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- Fallout: No Gods, No Masters Redux
- Turn Suggestions (the ones done will be eliminated from this list, unless they can be repeated of course)
- Feel free to throw more Suggestions at the post of the pastebin. I will add them here. If i forget to cancel or add something, or there is something that you want modified do feel free to say it.
- COURIER
- - FIND THE PLATINUM CHIP AGAIN!!!!!!!!! (its in the irradiated and toxic Hawthorne. In theory, or in BoS hands)
- - Read Phenomenology of Spirit (kek)
- - Travel to the Divide and attempt to recruit Ulysses with the ideals of the new nation.
- - Travel north and visit Joshua, when was the last time you talked with him ? The Blight is up here too.
- - Talk with the Families, your vassals. Something could be done, an idea, a project, who knows what they have in mind. Or just a chat.
- - Council Session, hear what our secretaries have to say and how things are going for their departments. (a more in depth look than the general review we will receive each turn)
- - Pass some time with one or more of your companions
- - Find a deal with Heck, and see reason....
- - Get to know more Monica Yen (possible increase trade with the Shi market with more rewards to follow)
- - Visit Goodsprings and talk with Doc Mitchell, he saved your life and he is old.
- - Travel the Mojave for a while, visiting his settlements and helping his people. You are their ruler, their leader, their Courier Six. Never forget it.
- - Chat up with Yes Man, your most loyal servant !
- - It's time to talk on the radiowaves again, be a general speech, an opening of an important place, a great victory. An occasion for doing it could be there, and Mr New Vegas will help.
- - Visit Big Mt and see what the brains are doing and have to say
- - Check on House conditions (not talking yet)
- - Build a countryside house, great house or villa for your enjoyment and life. It's a symbol of power and wealth, and gives you an escape from your duties. It will be of course well guarded and defended
- - After getting their general dets from Boone, talk with Bear Team One. These elite soldiers don't seem unhappy here, and you want them in the Mojave Armed Forces. They are here to see if you are something better, to see what you make of the Mojave. Bear Team One will be your Rogue Coyotes.
- - You need an heir ! Be of blood (you enjoy the company and love of many gals), or by any other means one day you might need a successor. What kind of heir/s you decide to have will likely deeply influence the government of the Mojave. Though you plan to live a long and fruitful life, it's not a bad idea in case they kill you...
- - Learn how to pilot a Vertibird
- - Learn how to drive a land vehicle
- - Do something with Rex puppies and the Legion Dogs (possible use in Novac Dog Breeding and Dog Racing ?)
- - Travel and look in one of the other nearest places of the Enclave (WARNING LONG TRAVEL, WARNING DO ONLY ONE AT A TIME, WARNING CONSIDER A VEHICLE !)
- - Visit US government facilities, and open them with the presidential codes (see available locations in quest/ Survivalist knows them all. Like above ^^)
- - The Courier ...(insert the Courier helping in one of the suggestions under here)
- MILITARY
- - Talk with Krueger and Patton about future strategy (possible prep to do in case of future wars)
- - Improve/Expand NV Police (additional numbers, dogs, armors, more guns, proper police station, administrative staff, cultivate a police leadership, create a investigative section, create a anti-gang section)
- - Create the NV swat
- - Sheriffs and Deputies for outside settlements (increase security, law and presence. new jobs)
- - Jacobstown Rough Terrain Training Facility (use the forest and mountains of Jacobstown for military training)
- - Fortified Ammo&Weapon Depots at Camp Mc Carran and Camp Rex (self-explanatory)
- - Great Walls of NV (new massive defensive fortifications, making Vegas one of the most secure settlements in the wastelands. Very Expensive)
- - New Fortifications and Defenses (to build in settlements/important places)
- - Rebuild and Improve the previous eastern military camps of the NCR on the border with the Legion (will need military units to garrison them)
- - Find/Make supplies for military units (self-explanatory)
- - Fortified Security Checkpoints (entrances of settlements/important places. Triple purpose of security, defense and presence. Where to build the first fortified security checkpoint ? The border with the NCR, Hoover Dam, Freeside to name a few)
- - Mojave Secretaries Guards (Personal guards of the Secretaries, 4 for each. Recruited and trained by Krueger, their costs would be covered by the departments budgets. Future idea for be safe instead of sorry)
- - Luckiest 38 Guards of All (Personal guards of the Courier, directly handpicked and trained by him, Boone and Krueger. Courier Six remains a human...)
