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- object CanNetworkTo(BaseNetworkable entity, BasePlayer target)
- {
- var player = entity as BasePlayer ?? (entity as HeldEntity)?.GetOwnerPlayer();
- if (player == null || target == null || player == target || Configuration.VisibleToAdmin && target.IsAdmin || !player.IsConnected || !target.IsConnected)
- {
- return null;
- }
- return permission.UserHasPermission(player.UserIDString, "dueltown.gunshots") ? (object)false : null;
- }
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