Absol-utely

💠 (2.71.0) All New Sync Grids + Expand

Jul 29th, 2026
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  1. =========================================
  2. 1. No. 12 Whitney & Girafarig (Female♀️) Cell 48
  3. 2. No. 121 Selene & Primarina (Female♀️) Cell 48
  4. 3. No. 140 Sidney & Absol (Male♂️) Cell 49 - 54
  5. 4. No. 224 Juliana & Chimecho (Female♀️) Cell 126
  6. 5. No. 225 Florian (Alt.) & Yanmega (Male♂️) - Tera Type Bug Cell 54
  7. 6. No. 233 Carmine (Alt.) & Mightyena (Female♀️) Cell 54
  8. 7. No. 248 Harmony & Feraligatr (Female♀️) Cell 57
  9. 8. No. 249 Urbain & Meganium (Male♂️) Cell 57
  10. =========================================
  11.  
  12. No. 12 Whitney & Girafarig (Female♀️)
  13.  
  14. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  15. HP 10
  16. HP 10
  17. Color Grid: 🟦 Blue (Stat)
  18.  
  19.  
  20. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  21. Sp. Atk 5
  22. Sp. Atk 5
  23. Color Grid: 🟦 Blue (Stat)
  24.  
  25.  
  26. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  27. Defense 5
  28. Defense 5
  29. Color Grid: 🟦 Blue (Stat)
  30.  
  31.  
  32. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  33. Sp. Atk 5
  34. Sp. Atk 5
  35. Color Grid: 🟦 Blue (Stat)
  36.  
  37.  
  38. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  39. Sp. Def 5
  40. Sp. Def 5
  41. Color Grid: 🟦 Blue (Stat)
  42.  
  43.  
  44. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  45. Speed 5
  46. Speed 5
  47. Color Grid: 🟦 Blue (Stat)
  48.  
  49.  
  50. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  51. Requirements: 1 or more adjacent tiles must be activated
  52. Sp. Atk 5
  53. Sp. Atk 5
  54. Color Grid: 🟦 Blue (Stat)
  55.  
  56.  
  57. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  58. Requirements: 1 or more adjacent tiles must be activated
  59. Speed 5
  60. Speed 5
  61. Color Grid: 🟦 Blue (Stat)
  62.  
  63.  
  64. Cell 9 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  65. Requirements: 1 or more adjacent tiles must be activated
  66. Defense 5
  67. Defense 5
  68. Color Grid: 🟦 Blue (Stat)
  69.  
  70.  
  71. Cell 10 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  72. Requirements: 1 or more adjacent tiles must be activated
  73. Sp. Def 5
  74. Sp. Def 5
  75. Color Grid: 🟦 Blue (Stat)
  76.  
  77.  
  78. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  79. Requirements: 1 or more adjacent tiles must be activated
  80. HP 10
  81. HP 10
  82. Color Grid: 🟦 Blue (Stat)
  83.  
  84.  
  85. Cell 12 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  86. Requirements: 1 or more adjacent tiles must be activated
  87. Hyper Beam: Power 2
  88. Hyper Beam: Power ↑ 2
  89. Color Grid: 🟩 Green (Move Boost)
  90.  
  91.  
  92. Cell 13 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  93. Requirements: 1 or more adjacent tiles must be activated
  94. Requirements: Move level must be 2 or higher
  95. Hyper Beam: Power 2
  96. Hyper Beam: Power ↑ 2
  97. Color Grid: 🟩 Green (Move Boost)
  98.  
  99.  
  100. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  101. Requirements: 1 or more adjacent tiles must be activated
  102. Requirements: Move level must be 2 or higher
  103. Hyper Beam: Power 2
  104. Hyper Beam: Power ↑ 2
  105. Color Grid: 🟩 Green (Move Boost)
  106.  
  107.  
  108. Cell 15 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  109. Requirements: 1 or more adjacent tiles must be activated
  110. Requirements: Move level must be 2 or higher
  111. Hyper Beam: Move Gauge Refresh 3
  112. Move: Hyper Beam
  113. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  114. Color Grid: 🟥 Red (Move Effect)
  115.  
  116.  
  117. Cell 16 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  118. Requirements: 1 or more adjacent tiles must be activated
  119. Requirements: Move level must be 3 or higher
  120. Grand Entry 2
  121. Raises the user’s Sp. Atk by two stat ranks when it enters a battle.
  122. Color Grid: 🟨 Yellow (Passive)
  123.  
  124.  
  125. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  126. Requirements: 1 or more adjacent tiles must be activated
  127. Requirements: Move level must be 3 or higher
  128. Brainteaser
  129. The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.
  130. Color Grid: 🟨 Yellow (Passive)
  131.  
  132.  
  133. Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  134. Requirements: 1 or more adjacent tiles must be activated
  135. Sp. Atk 5
  136. Sp. Atk 5
  137. Color Grid: 🟦 Blue (Stat)
  138.  
  139.  
  140. Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  141. Requirements: 1 or more adjacent tiles must be activated
  142. Clearheaded
  143. Prevents the user from becoming confused.
  144. Color Grid: 🟨 Yellow (Passive)
  145.  
  146.  
  147. Cell 20 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  148. Requirements: 1 or more adjacent tiles must be activated
  149. Defense 5
  150. Defense 5
  151. Color Grid: 🟦 Blue (Stat)
  152.  
  153.  
  154. Cell 21 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  155. Requirements: 1 or more adjacent tiles must be activated
  156. Sp. Def 5
  157. Sp. Def 5
  158. Color Grid: 🟦 Blue (Stat)
  159.  
  160.  
  161. Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  162. Requirements: 1 or more adjacent tiles must be activated
  163. Hyper Voice: Power 2
  164. Hyper Voice: Power ↑ 2
  165. Color Grid: 🟩 Green (Move Boost)
  166.  
  167.  
  168. Cell 23 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  169. Requirements: 1 or more adjacent tiles must be activated
  170. Hyper Voice: Power 2
  171. Hyper Voice: Power ↑ 2
  172. Color Grid: 🟩 Green (Move Boost)
  173.  
  174.  
  175. Cell 24 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  176. Requirements: 1 or more adjacent tiles must be activated
  177. Requirements: Move level must be 2 or higher
  178. Hyper Voice: Power 2
  179. Hyper Voice: Power ↑ 2
  180. Color Grid: 🟩 Green (Move Boost)
  181.  
  182.  
  183. Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  184. Requirements: 1 or more adjacent tiles must be activated
  185. Requirements: Move level must be 2 or higher
  186. Hyper Voice: Move Gauge Refresh 3
  187. Move: Hyper Voice
  188. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  189. Color Grid: 🟥 Red (Move Effect)
  190.  
  191.  
  192. Cell 26 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  193. Requirements: 1 or more adjacent tiles must be activated
  194. Requirements: Move level must be 2 or higher
  195. Natural Remedy
  196. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  197. Color Grid: 🟨 Yellow (Passive)
  198.  
  199.  
  200. Cell 27 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  201. Requirements: 1 or more adjacent tiles must be activated
  202. Requirements: Move level must be 3 or higher
  203. Hyper Beam: Move Gauge Refresh 3
  204. Move: Hyper Beam
  205. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  206. Color Grid: 🟥 Red (Move Effect)
  207.  
  208.  
  209. Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  210. Requirements: 1 or more adjacent tiles must be activated
  211. Requirements: Move level must be 3 or higher
  212. Gobsmack 9
  213. Leaves the target confused when the user’s attack move against it is successful.
  214. Color Grid: 🟨 Yellow (Passive)
  215.  
  216.  
  217. Cell 29 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  218. Requirements: 1 or more adjacent tiles must be activated
  219. Speed 5
  220. Speed 5
  221. Color Grid: 🟦 Blue (Stat)
  222.  
  223.  
  224. Cell 30 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  225. Requirements: 1 or more adjacent tiles must be activated
  226. HP 10
  227. HP 10
  228. Color Grid: 🟦 Blue (Stat)
  229.  
  230.  
  231. Cell 31 | 🎯 Cord (2,-2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  232. Requirements: 1 or more adjacent tiles must be activated
  233. Hyper Voice: Power 2
  234. Hyper Voice: Power ↑ 2
  235. Color Grid: 🟩 Green (Move Boost)
  236.  
  237.  
  238. Cell 32 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  239. Requirements: 1 or more adjacent tiles must be activated
  240. Hyper Voice: Power 2
  241. Hyper Voice: Power ↑ 2
  242. Color Grid: 🟩 Green (Move Boost)
  243.  
  244.  
  245. Cell 33 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  246. Requirements: 1 or more adjacent tiles must be activated
  247. Requirements: Move level must be 2 or higher
  248. Trip Up 4
  249. Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful.
  250. Color Grid: 🟨 Yellow (Passive)
  251.  
  252.  
  253. Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  254. Requirements: 1 or more adjacent tiles must be activated
  255. Requirements: Move level must be 2 or higher
  256. Quick Cure
  257. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  258. Color Grid: 🟨 Yellow (Passive)
  259.  
  260.  
  261. Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  262. Requirements: 1 or more adjacent tiles must be activated
  263. Requirements: Move level must be 2 or higher
  264. X Sp. Atk: MP Refresh 2
  265. Move: X Sp. Atk
  266. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  267. Color Grid: 🟥 Red (Move Effect)
  268.  
  269.  
  270. Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  271. Requirements: 1 or more adjacent tiles must be activated
  272. Requirements: Move level must be 3 or higher
  273. Hyper Voice: Satisfied Snicker 9
  274. Move: Hyper Voice
  275. Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.
  276. Color Grid: 🟥 Red (Move Effect)
  277.  
  278.  
  279. Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  280. Requirements: 1 or more adjacent tiles must be activated
  281. Requirements: Move level must be 3 or higher
  282. T-Move: Special Boost ↑1 9
  283. Increases the user’s Special Moves ↑ Next effect by one rank when its Trainer uses a move.
  284. Color Grid: 🟨 Yellow (Passive)
  285.  
  286.  
  287. Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  288. Requirements: 1 or more adjacent tiles must be activated
  289. Defense 5
  290. Defense 5
  291. Color Grid: 🟦 Blue (Stat)
  292.  
  293.  
  294. Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  295. Requirements: 1 or more adjacent tiles must be activated
  296. Sp. Def 5
  297. Sp. Def 5
  298. Color Grid: 🟦 Blue (Stat)
  299.  
  300.  
  301. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  302. Requirements: 1 or more adjacent tiles must be activated
  303. Hyper Beam: Power 2
  304. Hyper Beam: Power ↑ 2
  305. Color Grid: 🟩 Green (Move Boost)
  306.  
  307.  
  308. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  309. Requirements: 1 or more adjacent tiles must be activated
  310. Hyper Beam: Power 2
  311. Hyper Beam: Power ↑ 2
  312. Color Grid: 🟩 Green (Move Boost)
  313.  
  314.  
  315. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  316. Requirements: 1 or more adjacent tiles must be activated
  317. Requirements: Move level must be 2 or higher
  318. Hyper Beam: Accuracy 10
  319. Hyper Beam: Accuracy ↑ 10
  320. Color Grid: 🟩 Green (Move Boost)
  321.  
  322.  
  323. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  324. Requirements: 1 or more adjacent tiles must be activated
  325. Requirements: Move level must be 2 or higher
  326. Sp. Atk 10
  327. Sp. Atk 10
  328. Color Grid: 🟦 Blue (Stat)
  329.  
  330.  
  331. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  332. Requirements: 1 or more adjacent tiles must be activated
  333. Requirements: Move level must be 2 or higher
  334. I Really Want to Battle!: MP Refresh 2
  335. Move: I Really Want to Battle!
  336. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  337. Color Grid: 🟥 Red (Move Effect)
  338.  
  339.  
  340. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  341. Requirements: 1 or more adjacent tiles must be activated
  342. Requirements: Move level must be 3 or higher
  343. Sync Freebie
  344. Applies the Free Move Next effect to the user after using its sync move.
  345. Color Grid: 🟨 Yellow (Passive)
  346.  
  347.  
  348. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  349. Requirements: 1 or more adjacent tiles must be activated
  350. Requirements: Move level must be 3 or higher
  351. Brain Sync 5
  352. Powers up the user’s sync move when its Sp. Atk is raised.
  353. Color Grid: 🟨 Yellow (Passive)
  354.  
  355.  
  356. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  357. Requirements: 1 or more adjacent tiles must be activated
  358. Requirements: Move level must be 3 or higher
  359. Perfect for a Cutie Like Me Normal Beam: Power 25
  360. Perfect for a Cutie Like Me Normal Beam: Power ↑ 25
  361. Color Grid: 🌈 Rainbow (Sync Move)
  362.  
  363.  
  364. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  365. Requirements: 1 or more adjacent tiles must be activated
  366. Requirements: Move level must be 3 or higher
  367. Perfect for a Cutie Like Me Normal Beam: Power 25
  368. Perfect for a Cutie Like Me Normal Beam: Power ↑ 25
  369. Color Grid: 🌈 Rainbow (Sync Move)
  370.  
  371.  
  372. ================================END================================
  373.  
  374. No. 121 Selene & Primarina (Female♀️)
  375.  
  376. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  377. HP 10
  378. HP 10
  379. Color Grid: 🟦 Blue (Stat)
  380.  
  381.  
  382. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  383. Attack 5
  384. Attack 5
  385. Color Grid: 🟦 Blue (Stat)
  386.  
  387.  
  388. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  389. Defense 5
  390. Defense 5
  391. Color Grid: 🟦 Blue (Stat)
  392.  
  393.  
  394. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  395. Attack 5
  396. Attack 5
  397. Color Grid: 🟦 Blue (Stat)
  398.  
  399.  
  400. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  401. Sp. Def 5
  402. Sp. Def 5
  403. Color Grid: 🟦 Blue (Stat)
  404.  
  405.  
  406. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  407. Speed 5
  408. Speed 5
  409. Color Grid: 🟦 Blue (Stat)
  410.  
  411.  
  412. Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  413. Requirements: 1 or more adjacent tiles must be activated
  414. Attack 5
  415. Attack 5
  416. Color Grid: 🟦 Blue (Stat)
  417.  
  418.  
  419. Cell 8 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  420. Requirements: 1 or more adjacent tiles must be activated
  421. Speed 5
  422. Speed 5
  423. Color Grid: 🟦 Blue (Stat)
  424.  
  425.  
  426. Cell 9 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  427. Requirements: 1 or more adjacent tiles must be activated
  428. Play Rough: Power 4
  429. Play Rough: Power ↑ 4
  430. Color Grid: 🟩 Green (Move Boost)
  431.  
  432.  
  433. Cell 10 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  434. Requirements: 1 or more adjacent tiles must be activated
  435. Play Rough: Power 4
  436. Play Rough: Power ↑ 4
  437. Color Grid: 🟩 Green (Move Boost)
  438.  
  439.  
  440. Cell 11 | 🎯 Cord (1,2,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  441. Requirements: 1 or more adjacent tiles must be activated
  442. Requirements: Move level must be 2 or higher
  443. Play Rough: Accuracy 10
  444. Play Rough: Accuracy ↑ 10
  445. Color Grid: 🟩 Green (Move Boost)
  446.  
  447.  
  448. Cell 12 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  449. Requirements: 1 or more adjacent tiles must be activated
  450. Requirements: Move level must be 2 or higher
  451. Play Rough: Move Gauge Refresh 3
  452. Move: Play Rough
  453. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  454. Color Grid: 🟥 Red (Move Effect)
  455.  
  456.  
  457. Cell 13 | 🎯 Cord (3,0,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  458. Requirements: 1 or more adjacent tiles must be activated
  459. Requirements: Move level must be 2 or higher
  460. Play Rough: Attack Trap 4
  461. Move: Play Rough
  462. Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
  463. Color Grid: 🟥 Red (Move Effect)
  464.  
  465.  
  466. Cell 14 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  467. Requirements: 1 or more adjacent tiles must be activated
  468. Requirements: Move level must be 3 or higher
  469. Overwhelm 9
  470. Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
  471. Color Grid: 🟨 Yellow (Passive)
  472.  
  473.  
  474. Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  475. Requirements: 1 or more adjacent tiles must be activated
  476. Requirements: Move level must be 3 or higher
  477. Overpower
  478. The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.
  479. Color Grid: 🟨 Yellow (Passive)
  480.  
  481.  
  482. Cell 16 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  483. Requirements: 1 or more adjacent tiles must be activated
  484. HP 10
  485. HP 10
  486. Color Grid: 🟦 Blue (Stat)
  487.  
  488.  
  489. Cell 17 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  490. Requirements: 1 or more adjacent tiles must be activated
  491. Defense 5
  492. Defense 5
  493. Color Grid: 🟦 Blue (Stat)
  494.  
  495.  
  496. Cell 18 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  497. Requirements: 1 or more adjacent tiles must be activated
  498. Sp. Def 5
  499. Sp. Def 5
  500. Color Grid: 🟦 Blue (Stat)
  501.  
  502.  
  503. Cell 19 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  504. Requirements: 1 or more adjacent tiles must be activated
  505. Speed 5
  506. Speed 5
  507. Color Grid: 🟦 Blue (Stat)
  508.  
  509.  
