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Peerf

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Jan 16th, 2017
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  1. ##################
  2. ###p3rf0rm4 h4x###
  3. ##################
  4. [auth]
  5. username =
  6. password =
  7.  
  8. debug = 1
  9.  
  10. [aim]
  11. aim.fovmax = 25
  12.  
  13. [visuals]
  14. esp.box = 1
  15. esp.health = 1
  16. esp.name = 1
  17. esp.weapon = 1
  18. esp.aimspot = 1
  19. esp.fov = 1
  20. esp.punch = 1
  21. esp.copyright = 0
  22.  
  23. [misc]
  24. misc.bhop = 1
  25. misc.autostrafe = 0
  26. misc.deathmatch = 0
  27.  
  28. [weapon]
  29. default.aim = 1
  30. default.bone = 8
  31. default.fov = 12
  32. default.smooth.x = 2.50
  33. default.smooth.y = 2.50
  34. default.recoil.x = 5
  35. default.recoil.y = 5
  36. default.recoil.start = 2
  37. default.delay = 40
  38. default.delay.type = 2
  39. default.type = 1
  40. default.stop = 50
  41. #
  42. #deagle
  43. #
  44. deagle.fov = 13
  45. deagle.type = 1
  46. deagle.stop = 30
  47. deagle.smooth.x = 1.50
  48. deagle.smooth.y = 1.50
  49. deagle.delay = 30
  50. #
  51. #usp-s
  52. #
  53. usp-s.fov = 12
  54. usp-s.type = 1
  55. usp-s.stop = 30
  56. usp-s.smooth.x = 1.5
  57. usp-s.smooth.y = 1.5
  58. usp-s.delay = 30
  59. #
  60. #p2000
  61. #
  62. p2000.fov = 13
  63. p2000.type = 1
  64. p2000.stop = 30
  65. p2000.smooth.x = 1.5
  66. p2000.smooth.y = 1.5
  67. #
  68. #glock
  69. #
  70. glock.fov = 13
  71. glock.type = 1
  72. glock.stop = 30
  73. glock.smooth.x = 1.5
  74. glock.smooth.y = 1.5
  75. #
  76. #p250
  77. #
  78. p250.fov = 12
  79. p250.type = 1
  80. p250.stop = 30
  81. p250.smooth.x = 2
  82. p250.smooth.y = 2
  83. p-250.bone = 5
  84. #
  85. #tec-9
  86. #
  87. tec-9.fov = 12
  88. tec-9.type = 1
  89. tec-9.stop = 30
  90. tec-9.smooth.x = 2
  91. tec-9.smooth.y = 2
  92. tec-9.bone = 5
  93. #
  94. #fiveseven
  95. #
  96. fiveseven.bone = 8
  97. fiveseven.fov = 12
  98. fiveseven.smooth.x = 2
  99. fiveseven.smooth.y = 2
  100. fiveseven.type = 1
  101. #
  102. #awp
  103. #
  104. awp.fov = 20
  105. awp.bone = 3
  106. awp.stop = 10
  107. awp.smooth.x = 1
  108. awp.smooth.y = 1
  109. #
  110. #ssg08
  111. #
  112. ssg08.aim = 1
  113. ssg08.bone = 3
  114. ssg08.fov = 18
  115. ssg08.stop = 10
  116. ssg08.smooth.x = 1
  117. ssg08.smooth.y = 1
  118. #
  119. #scar20
  120. #
  121. scar20.fov = 15
  122. scar20.stop = 20
  123. scar20.smooth.x = 1.30
  124. scar20.smooth.y = 1.30
  125. #
  126. #ak47
  127. #
  128. ak47.aim = 1
  129. ak47.bone = 8
  130. ak47.fov = 15
  131. ak47.smooth.x = 2.80
  132. ak47.smooth.y = 2.80
  133. ak47.recoil.x = 5
  134. ak47.recoil.y = 5
  135. ak47.recoil.start = 1
  136. ak47.delay = 30
  137. ak47.delay.type = 2
  138. ak47.type = 1
  139. ak47.stop = 30
  140. #
  141. #m4a4
  142. #
  143. m4a4.aim = 1
  144. m4a4.bone = 8
  145. m4a4.fov = 13
  146. m4a4.smooth.x = 2.90
  147. m4a4.smooth.y = 2.90
  148. m4a4.recoil.x = 5
  149. m4a4.recoil.y = 5
  150. m4a4.recoil.start = 2
  151. m4a4.delay = 40
  152. m4a4.delay.type = 2
  153. m4a4.type = 1
  154. m4a4.stop = 30
  155. #
  156. #m4a1-s
  157. #
  158. m4a1-s.aim = 1
  159. m4a1-s.bone = 8
  160. m4a1-s.fov = 13
  161. m4a1-s.smooth.x = 2.90
  162. m4a1-s.smooth.y = 2.90
  163. m4a1-s.recoil.x = 5
  164. m4a1-s.recoil.y = 5
  165. m4a1-s.recoil.start = 2
  166. m4a1-s.delay = 40
  167. m4a1-s.delay.type = 2
  168. m4a1-s.type = 1
  169. m4a1-s.stop = 30
  170. #
  171. #aug
  172. #
  173. aug.aim = 1
  174. aug.bone = 8
  175. aug.fov = 10
  176. aug.smooth.x = 3.20
  177. aug.smooth.y = 3.20
  178. aug.recoil.x = 4.35
  179. aug.recoil.y = 4.2
  180. aug.recoil.start = 1
  181. aug.delay = 40
  182. aug.delay.type = 2
  183. aug.type = 2
  184. aug.stop = 30
  185. #
  186. #famas
  187. #
  188. famas.aim = 1
  189. famas.bone = 8
  190. famas.fov = 13
  191. famas.smooth.x = 3
  192. famas.smooth.y = 3
  193. famas.recoil.x = 5
  194. famas.recoil.y = 5
  195. famas.recoil.start = 1
  196. famas.delay = 40
  197. famas.delay.type = 2
  198. famas.type = 1
  199. famas.stop = 30
  200. #
  201. #galil
  202. #
  203. galil.aim = 1
  204. galil.bone = 8
  205. galil.fov = 13
  206. galil.smooth.x = 3.40
  207. galil.smooth.y = 3.40
  208. galil.recoil.x = 3.95
  209. galil.recoil.y = 3.80
  210. galil.recoil.start = 1
  211. galil.delay = 40
  212. galil.delay.type = 2
  213. galil.type = 1
  214. galil.stop = 30
  215. #
  216. #mp9
  217. #
  218. mp9.aim = 1
  219. mp9.bone = 5
  220. mp9.fov = 2.3
  221. mp9.smooth = 4.9
  222. mp9.type = 2
  223. mp9.stop = 30
  224. #
  225. #mac10
  226. #
  227. mac10.aim = 1
  228. mac10.bone = 5
  229. mac10.fov = 12
  230. mac10.smooth.x = 3
  231. mac10.smooth.y = 3
  232. mac10.type = 1
  233. mac10.stop = 30
  234. #
  235. #p90
  236. #
  237. p90.aim = 1
  238. p90.bone = 5
  239. p90.fov = 12
  240. p90.smooth.x = 3
  241. p90.smooth.y = 3
  242. p90.type = 2
  243. p90.stop = 30
  244. #
  245. #ump45
  246. #
  247. ump45.aim = 1
  248. ump45.bone = 5
  249. ump45.fov = 12
  250. ump45.smooth.x = 3
  251. ump45.smooth.y = 3
  252. ump45.type = 1
  253. ump45.stop = 30
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