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- #place 2D texture tiling
- Pattern "PxrManifold2D" "PxrManifold2D1"
- "float angle" [0]
- "float scaleS" [3]
- "float scaleT" [3]
- "float offsetS" [0]
- "float offsetT" [0]
- "int invertS" [0]
- "int invertT" [1]
- "string primvarS" [""]
- "string primvarT" [""]
- #linen texture
- Pattern "PxrTexture" "PxrTexture1"
- "string filename" ["canvas.tex"]
- "int firstChannel" [0]
- "int atlasStyle" [0]
- "int invertT" [0]
- "int linearize" [1]
- "reference struct manifold" ["PxrManifold2D1:result"]
- #color correct node lightens texture
- Pattern "PxrColorCorrect" "PxrColorCorrect1"
- "reference color inputRGB" ["PxrTexture1:resultRGB"]
- "float inputMask" [1.0]
- "int invertMask" [0]
- "float mixMask" [1.0]
- "vector inputMin" [0. 0. 0.]
- "vector inputMax" [1. 1. 1.]
- "vector gamma" [1. 1. 1.]
- "vector contrast" [0.0 0.0 0.0]
- "vector contrastPivot" [0.5 0.5 0.5]
- "color rgbGain" [1.5 1.5 1.5]
- "vector hsv" [0.0 1.0 1.0]
- "float exposure" [0]
- "vector outputMin" [0. 0. 0.]
- "vector outputMax" [1. 1. 1.]
- "int clampOutput" [0]
- "vector clampMin" [0. 0. 0.]
- "vector clampMax" [1. 1. 1.]
- # --------------------------------------------
- Bxdf "PxrSurface" "PxrSurface1"
- "float diffuseGain" [1.0]
- "reference color diffuseColor" ["PxrColorCorrect1:resultRGB"]
- "int diffuseDoubleSided" [1]
- "color specularFaceColor" [0.062 0.062 0.062]
- "float specularRoughness" [0.7]
- "int specularDoubleSided" [0]
- "float presence" [1]
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