  510. Cell 20 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  511. Requirements: 1 or more adjacent tiles must be activated
  512. Elegant Play Rough: Power 2
  513. Elegant Play Rough: Power ↑ 2
  514. Color Grid: 🟩 Green (Move Boost)
  515.  
  516.  
  517. Cell 21 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  518. Requirements: 1 or more adjacent tiles must be activated
  519. Elegant Play Rough: Power 2
  520. Elegant Play Rough: Power ↑ 2
  521. Color Grid: 🟩 Green (Move Boost)
  522.  
  523.  
  524. Cell 22 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  525. Requirements: 1 or more adjacent tiles must be activated
  526. Requirements: Move level must be 2 or higher
  527. Elegant Play Rough: Power 2
  528. Elegant Play Rough: Power ↑ 2
  529. Color Grid: 🟩 Green (Move Boost)
  530.  
  531.  
  532. Cell 23 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  533. Requirements: 1 or more adjacent tiles must be activated
  534. Requirements: Move level must be 2 or higher
  535. Fairy Wish: MP Refresh 2
  536. Move: Fairy Wish
  537. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  538. Color Grid: 🟥 Red (Move Effect)
  539.  
  540.  
  541. Cell 24 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  542. Requirements: 1 or more adjacent tiles must be activated
  543. Requirements: Move level must be 2 or higher
  544. Whimsical Acceleration 2
  545. Quickly charges the move gauge when the zone is a Fairy Zone.
  546. Color Grid: 🟨 Yellow (Passive)
  547.  
  548.  
  549. Cell 25 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  550. Requirements: 1 or more adjacent tiles must be activated
  551. Requirements: Move level must be 3 or higher
  552. Fairy Zone Extension 3
  553. Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
  554. Color Grid: 🟨 Yellow (Passive)
  555.  
  556.  
  557. Cell 26 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  558. Requirements: 1 or more adjacent tiles must be activated
  559. Requirements: Move level must be 3 or higher
  560. Fairy Zone: Team All Stats ↓ Immunity
  561. Stats cannot be lowered for all allied sync pairs when the zone is a Fairy Zone.
  562. Color Grid: 🟨 Yellow (Passive)
  563.  
  564.  
  565. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  566. Requirements: 1 or more adjacent tiles must be activated
  567. Attack 5
  568. Attack 5
  569. Color Grid: 🟦 Blue (Stat)
  570.  
  571.  
  572. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  573. Requirements: 1 or more adjacent tiles must be activated
  574. Headstrong
  575. Attack cannot be lowered.
  576. Color Grid: 🟨 Yellow (Passive)
  577.  
  578.  
  579. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  580. Requirements: 1 or more adjacent tiles must be activated
  581. Speed 5
  582. Speed 5
  583. Color Grid: 🟦 Blue (Stat)
  584.  
  585.  
  586. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  587. Requirements: 1 or more adjacent tiles must be activated
  588. HP 10
  589. HP 10
  590. Color Grid: 🟦 Blue (Stat)
  591.  
  592.  
  593. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  594. Requirements: 1 or more adjacent tiles must be activated
  595. Elegant Play Rough: Power 2
  596. Elegant Play Rough: Power ↑ 2
  597. Color Grid: 🟩 Green (Move Boost)
  598.  
  599.  
  600. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  601. Requirements: 1 or more adjacent tiles must be activated
  602. Elegant Play Rough: Power 2
  603. Elegant Play Rough: Power ↑ 2
  604. Color Grid: 🟩 Green (Move Boost)
  605.  
  606.  
  607. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  608. Requirements: 1 or more adjacent tiles must be activated
  609. Requirements: Move level must be 2 or higher
  610. Elegant Play Rough: Move Gauge Refresh 3
  611. Move: Elegant Play Rough
  612. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  613. Color Grid: 🟥 Red (Move Effect)
  614.  
  615.  
  616. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  617. Requirements: 1 or more adjacent tiles must be activated
  618. Requirements: Move level must be 2 or higher
  619. Attack 10
  620. Attack 10
  621. Color Grid: 🟦 Blue (Stat)
  622.  
  623.  
  624. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  625. Requirements: 1 or more adjacent tiles must be activated
  626. Requirements: Move level must be 2 or higher
  627. First Aid 2
  628. Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
  629. Color Grid: 🟨 Yellow (Passive)
  630.  
  631.  
  632. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  633. Requirements: 1 or more adjacent tiles must be activated
  634. Requirements: Move level must be 3 or higher
  635. Haymaker
  636. The more the user’s Attack is raised, the more it powers up the user’s sync move.
  637. Color Grid: 🟨 Yellow (Passive)
  638.  
  639.  
  640. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  641. Requirements: 1 or more adjacent tiles must be activated
  642. Requirements: Move level must be 3 or higher
  643. S-Move: Physical Boost ↑2 9
  644. Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move.
  645. Color Grid: 🟨 Yellow (Passive)
  646.  
  647.  
  648. Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  649. Requirements: 1 or more adjacent tiles must be activated
  650. Defense 5
  651. Defense 5
  652. Color Grid: 🟦 Blue (Stat)
  653.  
  654.  
  655. Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  656. Requirements: 1 or more adjacent tiles must be activated
  657. Sp. Def 5
  658. Sp. Def 5
  659. Color Grid: 🟦 Blue (Stat)
  660.  
  661.  
  662. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  663. Requirements: 1 or more adjacent tiles must be activated
  664. Play Rough: Power 4
  665. Play Rough: Power ↑ 4
  666. Color Grid: 🟩 Green (Move Boost)
  667.  
  668.  
  669. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  670. Requirements: 1 or more adjacent tiles must be activated
  671. Play Rough: Power 4
  672. Play Rough: Power ↑ 4
  673. Color Grid: 🟩 Green (Move Boost)
  674.  
  675.  
  676. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  677. Requirements: 1 or more adjacent tiles must be activated
  678. Requirements: Move level must be 2 or higher
  679. In a Hurry!: Mighty Friend 9
  680. Move: In a Hurry!
  681. When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
  682. Color Grid: 🟥 Red (Move Effect)
  683.  
  684.  
  685. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  686. Requirements: 1 or more adjacent tiles must be activated
  687. Requirements: Move level must be 2 or higher
  688. In a Hurry!: Catalytic Kick 9
  689. Move: In a Hurry!
  690. Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
  691. Color Grid: 🟥 Red (Move Effect)
  692.  
  693.  
  694. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  695. Requirements: 1 or more adjacent tiles must be activated
  696. Requirements: Move level must be 2 or higher
  697. In a Hurry!: MP Refresh 2
  698. Move: In a Hurry!
  699. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  700. Color Grid: 🟥 Red (Move Effect)
  701.  
  702.  
  703. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  704. Requirements: 1 or more adjacent tiles must be activated
  705. Requirements: Move level must be 3 or higher
  706. Trainer Sync Redemption 1
  707. Restores one MP for the user’s Trainer the first time its sync move is used each battle.
  708. Color Grid: 🟨 Yellow (Passive)
  709.  
  710.  
  711. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  712. Requirements: 1 or more adjacent tiles must be activated
  713. Requirements: Move level must be 3 or higher
  714. Ally Sets WTZ: Physical Boost ↑1 9
  715. Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect.
  716. Color Grid: 🟨 Yellow (Passive)
  717.  
  718.  
  719. Cell 47 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  720. Requirements: 1 or more adjacent tiles must be activated
  721. Requirements: Move level must be 3 or higher
  722. Moonlit Melody Fairy Impact: Power 25
  723. Moonlit Melody Fairy Impact: Power ↑ 25
  724. Color Grid: 🌈 Rainbow (Sync Move)
  725.  
  726.  
  727. Cell 48 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  728. Requirements: 1 or more adjacent tiles must be activated
  729. Requirements: Move level must be 3 or higher
  730. Moonlit Melody Fairy Impact: Power 25
  731. Moonlit Melody Fairy Impact: Power ↑ 25
  732. Color Grid: 🌈 Rainbow (Sync Move)
  733.  
  734.  
  735. ================================END================================
  736.  
  737. No. 140 Sidney & Absol (Male♂️)
  738.  
  739. Cell 49 | 🎯 Cord (-2,2,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  740. Requirements: 1 or more adjacent tiles must be activated
  741. Attack 20
  742. Attack 20
  743. Color Grid: 🟦 Blue (Stat)
  744. Grid Expand Unlock: 25/8/2026 06:00:00
  745.  
  746.  
  747. Cell 50 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  748. Requirements: 1 or more adjacent tiles must be activated
  749. Requirements: Move level must be 2 or higher
  750. Propelling Strike 9
  751. Charges the user’s move gauge by one when its attack move is successful.
  752. Color Grid: 🟨 Yellow (Passive)
  753. Grid Expand Unlock: 25/8/2026 06:00:00
  754.  
  755.  
  756. Cell 51 | 🎯 Cord (-3,2,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  757. Requirements: 1 or more adjacent tiles must be activated
  758. Requirements: Move level must be 3 or higher
  759. Fuzzy Strike 5
  760. Powers up the user’s sync move when the target is confused.
  761. Color Grid: 🟨 Yellow (Passive)
  762. Grid Expand Unlock: 25/8/2026 06:00:00
  763.  
  764.  
  765. Cell 52 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  766. Requirements: 1 or more adjacent tiles must be activated
  767. Speed 20
  768. Speed 20
  769. Color Grid: 🟦 Blue (Stat)
  770. Grid Expand Unlock: 25/8/2026 06:00:00
  771.  
  772.  
  773. Cell 53 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  774. Requirements: 1 or more adjacent tiles must be activated
  775. Requirements: Move level must be 2 or higher
  776. Confusion Synergy 3
  777. Powers up the user’s moves when the target is confused.
  778. Color Grid: 🟨 Yellow (Passive)
  779. Grid Expand Unlock: 25/8/2026 06:00:00
  780.  
  781.  
  782. Cell 54 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  783. Requirements: 1 or more adjacent tiles must be activated
  784. Requirements: Move level must be 3 or higher
  785. Fierce Entry 2
  786. Raises the user’s Attack by two stat ranks when it enters a battle.
  787. Color Grid: 🟨 Yellow (Passive)
  788. Grid Expand Unlock: 25/8/2026 06:00:00
  789.  
  790.  
  791. ================================END================================
  792.  
  793. No. 224 Juliana & Chimecho (Female♀️)
  794.  
  795. Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  796. 🔮 Other Require Unlock
  797. 1. Fiery Orb(s) (Juliana & Chimecho) x40
  798. Dauntless
  799. Sp. Atk cannot be lowered.
  800. Color Grid: 🟨 Yellow (Passive)
  801.  
  802.  
  803. Cell 2 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  804. 🔮 Other Require Unlock
  805. 1. Fiery Orb(s) (Juliana & Chimecho) x40
  806. Ground Guard
  807. Reduces damage when the user is attacked by Ground-type moves.
  808. Color Grid: 🟨 Yellow (Passive)
  809.  
  810.  
  811. Cell 3 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  812. 🔮 Other Require Unlock
  813. 1. Fiery Orb(s) (Juliana & Chimecho) x40
  814. Headstrong
  815. Attack cannot be lowered.
  816. Color Grid: 🟨 Yellow (Passive)
  817.  
  818.  
  819. Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  820. Attack 10
  821. Attack 10
  822. Color Grid: 🟦 Blue (Stat)
  823.  
  824.  
  825. Cell 5 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  826. HP 20
  827. HP 20
  828. Color Grid: 🟦 Blue (Stat)
  829.  
  830.  
  831. Cell 6 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  832. Sp. Atk 10
  833. Sp. Atk 10
  834. Color Grid: 🟦 Blue (Stat)
  835.  
  836.  
  837. Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  838. Requirements: 1 or more adjacent tiles must be activated
  839. Attack 10
  840. Attack 10
  841. Color Grid: 🟦 Blue (Stat)
  842.  
  843.  
  844. Cell 8 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  845. Requirements: 1 or more adjacent tiles must be activated
  846. 🔮 Other Require Unlock
  847. 1. TM Orb(s) (Juliana & Chimecho) x1
  848. 💿 Learn Move: Sure Crit
  849. Applies the Critical Hit Next effect to the user.
  850. Color Grid: 💙 Light Blue (Learn Move)
  851.  
  852.  
  853. Cell 9 | 🎯 Cord (2,1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  854. Requirements: 1 or more adjacent tiles must be activated
  855. 🔮 Other Require Unlock
  856. 1. Leafy Orb(s) (Juliana & Chimecho) x40
  857. Sure Crit: MP Refresh 2
  858. Move: Sure Crit
  859. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  860. Color Grid: 🟥 Red (Move Effect)
  861.  
  862.  
  863. Cell 10 | 🎯 Cord (2,2,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  864. Requirements: 1 or more adjacent tiles must be activated
  865. 🔮 Other Require Unlock
  866. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  867. Sure Crit: Move: Sync Move Boost ↑4 9
  868. Move: Sure Crit
  869. Increases the user’s Sync Move ↑ Next effect by four ranks when its move is successful.
  870. Color Grid: 🟥 Red (Move Effect)
  871.  
  872.  
  873. Cell 11 | 🎯 Cord (3,2,-5) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  874. Requirements: 1 or more adjacent tiles must be activated
  875. 🔮 Other Require Unlock
  876. 1. Leafy Orb(s) (Juliana & Chimecho) x60
  877. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  878. Sure Crit: BOGO 9
  879. Move: Sure Crit
  880. Applies the Free Move Next effect to the user when its move is successful.
  881. Color Grid: 🟥 Red (Move Effect)
  882.  
  883.  
  884. Cell 12 | 🎯 Cord (4,2,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  885. Requirements: 1 or more adjacent tiles must be activated
  886. 🔮 Other Require Unlock
  887. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  888. 2. Sparky Orb(s) (Juliana & Chimecho) x80
  889. Sure Crit: Move: Sync Move Boost ↑4 9
  890. Move: Sure Crit
  891. Increases the user’s Sync Move ↑ Next effect by four ranks when its move is successful.
  892. Color Grid: 🟥 Red (Move Effect)
  893.  
  894.  
  895. Cell 13 | 🎯 Cord (5,2,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  896. Requirements: 1 or more adjacent tiles must be activated
  897. 🔮 Other Require Unlock
  898. 1. Leafy Orb(s) (Juliana & Chimecho) x100
  899. 2. Sparky Orb(s) (Juliana & Chimecho) x100
  900. Sure Crit: T-Move: Team Phys & Spec Boost ↑1 9
  901. Move: Sure Crit
  902. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
  903. Color Grid: 🟥 Red (Move Effect)
  904.  
  905.  
  906. Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  907. Requirements: 1 or more adjacent tiles must be activated
  908. 🔮 Other Require Unlock
  909. 1. TM Orb(s) (Juliana & Chimecho) x1
  910. 💿 Learn Move: Zen Headbutt
  911. Has a chance (20%) of making the target flinch.
  912. Color Grid: 💙 Light Blue (Learn Move)
  913.  
  914.  
  915. Cell 15 | 🎯 Cord (4,-1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  916. Requirements: 1 or more adjacent tiles must be activated
  917. 🔮 Other Require Unlock
  918. 1. Leafy Orb(s) (Juliana & Chimecho) x40
  919. Zen Headbutt: Move Gauge Refresh 3
  920. Move: Zen Headbutt
  921. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  922. Color Grid: 🟥 Red (Move Effect)
  923.  
  924.  
  925. Cell 16 | 🎯 Cord (5,-1,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  926. Requirements: 1 or more adjacent tiles must be activated
  927. 🔮 Other Require Unlock
  928. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  929. Zen Headbutt: Attack Trap 9
  930. Move: Zen Headbutt
  931. Leaves the target trapped when the user’s attack move against it is successful.
  932. Color Grid: 🟥 Red (Move Effect)
  933.  
  934.  
  935. Cell 17 | 🎯 Cord (6,-1,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  936. Requirements: 1 or more adjacent tiles must be activated
  937. 🔮 Other Require Unlock
  938. 1. Leafy Orb(s) (Juliana & Chimecho) x60
  939. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  940. Zen Headbutt: Power 50
  941. Zen Headbutt: Power ↑ 50
  942. Color Grid: 🟩 Green (Move Boost)
  943.  
  944.  
  945. Cell 18 | 🎯 Cord (7,-1,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  946. Requirements: 1 or more adjacent tiles must be activated
  947. 🔮 Other Require Unlock
  948. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  949. 2. Sparky Orb(s) (Juliana & Chimecho) x80
  950. Zen Headbutt: Discombobulate 9
  951. Move: Zen Headbutt
  952. Lowers the target’s accuracy by one stat rank when the user’s attack move against it is successful.
  953. Color Grid: 🟥 Red (Move Effect)
  954.  
  955.  
  956. Cell 19 | 🎯 Cord (8,-1,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  957. Requirements: 1 or more adjacent tiles must be activated
  958. 🔮 Other Require Unlock
  959. 1. Leafy Orb(s) (Juliana & Chimecho) x100
  960. 2. Sparky Orb(s) (Juliana & Chimecho) x100
  961. Zen Headbutt: Aggravation 2
  962. Move: Zen Headbutt
  963. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  964. Color Grid: 🟥 Red (Move Effect)
  965.  
  966.  
  967. Cell 20 | 🎯 Cord (4,0,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  968. Requirements: 1 or more adjacent tiles must be activated
  969. Attack 20
  970. Attack 20
  971. Color Grid: 🟦 Blue (Stat)
  972.  
