. wait(.3)
  425. setLerp(.3)
  426. setJointCFrames({
  427. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
  428. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  429. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  430. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  431. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  432. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  433. })
  434. wait(.2)
  435. vel:Destroy()
  436. Debounces.damageLevel = 0
  437. Debounces.scalingDamage = false
  438. Debounces.isBoosting = false
  439. end
  440. end)
  441.  
  442. uinps.InputBegan:connect(function(InputObject)
  443. if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  444. Debounces.isBoosting = true
  445. Debounces.damageLevel = 10
  446. Debounces.scalingDamage = true
  447. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  448. setLerp(.15)
  449. setJointCFrames({
  450. CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
  451. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
  452. CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
  453. CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
  454. CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
  455. CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  456. })
  457. local boostSpeed = 150
  458. local boostSpeed = 250
  459. local efx = Instance.new("Sound",c.Head)
  460. efx.SoundId = "rbxassetid://200632875"
  461. efx.Pitch = math.random(1100,1300)/1000
  462. efx.Volume = .5
  463. efx:Play()
  464. spawn(function()
  465. wait(5)
  466. efx:Destroy()
  467. end)
  468. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
  469. vel.P = 1e3
  470. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  471. wait(.15)
  472. vel.P = 1000
  473. vel.MaxForce = Vector3.new(3000,0,3000)
  474. vel.Velocity = Vector3.new()
  475. wait(.3)
  476. setLerp(.3)
  477. setJointCFrames({
  478. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
  479. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
  480. CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
  481. CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
  482. CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
  483. CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
  484. })
  485. wait(.2)
  486. vel:Destroy()
  487. Debounces.damageLevel = 0
  488. Debounces.scalingDamage = false
  489. Debounces.isBoosting = false
  490. end
  491. end)
  492.  
  493. uinps.InputBegan:connect(function(InputObject)
  494. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  495. local isLooping = true
  496. uinps.InputEnded:connect(function(InputObject2)
  497. if InputObject2.KeyCode == Enum.KeyCode.Q then
  498. isLooping = false
  499. end
  500. end)
  501. while true do
  502. if isLooping == false then
  503. break
  504. end
  505. Debounces.attackNumber = Debounces.attackNumber + 1
  506. local aimPos = mouse.Hit.p
  507. local head = Instance.new("Part",c)
  508. head.Size = Vector3.new(12,.2,12)
  509. head.CanCollide = false
  510. head.Anchored = true
  511. head.Transparency = 1
  512. for i = 1,2 do
  513. local decal = Instance.new("Decal",head)
  514. decal.Texture = "rbxassetid://821363611"
  515. if i == 1 then
  516. decal.Face = Enum.NormalId.Top
  517. else
  518. decal.Face = Enum.NormalId.Bottom
  519. end
  520. end
  521. if Debounces.attackNumber%2 == 1 then
  522. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  523. else
  524. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  525. end
  526. spawn(function()
  527. local timer = 0
  528. while rs.RenderStepped:wait() do
  529. if timer >= 1.55 then
  530. break
  531. end
  532. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  533. timer = timer + 1/30/(Debounces.FPS/60)
  534. end
  535. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  536. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  537. local hit, pos = workspace:FindPartOnRay(ray,c)
  538. local dis = (head.CFrame.p - pos).magnitude
  539. local rayPart = Instance.new("Part",rayModel)
  540. rayPart.Material = "Neon"
  541. rayPart.FormFactor = "Custom"
  542. rayPart.BrickColor = BrickColor.new(327,0,0)
  543. rayPart.Anchored = true
  544. rayPart.CanCollide = false
  545. rayPart.Size = Vector3.new(7,7,dis + 400)
  546. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
  547. rayPart.CFrame = rayCFrame
  548. head:Destroy()
  549. end)
  550. wait()
  551. local s = Instance.new("Sound",head)
  552. s.Volume = 1
  553. s.SoundId = "rbxassetid://332223043"
  554. s:Play()
  555. wait(.04)
  556. end
  557. end
  558. end)
  559.  