- - Buy/make CBRN equipment (gas masks etc..)
- - Expand/Improve Standard Infantry Company (new type of soldier inside the company (scout [a carbine ? something long range], assault trooper [shotgun and combat knife ?], fire support soldier [armed with a machine gun. Expensive], combat medic [medical education, medical supplies, medical gear. Expensive], combat engineer [technical education, technical gear. Expensive]), new weapons, the soldier kit, sidearm, combat knife, grenade)
- - Recruitment and Training of a Guerilla Company (light infantry specialized in guerilla actions, ambushes, skirmishes. Bleed the enemy and avoid a direct battle. A mix of NCR recon and Legion raiding)
- - Recruitment and Training of a Heavy Infantry Company (these men are slower than standard infantry but better armored, increasing their survivability. Better able to withstand enemy fire, they could be a card to play in defense. Expensive).
- - Recruitment and training of an Artillery Company (these soldiers would man the 5 Artillery Guns we have access to. Anything else they might be equipped with should be decided. A general defensive formation could be an idea. Producing mortars another. Being a company naturally allows them to be deployed without being guarded by other military units)
- - Recruitment and Training of Artillery Crews (a much simpler and cheaper option than the Artillery Company. Vulnerable alone, will need to be guarded by other military units)
- - Mojave Automated Artillery Program (this would begin an investment to transform our 5 Artillery guns in a robotic unit of their own that can be more easily controlled by our AIs and Securitrons, if not work on their own with our orders. This will likely start a research in tech for the desired final result)
- - Improvement of the Settlements Militias military organization and leadership structure (self-explanatory)
- - Mojave Armed Forces War Games (training exercises done between the different branches of our military. Example : Jacobstown militia and NV police)
- - Allied War Games (training exercises done between our military forces and the ones of our allies. Example : Infantry Company trains with BoS Paladins and Squires fireteams)
- - Mojave Naval Force (a joke option. Until we are capable of building armed boats. Then being able to patrol water and transport troops more rapidly across lake and river makes it more interesting).
- - Project Bastion (Transform Hoover Dam and the land near it, in a great fortress with plentiful defenses and security. Taking your greatest asset will become exceptionally hard. Very expensive)
- - Black Ops Unit (a secretive highly trained and elite military unit for take/destroy important enemy assets and personnel deep behind enemy lines. It will be a natural thing to have them work closely with the future Department of Intelligence. Very expensive)
- - Create a Strategical Room at McCarran (Provide Krueger, Patton, and you the tools for great strategy and direct a war)
- - Start National Guard plan (need more money)
- - Start SOCOM plan (need more money. Put Boone at the head of it, Bear Team One could become their core)
- - Buy (from afar) or Scavenge robotic wrecks (from your Mojave adventures), and see what you can make out of them. Then repair them and increase your robotic force numbers
- - Buy (from afar) or Scavenge automated turrets wrecks (from your Mojave adventures), then repair them. Increase your defenses.
- - Begin to use in the military super mutants (open options for supermutant soldiers)
- - Clean Hawthorne of military gear and equipment (remember that the place is toxic)
- - Recruit mercenaries (how many, for how long)
- ENTERTAINMENT
- - Lucky 38 casino opening (radio announcement, teach a new staff+security, recruit optional specialists like a chef etc..) ALTERNATIVE OPTION IN GOVERNMENT
- - Begin a advertising campaign in New Reno (other great cities are also available)
- - Transform Boulder City in a settlement for Legion entertainment (Boulder City still needs to be resettled, until then it remains a ruin)
- - Create a Legion wonderland (combat arenas, martial games, chariots runs)
- - Clearing Lake Mead and constructing lodging/recreational activities
- - Repair and Restore the Bison Steve Hotel in Primm, alongside the roller coaster (will take some parts, technicians and time. And some cash)
- - Bighorners Rodeo (Bonniesprings ? NV ?)
- - Dog Racing (Novac ? NV ?)
- - Gecko Racing (Red Rock Canyon ? NV ?)