  973.  
  974. Cell 21 | 🎯 Cord (5,0,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  975. Requirements: 1 or more adjacent tiles must be activated
  976. Attack 20
  977. Attack 20
  978. Color Grid: 🟦 Blue (Stat)
  979.  
  980.  
  981. Cell 22 | 🎯 Cord (6,0,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  982. Requirements: 1 or more adjacent tiles must be activated
  983. Attack 40
  984. Attack 40
  985. Color Grid: 🟦 Blue (Stat)
  986.  
  987.  
  988. Cell 23 | 🎯 Cord (7,0,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  989. Requirements: 1 or more adjacent tiles must be activated
  990. Attack 40
  991. Attack 40
  992. Color Grid: 🟦 Blue (Stat)
  993.  
  994.  
  995. Cell 24 | 🎯 Cord (8,0,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  996. Requirements: 1 or more adjacent tiles must be activated
  997. Attack 60
  998. Attack 60
  999. Color Grid: 🟦 Blue (Stat)
  1000.  
  1001.  
  1002. Cell 25 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1003. Requirements: 1 or more adjacent tiles must be activated
  1004. 🔮 Other Require Unlock
  1005. 1. TM Orb(s) (Juliana & Chimecho) x1
  1006. 💿 Learn Move: Charm
  1007. Lowers the target’s Attack by two stat ranks.
  1008. Color Grid: 💙 Light Blue (Learn Move)
  1009.  
  1010.  
  1011. Cell 26 | 🎯 Cord (4,-3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1012. Requirements: 1 or more adjacent tiles must be activated
  1013. 🔮 Other Require Unlock
  1014. 1. Leafy Orb(s) (Juliana & Chimecho) x40
  1015. Charm: Move Gauge Refresh 3
  1016. Move: Charm
  1017. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1018. Color Grid: 🟥 Red (Move Effect)
  1019.  
  1020.  
  1021. Cell 27 | 🎯 Cord (5,-4,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1022. Requirements: 1 or more adjacent tiles must be activated
  1023. 🔮 Other Require Unlock
  1024. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  1025. Charm: Charging Infliction 1
  1026. Move: Charm
  1027. Charges the user’s move gauge by one when its Pokémon uses a status move.
  1028. Color Grid: 🟥 Red (Move Effect)
  1029.  
  1030.  
  1031. Cell 28 | 🎯 Cord (6,-5,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1032. Requirements: 1 or more adjacent tiles must be activated
  1033. 🔮 Other Require Unlock
  1034. 1. Leafy Orb(s) (Juliana & Chimecho) x60
  1035. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1036. Charm: Mighty Affliction 9
  1037. Move: Charm
  1038. Increases the user’s Physical Moves ↑ Next effect by one rank when its Pokémon uses a status move.
  1039. Color Grid: 🟥 Red (Move Effect)
  1040.  
  1041.  
  1042. Cell 29 | 🎯 Cord (7,-6,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1043. Requirements: 1 or more adjacent tiles must be activated
  1044. 🔮 Other Require Unlock
  1045. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  1046. 2. Sparky Orb(s) (Juliana & Chimecho) x80
  1047. Charm: Team Body-Bracing Infliction 2
  1048. Move: Charm
  1049. Raises the Defense of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle.
  1050. Color Grid: 🟥 Red (Move Effect)
  1051.  
  1052.  
  1053. Cell 30 | 🎯 Cord (8,-7,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1054. Requirements: 1 or more adjacent tiles must be activated
  1055. 🔮 Other Require Unlock
  1056. 1. Leafy Orb(s) (Juliana & Chimecho) x100
  1057. 2. Sparky Orb(s) (Juliana & Chimecho) x100
  1058. Charm: Use Status P-Move on Opp: Sp. Atk ↓2 9
  1059. Move: Charm
  1060. Lowers the target’s Sp. Atk by two stat ranks when the user’s Pokémon uses a status move targeting that opponent.
  1061. Color Grid: 🟥 Red (Move Effect)
  1062.  
  1063.  
  1064. Cell 31 | 🎯 Cord (5,-3,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1065. Requirements: 1 or more adjacent tiles must be activated
  1066. Attack 20
  1067. Attack 20
  1068. Color Grid: 🟦 Blue (Stat)
  1069.  
  1070.  
  1071. Cell 32 | 🎯 Cord (6,-4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1072. Requirements: 1 or more adjacent tiles must be activated
  1073. Attack 20
  1074. Attack 20
  1075. Color Grid: 🟦 Blue (Stat)
  1076.  
  1077.  
  1078. Cell 33 | 🎯 Cord (7,-5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1079. Requirements: 1 or more adjacent tiles must be activated
  1080. Attack 40
  1081. Attack 40
  1082. Color Grid: 🟦 Blue (Stat)
  1083.  
  1084.  
  1085. Cell 34 | 🎯 Cord (8,-6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1086. Requirements: 1 or more adjacent tiles must be activated
  1087. Attack 40
  1088. Attack 40
  1089. Color Grid: 🟦 Blue (Stat)
  1090.  
  1091.  
  1092. Cell 35 | 🎯 Cord (9,-7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1093. Requirements: 1 or more adjacent tiles must be activated
  1094. Attack 60
  1095. Attack 60
  1096. Color Grid: 🟦 Blue (Stat)
  1097.  
  1098.  
  1099. Cell 36 | 🎯 Cord (2,-2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1100. Requirements: 1 or more adjacent tiles must be activated
  1101. 🔮 Other Require Unlock
  1102. 1. TM Orb(s) (Juliana & Chimecho) x1
  1103. 💿 Learn Move: Defensive Studies
  1104. Raises the user’s Defense and Sp. Def by two stat ranks.
  1105. Color Grid: 💙 Light Blue (Learn Move)
  1106.  
  1107.  
  1108. Cell 37 | 🎯 Cord (2,-3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1109. Requirements: 1 or more adjacent tiles must be activated
  1110. 🔮 Other Require Unlock
  1111. 1. Leafy Orb(s) (Juliana & Chimecho) x40
  1112. Defensive Studies: MP Refresh 2
  1113. Move: Defensive Studies
  1114. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1115. Color Grid: 🟥 Red (Move Effect)
  1116.  
  1117.  
  1118. Cell 38 | 🎯 Cord (3,-4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1119. Requirements: 1 or more adjacent tiles must be activated
  1120. 🔮 Other Require Unlock
  1121. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  1122. Defensive Studies: Pep Rally 1
  1123. Move: Defensive Studies
  1124. Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful.
  1125. Color Grid: 🟥 Red (Move Effect)
  1126.  
  1127.  
  1128. Cell 39 | 🎯 Cord (4,-5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1129. Requirements: 1 or more adjacent tiles must be activated
  1130. 🔮 Other Require Unlock
  1131. 1. Leafy Orb(s) (Juliana & Chimecho) x60
  1132. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1133. Defensive Studies: Move: Team Def ↑ & Sp. Def ↑ 9
  1134. Move: Defensive Studies
  1135. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful.
  1136. Color Grid: 🟥 Red (Move Effect)
  1137.  
  1138.  
  1139. Cell 40 | 🎯 Cord (5,-6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1140. Requirements: 1 or more adjacent tiles must be activated
  1141. 🔮 Other Require Unlock
  1142. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  1143. 2. Sparky Orb(s) (Juliana & Chimecho) x80
  1144. Defensive Studies: Durable 9
  1145. Move: Defensive Studies
  1146. Applies the Enduring effect to the user when its move is successful.
  1147. Color Grid: 🟥 Red (Move Effect)
  1148.  
  1149.  
  1150. Cell 41 | 🎯 Cord (6,-7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1151. Requirements: 1 or more adjacent tiles must be activated
  1152. 🔮 Other Require Unlock
  1153. 1. Leafy Orb(s) (Juliana & Chimecho) x100
  1154. 2. Sparky Orb(s) (Juliana & Chimecho) x100
  1155. Defensive Studies: Initial Propulsion 1
  1156. Move: Defensive Studies
  1157. Reduces the user’s sync move countdown by one the first time its move is successful each battle.
  1158. Color Grid: 🟥 Red (Move Effect)
  1159.  
  1160.  
  1161. Cell 42 | 🎯 Cord (-2,1,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1162. Requirements: 1 or more adjacent tiles must be activated
  1163. Sp. Atk 10
  1164. Sp. Atk 10
  1165. Color Grid: 🟦 Blue (Stat)
  1166.  
  1167.  
  1168. Cell 43 | 🎯 Cord (-2,2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1169. Requirements: 1 or more adjacent tiles must be activated
  1170. 🔮 Other Require Unlock
  1171. 1. TM Orb(s) (Juliana & Chimecho) x1
  1172. 💿 Learn Move: Super Effective ↑
  1173. Applies the Supereffective ↑ Next effect to an ally.
  1174. Color Grid: 💙 Light Blue (Learn Move)
  1175.  
  1176.  
  1177. Cell 44 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1178. Requirements: 1 or more adjacent tiles must be activated
  1179. 🔮 Other Require Unlock
  1180. 1. Leafy Orb(s) (Juliana & Chimecho) x40
  1181. Super Effective ↑: MP Refresh 2
  1182. Move: Super Effective ↑
  1183. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1184. Color Grid: 🟥 Red (Move Effect)
  1185.  
  1186.  
  1187. Cell 45 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1188. Requirements: 1 or more adjacent tiles must be activated
  1189. 🔮 Other Require Unlock
  1190. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  1191. Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9
  1192. Move: Super Effective ↑
  1193. When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank.
  1194. Color Grid: 🟥 Red (Move Effect)
  1195.  
  1196.  
  1197. Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1198. Requirements: 1 or more adjacent tiles must be activated
  1199. 🔮 Other Require Unlock
  1200. 1. Leafy Orb(s) (Juliana & Chimecho) x60
  1201. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1202. Super Effective ↑: Move on Ally: Sync Move Boost ↑2 9
  1203. Move: Super Effective ↑
  1204. When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by two ranks.
  1205. Color Grid: 🟥 Red (Move Effect)
  1206.  
  1207.  
  1208. Cell 47 | 🎯 Cord (-4,6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1209. Requirements: 1 or more adjacent tiles must be activated
  1210. 🔮 Other Require Unlock
  1211. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  1212. 2. Sparky Orb(s) (Juliana & Chimecho) x80
  1213. Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9
  1214. Move: Super Effective ↑
  1215. When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank.
  1216. Color Grid: 🟥 Red (Move Effect)
  1217.  
  1218.  
  1219. Cell 48 | 🎯 Cord (-5,7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1220. Requirements: 1 or more adjacent tiles must be activated
  1221. 🔮 Other Require Unlock
  1222. 1. Leafy Orb(s) (Juliana & Chimecho) x100
  1223. 2. Sparky Orb(s) (Juliana & Chimecho) x100
  1224. Super Effective ↑: 1st T-Move: Sync CD ↓ 1
  1225. Move: Super Effective ↑
  1226. Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle.
  1227. Color Grid: 🟥 Red (Move Effect)
  1228.  
  1229.  
  1230. Cell 49 | 🎯 Cord (-3,2,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1231. Requirements: 1 or more adjacent tiles must be activated
  1232. 🔮 Other Require Unlock
  1233. 1. TM Orb(s) (Juliana & Chimecho) x1
  1234. 💿 Learn Move: Psychic
  1235. Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
  1236. Color Grid: 💙 Light Blue (Learn Move)
  1237.  
  1238.  
  1239. Cell 50 | 🎯 Cord (-4,3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1240. Requirements: 1 or more adjacent tiles must be activated
  1241. 🔮 Other Require Unlock
  1242. 1. Leafy Orb(s) (Juliana & Chimecho) x40
  1243. Psychic: Move Gauge Refresh 3
  1244. Move: Psychic
  1245. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1246. Color Grid: 🟥 Red (Move Effect)
  1247.  
  1248.  
  1249. Cell 51 | 🎯 Cord (-5,4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1250. Requirements: 1 or more adjacent tiles must be activated
  1251. 🔮 Other Require Unlock
  1252. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  1253. Psychic: On a Roll 9
  1254. Move: Psychic
  1255. Raises the chance of lowering stat values with the additional effects of the user’s moves.
  1256. Color Grid: 🟥 Red (Move Effect)
  1257.  
  1258.  
  1259. Cell 52 | 🎯 Cord (-6,5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1260. Requirements: 1 or more adjacent tiles must be activated
  1261. 🔮 Other Require Unlock
  1262. 1. Leafy Orb(s) (Juliana & Chimecho) x60
  1263. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1264. Psychic: Power 100
  1265. Psychic: Power ↑ 100
  1266. Color Grid: 🟩 Green (Move Boost)
  1267.  
  1268.  
  1269. Cell 53 | 🎯 Cord (-7,6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1270. Requirements: 1 or more adjacent tiles must be activated
  1271. 🔮 Other Require Unlock
  1272. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  1273. 2. Sparky Orb(s) (Juliana & Chimecho) x80
  1274. Psychic: Hit: Special Boost ↑1 9
  1275. Move: Psychic
  1276. Increases the user’s Special Moves ↑ Next effect by one rank when its attack move is successful.
  1277. Color Grid: 🟥 Red (Move Effect)
  1278.  
  1279.  
  1280. Cell 54 | 🎯 Cord (-8,7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1281. Requirements: 1 or more adjacent tiles must be activated
  1282. 🔮 Other Require Unlock
  1283. 1. Leafy Orb(s) (Juliana & Chimecho) x100
  1284. 2. Sparky Orb(s) (Juliana & Chimecho) x100
  1285. Psychic: Combo Freebie 9
  1286. Move: Psychic
  1287. Applies the Free Move Next effect to the user when its attack move is successful.
  1288. Color Grid: 🟥 Red (Move Effect)
  1289.  
  1290.  
  1291. Cell 55 | 🎯 Cord (-4,4,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1292. Requirements: 1 or more adjacent tiles must be activated
  1293. Sp. Atk 20
  1294. Sp. Atk 20
  1295. Color Grid: 🟦 Blue (Stat)
  1296.  
  1297.  
  1298. Cell 56 | 🎯 Cord (-5,5,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1299. Requirements: 1 or more adjacent tiles must be activated
  1300. Sp. Atk 20
  1301. Sp. Atk 20
  1302. Color Grid: 🟦 Blue (Stat)
  1303.  
  1304.  
  1305. Cell 57 | 🎯 Cord (-6,6,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1306. Requirements: 1 or more adjacent tiles must be activated
  1307. Sp. Atk 40
  1308. Sp. Atk 40
  1309. Color Grid: 🟦 Blue (Stat)
  1310.  
  1311.  
  1312. Cell 58 | 🎯 Cord (-7,7,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1313. Requirements: 1 or more adjacent tiles must be activated
  1314. Sp. Atk 40
  1315. Sp. Atk 40
  1316. Color Grid: 🟦 Blue (Stat)
  1317.  
  1318.  
  1319. Cell 59 | 🎯 Cord (-8,8,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1320. Requirements: 1 or more adjacent tiles must be activated
  1321. Sp. Atk 60
  1322. Sp. Atk 60
  1323. Color Grid: 🟦 Blue (Stat)
  1324.  
  1325.  
  1326. Cell 60 | 🎯 Cord (-3,1,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1327. Requirements: 1 or more adjacent tiles must be activated
  1328. 🔮 Other Require Unlock
  1329. 1. TM Orb(s) (Juliana & Chimecho) x1
  1330. 💿 Learn Move: Fake Tears
  1331. Lowers the target’s Sp. Def by two stat ranks.
  1332. Color Grid: 💙 Light Blue (Learn Move)
  1333.  
  1334.  
  1335. Cell 61 | 🎯 Cord (-4,1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1336. Requirements: 1 or more adjacent tiles must be activated
  1337. 🔮 Other Require Unlock
  1338. 1. Leafy Orb(s) (Juliana & Chimecho) x40
  1339. Fake Tears: Move Gauge Refresh 3
  1340. Move: Fake Tears
  1341. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1342. Color Grid: 🟥 Red (Move Effect)
  1343.  
  1344.  
  1345. Cell 62 | 🎯 Cord (-5,1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1346. Requirements: 1 or more adjacent tiles must be activated
  1347. 🔮 Other Require Unlock
  1348. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  1349. Fake Tears: Charging Infliction 1
  1350. Move: Fake Tears
  1351. Charges the user’s move gauge by one when its Pokémon uses a status move.
  1352. Color Grid: 🟥 Red (Move Effect)
  1353.  
  1354.  
  1355. Cell 63 | 🎯 Cord (-6,1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1356. Requirements: 1 or more adjacent tiles must be activated
  1357. 🔮 Other Require Unlock
  1358. 1. Leafy Orb(s) (Juliana & Chimecho) x60
  1359. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1360. Fake Tears: Use Status P-Move: Special Boost ↑1 9
  1361. Move: Fake Tears
  1362. Increases the user’s Special Moves ↑ Next effect by one rank when its Pokémon uses a status move.
  1363. Color Grid: 🟥 Red (Move Effect)
  1364.  
  1365.  
