Advertisement
Guest User

Untitled

a guest
Mar 23rd, 2018
112
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 70.51 KB | None | 0 0
  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Discord Creterisk#2958
  7. -------------------------------------------------------
  8.  
  9. local FavIDs = {
  10. 340106355, --Nefl Crystals
  11. 927529620, --Dimension
  12. 876981900, --Fantasy
  13. 398987889, --Ordinary Days
  14. 1117396305, --Oh wait, it's you.
  15. 885996042, --Action Winter Journey
  16. 919231299, --Sprawling Idiot Effigy
  17. 743466274, --Good Day Sunshine
  18. 727411183, --Knife Fight
  19. 1402748531, --The Earth Is Counting On You!
  20. 595230126 --Robot Language
  21. }
  22.  
  23.  
  24.  
  25. --The reality of my life isn't real but a Universe -makhail07
  26. wait()
  27. local Player = game.Players.localPlayer
  28. local Character = Player.Character
  29. local plr = game:service'Players'.LocalPlayer
  30. local Humanoid = Character.Humanoid
  31. print('Hello, '..plr.Name)
  32. local char = plr.Character
  33. local hum = char.Humanoid
  34. local ra = char["Right Arm"]
  35. local la= char["Left Arm"]
  36. local rl= char["Right Leg"]
  37. local ll = char["Left Leg"]
  38. local hed = char.Head
  39. local root = char.HumanoidRootPart
  40. local rootj = root.RootJoint
  41. local tors = char.Torso
  42. local mouse = plr:GetMouse()
  43. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  44. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  45. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  46.  
  47. warn ("[G] Is now more Accurate!")
  48.  
  49. warn ("Added [U]. Victory!")
  50.  
  51. Character.Head.face.Texture = "rbxassetid://620619801"
  52.  
  53. -------------------------------------------------------
  54. --Start Good Stuff--
  55. -------------------------------------------------------
  56. CF = CFrame.new
  57. angles = CFrame.Angles
  58. attack = false
  59. Euler = CFrame.fromEulerAnglesXYZ
  60. Rad = math.rad
  61. IT = Instance.new
  62. BrickC = BrickColor.new
  63. Cos = math.cos
  64. Acos = math.acos
  65. Sin = math.sin
  66. Asin = math.asin
  67. Abs = math.abs
  68. Mrandom = math.random
  69. Floor = math.floor
  70. -------------------------------------------------------
  71. --End Good Stuff--
  72. -------------------------------------------------------
  73. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  74. RSH, LSH = nil, nil
  75. RW = Instance.new("Weld")
  76. LW = Instance.new("Weld")
  77. RH = tors["Right Hip"]
  78. LH = tors["Left Hip"]
  79. RSH = tors["Right Shoulder"]
  80. LSH = tors["Left Shoulder"]
  81. RSH.Parent = nil
  82. LSH.Parent = nil
  83. RW.Name = "RW"
  84. RW.Part0 = tors
  85. RW.C0 = CF(1.5, 0.5, 0)
  86. RW.C1 = CF(0, 0.5, 0)
  87. RW.Part1 = ra
  88. RW.Parent = tors
  89. LW.Name = "LW"
  90. LW.Part0 = tors
  91. LW.C0 = CF(-1.5, 0.5, 0)
  92. LW.C1 = CF(0, 0.5, 0)
  93. LW.Part1 = la
  94. LW.Parent = tors
  95. Effects = {}
  96.  
  97. -------------------------------------------------------
  98. --Start HeartBeat--
  99. -------------------------------------------------------
  100. ArtificialHB = Instance.new("BindableEvent", script)
  101. ArtificialHB.Name = "Heartbeat"
  102. script:WaitForChild("Heartbeat")
  103.  
  104. frame = 1 / 60
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108.  
  109.  
  110. lastframe = tick()
  111. script.Heartbeat:Fire()
  112.  
  113.  