- - Investment in the Thorn (transform it in the Great Thorn Arena. Need to talk with Westside and Thorn. wildlife vs hunters)
- - Golden Mojave Fighting Tournament (NV. fighters: humans, robots, mutants, ghouls)
- - Theatre NV (singing, acting, music, dancing. for rich people)
- - Cinema NV (for both tourists and locals)
- - NV Art Gallery (for rich people, but what art? Angelo maybe ?)
- - Courier Six Museum (what to place ? NV)
- - Ski Resort in Jacobstown
- - Cazadors Death Battles (NV. think rooster fights but with these insects instead)
- - Olympus Casino (new casino roman themed, the legion exists so we can get some ideas on how to make this casino)
- - Columbia Casino (new casino american patriotism themed, the enclave remnants could give some ideas)
- - Exotica Casino (new casino tribal themed, there is plenty of still living tribes around)
- - Luxor Casino (new casino egyptian themed, who knows about ancient egypt in the wasteland ?)
- - /// Casino (new casino, no idea for theme throw one). Possible themes : Mexican (Raul knowledge ?), Fantasy (mostly GROGNAK comics), Sci-fi (REPCONN, Robots and Aliens stories ?), Feudal (mostly TALES OF CHIVALRIE comics)
- ECONOMY
- - Continue RMRP plan
- - Work further with NCR big businessman/women such as Mr. Heck (NCR brahmin baron), Mr.Lundstrom (represent NCR heavy industry), Mr.Hoss (represent a NCR conglomerate of the ultra-wealthy) or Ms.Monica (represent NCR high-tech group/Shi)
- - Ensure Hoover Dam turbines are replaced and upgraded to facilitate projected increase of energy
- - Dog Breeding in Novac (use Rex puppies and Legion dogs to start it)
- - Mojave Hunting Guild (food, leather, other products, tourism)
- - Expand/Improve our Leather Industry
- - Expand/Improve further the Mojave Rose Trade Company
- - Great Market of NV (transform NV in a center of trade. While smaller markets exist, a central, great and organized location could change things around)
- - Invest in the creation of shops and small stores in New Vegas (specific/general wide investment)
- - Expand/Improve our Medical Industry
- - Start a Glass Industry
- - Start a Jewelry Industry (requires first gold mining, silver or gems. It will sell well with all rich people, no matter the allegiance)
- - Start a Book Industry (a book industry would allow us to produce a trade good that is considered of great value across the wasteland. It allows to copy, and spread knowledge, ideas, and it would be of great help for government administration Last but not least it would be immensely useful for the education system of the future. A modern book industry requires a printing press and paper),
- - Start a Electronic Industry (this industry would allow us to produce a trade good, like the computer, that is considered of immense value across the wasteland. The resources for its production though are costly)
- - Bighorners wool clothing
- - Improve our current farms (farm tools, animals could be a good start)
- - Farming near Novac
- - Farming near Lake and River
- - Fishing near Lake and River
- - Food Storage (future topic ? Thinking of using some of the nearby vaults underground to build a massive fridge in one single room)
- - Restart production at one or more of the mines of the region. Search for new sites for mining
- - Rebuild and restart production at one of these locations : H&H tools, the Sunset Sarsaparilla Factory, Vegas Steel, Cerulean Robotics, American Technologies etc...
- - Begin scavenging in the region (establish a scavenger guild first ?)
- - Explore abandoned factories
- - Decide what to do with the Red Rock Lizards (exterminate for create new settlement, leave it at hunting or domestication)
- - Do something with the Correctional Facility (fort, settlement, work activity, future prison etc...)
- - NV Recycling Plant
- - Build a new road network connecting all the settlements of the Mojave
- - Build a new rail network connecting all the settlements of the Mojave (will also need trains and train stations)
- - Start Bio-Fuel Production (what kind of fuel ? how ? in which structure ? research might be needed first...)
- - Improve one of our settlements, creating a new work activity there or expanding existing ones (examples : Sloan, Primm, Bonnie Springs could all use more work ! Any settlement that is ruins or abandoned right now, would also start from 0 work activities in most cases like Nipton)
- - Ensure the two vehicles in Sloan are repaired and more importantly have fuel to start working and moving again (difficult)
- - Begin to destroy the Southern Ruins of NV to collect construction materials to use
- - Build more traveler checkpoints/rest stops, consider basic transportation for couriers
- - Build the NV Central Bank (something for the near future perhaps)
- SANITATION
- - Help Zion, that disease cannot destroy them
- - NV Central Hospital (to play it safe, we should also build small clinics in our outside settlements when we can. But an hospital is badly needed for a city so large)
- - Freeside Housing (the entire place it's just slums&ruins right now ! Use Farkas and Arcade idea or work on something better)
- - Freeside Housing for orphans/elderly (the future and the past of the Mojave, some might think of them worthless but they might be more important than what many believe. Orphanages, Child Centers, Pensions)
- - Build more bathhouses in NV (an important thing with our large population. in the future, one for each outside settlement too ?)