  1366. Cell 64 | 🎯 Cord (-7,1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1367. Requirements: 1 or more adjacent tiles must be activated
  1368. 🔮 Other Require Unlock
  1369. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  1370. 2. Sparky Orb(s) (Juliana & Chimecho) x80
  1371. Fake Tears: Team Mind-Bracing Infliction 2
  1372. Move: Fake Tears
  1373. Raises the Sp. Def of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle.
  1374. Color Grid: 🟥 Red (Move Effect)
  1375.  
  1376.  
  1377. Cell 65 | 🎯 Cord (-8,1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1378. Requirements: 1 or more adjacent tiles must be activated
  1379. 🔮 Other Require Unlock
  1380. 1. Leafy Orb(s) (Juliana & Chimecho) x100
  1381. 2. Sparky Orb(s) (Juliana & Chimecho) x100
  1382. Fake Tears: Use Status P-Move on Opp: Defense ↓2 9
  1383. Move: Fake Tears
  1384. Lowers the target’s Defense by two stat ranks when the user’s Pokémon uses a status move targeting that opponent.
  1385. Color Grid: 🟥 Red (Move Effect)
  1386.  
  1387.  
  1388. Cell 66 | 🎯 Cord (-5,2,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1389. Requirements: 1 or more adjacent tiles must be activated
  1390. Sp. Atk 20
  1391. Sp. Atk 20
  1392. Color Grid: 🟦 Blue (Stat)
  1393.  
  1394.  
  1395. Cell 67 | 🎯 Cord (-6,2,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1396. Requirements: 1 or more adjacent tiles must be activated
  1397. Sp. Atk 20
  1398. Sp. Atk 20
  1399. Color Grid: 🟦 Blue (Stat)
  1400.  
  1401.  
  1402. Cell 68 | 🎯 Cord (-7,2,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1403. Requirements: 1 or more adjacent tiles must be activated
  1404. Sp. Atk 40
  1405. Sp. Atk 40
  1406. Color Grid: 🟦 Blue (Stat)
  1407.  
  1408.  
  1409. Cell 69 | 🎯 Cord (-8,2,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1410. Requirements: 1 or more adjacent tiles must be activated
  1411. Sp. Atk 40
  1412. Sp. Atk 40
  1413. Color Grid: 🟦 Blue (Stat)
  1414.  
  1415.  
  1416. Cell 70 | 🎯 Cord (-9,2,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1417. Requirements: 1 or more adjacent tiles must be activated
  1418. Sp. Atk 60
  1419. Sp. Atk 60
  1420. Color Grid: 🟦 Blue (Stat)
  1421.  
  1422.  
  1423. Cell 71 | 🎯 Cord (-2,0,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1424. Requirements: 1 or more adjacent tiles must be activated
  1425. 🔮 Other Require Unlock
  1426. 1. TM Orb(s) (Juliana & Chimecho) x1
  1427. 💿 Learn Move: Sp. Atk Studies
  1428. Raises the user’s Sp. Atk by two stat ranks. Raises the user’s critical-hit rate by one stat rank.
  1429. Color Grid: 💙 Light Blue (Learn Move)
  1430.  
  1431.  
  1432. Cell 72 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1433. Requirements: 1 or more adjacent tiles must be activated
  1434. 🔮 Other Require Unlock
  1435. 1. Leafy Orb(s) (Juliana & Chimecho) x40
  1436. Sp. Atk Studies: MP Refresh 2
  1437. Move: Sp. Atk Studies
  1438. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1439. Color Grid: 🟥 Red (Move Effect)
  1440.  
  1441.  
  1442. Cell 73 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1443. Requirements: 1 or more adjacent tiles must be activated
  1444. 🔮 Other Require Unlock
  1445. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  1446. Sp. Atk Studies: Ramp Up 1
  1447. Move: Sp. Atk Studies
  1448. Raises the user’s Sp. Atk by one stat rank when its move is successful.
  1449. Color Grid: 🟥 Red (Move Effect)
  1450.  
  1451.  
  1452. Cell 74 | 🎯 Cord (-4,-1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1453. Requirements: 1 or more adjacent tiles must be activated
  1454. 🔮 Other Require Unlock
  1455. 1. Leafy Orb(s) (Juliana & Chimecho) x60
  1456. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1457. Sp. Atk Studies: Berserker 3
  1458. Move: Sp. Atk Studies
  1459. Raises the user’s Attack by three stat ranks when its move is successful.
  1460. Color Grid: 🟥 Red (Move Effect)
  1461.  
  1462.  
  1463. Cell 75 | 🎯 Cord (-5,-1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1464. Requirements: 1 or more adjacent tiles must be activated
  1465. 🔮 Other Require Unlock
  1466. 1. Leafy Orb(s) (Juliana & Chimecho) x80
  1467. 2. Sparky Orb(s) (Juliana & Chimecho) x80
  1468. Sp. Atk Studies: Critical Eye 2
  1469. Move: Sp. Atk Studies
  1470. Raises the user’s critical-hit rate by two stat ranks when its move is successful.
  1471. Color Grid: 🟥 Red (Move Effect)
  1472.  
  1473.  
  1474. Cell 76 | 🎯 Cord (-6,-1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1475. Requirements: 1 or more adjacent tiles must be activated
  1476. 🔮 Other Require Unlock
  1477. 1. Leafy Orb(s) (Juliana & Chimecho) x100
  1478. 2. Sparky Orb(s) (Juliana & Chimecho) x100
  1479. Sp. Atk Studies: Move: Physical Boost ↑2 & Special Boost ↑2 9
  1480. Move: Sp. Atk Studies
  1481. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks when its move is successful.
  1482. Color Grid: 🟥 Red (Move Effect)
  1483.  
  1484.  
  1485. Cell 77 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1486. Requirements: 1 or more adjacent tiles must be activated
  1487. 🔮 Other Require Unlock
  1488. 1. Fiery Orb(s) (Juliana & Chimecho) x40
  1489. Psybeam: Move Gauge Refresh 3
  1490. Move: Psybeam
  1491. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1492. Color Grid: 🟥 Red (Move Effect)
  1493.  
  1494.  
  1495. Cell 78 | 🎯 Cord (0,3,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1496. Requirements: 1 or more adjacent tiles must be activated
  1497. 🔮 Other Require Unlock
  1498. 1. Fiery Orb(s) (Juliana & Chimecho) x80
  1499. Trip Wire 2
  1500. Lowers the Speed of all opposing sync pairs by two stat ranks when the user enters a battle.
  1501. Color Grid: 🟨 Yellow (Passive)
  1502.  
  1503.  
  1504. Cell 79 | 🎯 Cord (0,4,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1505. Requirements: 1 or more adjacent tiles must be activated
  1506. 🔮 Other Require Unlock
  1507. 1. Fiery Orb(s) (Juliana & Chimecho) x80
  1508. Psybeam: Aggravation 9
  1509. Move: Psybeam
  1510. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1511. Color Grid: 🟥 Red (Move Effect)
  1512.  
  1513.  
  1514. Cell 80 | 🎯 Cord (0,5,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1515. Requirements: 1 or more adjacent tiles must be activated
  1516. 🔮 Other Require Unlock
  1517. 1. Fiery Orb(s) (Juliana & Chimecho) x80
  1518. Precognition 2
  1519. Quickly charges the user’s move gauge when the terrain is Psychic Terrain.
  1520. Color Grid: 🟨 Yellow (Passive)
  1521.  
  1522.  
  1523. Cell 81 | 🎯 Cord (0,6,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1524. Requirements: 1 or more adjacent tiles must be activated
  1525. 🔮 Other Require Unlock
  1526. 1. Fiery Orb(s) (Juliana & Chimecho) x80
  1527. First Aid 4
  1528. Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1529. Color Grid: 🟨 Yellow (Passive)
  1530.  
  1531.  
  1532. Cell 82 | 🎯 Cord (0,7,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1533. Requirements: 1 or more adjacent tiles must be activated
  1534. 🔮 Other Require Unlock
  1535. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1536. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1537. Critical Strike 2
  1538. Powers up the user’s attacks when they become critical hits.
  1539. Color Grid: 🟨 Yellow (Passive)
  1540.  
  1541.  
  1542. Cell 83 | 🎯 Cord (0,8,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1543. Requirements: 1 or more adjacent tiles must be activated
  1544. 🔮 Other Require Unlock
  1545. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1546. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1547. Psybeam: Ruthless 9
  1548. Move: Psybeam
  1549. Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  1550. Color Grid: 🟥 Red (Move Effect)
  1551.  
  1552.  
  1553. Cell 84 | 🎯 Cord (0,9,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1554. Requirements: 1 or more adjacent tiles must be activated
  1555. 🔮 Other Require Unlock
  1556. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1557. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1558. Debut: Psychic Terrain
  1559. Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle.
  1560. Color Grid: 🟨 Yellow (Passive)
  1561.  
  1562.  
  1563. Cell 85 | 🎯 Cord (0,10,-10) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1564. Requirements: 1 or more adjacent tiles must be activated
  1565. 🔮 Other Require Unlock
  1566. 1. Fiery Orb(s) (Juliana & Chimecho) x160
  1567. 2. Sparky Orb(s) (Juliana & Chimecho) x160
  1568. 1st S-Move: Psychic Terrain & Extension 5
  1569. Turns the field of play’s terrain into Psychic Terrain the first time the user’s sync move is used each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
  1570. Color Grid: 🟨 Yellow (Passive)
  1571.  
  1572.  
  1573. Cell 86 | 🎯 Cord (1,4,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1574. Requirements: 1 or more adjacent tiles must be activated
  1575. 🔮 Other Require Unlock
  1576. 1. Fiery Orb(s) (Juliana & Chimecho) x80
  1577. Natural Remedy
  1578. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1579. Color Grid: 🟨 Yellow (Passive)
  1580.  
  1581.  
  1582. Cell 87 | 🎯 Cord (2,4,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1583. Requirements: 1 or more adjacent tiles must be activated
  1584. 🔮 Other Require Unlock
  1585. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1586. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1587. Entry: Special Boost 1
  1588. Increases the user’s Special Moves ↑ Next effect by one rank when it enters a battle.
  1589. Color Grid: 🟨 Yellow (Passive)
  1590.  
  1591.  
  1592. Cell 88 | 🎯 Cord (3,4,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1593. Requirements: 1 or more adjacent tiles must be activated
  1594. 🔮 Other Require Unlock
  1595. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1596. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1597. Beautiful Windy Echoes Psychic Beam: Power 25
  1598. Beautiful Windy Echoes Psychic Beam: Power ↑ 25
  1599. Color Grid: 🌈 Rainbow (Sync Move)
  1600.  
  1601.  
  1602. Cell 89 | 🎯 Cord (3,5,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1603. Requirements: 1 or more adjacent tiles must be activated
  1604. 🔮 Other Require Unlock
  1605. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1606. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1607. Circle: MG → 2
  1608. Quickly charges the move gauge when a circle applies to the allied field of play.
  1609. Color Grid: 🟨 Yellow (Passive)
  1610.  
  1611.  
  1612. Cell 90 | 🎯 Cord (4,4,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1613. Requirements: 1 or more adjacent tiles must be activated
  1614. 🔮 Other Require Unlock
  1615. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1616. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1617. Circle: HP Recovery 1
  1618. Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.
  1619. Color Grid: 🟨 Yellow (Passive)
  1620.  
  1621.  
  1622. Cell 91 | 🎯 Cord (3,6,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1623. Requirements: 1 or more adjacent tiles must be activated
  1624. 🔮 Other Require Unlock
  1625. 1. Fiery Orb(s) (Juliana & Chimecho) x80
  1626. 2. Sparky Orb(s) (Juliana & Chimecho) x80
  1627. Paldea C (Defensive) Extension 5
  1628. Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play.
  1629. Color Grid: 🟨 Yellow (Passive)
  1630.  
  1631.  
  1632. Cell 92 | 🎯 Cord (5,4,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1633. Requirements: 1 or more adjacent tiles must be activated
  1634. 🔮 Other Require Unlock
  1635. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1636. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1637. 1st S-Move: Paldea C (Def) on Field
  1638. Applies Paldea Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle.
  1639. Color Grid: 🟨 Yellow (Passive)
  1640.  
  1641.  
  1642. Cell 93 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1643. Requirements: 1 or more adjacent tiles must be activated
  1644. 🔮 Other Require Unlock
  1645. 1. Fiery Orb(s) (Juliana & Chimecho) x80
  1646. Quick Cure
  1647. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1648. Color Grid: 🟨 Yellow (Passive)
  1649.  
  1650.  
  1651. Cell 94 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1652. Requirements: 1 or more adjacent tiles must be activated
  1653. 🔮 Other Require Unlock
  1654. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1655. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1656. Entry: Physical Boost 1
  1657. Increases the user’s Physical Moves ↑ Next effect by one rank when it enters a battle.
  1658. Color Grid: 🟨 Yellow (Passive)
  1659.  
  1660.  
  1661. Cell 95 | 🎯 Cord (-3,7,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1662. Requirements: 1 or more adjacent tiles must be activated
  1663. 🔮 Other Require Unlock
  1664. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1665. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1666. Beautiful Windy Echoes Psychic Beam: Power 25
  1667. Beautiful Windy Echoes Psychic Beam: Power ↑ 25
  1668. Color Grid: 🌈 Rainbow (Sync Move)
  1669.  
  1670.  
  1671. Cell 96 | 🎯 Cord (-3,8,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1672. Requirements: 1 or more adjacent tiles must be activated
  1673. 🔮 Other Require Unlock
  1674. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1675. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1676. Catalyst
  1677. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
  1678. Color Grid: 🟨 Yellow (Passive)
  1679.  
  1680.  
  1681. Cell 97 | 🎯 Cord (-4,8,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1682. Requirements: 1 or more adjacent tiles must be activated
  1683. 🔮 Other Require Unlock
  1684. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1685. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1686. 1st S-Move: Physical & Special Boost 2
  1687. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks the first time its sync move is used each battle.
  1688. Color Grid: 🟨 Yellow (Passive)
  1689.  
  1690.  
  1691. Cell 98 | 🎯 Cord (-3,9,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1692. Requirements: 1 or more adjacent tiles must be activated
  1693. 🔮 Other Require Unlock
  1694. 1. Fiery Orb(s) (Juliana & Chimecho) x80
  1695. 2. Sparky Orb(s) (Juliana & Chimecho) x80
  1696. Power Play
  1697. The more the target’s stats are lowered, the more it powers up the user’s sync move.
  1698. Color Grid: 🟨 Yellow (Passive)
  1699.  
  1700.  
  1701. Cell 99 | 🎯 Cord (-5,9,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1702. Requirements: 1 or more adjacent tiles must be activated
  1703. 🔮 Other Require Unlock
  1704. 1. Fiery Orb(s) (Juliana & Chimecho) x60
  1705. 2. Sparky Orb(s) (Juliana & Chimecho) x60
  1706. Head Start 1
  1707. Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
  1708. Color Grid: 🟨 Yellow (Passive)
  1709.  
  1710.  
  1711. Cell 100 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1712. Requirements: 1 or more adjacent tiles must be activated
  1713. HP 20
  1714. HP 20
  1715. Color Grid: 🟦 Blue (Stat)
  1716.  
  1717.  
  1718. Cell 101 | 🎯 Cord (0,-3,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1719. Requirements: 1 or more adjacent tiles must be activated
  1720. HP 20
  1721. HP 20
  1722. Color Grid: 🟦 Blue (Stat)
  1723.  
  1724.  
  1725. Cell 102 | 🎯 Cord (0,-4,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1726. Requirements: 1 or more adjacent tiles must be activated
  1727. HP 20
  1728. HP 20
  1729. Color Grid: 🟦 Blue (Stat)
  1730.  
  1731.  
  1732. Cell 103 | 🎯 Cord (0,-5,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1733. Requirements: 1 or more adjacent tiles must be activated
  1734. HP 20
  1735. HP 20
  1736. Color Grid: 🟦 Blue (Stat)
  1737.  
  1738.  
  1739. Cell 104 | 🎯 Cord (0,-6,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1740. Requirements: 1 or more adjacent tiles must be activated
  1741. HP 40
  1742. HP 40
  1743. Color Grid: 🟦 Blue (Stat)
  1744.  
  1745.  
  1746. Cell 105 | 🎯 Cord (-1,-6,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1747. Requirements: 1 or more adjacent tiles must be activated
  1748. HP 40
  1749. HP 40
  1750. Color Grid: 🟦 Blue (Stat)
  1751.  
  1752.  
  1753. Cell 106 | 🎯 Cord (1,-7,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1754. Requirements: 1 or more adjacent tiles must be activated
  1755. HP 40
  1756. HP 40
  1757. Color Grid: 🟦 Blue (Stat)
  1758.  
  1759.  
  1760. Cell 107 | 🎯 Cord (0,-7,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1761. Requirements: 1 or more adjacent tiles must be activated
  1762. HP 60
  1763. HP 60
  1764. Color Grid: 🟦 Blue (Stat)
  1765.  
  1766.  
  1767. Cell 108 | 🎯 Cord (-1,-7,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1768. Requirements: 1 or more adjacent tiles must be activated
  1769. HP 60
  1770. HP 60
  1771. Color Grid: 🟦 Blue (Stat)
  1772.  
  1773.  
