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- warehouse_11
- library = "D:/Packs/StandardModelsPack/Build/StandardModelsPack/Models/Industrial/Industrial.ref"
- proxy mesh: verts 30, polys 12
- lods=3. max dist=16000.000000(auto=16333.030273)
- semantics=Land, Building
- distances: DP_MAIN=16000.000000, DP_SHADOWS=10000.000000, DP_REFLECTION=0.000000, DP_MAX=0.000000
- Collision shape with 208 verts
- Collision shape box: center={-0.011200, 34.322323, -1.837390} radius=63.621655
- connectors:
- subobject:Smoke#300:3[1] view distance=300000.000000
- detail count = 1
- Lods:
- lod 0:
- usedForInstancing=trua
- center={-0.011200, 34.322948, -1.515420} radius=63.554836
- prior bias: 0/boxtype=MAIN
- computeSemantic="": shaderDefine="STANDARTSTRUCTURE" distanceFactorGroup=""
- ------Main: distance 0-0-500-500 verts=08172/00000 semantic="Building" material=VaryHouse5.1
- lod 1:
- usedForInstancing=trua
- center={-0.011200, 34.367599, -1.801238} radius=63.654552
- prior bias: 1
- computeSemantic="": shaderDefine="STANDARTSTRUCTURE" distanceFactorGroup=""
- ------Main: distance 400-500-2000-2000 verts=02859/00000 semantic="Building" material=VaryHouseLod5.1
- ---Shadows: distance 0-100-500-500 verts=02859/00000 semantic="Building" material=VaryHouseLod5.1
- lod 2:
- usedForInstancing=trua
- center={-0.041050, 35.999001, 0.050842} radius=56.111805
- prior bias: 2
- computeSemantic="": shaderDefine="STANDARTSTRUCTURE" distanceFactorGroup=""
- ------Main: distance 1900-2000-15600-16000 verts=00060/00000 semantic="Building" material=VaryHouseLod5.1
- ---Shadows: distance 400-500-9600-10000 verts=00060/00000 semantic="Building" material=VaryHouseLod5.1
- -------------------------------------------
- LODS COUNT: 5
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