RyuKa_

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Aug 11th, 2018
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  1. on join:
  2. if {liste.joueurs::*} where [player is object input] is set:
  3. stop
  4. else:
  5. add player to {liste.joueurs::*}
  6. command /top5:
  7. trigger:
  8. set {_tops::1} to 0
  9. loop {liste.joueurs::*}:
  10. loop-value is greater than {_tops::1}
  11. set {_tops::1} to loop-value
  12. set {_tops::1p} to loop-index
  13. set {_tops::2} to 0
  14. loop {liste.joueurs::*}:
  15. loop-value is greater than {_tops::2}
  16. loop-index is not {_tops::1p}
  17. set {_tops::2} to loop-value
  18. set {_tops::2p} to loop-index
  19. set {_tops::3} to 0
  20. loop {liste.joueurs::*}:
  21. loop-value is greater than {_tops::3}
  22. loop-index is not {_tops::1p} or {_tops::2p}
  23. set {_tops::3} to loop-value
  24. set {_tops::3p} to loop-index
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