  1774. Cell 109 | 🎯 Cord (1,-8,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1775. Requirements: 1 or more adjacent tiles must be activated
  1776. HP 60
  1777. HP 60
  1778. Color Grid: 🟦 Blue (Stat)
  1779.  
  1780.  
  1781. Cell 110 | 🎯 Cord (0,-8,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1782. Requirements: 1 or more adjacent tiles must be activated
  1783. HP 80
  1784. HP 80
  1785. Color Grid: 🟦 Blue (Stat)
  1786.  
  1787.  
  1788. Cell 111 | 🎯 Cord (1,-4,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1789. Requirements: 1 or more adjacent tiles must be activated
  1790. Defense 5
  1791. Defense 5
  1792. Color Grid: 🟦 Blue (Stat)
  1793.  
  1794.  
  1795. Cell 112 | 🎯 Cord (2,-5,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1796. Requirements: 1 or more adjacent tiles must be activated
  1797. Defense 10
  1798. Defense 10
  1799. Color Grid: 🟦 Blue (Stat)
  1800.  
  1801.  
  1802. Cell 113 | 🎯 Cord (3,-6,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1803. Requirements: 1 or more adjacent tiles must be activated
  1804. Defense 10
  1805. Defense 10
  1806. Color Grid: 🟦 Blue (Stat)
  1807.  
  1808.  
  1809. Cell 114 | 🎯 Cord (3,-7,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1810. Requirements: 1 or more adjacent tiles must be activated
  1811. Defense 15
  1812. Defense 15
  1813. Color Grid: 🟦 Blue (Stat)
  1814.  
  1815.  
  1816. Cell 115 | 🎯 Cord (4,-7,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1817. Requirements: 1 or more adjacent tiles must be activated
  1818. Defense 15
  1819. Defense 15
  1820. Color Grid: 🟦 Blue (Stat)
  1821.  
  1822.  
  1823. Cell 116 | 🎯 Cord (3,-8,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1824. Requirements: 1 or more adjacent tiles must be activated
  1825. Defense 20
  1826. Defense 20
  1827. Color Grid: 🟦 Blue (Stat)
  1828.  
  1829.  
  1830. Cell 117 | 🎯 Cord (4,-8,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1831. Requirements: 1 or more adjacent tiles must be activated
  1832. Defense 25
  1833. Defense 25
  1834. Color Grid: 🟦 Blue (Stat)
  1835.  
  1836.  
  1837. Cell 118 | 🎯 Cord (5,-8,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1838. Requirements: 1 or more adjacent tiles must be activated
  1839. Defense 20
  1840. Defense 20
  1841. Color Grid: 🟦 Blue (Stat)
  1842.  
  1843.  
  1844. Cell 119 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1845. Requirements: 1 or more adjacent tiles must be activated
  1846. Sp. Def 5
  1847. Sp. Def 5
  1848. Color Grid: 🟦 Blue (Stat)
  1849.  
  1850.  
  1851. Cell 120 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1852. Requirements: 1 or more adjacent tiles must be activated
  1853. Sp. Def 10
  1854. Sp. Def 10
  1855. Color Grid: 🟦 Blue (Stat)
  1856.  
  1857.  
  1858. Cell 121 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1859. Requirements: 1 or more adjacent tiles must be activated
  1860. Sp. Def 10
  1861. Sp. Def 10
  1862. Color Grid: 🟦 Blue (Stat)
  1863.  
  1864.  
  1865. Cell 122 | 🎯 Cord (-3,-4,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1866. Requirements: 1 or more adjacent tiles must be activated
  1867. Sp. Def 15
  1868. Sp. Def 15
  1869. Color Grid: 🟦 Blue (Stat)
  1870.  
  1871.  
  1872. Cell 123 | 🎯 Cord (-4,-3,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1873. Requirements: 1 or more adjacent tiles must be activated
  1874. Sp. Def 15
  1875. Sp. Def 15
  1876. Color Grid: 🟦 Blue (Stat)
  1877.  
  1878.  
  1879. Cell 124 | 🎯 Cord (-3,-5,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1880. Requirements: 1 or more adjacent tiles must be activated
  1881. Sp. Def 20
  1882. Sp. Def 20
  1883. Color Grid: 🟦 Blue (Stat)
  1884.  
  1885.  
  1886. Cell 125 | 🎯 Cord (-4,-4,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1887. Requirements: 1 or more adjacent tiles must be activated
  1888. Sp. Def 25
  1889. Sp. Def 25
  1890. Color Grid: 🟦 Blue (Stat)
  1891.  
  1892.  
  1893. Cell 126 | 🎯 Cord (-5,-3,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1894. Requirements: 1 or more adjacent tiles must be activated
  1895. Sp. Def 20
  1896. Sp. Def 20
  1897. Color Grid: 🟦 Blue (Stat)
  1898.  
  1899.  
  1900. ================================END================================
  1901.  
  1902. No. 225 Florian (Alt.) & Yanmega (Male♂️)
  1903. Form: Tera Type: Bug
  1904. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1905. HP 10
  1906. HP 10
  1907. Color Grid: 🟦 Blue (Stat)
  1908.  
  1909.  
  1910. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1911. Attack 5
  1912. Attack 5
  1913. Color Grid: 🟦 Blue (Stat)
  1914.  
  1915.  
  1916. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1917. Defense 5
  1918. Defense 5
  1919. Color Grid: 🟦 Blue (Stat)
  1920.  
  1921.  
  1922. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1923. Attack 5
  1924. Attack 5
  1925. Color Grid: 🟦 Blue (Stat)
  1926.  
  1927.  
  1928. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1929. Sp. Def 5
  1930. Sp. Def 5
  1931. Color Grid: 🟦 Blue (Stat)
  1932.  
  1933.  
  1934. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1935. Speed 5
  1936. Speed 5
  1937. Color Grid: 🟦 Blue (Stat)
  1938.  
  1939.  
  1940. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1941. Requirements: 1 or more adjacent tiles must be activated
  1942. Requirements: Move level must be 2 or higher
  1943. Natural Remedy
  1944. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1945. Color Grid: 🟨 Yellow (Passive)
  1946.  
  1947.  
  1948. Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1949. Requirements: 1 or more adjacent tiles must be activated
  1950. Requirements: Move level must be 4 or higher
  1951. Strike: Sync Move Boost ↑1 9
  1952. Increases the user’s Sync Move ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user’s Sync Move ↑ Next effect by one rank for each hit.
  1953. Color Grid: 🟨 Yellow (Passive)
  1954.  
  1955.  
  1956. Cell 9 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1957. Requirements: 1 or more adjacent tiles must be activated
  1958. Requirements: Move level must be 5 or higher
  1959. 1st S-Move: Bug Zone
  1960. Turns the field of play’s zone into a Bug Zone the first time the user’s sync move is used each battle. (A Bug Zone powers up Bug-type attacks.)
  1961. Color Grid: 🟨 Yellow (Passive)
  1962.  
  1963.  
  1964. Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1965. Requirements: 1 or more adjacent tiles must be activated
  1966. Requirements: Move level must be 2 or higher
  1967. Quick Cure
  1968. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1969. Color Grid: 🟨 Yellow (Passive)
  1970.  
  1971.  
  1972. Cell 11 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1973. Requirements: 1 or more adjacent tiles must be activated
  1974. Requirements: Move level must be 4 or higher
  1975. EX Speed: 1st Move: Restore MP 1
  1976. Move: EX Speed
  1977. Restores one MP of the user’s move the first time that move is successful each battle.
  1978. Color Grid: 🟥 Red (Move Effect)
  1979.  
  1980.  
  1981. Cell 12 | 🎯 Cord (1,-4,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1982. Requirements: 1 or more adjacent tiles must be activated
  1983. Requirements: Move level must be 5 or higher
  1984. Festival Starts Now!: Fleet Feet 6
  1985. Move: Festival Starts Now!
  1986. Raises the user’s Speed by six stat ranks when its move is successful.
  1987. Color Grid: 🟥 Red (Move Effect)
  1988.  
  1989.  
  1990. Cell 13 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1991. Requirements: 1 or more adjacent tiles must be activated
  1992. Attack 5
  1993. Attack 5
  1994. Color Grid: 🟦 Blue (Stat)
  1995.  
  1996.  
  1997. Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1998. Requirements: 1 or more adjacent tiles must be activated
  1999. Speed 5
  2000. Speed 5
  2001. Color Grid: 🟦 Blue (Stat)
  2002.  
  2003.  
  2004. Cell 15 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2005. Requirements: 1 or more adjacent tiles must be activated
  2006. Defense 5
  2007. Defense 5
  2008. Color Grid: 🟦 Blue (Stat)
  2009.  
  2010.  
  2011. Cell 16 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2012. Requirements: 1 or more adjacent tiles must be activated
  2013. Sp. Def 5
  2014. Sp. Def 5
  2015. Color Grid: 🟦 Blue (Stat)
  2016.  
  2017.  
  2018. Cell 17 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2019. Requirements: 1 or more adjacent tiles must be activated
  2020. Jadeite Tera Blast: Power 2
  2021. Jadeite Tera Blast: Power ↑ 2
  2022. Color Grid: 🟩 Green (Move Boost)
  2023.  
  2024.  
  2025. Cell 18 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2026. Requirements: 1 or more adjacent tiles must be activated
  2027. Jadeite Tera Blast: Power 2
  2028. Jadeite Tera Blast: Power ↑ 2
  2029. Color Grid: 🟩 Green (Move Boost)
  2030.  
  2031.  
  2032. Cell 19 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2033. Requirements: 1 or more adjacent tiles must be activated
  2034. Requirements: Move level must be 2 or higher
  2035. Jadeite Tera Blast: Power 2
  2036. Jadeite Tera Blast: Power ↑ 2
  2037. Color Grid: 🟩 Green (Move Boost)
  2038.  
  2039.  
  2040. Cell 20 | 🎯 Cord (2,3,-5) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2041. Requirements: 1 or more adjacent tiles must be activated
  2042. Requirements: Move level must be 2 or higher
  2043. Insect Healing 1
  2044. Restores the user’s HP whenever its Pokémon takes an action when the zone is a Bug Zone.
  2045. Color Grid: 🟨 Yellow (Passive)
  2046.  
  2047.  
  2048. Cell 21 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2049. Requirements: 1 or more adjacent tiles must be activated
  2050. Requirements: Move level must be 2 or higher
  2051. Trip Up 9
  2052. Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
  2053. Color Grid: 🟨 Yellow (Passive)
  2054.  
  2055.  
  2056. Cell 22 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2057. Requirements: 1 or more adjacent tiles must be activated
  2058. Requirements: Move level must be 3 or higher
  2059. Jadeite Tera Blast: Move Gauge Refresh 9
  2060. Move: Jadeite Tera Blast
  2061. Charges the user’s move gauge by one when its move is successful.
  2062. Color Grid: 🟥 Red (Move Effect)
  2063.  
  2064.  
  2065. Cell 23 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2066. Requirements: 1 or more adjacent tiles must be activated
  2067. Requirements: Move level must be 3 or higher
  2068. Sharpened Body 3
  2069. Powers up the user’s moves when its Attack is raised.
  2070. Color Grid: 🟨 Yellow (Passive)
  2071.  
  2072.  
  2073. Cell 24 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2074. Requirements: 1 or more adjacent tiles must be activated
  2075. Attack 5
  2076. Attack 5
  2077. Color Grid: 🟦 Blue (Stat)
  2078.  
  2079.  
  2080. Cell 25 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2081. Requirements: 1 or more adjacent tiles must be activated
  2082. Speed 5
  2083. Speed 5
  2084. Color Grid: 🟦 Blue (Stat)
  2085.  
  2086.  
  2087. Cell 26 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2088. Requirements: 1 or more adjacent tiles must be activated
  2089. Headstrong
  2090. Attack cannot be lowered.
  2091. Color Grid: 🟨 Yellow (Passive)
  2092.  
  2093.  
  2094. Cell 27 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2095. Requirements: 1 or more adjacent tiles must be activated
  2096. Zipping Lunge: Power 2
  2097. Zipping Lunge: Power ↑ 2
  2098. Color Grid: 🟩 Green (Move Boost)
  2099.  
  2100.  
  2101. Cell 28 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2102. Requirements: 1 or more adjacent tiles must be activated
  2103. Zipping Lunge: Power 2
  2104. Zipping Lunge: Power ↑ 2
  2105. Color Grid: 🟩 Green (Move Boost)
  2106.  
  2107.  
  2108. Cell 29 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2109. Requirements: 1 or more adjacent tiles must be activated
  2110. Zipping Lunge: Power 2
  2111. Zipping Lunge: Power ↑ 2
  2112. Color Grid: 🟩 Green (Move Boost)
  2113.  
  2114.  
  2115. Cell 30 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2116. Requirements: 1 or more adjacent tiles must be activated
  2117. Requirements: Move level must be 2 or higher
  2118. Zipping Lunge: Move Gauge Refresh 3
  2119. Move: Zipping Lunge
  2120. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2121. Color Grid: 🟥 Red (Move Effect)
  2122.  
  2123.  
  2124. Cell 31 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2125. Requirements: 1 or more adjacent tiles must be activated
  2126. Requirements: Move level must be 2 or higher
  2127. Speed 10
  2128. Speed 10
  2129. Color Grid: 🟦 Blue (Stat)
  2130.  
  2131.  
  2132. Cell 32 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2133. Requirements: 1 or more adjacent tiles must be activated
  2134. Requirements: Move level must be 2 or higher
  2135. EX Speed: Catalytic Kick 9
  2136. Move: EX Speed
  2137. Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
  2138. Color Grid: 🟥 Red (Move Effect)
  2139.  
  2140.  
  2141. Cell 33 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2142. Requirements: 1 or more adjacent tiles must be activated
  2143. Requirements: Move level must be 3 or higher
  2144. Unfortuitous 9
  2145. Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  2146. Color Grid: 🟨 Yellow (Passive)
  2147.  
  2148.  
  2149. Cell 34 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2150. Requirements: 1 or more adjacent tiles must be activated
  2151. Requirements: Move level must be 3 or higher
  2152. Vigilance
  2153. Protects the user against critical hits.
  2154. Color Grid: 🟨 Yellow (Passive)
  2155.  
  2156.  
  2157. Cell 35 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2158. Requirements: 1 or more adjacent tiles must be activated
  2159. Defense 5
  2160. Defense 5
  2161. Color Grid: 🟦 Blue (Stat)
  2162.  
  2163.  
  2164. Cell 36 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2165. Requirements: 1 or more adjacent tiles must be activated
  2166. Sp. Def 5
  2167. Sp. Def 5
  2168. Color Grid: 🟦 Blue (Stat)
  2169.  
  2170.  
  2171. Cell 37 | 🎯 Cord (2,-2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2172. Requirements: 1 or more adjacent tiles must be activated
  2173. Zipping Lunge: Power 2
  2174. Zipping Lunge: Power ↑ 2
  2175. Color Grid: 🟩 Green (Move Boost)
  2176.  
  2177.  
  2178. Cell 38 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2179. Requirements: 1 or more adjacent tiles must be activated
  2180. Zipping Lunge: Power 2
  2181. Zipping Lunge: Power ↑ 2
  2182. Color Grid: 🟩 Green (Move Boost)
  2183.  
  2184.  
  2185. Cell 39 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2186. Requirements: 1 or more adjacent tiles must be activated
  2187. Requirements: Move level must be 2 or higher
  2188. Hypnosis: Move Gauge Refresh 3
  2189. Move: Hypnosis
  2190. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2191. Color Grid: 🟥 Red (Move Effect)
  2192.  
  2193.  
  2194. Cell 40 | 🎯 Cord (2,-3,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2195. Requirements: 1 or more adjacent tiles must be activated
  2196. Requirements: Move level must be 2 or higher
  2197. Hypnosis: Flabbergast 9
  2198. Move: Hypnosis
  2199. Leaves the target confused when the user’s move targeting that opponent is successful.
  2200. Color Grid: 🟥 Red (Move Effect)
  2201.  
  2202.  
  2203. Cell 41 | 🎯 Cord (1,-3,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2204. Requirements: 1 or more adjacent tiles must be activated
  2205. Requirements: Move level must be 2 or higher
  2206. Good Night-mare 3
  2207. Powers up the user’s moves when the target is asleep.
  2208. Color Grid: 🟨 Yellow (Passive)
  2209.  
  2210.  
  2211. Cell 42 | 🎯 Cord (3,-4,1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2212. Requirements: 1 or more adjacent tiles must be activated
  2213. Requirements: Move level must be 3 or higher
  2214. Enfeeble 2
  2215. Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle.
  2216. Color Grid: 🟨 Yellow (Passive)
  2217.  
  2218.  
  2219. Cell 43 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2220. Requirements: 1 or more adjacent tiles must be activated
  2221. Requirements: Move level must be 3 or higher
  2222. Hypnosis: Mighty Affliction 9
  2223. Move: Hypnosis
  2224. Increases the user’s Physical Moves ↑ Next effect by one rank when its Pokémon uses a status move.
  2225. Color Grid: 🟥 Red (Move Effect)
  2226.  
  2227.  
  2228. Cell 44 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2229. Requirements: 1 or more adjacent tiles must be activated
  2230. HP 10
  2231. HP 10
  2232. Color Grid: 🟦 Blue (Stat)
  2233.  
  2234.  
