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Oct 23rd, 2017
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  1. #place 2D texture tiling
  2. Pattern "PxrManifold2D" "PxrManifold2D1"
  3. "float angle" [0]
  4. "float scaleS" [3]
  5. "float scaleT" [3]
  6. "float offsetS" [0]
  7. "float offsetT" [0]
  8. "int invertS" [0]
  9. "int invertT" [1]
  10. "string primvarS" [""]
  11. "string primvarT" [""]
  12.  
  13. #linen texture
  14. Pattern "PxrTexture" "PxrTexture1"
  15. "string filename" ["canvas.tex"]
  16. "int firstChannel" [0]
  17. "int atlasStyle" [0]
  18. "int invertT" [0]
  19. "int linearize" [1]
  20. "reference struct manifold" ["PxrManifold2D1:result"]
  21.  
  22. #color correct node lightens texture
  23. Pattern "PxrColorCorrect" "PxrColorCorrect1"
  24. "reference color inputRGB" ["PxrTexture1:resultRGB"]
  25. "float inputMask" [1.0]
  26. "int invertMask" [0]
  27. "float mixMask" [1.0]
  28. "vector inputMin" [0. 0. 0.]
  29. "vector inputMax" [1. 1. 1.]
  30. "vector gamma" [1. 1. 1.]
  31. "vector contrast" [0.0 0.0 0.0]
  32. "vector contrastPivot" [0.5 0.5 0.5]
  33. "color rgbGain" [1.5 1.5 1.5]
  34. "vector hsv" [0.0 1.0 1.0]
  35. "float exposure" [0]
  36. "vector outputMin" [0. 0. 0.]
  37. "vector outputMax" [1. 1. 1.]
  38. "int clampOutput" [0]
  39. "vector clampMin" [0. 0. 0.]
  40. "vector clampMax" [1. 1. 1.]
  41.  
  42.  
  43. # --------------------------------------------
  44.  
  45. Bxdf "PxrSurface" "PxrSurface1"
  46. "float diffuseGain" [1.0]
  47. "reference color diffuseColor" ["PxrColorCorrect1:resultRGB"]
  48. "int diffuseDoubleSided" [1]
  49. "color specularFaceColor" [0.062 0.062 0.062]
  50. "float specularRoughness" [0.7]
  51. "int specularDoubleSided" [0]
  52. "float presence" [1]
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