- - Investment in pharmaceutical production of the Followers (have them create more medicine for the department of Health to use)
- - Repair/rebuild NV sewers (after so many years we might want to make sure they are checked... and working lol)
- - Build a Medical School near the future hospital of NV
- - With those 2 Auto-docs repaired, they offer a potential incredible boon. It's something to consider. The first with rich tourists coming for plastic surgeries, would net a rich benefit that could be reinvested directly in the budget of the Health Department. The second is an option for espionage, which could be of great use for either a black ops unit or a future Department of Intelligence for their spies. The third is leaving these auto-docs as their current duties.
- - Invest or Create a Sport Association in NV or another settlement of the Mojave. This could lead to a healthier population and new work activities
- - Consider the creation of a nomadic medical clinic to travel across the Mojave to assist your outside settlements, or perhaps our friends. Like Zion.
- - Create the NV Disinfestation Guild (keeping Vegas clean of all those rats and large insects would be a good thing for sanitation. Beside is a job !)
- - Establish the Zion Safety and Quarantine Initiative (the Mojave Government extends an offer to his ally, friend and nearby states such as Zion, the Westside Republic, Boomers and BoS Mojave Chapter for cooperate with research and humanitarian efforts. The purpose is to stop the plague Zion is suffering and ensuring the safety of their people. Thus avoiding that it spreads further across the wastelands)
- - Build the NV Blood Bank (guarentee 1 cap, a free full meal and water after blood donation for the citizen. Blood donations can be repeated by a citizen after a week)
- DIPLOMACY
- - Improve relations with (Westside, Boomers, BoS Mojave Chapter, NCR, Legion, Zion etc...)
- - Exchange embassies with (see above)
- - Send a gift to (see above)
- - Create a Treaty with (see above)
- - Influence Internal Politics (see above. A Department of Intelligence would be a wise idea to establish before taking such an action)
- - Create Internal Disorder (see above. A Department of Intelligence would be a wise idea to establish before taking such an action)
- - Change Relation Status with (see above. Be establishing Trade, Finding Peace, Declare War, Create a Defensive Agreement, Offer a Non-Aggression Pact, Create a Vassal State, Create an Alliance. Any of these actions change the status with another state)
- - Help Caesar in his Purge Plan, he believes you are his heir ! Are you ? Perhaps you are his doom...
- - Approach a NCR politician/political party to see about creating a closer relationship with them...
- TECHNOLOGY
- - Create a new laboratory in NV
- - Check with Big MT and the crazy scientists there
- - Seal the entrance of Vault 22 and create a laboratory there
- - Host a research symposium with followers from other Chapters in New Vegas
- - Collaborate with other states and groups on scientific projects (Westside, BoS etc....)
- - Create a Public Library in NV (might want Book Industry first before making this)
- - Recover Moreno power armor and see if the department of technology can do something about it (its in Hawthorne, very much broken)
- - Clean up House’s corrupted data (long term)
- - Understand how to repair the Securitrons (could open future research and improvements for Securitrons)
- - Find alternative engineers for the dam (Raul teaching, until our education system starts)
- - Find a way to produce soylent green in Big MT without that...happening. (if it's done somewhat automatic it could be a source of food to easily pick up and distribute. Or for storage)
- - Give Doctor Henry what he needs to conduct his research (more could be done here, this research should receive more security and scientific efforts)
- - Mojave Automated Artillery (see military)
- - Attempt to create a med-gel bath
- - Project rainfall (joint project with the Brotherhood), the machine used to create dust storms, can be potentially modified and expanded to instead seed rain clouds throughout the Mojave desert. Leading to improve the amount of water running through the Hoover Dam, and help the repopulation of plant life in the local area. And help our farms expand with the sudden increase in water availability. In exchange, we could help to see if the other bunkers in lost hills could be dug back out and repaired, and fortify the entrances to the hidden valley.