  2235. Cell 45 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2236. Requirements: 1 or more adjacent tiles must be activated
  2237. Sp. Def 5
  2238. Sp. Def 5
  2239. Color Grid: 🟦 Blue (Stat)
  2240.  
  2241.  
  2242. Cell 46 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2243. Requirements: 1 or more adjacent tiles must be activated
  2244. Jadeite Tera Blast: Power 2
  2245. Jadeite Tera Blast: Power ↑ 2
  2246. Color Grid: 🟩 Green (Move Boost)
  2247.  
  2248.  
  2249. Cell 47 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2250. Requirements: 1 or more adjacent tiles must be activated
  2251. Jadeite Tera Blast: Power 2
  2252. Jadeite Tera Blast: Power ↑ 2
  2253. Color Grid: 🟩 Green (Move Boost)
  2254.  
  2255.  
  2256. Cell 48 | 🎯 Cord (-3,3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2257. Requirements: 1 or more adjacent tiles must be activated
  2258. Requirements: Move level must be 2 or higher
  2259. Jadeite Tera Blast: Move Gauge Refresh 3
  2260. Move: Jadeite Tera Blast
  2261. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2262. Color Grid: 🟥 Red (Move Effect)
  2263.  
  2264.  
  2265. Cell 49 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2266. Requirements: 1 or more adjacent tiles must be activated
  2267. Requirements: Move level must be 2 or higher
  2268. Festival Starts Now!: Slippery 1
  2269. Move: Festival Starts Now!
  2270. Raises the user’s evasiveness by one stat rank when its move is successful.
  2271. Color Grid: 🟥 Red (Move Effect)
  2272.  
  2273.  
  2274. Cell 50 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2275. Requirements: 1 or more adjacent tiles must be activated
  2276. Requirements: Move level must be 2 or higher
  2277. Attack 10
  2278. Attack 10
  2279. Color Grid: 🟦 Blue (Stat)
  2280.  
  2281.  
  2282. Cell 51 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2283. Requirements: 1 or more adjacent tiles must be activated
  2284. Requirements: Move level must be 3 or higher
  2285. Mighty Command 9
  2286. Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move.
  2287. Color Grid: 🟨 Yellow (Passive)
  2288.  
  2289.  
  2290. Cell 52 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2291. Requirements: 1 or more adjacent tiles must be activated
  2292. Requirements: Move level must be 3 or higher
  2293. Haymaker
  2294. The more the user’s Attack is raised, the more it powers up the user’s sync move.
  2295. Color Grid: 🟨 Yellow (Passive)
  2296.  
  2297.  
  2298. Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2299. Requirements: 1 or more adjacent tiles must be activated
  2300. Requirements: Move level must be 3 or higher
  2301. Festival of Curiosity Tera Blast: Power 25
  2302. Festival of Curiosity Tera Blast: Power ↑ 25
  2303. Color Grid: 🟩 Green (Move Boost)
  2304.  
  2305.  
  2306. Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2307. Requirements: 1 or more adjacent tiles must be activated
  2308. Requirements: Move level must be 3 or higher
  2309. Festival of Curiosity Tera Blast: Power 25
  2310. Festival of Curiosity Tera Blast: Power ↑ 25
  2311. Color Grid: 🟩 Green (Move Boost)
  2312.  
  2313.  
  2314. ================================END================================
  2315.  
  2316. No. 233 Carmine (Alt.) & Mightyena (Female♀️)
  2317.  
  2318. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2319. HP 10
  2320. HP 10
  2321. Color Grid: 🟦 Blue (Stat)
  2322.  
  2323.  
  2324. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2325. Attack 5
  2326. Attack 5
  2327. Color Grid: 🟦 Blue (Stat)
  2328.  
  2329.  
  2330. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2331. Defense 5
  2332. Defense 5
  2333. Color Grid: 🟦 Blue (Stat)
  2334.  
  2335.  
  2336. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2337. Attack 5
  2338. Attack 5
  2339. Color Grid: 🟦 Blue (Stat)
  2340.  
  2341.  
  2342. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2343. Sp. Def 5
  2344. Sp. Def 5
  2345. Color Grid: 🟦 Blue (Stat)
  2346.  
  2347.  
  2348. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2349. Speed 5
  2350. Speed 5
  2351. Color Grid: 🟦 Blue (Stat)
  2352.  
  2353.  
  2354. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2355. Requirements: 1 or more adjacent tiles must be activated
  2356. Requirements: Move level must be 2 or higher
  2357. Circle: Attack Move DR 2
  2358. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  2359. Color Grid: 🟨 Yellow (Passive)
  2360.  
  2361.  
  2362. Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2363. Requirements: 1 or more adjacent tiles must be activated
  2364. Requirements: Move level must be 4 or higher
  2365. Team Offensive Defense 9
  2366. Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.
  2367. Color Grid: 🟨 Yellow (Passive)
  2368.  
  2369.  
  2370. Cell 9 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2371. Requirements: 1 or more adjacent tiles must be activated
  2372. Requirements: Move level must be 5 or higher
  2373. Trainer Sync Redemption 1
  2374. Restores one MP for the user’s Trainer the first time its sync move is used each battle.
  2375. Color Grid: 🟨 Yellow (Passive)
  2376.  
  2377.  
  2378. Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2379. Requirements: 1 or more adjacent tiles must be activated
  2380. Requirements: Move level must be 2 or higher
  2381. Circle: HP Recovery 1
  2382. Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.
  2383. Color Grid: 🟨 Yellow (Passive)
  2384.  
  2385.  
  2386. Cell 11 | 🎯 Cord (0,-4,4) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2387. Requirements: 1 or more adjacent tiles must be activated
  2388. Requirements: Move level must be 4 or higher
  2389. Team Mind Brace 9
  2390. Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful.
  2391. Color Grid: 🟨 Yellow (Passive)
  2392.  
  2393.  
  2394. Cell 12 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2395. Requirements: 1 or more adjacent tiles must be activated
  2396. Requirements: Move level must be 5 or higher
  2397. Circle: Team Condition Nullification
  2398. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when a circle applies to the allied field of play.
  2399. Color Grid: 🟨 Yellow (Passive)
  2400.  
  2401.  
  2402. Cell 13 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2403. Requirements: 1 or more adjacent tiles must be activated
  2404. Defense 5
  2405. Defense 5
  2406. Color Grid: 🟦 Blue (Stat)
  2407.  
  2408.  
  2409. Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2410. Requirements: 1 or more adjacent tiles must be activated
  2411. Sp. Def 5
  2412. Sp. Def 5
  2413. Color Grid: 🟦 Blue (Stat)
  2414.  
  2415.  
  2416. Cell 15 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2417. Requirements: 1 or more adjacent tiles must be activated
  2418. Speed 5
  2419. Speed 5
  2420. Color Grid: 🟦 Blue (Stat)
  2421.  
  2422.  
  2423. Cell 16 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2424. Requirements: 1 or more adjacent tiles must be activated
  2425. HP 10
  2426. HP 10
  2427. Color Grid: 🟦 Blue (Stat)
  2428.  
  2429.  
  2430. Cell 17 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2431. Requirements: 1 or more adjacent tiles must be activated
  2432. Bite: Power 4
  2433. Bite: Power ↑ 4
  2434. Color Grid: 🟩 Green (Move Boost)
  2435.  
  2436.  
  2437. Cell 18 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2438. Requirements: 1 or more adjacent tiles must be activated
  2439. Requirements: Move level must be 2 or higher
  2440. Bite: Power 4
  2441. Bite: Power ↑ 4
  2442. Color Grid: 🟩 Green (Move Boost)
  2443.  
  2444.  
  2445. Cell 19 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2446. Requirements: 1 or more adjacent tiles must be activated
  2447. Bite: Power 4
  2448. Bite: Power ↑ 4
  2449. Color Grid: 🟩 Green (Move Boost)
  2450.  
  2451.  
  2452. Cell 20 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2453. Requirements: 1 or more adjacent tiles must be activated
  2454. Requirements: Move level must be 2 or higher
  2455. Bite: Move Gauge Refresh 3
  2456. Move: Bite
  2457. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2458. Color Grid: 🟥 Red (Move Effect)
  2459.  
  2460.  
  2461. Cell 21 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2462. Requirements: 1 or more adjacent tiles must be activated
  2463. Requirements: Move level must be 3 or higher
  2464. Overwhelm 9
  2465. Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
  2466. Color Grid: 🟨 Yellow (Passive)
  2467.  
  2468.  
  2469. Cell 22 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2470. Requirements: 1 or more adjacent tiles must be activated
  2471. Requirements: Move level must be 2 or higher
  2472. Natural Remedy
  2473. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2474. Color Grid: 🟨 Yellow (Passive)
  2475.  
  2476.  
  2477. Cell 23 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2478. Requirements: 1 or more adjacent tiles must be activated
  2479. Requirements: Move level must be 3 or higher
  2480. Bite: Aggravation 1
  2481. Move: Bite
  2482. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  2483. Color Grid: 🟥 Red (Move Effect)
  2484.  
  2485.  
  2486. Cell 24 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2487. Requirements: 1 or more adjacent tiles must be activated
  2488. Defense 5
  2489. Defense 5
  2490. Color Grid: 🟦 Blue (Stat)
  2491.  
  2492.  
  2493. Cell 25 | 🎯 Cord (-3,0,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2494. Requirements: 1 or more adjacent tiles must be activated
  2495. Sp. Def 5
  2496. Sp. Def 5
  2497. Color Grid: 🟦 Blue (Stat)
  2498.  
  2499.  
  2500. Cell 26 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2501. Requirements: 1 or more adjacent tiles must be activated
  2502. Sharp Fangs Crunch: Power 3
  2503. Sharp Fangs Crunch: Power ↑ 3
  2504. Color Grid: 🟩 Green (Move Boost)
  2505.  
  2506.  
  2507. Cell 27 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2508. Requirements: 1 or more adjacent tiles must be activated
  2509. Sharp Fangs Crunch: Power 3
  2510. Sharp Fangs Crunch: Power ↑ 3
  2511. Color Grid: 🟩 Green (Move Boost)
  2512.  
  2513.  
  2514. Cell 28 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2515. Requirements: 1 or more adjacent tiles must be activated
  2516. Requirements: Move level must be 2 or higher
  2517. Sharp Fangs Crunch: Power 3
  2518. Sharp Fangs Crunch: Power ↑ 3
  2519. Color Grid: 🟩 Green (Move Boost)
  2520.  
  2521.  
  2522. Cell 29 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2523. Requirements: 1 or more adjacent tiles must be activated
  2524. Requirements: Move level must be 2 or higher
  2525. Sp. Def 10
  2526. Sp. Def 10
  2527. Color Grid: 🟦 Blue (Stat)
  2528.  
  2529.  
  2530. Cell 30 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2531. Requirements: 1 or more adjacent tiles must be activated
  2532. Requirements: Move level must be 2 or higher
  2533. Quick Cure
  2534. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2535. Color Grid: 🟨 Yellow (Passive)
  2536.  
  2537.  
  2538. Cell 31 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2539. Requirements: 1 or more adjacent tiles must be activated
  2540. Requirements: Move level must be 3 or higher
  2541. Satisfied Snicker 9
  2542. Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.
  2543. Color Grid: 🟨 Yellow (Passive)
  2544.  
  2545.  
  2546. Cell 32 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2547. Requirements: 1 or more adjacent tiles must be activated
  2548. Requirements: Move level must be 3 or higher
  2549. T-Move: Team Physical Boost ↑1 9
  2550. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
  2551. Color Grid: 🟨 Yellow (Passive)
  2552.  
  2553.  
  2554. Cell 33 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2555. Requirements: 1 or more adjacent tiles must be activated
  2556. Defense 5
  2557. Defense 5
  2558. Color Grid: 🟦 Blue (Stat)
  2559.  
  2560.  
  2561. Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2562. Requirements: 1 or more adjacent tiles must be activated
  2563. Sp. Def 5
  2564. Sp. Def 5
  2565. Color Grid: 🟦 Blue (Stat)
  2566.  
  2567.  
  2568. Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2569. Requirements: 1 or more adjacent tiles must be activated
  2570. Unflappable
  2571. Prevents the user from flinching.
  2572. Color Grid: 🟨 Yellow (Passive)
  2573.  
  2574.  
  2575. Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2576. Requirements: 1 or more adjacent tiles must be activated
  2577. Sharp Fangs Crunch: Power 3
  2578. Sharp Fangs Crunch: Power ↑ 3
  2579. Color Grid: 🟩 Green (Move Boost)
  2580.  
  2581.  
  2582. Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2583. Requirements: 1 or more adjacent tiles must be activated
  2584. Sharp Fangs Crunch: Power 3
  2585. Sharp Fangs Crunch: Power ↑ 3
  2586. Color Grid: 🟩 Green (Move Boost)
  2587.  
  2588.  
  2589. Cell 38 | 🎯 Cord (1,-4,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2590. Requirements: 1 or more adjacent tiles must be activated
  2591. Requirements: Move level must be 2 or higher
  2592. Sharp Fangs Crunch: Move Gauge Refresh 3
  2593. Move: Sharp Fangs Crunch
  2594. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2595. Color Grid: 🟥 Red (Move Effect)
  2596.  
  2597.  
  2598. Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2599. Requirements: 1 or more adjacent tiles must be activated
  2600. HP 10
  2601. HP 10
  2602. Color Grid: 🟦 Blue (Stat)
  2603.  
  2604.  
  2605. Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2606. Requirements: 1 or more adjacent tiles must be activated
  2607. Requirements: Move level must be 2 or higher
  2608. Team Speedy Entry 1
  2609. Raises the Speed of all allied sync pairs by one stat rank when the user enters a battle.
  2610. Color Grid: 🟨 Yellow (Passive)
  2611.  
  2612.  
  2613. Cell 41 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2614. Requirements: 1 or more adjacent tiles must be activated
  2615. Requirements: Move level must be 3 or higher
  2616. Paldea C (Phys) Extension 3
  2617. Extends the duration of Paldea Circle (Physical) when Paldea Circle (Physical) is applied to the allied field of play.
  2618. Color Grid: 🟨 Yellow (Passive)
  2619.  
  2620.  
  2621. Cell 42 | 🎯 Cord (3,-6,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2622. Requirements: 1 or more adjacent tiles must be activated
  2623. Requirements: Move level must be 2 or higher
  2624. Circle: MG → 2
  2625. Quickly charges the move gauge when a circle applies to the allied field of play.
  2626. Color Grid: 🟨 Yellow (Passive)
  2627.  
  2628.  
  2629. Cell 43 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2630. Requirements: 1 or more adjacent tiles must be activated
  2631. Requirements: Move level must be 3 or higher
  2632. Adrenaline 1
  2633. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
  2634. Color Grid: 🟨 Yellow (Passive)
  2635.  
  2636.  
  2637. Cell 44 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2638. Requirements: 1 or more adjacent tiles must be activated
  2639. Defense 5
  2640. Defense 5
  2641. Color Grid: 🟦 Blue (Stat)
  2642.  
  2643.  
  2644. Cell 45 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2645. Requirements: 1 or more adjacent tiles must be activated
  2646. Sp. Def 5
  2647. Sp. Def 5
  2648. Color Grid: 🟦 Blue (Stat)
  2649.  
  2650.  
  2651. Cell 46 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2652. Requirements: 1 or more adjacent tiles must be activated
  2653. Bite: Power 4
  2654. Bite: Power ↑ 4
  2655. Color Grid: 🟩 Green (Move Boost)
  2656.  
  2657.  
  2658. Cell 47 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2659. Requirements: 1 or more adjacent tiles must be activated
  2660. Bite: Power 4
  2661. Bite: Power ↑ 4
  2662. Color Grid: 🟩 Green (Move Boost)
  2663.  
  2664.  
  2665. Cell 48 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2666. Requirements: 1 or more adjacent tiles must be activated
  2667. Requirements: Move level must be 2 or higher
  2668. HP 20
  2669. HP 20
  2670. Color Grid: 🟦 Blue (Stat)
  2671.  
  2672.  
  2673. Cell 49 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2674. Requirements: 1 or more adjacent tiles must be activated
  2675. Requirements: Move level must be 2 or higher
  2676. Gobsmack 4
  2677. Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
  2678. Color Grid: 🟨 Yellow (Passive)
  2679.  
  2680.  
  2681. Cell 50 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2682. Requirements: 1 or more adjacent tiles must be activated
  2683. Requirements: Move level must be 2 or higher
  2684. On the Run 1
  2685. Raises the user’s evasiveness by one stat rank the first time it is in a pinch each battle.
  2686. Color Grid: 🟨 Yellow (Passive)
  2687.  
  2688.  
  2689. Cell 51 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2690. Requirements: 1 or more adjacent tiles must be activated
  2691. Requirements: Move level must be 3 or higher
  2692. Team Fist Bump 9
  2693. Restores the HP of all allied sync pairs when the user’s attack move is successful.
  2694. Color Grid: 🟨 Yellow (Passive)
  2695.  
  2696.  
  2697. Cell 52 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2698. Requirements: 1 or more adjacent tiles must be activated
  2699. Requirements: Move level must be 3 or higher
  2700. Danger Damage Guard
  2701. Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.
  2702. Color Grid: 🟨 Yellow (Passive)
  2703.  
  2704.  