  560. uinps.InputBegan:connect(function(InputObj)
  561. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  562. Debounces.isAttacking = true
  563. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  564. local head = Instance.new("Part",c)
  565. head.Size = Vector3.new(18,.2,18)
  566. head.CanCollide = false
  567. head.Anchored = true
  568. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
  569. head.Transparency = 1
  570. for i = 1,2 do
  571. local decal = Instance.new("Decal",head)
  572. decal.Texture = "rbxassetid://822856633"
  573. if i == 1 then
  574. decal.Face = Enum.NormalId.Top
  575. else
  576. decal.Face = Enum.NormalId.Bottom
  577. end
  578. end
  579. setLerp(.1)
  580. setJointCFrames({
  581. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  582. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  583. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  584. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  585. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  586. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  587. })
  588. spawn(function()
  589. local timer = 0
  590. while rs.RenderStepped:wait() do
  591. if timer >= 1.55/.8 then
  592. break
  593. end
  594. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  595. timer = timer + 1/30/(Debounces.FPS/60)
  596. end
  597. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  598. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  599. local hit, pos = workspace:FindPartOnRay(ray,c)
  600. local dis = (head.CFrame.p - pos).magnitude
  601. local rayPart = Instance.new("Part",rayModel)
  602. rayPart.Material = "Neon"
  603. rayPart.FormFactor = "Custom"
  604. rayPart.Name = "Punch"
  605. rayPart.BrickColor = BrickColor.new(21,0,0)
  606. rayPart.Anchored = true
  607. rayPart.CanCollide = false
  608. rayPart.Size = Vector3.new(28,28,dis + 400)
  609. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
  610. rayPart.CFrame = rayCFrame
  611. head:Destroy()
  612. end)
  613. wait()
  614. local s = Instance.new("Sound",head)
  615. s.Volume = 1
  616. s.SoundId = "rbxassetid://332223043"
  617. s.Pitch = .8
  618. s:Play()
  619. wait(.75)
  620. setLerp(.17)
  621. setJointCFrames({
  622. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  623. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  624. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  625. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  626. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  627. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  628. })
  629. wait(.5)
  630. Debounces.isAttacking = false
  631. end
  632. end)
  633.  
  634. reflect = function(d,n)
  635. local i, n = -1 * d.unit, n.unit
  636. local dot = n:Dot(i)
  637. return 2*dot*n - i
  638. end
  639.  
  640. makeReflectionBeam = function(pos,look,isCrit)
  641. local ray = Ray.new(pos,look)
  642. local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
  643. local e = Instance.new("Part",rayModel)
  644. e.Anchored = true
  645. e.CanCollide = false
  646. e.BrickColor = BrickColor.new("Maroon")
  647. e.Material = "Neon"
  648. e.FormFactor = "Custom"
  649. e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
  650. if isCrit == true then
  651. e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
  652. e.Name = "Punch"
  653. end
  654. e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
  655. local e = Instance.new("Sound",c)
  656. if isCrit == true then
  657. e.Volume = .5
  658. else
  659. e.Volume = .3
  660. e.Pitch = 1.5
  661. end
  662. e.SoundId = "rbxassetid://200632875"
  663. e:Play()
  664. spawn(function()
  665. wait(6)
  666. e:Destroy()
  667. end)
  668. wait(.05)
  669. if hit ~= nil then
  670. newDir = reflect(look.unit,norm,isCrit)
  671. makeReflectionBeam(hitpos,newDir * 999,isCrit)
  672. end
  673. end
  674.  
  675. uinps.InputBegan:connect(function(InputObject)
  676. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
  677. local isLooping = true
  678. uinps.InputEnded:connect(function(InputObject2)
  679. if InputObject2.KeyCode == Enum.KeyCode.Q then
  680. isLooping = false
  681. end
  682. end)
  683. while true do
  684. if isLooping == false then
  685. break
  686. end
  687. Debounces.attackNumber = Debounces.attackNumber + 1
  688. local aimPos = mouse.Hit.p
  689. local head = Instance.new("Part",c)
  690. head.Size = Vector3.new(12,.2,12)
  691. head.CanCollide = false
  692. head.Anchored = true
  693. head.Transparency = 1
  694. for i = 1,2 do
  695. local decal = Instance.new("Decal",head)
  696. decal.Texture = "rbxassetid://821373560"
  697. if i == 1 then
  698. decal.Face = Enum.NormalId.Top
  699. else
  700. decal.Face = Enum.NormalId.Bottom
  701. end
  702. end
  703. if Debounces.attackNumber%2 == 1 then
  704. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  705. else
  706. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  707. end
  708. spawn(function()
  709. local timer = 0
  710. while rs.RenderStepped:wait() do
  711. if timer >= 1.55 then
  712. break
  713. end
  714. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  715. timer = timer + 1/30/(Debounces.FPS/60)
  716. end
  717. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  718. head:Destroy()
  719. makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)
  720. end)
  721.  