  114. game:GetService("RunService").Heartbeat:connect(function(s, p)
  115. tf = tf + s
  116. if tf >= frame then
  117. if allowframeloss then
  118. script.Heartbeat:Fire()
  119. lastframe = tick()
  120. else
  121. for i = 1, math.floor(tf / frame) do
  122. script.Heartbeat:Fire()
  123. end
  124. lastframe = tick()
  125. end
  126. if tossremainder then
  127. tf = 0
  128. else
  129. tf = tf - frame * math.floor(tf / frame)
  130. end
  131. end
  132. end)
  133. -------------------------------------------------------
  134. --End HeartBeat--
  135. -------------------------------------------------------
  136.  
  137. -------------------------------------------------------
  138. --Start Kyu's shitty stuff--
  139. -------------------------------------------------------
  140.  
  141. function ragdoll(model)
  142. local char = model
  143. torso = char.HumanoidRootPart
  144. torso2 = char.Torso
  145. LW.Parent = nil
  146. RW.Parent = nil
  147. LH.Parent = nil
  148. RH.Parent = nil
  149. if hum ~= nil then
  150. hum.PlatformStand = true
  151. end
  152.  
  153. local Head = char:FindFirstChild("Head")
  154. if Head then
  155. local Neck = Instance.new("Weld")
  156. Neck.Name = "Neck"
  157. Neck.Part0 = torso
  158. Neck.Part1 = Head
  159. Neck.C0 = CFrame.new(0, 1.5, 0)
  160. Neck.C1 = CFrame.new()
  161. Neck.Parent = torso
  162. end
  163. local Limb = char:FindFirstChild("Right Arm")
  164. if Limb then
  165.  
  166. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  167. local Joint = Instance.new("Glue")
  168. Joint.Name = "RightShoulder"
  169. Joint.Part0 = torso
  170. Joint.Part1 = Limb
  171. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  172. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  173. Joint.Parent = torso
  174.  
  175. local B = Instance.new("Part")
  176. B.TopSurface = 0
  177. B.BottomSurface = 0
  178. B.formFactor = "Symmetric"
  179. B.Size = Vector3.new(1, 1, 1)
  180. B.Transparency = 1
  181. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  182. B.Parent = char
  183. local W = Instance.new("Weld")
  184. W.Part0 = Limb
  185. W.Part1 = B
  186. W.C0 = CFrame.new(0, -0.5, 0)
  187. W.Parent = Limb
  188.  
  189. end
  190. local Limb = char:FindFirstChild("Left Arm")
  191. if Limb then
  192.  
  193. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  194. local Joint = Instance.new("Glue")
  195. Joint.Name = "LeftShoulder"
  196. Joint.Part0 = torso
  197. Joint.Part1 = Limb
  198. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  199. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  200. Joint.Parent = torso
  201.  
  202. local B = Instance.new("Part")
  203. B.TopSurface = 0
  204. B.BottomSurface = 0
  205. B.formFactor = "Symmetric"
  206. B.Size = Vector3.new(1, 1, 1)
  207. B.Transparency = 1
  208. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  209. B.Parent = char
  210. local W = Instance.new("Weld")
  211. W.Part0 = Limb
  212. W.Part1 = B
  213. W.C0 = CFrame.new(0, -0.5, 0)
  214. W.Parent = Limb
  215.  
  216. end
  217. local Limb = char:FindFirstChild("Right Leg")
  218. if Limb then
  219.  
  220. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  221. local Joint = Instance.new("Glue")
  222. Joint.Name = "RightHip"
  223. Joint.Part0 = torso
  224. Joint.Part1 = Limb
  225. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  226. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  227. Joint.Parent = torso
  228.  
  229. local B = Instance.new("Part")
  230. B.TopSurface = 0
  231. B.BottomSurface = 0
  232. B.formFactor = "Symmetric"
  233. B.Size = Vector3.new(1, 1, 1)
  234. B.Transparency = 1
  235. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  236. B.Parent = char
  237. local W = Instance.new("Weld")
  238. W.Part0 = Limb
  239. W.Part1 = B
  240. W.C0 = CFrame.new(0, -0.5, 0)
  241. W.Parent = Limb
  242.  