  2705. Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2706. Requirements: 1 or more adjacent tiles must be activated
  2707. Requirements: Move level must be 3 or higher
  2708. Ogre Balloon–Busting Champion Crunch: Power 25
  2709. Ogre Balloon–Busting Champion Crunch: Power ↑ 25
  2710. Color Grid: 🌈 Rainbow (Sync Move)
  2711.  
  2712.  
  2713. Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2714. Requirements: 1 or more adjacent tiles must be activated
  2715. Requirements: Move level must be 3 or higher
  2716. Ogre Balloon–Busting Champion Crunch: Power 25
  2717. Ogre Balloon–Busting Champion Crunch: Power ↑ 25
  2718. Color Grid: 🌈 Rainbow (Sync Move)
  2719.  
  2720.  
  2721. ================================END================================
  2722.  
  2723. No. 248 Harmony & Feraligatr (Female♀️)
  2724.  
  2725. Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2726. HP 10
  2727. HP 10
  2728. Color Grid: 🟦 Blue (Stat)
  2729.  
  2730.  
  2731. Cell 2 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2732. Attack 5
  2733. Attack 5
  2734. Color Grid: 🟦 Blue (Stat)
  2735.  
  2736.  
  2737. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2738. Defense 5
  2739. Defense 5
  2740. Color Grid: 🟦 Blue (Stat)
  2741.  
  2742.  
  2743. Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2744. Attack 5
  2745. Attack 5
  2746. Color Grid: 🟦 Blue (Stat)
  2747.  
  2748.  
  2749. Cell 5 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2750. Sp. Def 5
  2751. Sp. Def 5
  2752. Color Grid: 🟦 Blue (Stat)
  2753.  
  2754.  
  2755. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2756. Speed 5
  2757. Speed 5
  2758. Color Grid: 🟦 Blue (Stat)
  2759.  
  2760.  
  2761. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2762. Requirements: 1 or more adjacent tiles must be activated
  2763. Requirements: Move level must be 2 or higher
  2764. Quick Cure
  2765. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2766. Color Grid: 🟨 Yellow (Passive)
  2767.  
  2768.  
  2769. Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2770. Requirements: 1 or more adjacent tiles must be activated
  2771. Requirements: Move level must be 4 or higher
  2772. Entry: Sync Move Boost 5
  2773. Increases the user’s Sync Move ↑ Next effect by five ranks when it enters a battle.
  2774. Color Grid: 🟨 Yellow (Passive)
  2775.  
  2776.  
  2777. Cell 9 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2778. Requirements: 1 or more adjacent tiles must be activated
  2779. Requirements: Move level must be 5 or higher
  2780. 1st S-Move: Physical Boost 3
  2781. Increases the user’s Physical Moves ↑ Next effect by three ranks the first time its sync move is used each battle.
  2782. Color Grid: 🟨 Yellow (Passive)
  2783.  
  2784.  
  2785. Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2786. Requirements: 1 or more adjacent tiles must be activated
  2787. Requirements: Move level must be 2 or higher
  2788. Natural Remedy
  2789. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2790. Color Grid: 🟨 Yellow (Passive)
  2791.  
  2792.  
  2793. Cell 11 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2794. Requirements: 1 or more adjacent tiles must be activated
  2795. Requirements: Move level must be 4 or higher
  2796. Piercing Gaze
  2797. Moves never miss.
  2798. Color Grid: 🟨 Yellow (Passive)
  2799.  
  2800.  
  2801. Cell 12 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2802. Requirements: 1 or more adjacent tiles must be activated
  2803. Requirements: Move level must be 5 or higher
  2804. Kalos C (Phys) Extension 5
  2805. Extends the duration of Kalos Circle (Physical) when Kalos Circle (Physical) is applied to the allied field of play.
  2806. Color Grid: 🟨 Yellow (Passive)
  2807.  
  2808.  
  2809. Cell 13 | 🎯 Cord (-4,4,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2810. Requirements: 1 or more adjacent tiles must be activated
  2811. Lumiose-Loving Traveler Liquidation: Power 30
  2812. Lumiose-Loving Traveler Liquidation: Power ↑ 30
  2813. Color Grid: 🌈 Rainbow (Sync Move)
  2814.  
  2815.  
  2816. Cell 14 | 🎯 Cord (-4,3,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2817. Requirements: 1 or more adjacent tiles must be activated
  2818. Lumiose-Loving Traveler Liquidation: Power 30
  2819. Lumiose-Loving Traveler Liquidation: Power ↑ 30
  2820. Color Grid: 🌈 Rainbow (Sync Move)
  2821.  
  2822.  
  2823. Cell 15 | 🎯 Cord (-4,2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2824. Requirements: 1 or more adjacent tiles must be activated
  2825. Lumiose-Loving Traveler Liquidation: Power 30
  2826. Lumiose-Loving Traveler Liquidation: Power ↑ 30
  2827. Color Grid: 🌈 Rainbow (Sync Move)
  2828.  
  2829.  
  2830. Cell 16 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2831. Requirements: 1 or more adjacent tiles must be activated
  2832. Attack 5
  2833. Attack 5
  2834. Color Grid: 🟦 Blue (Stat)
  2835.  
  2836.  
  2837. Cell 17 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2838. Requirements: 1 or more adjacent tiles must be activated
  2839. Speed 5
  2840. Speed 5
  2841. Color Grid: 🟦 Blue (Stat)
  2842.  
  2843.  
  2844. Cell 18 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2845. Requirements: 1 or more adjacent tiles must be activated
  2846. Massive Jaws Liquidation: Power 2
  2847. Massive Jaws Liquidation: Power ↑ 2
  2848. Color Grid: 🟩 Green (Move Boost)
  2849.  
  2850.  
  2851. Cell 19 | 🎯 Cord (1,1,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2852. Requirements: 1 or more adjacent tiles must be activated
  2853. Massive Jaws Liquidation: Power 2
  2854. Massive Jaws Liquidation: Power ↑ 2
  2855. Color Grid: 🟩 Green (Move Boost)
  2856.  
  2857.  
  2858. Cell 20 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2859. Requirements: 1 or more adjacent tiles must be activated
  2860. Requirements: Move level must be 2 or higher
  2861. Massive Jaws Liquidation: Power 2
  2862. Massive Jaws Liquidation: Power ↑ 2
  2863. Color Grid: 🟩 Green (Move Boost)
  2864.  
  2865.  
  2866. Cell 21 | 🎯 Cord (2,1,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2867. Requirements: 1 or more adjacent tiles must be activated
  2868. Requirements: Move level must be 2 or higher
  2869. Massive Jaws Liquidation: Move Gauge Refresh 3
  2870. Move: Massive Jaws Liquidation
  2871. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2872. Color Grid: 🟥 Red (Move Effect)
  2873.  
  2874.  
  2875. Cell 22 | 🎯 Cord (1,2,-3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2876. Requirements: 1 or more adjacent tiles must be activated
  2877. Requirements: Move level must be 2 or higher
  2878. Speed 10
  2879. Speed 10
  2880. Color Grid: 🟦 Blue (Stat)
  2881.  
  2882.  
  2883. Cell 23 | 🎯 Cord (3,1,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2884. Requirements: 1 or more adjacent tiles must be activated
  2885. Requirements: Move level must be 3 or higher
  2886. Sharpened Body 3
  2887. Powers up the user’s moves when its Attack is raised.
  2888. Color Grid: 🟨 Yellow (Passive)
  2889.  
  2890.  
  2891. Cell 24 | 🎯 Cord (2,2,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2892. Requirements: 1 or more adjacent tiles must be activated
  2893. Requirements: Move level must be 3 or higher
  2894. Massive Jaws Liquidation: Move Gauge Refresh 9
  2895. Move: Massive Jaws Liquidation
  2896. Charges the user’s move gauge by one when its move is successful.
  2897. Color Grid: 🟥 Red (Move Effect)
  2898.  
  2899.  
  2900. Cell 25 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2901. Requirements: 1 or more adjacent tiles must be activated
  2902. Attack 5
  2903. Attack 5
  2904. Color Grid: 🟦 Blue (Stat)
  2905.  
  2906.  
  2907. Cell 26 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2908. Requirements: 1 or more adjacent tiles must be activated
  2909. HP 10
  2910. HP 10
  2911. Color Grid: 🟦 Blue (Stat)
  2912.  
  2913.  
  2914. Cell 27 | 🎯 Cord (-2,0,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2915. Requirements: 1 or more adjacent tiles must be activated
  2916. Rushing Rapids Aqua Jet: Power 2
  2917. Rushing Rapids Aqua Jet: Power ↑ 2
  2918. Color Grid: 🟩 Green (Move Boost)
  2919.  
  2920.  
  2921. Cell 28 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2922. Requirements: 1 or more adjacent tiles must be activated
  2923. Rushing Rapids Aqua Jet: Power 2
  2924. Rushing Rapids Aqua Jet: Power ↑ 2
  2925. Color Grid: 🟩 Green (Move Boost)
  2926.  
  2927.  
  2928. Cell 29 | 🎯 Cord (-3,0,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2929. Requirements: 1 or more adjacent tiles must be activated
  2930. Requirements: Move level must be 2 or higher
  2931. Speed 10
  2932. Speed 10
  2933. Color Grid: 🟦 Blue (Stat)
  2934.  
  2935.  
  2936. Cell 30 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2937. Requirements: 1 or more adjacent tiles must be activated
  2938. Requirements: Move level must be 2 or higher
  2939. Circle: HP Recovery 1
  2940. Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.
  2941. Color Grid: 🟨 Yellow (Passive)
  2942.  
  2943.  
  2944. Cell 31 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2945. Requirements: 1 or more adjacent tiles must be activated
  2946. Requirements: Move level must be 2 or higher
  2947. Circle: MG → 2
  2948. Quickly charges the move gauge when a circle applies to the allied field of play.
  2949. Color Grid: 🟨 Yellow (Passive)
  2950.  
  2951.  
  2952. Cell 32 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2953. Requirements: 1 or more adjacent tiles must be activated
  2954. Requirements: Move level must be 3 or higher
  2955. Haymaker
  2956. The more the user’s Attack is raised, the more it powers up the user’s sync move.
  2957. Color Grid: 🟨 Yellow (Passive)
  2958.  
  2959.  
  2960. Cell 33 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2961. Requirements: 1 or more adjacent tiles must be activated
  2962. Requirements: Move level must be 3 or higher
  2963. Adrenaline 1
  2964. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
  2965. Color Grid: 🟨 Yellow (Passive)
  2966.  
  2967.  
  2968. Cell 34 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2969. Requirements: 1 or more adjacent tiles must be activated
  2970. Attack 5
  2971. Attack 5
  2972. Color Grid: 🟦 Blue (Stat)
  2973.  
  2974.  
  2975. Cell 35 | 🎯 Cord (2,-3,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2976. Requirements: 1 or more adjacent tiles must be activated
  2977. Unflappable
  2978. Prevents the user from flinching.
  2979. Color Grid: 🟨 Yellow (Passive)
  2980.  
  2981.  
  2982. Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2983. Requirements: 1 or more adjacent tiles must be activated
  2984. Defense 5
  2985. Defense 5
  2986. Color Grid: 🟦 Blue (Stat)
  2987.  
  2988.  
  2989. Cell 37 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2990. Requirements: 1 or more adjacent tiles must be activated
  2991. Sp. Def 5
  2992. Sp. Def 5
  2993. Color Grid: 🟦 Blue (Stat)
  2994.  
  2995.  
  2996. Cell 38 | 🎯 Cord (2,-4,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2997. Requirements: 1 or more adjacent tiles must be activated
  2998. Rushing Rapids Aqua Jet: Power 2
  2999. Rushing Rapids Aqua Jet: Power ↑ 2
  3000. Color Grid: 🟩 Green (Move Boost)
  3001.  
  3002.  
  3003. Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3004. Requirements: 1 or more adjacent tiles must be activated
  3005. Rushing Rapids Aqua Jet: Power 2
  3006. Rushing Rapids Aqua Jet: Power ↑ 2
  3007. Color Grid: 🟩 Green (Move Boost)
  3008.  
  3009.  
  3010. Cell 40 | 🎯 Cord (1,-4,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3011. Requirements: 1 or more adjacent tiles must be activated
  3012. Requirements: Move level must be 2 or higher
  3013. Rushing Rapids Aqua Jet: Move Gauge Refresh 3
  3014. Move: Rushing Rapids Aqua Jet
  3015. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3016. Color Grid: 🟥 Red (Move Effect)
  3017.  
  3018.  
  3019. Cell 41 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3020. Requirements: 1 or more adjacent tiles must be activated
  3021. Requirements: Move level must be 2 or higher
  3022. Healthy Healing
  3023. Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.
  3024. Color Grid: 🟨 Yellow (Passive)
  3025.  
  3026.  
  3027. Cell 42 | 🎯 Cord (3,-6,3) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  3028. Requirements: 1 or more adjacent tiles must be activated
  3029. Requirements: Move level must be 2 or higher
  3030. Attack 10
  3031. Attack 10
  3032. Color Grid: 🟦 Blue (Stat)
  3033.  
  3034.  
  3035. Cell 43 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3036. Requirements: 1 or more adjacent tiles must be activated
  3037. Requirements: Move level must be 3 or higher
  3038. Discombobulate 4
  3039. Has a chance (50%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful.
  3040. Color Grid: 🟨 Yellow (Passive)
  3041.  
  3042.  
  3043. Cell 44 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3044. Requirements: 1 or more adjacent tiles must be activated
  3045. Requirements: Move level must be 3 or higher
  3046. Defense Crush 9
  3047. Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
  3048. Color Grid: 🟨 Yellow (Passive)
  3049.  
  3050.  
  3051. Cell 45 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3052. Requirements: 1 or more adjacent tiles must be activated
  3053. Attack 5
  3054. Attack 5
  3055. Color Grid: 🟦 Blue (Stat)
  3056.  
  3057.  
  3058. Cell 46 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3059. Requirements: 1 or more adjacent tiles must be activated
  3060. Defense 5
  3061. Defense 5
  3062. Color Grid: 🟦 Blue (Stat)
  3063.  
  3064.  
  3065. Cell 47 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3066. Requirements: 1 or more adjacent tiles must be activated
  3067. Sp. Def 5
  3068. Sp. Def 5
  3069. Color Grid: 🟦 Blue (Stat)
  3070.  
  3071.  
  3072. Cell 48 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3073. Requirements: 1 or more adjacent tiles must be activated
  3074. HP 10
  3075. HP 10
  3076. Color Grid: 🟦 Blue (Stat)
  3077.  
  3078.  
  3079. Cell 49 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3080. Requirements: 1 or more adjacent tiles must be activated
  3081. Massive Jaws Liquidation: Power 2
  3082. Massive Jaws Liquidation: Power ↑ 2
  3083. Color Grid: 🟩 Green (Move Boost)
  3084.  
  3085.  
  3086. Cell 50 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3087. Requirements: 1 or more adjacent tiles must be activated
  3088. Massive Jaws Liquidation: Power 2
  3089. Massive Jaws Liquidation: Power ↑ 2
  3090. Color Grid: 🟩 Green (Move Boost)
  3091.  
  3092.  
  3093. Cell 51 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3094. Requirements: 1 or more adjacent tiles must be activated
  3095. Requirements: Move level must be 2 or higher
  3096. With Confidence!: Super Preparation 9
  3097. Move: With Confidence!
  3098. Applies the Supereffective ↑ Next effect to the user when its move is successful.
  3099. Color Grid: 🟥 Red (Move Effect)
  3100.  
  3101.  
  3102. Cell 52 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3103. Requirements: 1 or more adjacent tiles must be activated
  3104. Requirements: Move level must be 2 or higher
  3105. Circle: Attack Move DR 2
  3106. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  3107. Color Grid: 🟨 Yellow (Passive)
  3108.  
  3109.  
  3110. Cell 53 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3111. Requirements: 1 or more adjacent tiles must be activated
  3112. Requirements: Move level must be 2 or higher
  3113. With Confidence!: MP Refresh 2
  3114. Move: With Confidence!
  3115. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  3116. Color Grid: 🟥 Red (Move Effect)
  3117.  
  3118.  
  3119. Cell 54 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3120. Requirements: 1 or more adjacent tiles must be activated
  3121. Requirements: Move level must be 3 or higher
  3122. Endurance
  3123. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  3124. Color Grid: 🟨 Yellow (Passive)
  3125.  
  3126.  
  3127. Cell 55 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3128. Requirements: 1 or more adjacent tiles must be activated
  3129. Requirements: Move level must be 3 or higher
  3130. Vigilance
  3131. Protects the user against critical hits.
  3132. Color Grid: 🟨 Yellow (Passive)
  3133.  
  3134.  
  3135. Cell 56 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3136. Requirements: 1 or more adjacent tiles must be activated
  3137. Requirements: Move level must be 3 or higher
  3138. Lumiose-Loving Traveler Liquidation: Power 25
  3139. Lumiose-Loving Traveler Liquidation: Power ↑ 25
  3140. Color Grid: 🌈 Rainbow (Sync Move)
  3141.  
  3142.  