  722. wait()
  723. local s = Instance.new("Sound",head)
  724. s.Volume = 1
  725. s.SoundId = "rbxassetid://332223043"
  726. s.Pitch = 1.02
  727. s:Play()
  728. wait(.2)
  729. end
  730. end
  731. end)
  732.  
  733. uinps.InputBegan:connect(function(InputObj)
  734. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
  735. Debounces.isAttacking = true
  736. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  737. local head = Instance.new("Part",c)
  738. head.Size = Vector3.new(18,.2,18)
  739. head.CanCollide = false
  740. head.Anchored = true
  741. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
  742. head.Transparency = 1
  743. for i = 1,2 do
  744. local decal = Instance.new("Decal",head)
  745. decal.Texture = "rbxassetid://822856633"
  746. if i == 1 then
  747. decal.Face = Enum.NormalId.Top
  748. else
  749. decal.Face = Enum.NormalId.Bottom
  750. end
  751. end
  752. setLerp(.1)
  753. setJointCFrames({
  754. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  755. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  756. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  757. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  758. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  759. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  760. })
  761. spawn(function()
  762. local timer = 0
  763. while rs.RenderStepped:wait() do
  764. if timer >= 1.55/.8 then
  765. break
  766. end
  767. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  768. timer = timer + 1/30/(Debounces.FPS/60)
  769. end
  770. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  771. head:Destroy()
  772. makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
  773. end)
  774. wait()
  775. local s = Instance.new("Sound",head)
  776. s.Volume = 2
  777. s.SoundId = "rbxassetid://822856633"
  778. s.Pitch = .8
  779. s:Play()
  780. wait(.75)
  781. setLerp(.17)
  782. setJointCFrames({
  783. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  784. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  785. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  786. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  787. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  788. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  789. })
  790. wait(.5)
  791. Debounces.isAttacking = false
  792. end
  793. end)
  794.  
  795. uinps.InputBegan:connect(function(InputObj)
  796. if InputObj.KeyCode == Enum.KeyCode.Slash then
  797. local finishEvent = nil
  798. Debounces.isTyping = true
  799. finishEvent = uinps.InputBegan:connect(function(InputObj)
  800. if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
  801. Debounces.isTyping = false
  802. finishEvent:disconnect()
  803. end
  804. end)
  805. end
  806. end)
  807.  
  808. uinps.InputBegan:connect(function(InputObj)
  809. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  810. Debounces.isSprinting = true
  811. end
  812. end)
  813.  
  814. uinps.InputEnded:connect(function(InputObj)
  815. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  816. Debounces.isSprinting = false
  817. end
  818. end)
  819.  
  820. rs.RenderStepped:connect(function()
  821. Debounces.FPS = 1/rs.RenderStepped:wait()
  822. local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
  823. if Debounces.isPassive == false then
  824. fire.Enabled = false
  825. light.Range = 0
  826. fight:Pause()
  827. sans:Resume()
  828. efxBlock.Transparency = 1
  829. else
  830. fire.Enabled = true
  831. light.Range = 10
  832. fight:Resume()
  833. sans:Pause()
  834. efxBlock.Transparency = 0
  835. end
  836. for i,v in pairs (rayModel:children()) do
  837. if v.Transparency >= 1 then
  838. v:Destroy()
  839. else
  840. v.CanCollide = true
  841. local parts = v:GetTouchingParts()
  842. v.CanCollide = false
  843. for i = 1,#parts do
  844. if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
  845. parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
  846. elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
  847. parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
  848. end
  849. end
  850. v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
  851. v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
  852. end
  853. end
  854. for i = 1,#Joints do
  855. Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
  856. end
  857. local sineval = math.sin(tick() * 2) * 3
  858. fire.Acceleration = Vector3.new(sineval,1,sineval)
  859. light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
  860. end)
Advertisement
Add Comment
Please, Sign In to add comment