  243. end
  244. local Limb = char:FindFirstChild("Left Leg")
  245. if Limb then
  246.  
  247. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  248. local Joint = Instance.new("Glue")
  249. Joint.Name = "LeftHip"
  250. Joint.Part0 = torso
  251. Joint.Part1 = Limb
  252. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  253. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  254. Joint.Parent = torso
  255.  
  256. local B = Instance.new("Part")
  257. B.TopSurface = 0
  258. B.BottomSurface = 0
  259. B.formFactor = "Symmetric"
  260. B.Size = Vector3.new(1, 1, 1)
  261. B.Transparency = 1
  262. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  263. B.Parent = char
  264. local W = Instance.new("Weld")
  265. W.Part0 = Limb
  266. W.Part1 = B
  267. W.C0 = CFrame.new(0, -0.5, 0)
  268. W.Parent = Limb
  269.  
  270. end
  271. --[
  272. local Bar = Instance.new("Part")
  273. Bar.TopSurface = 0
  274. Bar.BottomSurface = 0
  275. Bar.formFactor = "Symmetric"
  276. Bar.Size = Vector3.new(1, 1, 1)
  277. Bar.Transparency = 1
  278. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  279. Bar.Parent = char
  280. local Weld = Instance.new("Weld")
  281. Weld.Part0 = torso
  282. Weld.Part1 = Bar
  283. Weld.C0 = CFrame.new(0, 0.5, 0)
  284. Weld.Parent = torso
  285. --]]
  286.  
  287. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  288.  
  289. end
  290.  
  291. -------------------------------------------------------
  292. --End Kyu's shitty stuff--
  293. -------------------------------------------------------
  294.  
  295. -------------------------------------------------------
  296. --Start Important Functions--
  297. -------------------------------------------------------
  298. function swait(num)
  299. if num == 0 or num == nil then
  300. game:service("RunService").Stepped:wait(0)
  301. else
  302. for i = 0, num do
  303. game:service("RunService").Stepped:wait(0)
  304. end
  305. end
  306. end
  307. function thread(f)
  308. coroutine.resume(coroutine.create(f))
  309. end
  310. function clerp(a, b, t)
  311. local qa = {
  312. QuaternionFromCFrame(a)
  313. }
  314. local qb = {
  315. QuaternionFromCFrame(b)
  316. }
  317. local ax, ay, az = a.x, a.y, a.z
  318. local bx, by, bz = b.x, b.y, b.z
  319. local _t = 1 - t
  320. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  321. end
  322. function QuaternionFromCFrame(cf)
  323. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  324. local trace = m00 + m11 + m22
  325. if trace > 0 then
  326. local s = math.sqrt(1 + trace)
  327. local recip = 0.5 / s
  328. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  329. else
  330. local i = 0
  331. if m00 < m11 then
  332. i = 1
  333. end
  334. if m22 > (i == 0 and m00 or m11) then
  335. i = 2
  336. end
  337. if i == 0 then
  338. local s = math.sqrt(m00 - m11 - m22 + 1)
  339. local recip = 0.5 / s
  340. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  341. elseif i == 1 then
  342. local s = math.sqrt(m11 - m22 - m00 + 1)
  343. local recip = 0.5 / s
  344. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  345. elseif i == 2 then
  346. local s = math.sqrt(m22 - m00 - m11 + 1)
  347. local recip = 0.5 / s
  348. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  349. end
  350. end
  351. end
  352. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  353. local xs, ys, zs = x + x, y + y, z + z
  354. local wx, wy, wz = w * xs, w * ys, w * zs
  355. local xx = x * xs
  356. local xy = x * ys
  357. local xz = x * zs
  358. local yy = y * ys
  359. local yz = y * zs
  360. local zz = z * zs
  361. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  362. end
  363. function QuaternionSlerp(a, b, t)
  364. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  365. local startInterp, finishInterp
  366. if cosTheta >= 1.0E-4 then
  367. if 1 - cosTheta > 1.0E-4 then
  368. local theta = math.acos(cosTheta)
  369. local invSinTheta = 1 / Sin(theta)
  370. startInterp = Sin((1 - t) * theta) * invSinTheta
  371. finishInterp = Sin(t * theta) * invSinTheta
  372. else
  373. startInterp = 1 - t
  374. finishInterp = t
  375. end
  376. elseif 1 + cosTheta > 1.0E-4 then
  377. local theta = math.acos(-cosTheta)
  378. local invSinTheta = 1 / Sin(theta)
  379. startInterp = Sin((t - 1) * theta) * invSinTheta
  380. finishInterp = Sin(t * theta) * invSinTheta
  381. else
  382. startInterp = t - 1
  383. finishInterp = t
  384. end
  385. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  386. end
  387. function rayCast(Position, Direction, Range, Ignore)
  388. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  389. end
  390. local RbxUtility = LoadLibrary("RbxUtility")
  391. local Create = RbxUtility.Create
  392.  