  3143. Cell 57 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3144. Requirements: 1 or more adjacent tiles must be activated
  3145. Requirements: Move level must be 3 or higher
  3146. Lumiose-Loving Traveler Liquidation: Power 25
  3147. Lumiose-Loving Traveler Liquidation: Power ↑ 25
  3148. Color Grid: 🌈 Rainbow (Sync Move)
  3149.  
  3150.  
  3151. ================================END================================
  3152.  
  3153. No. 249 Urbain & Meganium (Male♂️)
  3154.  
  3155. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3156. HP 10
  3157. HP 10
  3158. Color Grid: 🟦 Blue (Stat)
  3159.  
  3160.  
  3161. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3162. Sp. Atk 5
  3163. Sp. Atk 5
  3164. Color Grid: 🟦 Blue (Stat)
  3165.  
  3166.  
  3167. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3168. Defense 5
  3169. Defense 5
  3170. Color Grid: 🟦 Blue (Stat)
  3171.  
  3172.  
  3173. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3174. Sp. Atk 5
  3175. Sp. Atk 5
  3176. Color Grid: 🟦 Blue (Stat)
  3177.  
  3178.  
  3179. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3180. Sp. Def 5
  3181. Sp. Def 5
  3182. Color Grid: 🟦 Blue (Stat)
  3183.  
  3184.  
  3185. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3186. Speed 5
  3187. Speed 5
  3188. Color Grid: 🟦 Blue (Stat)
  3189.  
  3190.  
  3191. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3192. Requirements: 1 or more adjacent tiles must be activated
  3193. Requirements: Move level must be 2 or higher
  3194. 1st S-Move: Special Boost 1
  3195. Increases the user’s Special Moves ↑ Next effect by one rank the first time its sync move is used each battle.
  3196. Color Grid: 🟨 Yellow (Passive)
  3197.  
  3198.  
  3199. Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3200. Requirements: 1 or more adjacent tiles must be activated
  3201. Requirements: Move level must be 4 or higher
  3202. Believe in Our Team!: Initial Propulsion 2
  3203. Move: Believe in Our Team!
  3204. Reduces the user’s sync move countdown by two the first time its move is successful each battle.
  3205. Color Grid: 🟥 Red (Move Effect)
  3206.  
  3207.  
  3208. Cell 9 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3209. Requirements: 1 or more adjacent tiles must be activated
  3210. Requirements: Move level must be 5 or higher
  3211. Kalos C (Spec) Extension 5
  3212. Extends the duration of Kalos Circle (Special) when Kalos Circle (Special) is applied to the allied field of play.
  3213. Color Grid: 🟨 Yellow (Passive)
  3214.  
  3215.  
  3216. Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3217. Requirements: 1 or more adjacent tiles must be activated
  3218. Requirements: Move level must be 2 or higher
  3219. T-Move: Allied Field MG → 9
  3220. Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Trainer uses a move.
  3221. Color Grid: 🟨 Yellow (Passive)
  3222.  
  3223.  
  3224. Cell 11 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3225. Requirements: 1 or more adjacent tiles must be activated
  3226. Requirements: Move level must be 4 or higher
  3227. Four-Fleur Solar Beam: Staggering 9
  3228. Move: Four-Fleur Solar Beam
  3229. Makes the target flinch when the user’s attack move against it is successful.
  3230. Color Grid: 🟥 Red (Move Effect)
  3231.  
  3232.  
  3233. Cell 12 | 🎯 Cord (1,-4,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3234. Requirements: 1 or more adjacent tiles must be activated
  3235. Requirements: Move level must be 5 or higher
  3236. 1st “Kalos Analysis” MP 0: Restore MP 1
  3237. Restores one MP of the user’s Kalos Analysis the first time the remaining MP for that move is zero each battle.
  3238. Color Grid: 🟨 Yellow (Passive)
  3239.  
  3240.  
  3241. Cell 13 | 🎯 Cord (-4,2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3242. Requirements: 1 or more adjacent tiles must be activated
  3243. Helping People and Pokémon Solar Beam: Power 30
  3244. Helping People and Pokémon Solar Beam: Power ↑ 30
  3245. Color Grid: 🌈 Rainbow (Sync Move)
  3246.  
  3247.  
  3248. Cell 14 | 🎯 Cord (-4,1,3) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3249. Requirements: 1 or more adjacent tiles must be activated
  3250. Helping People and Pokémon Solar Beam: Power 30
  3251. Helping People and Pokémon Solar Beam: Power ↑ 30
  3252. Color Grid: 🌈 Rainbow (Sync Move)
  3253.  
  3254.  
  3255. Cell 15 | 🎯 Cord (-4,0,4) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  3256. Requirements: 1 or more adjacent tiles must be activated
  3257. Helping People and Pokémon Solar Beam: Power 30
  3258. Helping People and Pokémon Solar Beam: Power ↑ 30
  3259. Color Grid: 🌈 Rainbow (Sync Move)
  3260.  
  3261.  
  3262. Cell 16 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3263. Requirements: 1 or more adjacent tiles must be activated
  3264. Sp. Atk 5
  3265. Sp. Atk 5
  3266. Color Grid: 🟦 Blue (Stat)
  3267.  
  3268.  
  3269. Cell 17 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3270. Requirements: 1 or more adjacent tiles must be activated
  3271. Defense 5
  3272. Defense 5
  3273. Color Grid: 🟦 Blue (Stat)
  3274.  
  3275.  
  3276. Cell 18 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3277. Requirements: 1 or more adjacent tiles must be activated
  3278. Sp. Def 5
  3279. Sp. Def 5
  3280. Color Grid: 🟦 Blue (Stat)
  3281.  
  3282.  
  3283. Cell 19 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3284. Requirements: 1 or more adjacent tiles must be activated
  3285. Speed 5
  3286. Speed 5
  3287. Color Grid: 🟦 Blue (Stat)
  3288.  
  3289.  
  3290. Cell 20 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3291. Requirements: 1 or more adjacent tiles must be activated
  3292. Luxuriant Leaf Storm: Power 2
  3293. Luxuriant Leaf Storm: Power ↑ 2
  3294. Color Grid: 🟩 Green (Move Boost)
  3295.  
  3296.  
  3297. Cell 21 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3298. Requirements: 1 or more adjacent tiles must be activated
  3299. Luxuriant Leaf Storm: Power 2
  3300. Luxuriant Leaf Storm: Power ↑ 2
  3301. Color Grid: 🟩 Green (Move Boost)
  3302.  
  3303.  
  3304. Cell 22 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3305. Requirements: 1 or more adjacent tiles must be activated
  3306. Requirements: Move level must be 2 or higher
  3307. Luxuriant Leaf Storm: Power 2
  3308. Luxuriant Leaf Storm: Power ↑ 2
  3309. Color Grid: 🟩 Green (Move Boost)
  3310.  
  3311.  
  3312. Cell 23 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3313. Requirements: 1 or more adjacent tiles must be activated
  3314. Requirements: Move level must be 2 or higher
  3315. Luxuriant Leaf Storm: Move Gauge Refresh 3
  3316. Move: Luxuriant Leaf Storm
  3317. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3318. Color Grid: 🟥 Red (Move Effect)
  3319.  
  3320.  
  3321. Cell 24 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3322. Requirements: 1 or more adjacent tiles must be activated
  3323. Requirements: Move level must be 2 or higher
  3324. Natural Remedy
  3325. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  3326. Color Grid: 🟨 Yellow (Passive)
  3327.  
  3328.  
  3329. Cell 25 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3330. Requirements: 1 or more adjacent tiles must be activated
  3331. Requirements: Move level must be 3 or higher
  3332. Hit: Attack ↓ & Sp. Atk ↓ 9
  3333. Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful.
  3334. Color Grid: 🟨 Yellow (Passive)
  3335.  
  3336.  
  3337. Cell 26 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3338. Requirements: 1 or more adjacent tiles must be activated
  3339. Requirements: Move level must be 3 or higher
  3340. Sharpened Mind 3
  3341. Powers up the user’s moves when its Sp. Atk is raised.
  3342. Color Grid: 🟨 Yellow (Passive)
  3343.  
  3344.  
  3345. Cell 27 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3346. Requirements: 1 or more adjacent tiles must be activated
  3347. Sp. Atk 5
  3348. Sp. Atk 5
  3349. Color Grid: 🟦 Blue (Stat)
  3350.  
  3351.  
  3352. Cell 28 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3353. Requirements: 1 or more adjacent tiles must be activated
  3354. Dauntless
  3355. Sp. Atk cannot be lowered.
  3356. Color Grid: 🟨 Yellow (Passive)
  3357.  
  3358.  
  3359. Cell 29 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3360. Requirements: 1 or more adjacent tiles must be activated
  3361. Defense 5
  3362. Defense 5
  3363. Color Grid: 🟦 Blue (Stat)
  3364.  
  3365.  
  3366. Cell 30 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3367. Requirements: 1 or more adjacent tiles must be activated
  3368. Sp. Def 5
  3369. Sp. Def 5
  3370. Color Grid: 🟦 Blue (Stat)
  3371.  
  3372.  
  3373. Cell 31 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3374. Requirements: 1 or more adjacent tiles must be activated
  3375. Four-Fleur Solar Beam: Power 2
  3376. Four-Fleur Solar Beam: Power ↑ 2
  3377. Color Grid: 🟩 Green (Move Boost)
  3378.  
  3379.  
  3380. Cell 32 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3381. Requirements: 1 or more adjacent tiles must be activated
  3382. Four-Fleur Solar Beam: Power 2
  3383. Four-Fleur Solar Beam: Power ↑ 2
  3384. Color Grid: 🟩 Green (Move Boost)
  3385.  
  3386.  
  3387. Cell 33 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3388. Requirements: 1 or more adjacent tiles must be activated
  3389. Requirements: Move level must be 2 or higher
  3390. Four-Fleur Solar Beam: Power 2
  3391. Four-Fleur Solar Beam: Power ↑ 2
  3392. Color Grid: 🟩 Green (Move Boost)
  3393.  
  3394.  
  3395. Cell 34 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3396. Requirements: 1 or more adjacent tiles must be activated
  3397. Requirements: Move level must be 2 or higher
  3398. Circle: HP Recovery 1
  3399. Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.
  3400. Color Grid: 🟨 Yellow (Passive)
  3401.  
  3402.  
  3403. Cell 35 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3404. Requirements: 1 or more adjacent tiles must be activated
  3405. Requirements: Move level must be 2 or higher
  3406. Circle: MG → 2
  3407. Quickly charges the move gauge when a circle applies to the allied field of play.
  3408. Color Grid: 🟨 Yellow (Passive)
  3409.  
  3410.  
  3411. Cell 36 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3412. Requirements: 1 or more adjacent tiles must be activated
  3413. Requirements: Move level must be 3 or higher
  3414. Endurance
  3415. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  3416. Color Grid: 🟨 Yellow (Passive)
  3417.  
  3418.  
  3419. Cell 37 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3420. Requirements: 1 or more adjacent tiles must be activated
  3421. Requirements: Move level must be 3 or higher
  3422. Team S-Move: Special Boost ↑1 9
  3423. Increases the user’s Special Moves ↑ Next effect by one rank after your team’s sync pair uses their sync move.
  3424. Color Grid: 🟨 Yellow (Passive)
  3425.  
  3426.  
  3427. Cell 38 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3428. Requirements: 1 or more adjacent tiles must be activated
  3429. Sp. Atk 5
  3430. Sp. Atk 5
  3431. Color Grid: 🟦 Blue (Stat)
  3432.  
  3433.  
  3434. Cell 39 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3435. Requirements: 1 or more adjacent tiles must be activated
  3436. HP 10
  3437. HP 10
  3438. Color Grid: 🟦 Blue (Stat)
  3439.  
  3440.  
  3441. Cell 40 | 🎯 Cord (2,-2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3442. Requirements: 1 or more adjacent tiles must be activated
  3443. Four-Fleur Solar Beam: Power 2
  3444. Four-Fleur Solar Beam: Power ↑ 2
  3445. Color Grid: 🟩 Green (Move Boost)
  3446.  
  3447.  
  3448. Cell 41 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3449. Requirements: 1 or more adjacent tiles must be activated
  3450. Four-Fleur Solar Beam: Power 2
  3451. Four-Fleur Solar Beam: Power ↑ 2
  3452. Color Grid: 🟩 Green (Move Boost)
  3453.  
  3454.  
  3455. Cell 42 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3456. Requirements: 1 or more adjacent tiles must be activated
  3457. Requirements: Move level must be 2 or higher
  3458. Four-Fleur Solar Beam: Move Gauge Refresh 3
  3459. Move: Four-Fleur Solar Beam
  3460. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3461. Color Grid: 🟥 Red (Move Effect)
  3462.  
  3463.  
  3464. Cell 43 | 🎯 Cord (2,-3,1) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  3465. Requirements: 1 or more adjacent tiles must be activated
  3466. Requirements: Move level must be 2 or higher
  3467. Speed 10
  3468. Speed 10
  3469. Color Grid: 🟦 Blue (Stat)
  3470.  
  3471.  
  3472. Cell 44 | 🎯 Cord (1,-3,2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3473. Requirements: 1 or more adjacent tiles must be activated
  3474. Requirements: Move level must be 2 or higher
  3475. First Aid 2
  3476. Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
  3477. Color Grid: 🟨 Yellow (Passive)
  3478.  
  3479.  
  3480. Cell 45 | 🎯 Cord (3,-4,1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3481. Requirements: 1 or more adjacent tiles must be activated
  3482. Requirements: Move level must be 3 or higher
  3483. Piercing Gaze
  3484. Moves never miss.
  3485. Color Grid: 🟨 Yellow (Passive)
  3486.  
  3487.  
  3488. Cell 46 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3489. Requirements: 1 or more adjacent tiles must be activated
  3490. Requirements: Move level must be 3 or higher
  3491. Soften Up 1
  3492. Critical hits land more easily when the user attacks with a sync move.
  3493. Color Grid: 🟨 Yellow (Passive)
  3494.  
  3495.  
  3496. Cell 47 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3497. Requirements: 1 or more adjacent tiles must be activated
  3498. Speed 5
  3499. Speed 5
  3500. Color Grid: 🟦 Blue (Stat)
  3501.  
  3502.  
  3503. Cell 48 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3504. Requirements: 1 or more adjacent tiles must be activated
  3505. HP 10
  3506. HP 10
  3507. Color Grid: 🟦 Blue (Stat)
  3508.  
  3509.  
  3510. Cell 49 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3511. Requirements: 1 or more adjacent tiles must be activated
  3512. Luxuriant Leaf Storm: Power 2
  3513. Luxuriant Leaf Storm: Power ↑ 2
  3514. Color Grid: 🟩 Green (Move Boost)
  3515.  
  3516.  
  3517. Cell 50 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  3518. Requirements: 1 or more adjacent tiles must be activated
  3519. Luxuriant Leaf Storm: Power 2
  3520. Luxuriant Leaf Storm: Power ↑ 2
  3521. Color Grid: 🟩 Green (Move Boost)
  3522.  
  3523.  
  3524. Cell 51 | 🎯 Cord (-3,3,0) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  3525. Requirements: 1 or more adjacent tiles must be activated
  3526. Requirements: Move level must be 2 or higher
  3527. Sp. Atk 10
  3528. Sp. Atk 10
  3529. Color Grid: 🟦 Blue (Stat)
  3530.  
  3531.  
  3532. Cell 52 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3533. Requirements: 1 or more adjacent tiles must be activated
  3534. Requirements: Move level must be 2 or higher
  3535. Quick Cure
  3536. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3537. Color Grid: 🟨 Yellow (Passive)
  3538.  
  3539.  
  3540. Cell 53 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3541. Requirements: 1 or more adjacent tiles must be activated
  3542. Requirements: Move level must be 2 or higher
  3543. Believe in Our Team!: MP Refresh 2
  3544. Move: Believe in Our Team!
  3545. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  3546. Color Grid: 🟥 Red (Move Effect)
  3547.  
  3548.  
  3549. Cell 54 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3550. Requirements: 1 or more adjacent tiles must be activated
  3551. Requirements: Move level must be 3 or higher
  3552. Physical & Special DR Extension 5
  3553. Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play.
  3554. Color Grid: 🟨 Yellow (Passive)
  3555.  
  3556.  
  3557. Cell 55 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3558. Requirements: 1 or more adjacent tiles must be activated
  3559. Requirements: Move level must be 3 or higher
  3560. Brainpower
  3561. The more the user’s Sp. Atk is raised, the more it powers up its sync move.
  3562. Color Grid: 🟨 Yellow (Passive)
  3563.  
  3564.  
  3565. Cell 56 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3566. Requirements: 1 or more adjacent tiles must be activated
  3567. Requirements: Move level must be 3 or higher
  3568. Helping People and Pokémon Solar Beam: Power 25
  3569. Helping People and Pokémon Solar Beam: Power ↑ 25
  3570. Color Grid: 🌈 Rainbow (Sync Move)
  3571.  
  3572.  
  3573. Cell 57 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3574. Requirements: 1 or more adjacent tiles must be activated
  3575. Requirements: Move level must be 3 or higher
  3576. Helping People and Pokémon Solar Beam: Power 25
  3577. Helping People and Pokémon Solar Beam: Power ↑ 25
  3578. Color Grid: 🌈 Rainbow (Sync Move)
  3579.  
  3580.  
  3581. ================================END================================
  3582.  
  3583.  
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