- - Research a better Bio Fuel
- - Research a basic fertilizer
- - Research electrical engines
- - Research cyberdogs
- GOVERNMENT
- - Increase budget departments (self-explanatory)
- - Transform the Lucky 38 in your Palace (what it says. Might means also expand the building if we want. Do we ?) ALTERNATIVE OPTION IN ENTERTAINMENT
- - Build an administrative settlement around your new government building, and call it Mojave City !
- - Create a national identity (still called the Mojave Provisional Government...not an inspiring name. we need another name. what we are ? What does the Mojave stand for ? What's the courier role in it ? this will be a long process, but if we work and direct it ...)
- - Establishing the Department of Intelligence (find someone to lead it, then train spies, make a secret cove, a network of informants. Need far more money)
- - Establishing the Department of Justice (find someone to lead it, a tribunal should be built alongside it. Need more money)
- - Start our education system (more money needed first/what kind)
- - Create a system of laws (laws are at the end of the pastebin. THIS IS IMPORTANT !!)
- - Appoint a vice-courier (like Cass said, sometimes we go far away for quite a while. We might want to think about a trusted second hmm ? THIS IS IMPORTANT !!)
- - Create for our outside settlements some basic administrations (building a simple town hall for each of them will do just fine, something the local leaders will also appreciate)
- - Create a holiday (what kind ?)
- - Create a tradition (what kind ?)
- - Create a festival (what kind ?)
- - Create a national myth/narrative (what kind ?)
- - Build one statue of yourself in each of your settlements. Doing such an action sends a certain message of power and influence
- - Resettlement (Nipton, Nelson, Boulder City, Bitter Springs) and New Settlements (Camp Cottonwood Cove, any place near the Lake, Legion Fort perhaps ? Unless we want to use that one for build one large fortification attached to Hoover Dam)
- - Restore your Authority in Bonnie Springs and take the settlement back from Heck Gunderson. The Mojave will have no Company Towns.
- - Primm has yet to be under your control, help the settlement and then put it under your control.
- - Deal with the Salvatores and their attempt to take over Freeside. New Vegas is yours.
- ///
- Possible Laws (these are only for law enforcement, other laws need to be made for ruling the land !)
- Minor Crimes
- Petty Theft, Bar/Street brawls, Minor Vandalism, Minor Arson, Familial Violent Beatings
- Fine based off the severity of the offense, the fines will be used to compensate aggrieved parties and any surplus will be used to set up some sort of police pension, the appointed chief of police can handle the details. If the Fine is not possible in caps, cash or trade good, it will be done through labour (need to have a prison). Repeated offenses of this crime will receive force.
- Major Crimes
- Murder, Rape, Major theft, Cannibalism, Banditism, Slavery, Major Vandalism, Major Arson
- Answered with force, until a city prison is established then arrest might be done (if the police deemed it achievable during their encounter with a major crime). In case of heavy resistance contact the military for assistance.
- Moral Crimes
- Drug Dealing, Prostitution
- They’ll need to pay a license fee monthly to operate their business (ten percent of their profits), provide acceptable treatments to their employees, and accept medical controls. For drugs they will need to provide numbers of drugs production and distribution. Any sexual disease or drug outbreak caused by them, will see the fee on these two activities quadruple instantly, with a punishment of force also being given. These two activities are incentivized to donate when possible to the Health Department.
- Trade Crimes
- Any traders found selling trade goods that look or are spoiled, rotten or heavily dangerous for the Mojave will pay a fine based on the quantity of their trade goods and their trade goods will be taken and destroyed by the Police Force. Food traders are to contact the Agriculture Department to sell in bulk if they cannot find buyers, and fear their goods risk to be spoiled/rotten.
- Terrorism and Espionage Activities
- They will be met with force, with a preference of capture only if possible. Executions will be done after interrogations. The military is to be immediately contacted in this case.
- Kids
- If it's a minor thing, like a familial violent beating, the police force is authorized to use force (avoiding death) and enforce an hefty fee for the criminal/s. If it's major, the police force is authorized to use maximum force to ensure death or execution to the criminal/s. Selling drugs to kids or their attempted prostitution will be met with deadly force and immediate revoke of all possessions
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