  393. -------------------------------------------------------
  394. --Start Damage Function--
  395. -------------------------------------------------------
  396. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  397. if hit.Parent == nil then
  398. return
  399. end
  400. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  401. for _, v in pairs(hit.Parent:children()) do
  402. if v:IsA("Humanoid") then
  403. h = v
  404. end
  405. end
  406. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  407. warn'No R15 allowed'
  408. hit.Parent:FindFirstChild("Head"):BreakJoints()
  409. end
  410.  
  411. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  412. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  413. if hit.Parent.DebounceHit.Value == true then
  414. return
  415. end
  416. end
  417. if insta == true then
  418. hit.Parent:FindFirstChild("Head"):BreakJoints()
  419. end
  420. local c = Create("ObjectValue"){
  421. Name = "creator",
  422. Value = game:service("Players").LocalPlayer,
  423. Parent = h,
  424. }
  425. game:GetService("Debris"):AddItem(c, .5)
  426. if HitSound ~= nil and HitPitch ~= nil then
  427. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  428. end
  429. local Damage = math.random(minim, maxim)
  430. local blocked = false
  431. local block = hit.Parent:findFirstChild("Block")
  432. if block ~= nil then
  433. if block.className == "IntValue" then
  434. if block.Value > 0 then
  435. blocked = true
  436. block.Value = block.Value - 1
  437. print(block.Value)
  438. end
  439. end
  440. end
  441. if blocked == false then
  442. h.Health = h.Health - Damage
  443. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  444. else
  445. h.Health = h.Health - (Damage / 2)
  446. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  447. end
  448. if Type == "Knockdown" then
  449. local hum = hit.Parent.Humanoid
  450. hum.PlatformStand = true
  451. coroutine.resume(coroutine.create(function(HHumanoid)
  452. swait(1)
  453. HHumanoid.PlatformStand = false
  454. end), hum)
  455. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  456. local bodvol = Create("BodyVelocity"){
  457. velocity = angle * knockback,
  458. P = 5000,
  459. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  460. Parent = hit,
  461. }
  462. local rl = Create("BodyAngularVelocity"){
  463. P = 3000,
  464. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  465. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  466. Parent = hit,
  467. }
  468. game:GetService("Debris"):AddItem(bodvol, .5)
  469. game:GetService("Debris"):AddItem(rl, .5)
  470. elseif Type == "Normal" then
  471. local vp = Create("BodyVelocity"){
  472. P = 500,
  473. maxForce = Vector3.new(math.huge, 0, math.huge),
  474. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  475. }
  476. if knockback > 0 then
  477. vp.Parent = hit.Parent.Torso
  478. end
  479. game:GetService("Debris"):AddItem(vp, .5)
  480. elseif Type == "Up" then
  481. local bodyVelocity = Create("BodyVelocity"){
  482. velocity = Vector3.new(0, 20, 0),
  483. P = 5000,
  484. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  485. Parent = hit,
  486. }
  487. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  488. elseif Type == "DarkUp" then
  489. coroutine.resume(coroutine.create(function()
  490. for i = 0, 1, 0.1 do
  491. swait()
  492. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  493. end
  494. end))
  495. local bodyVelocity = Create("BodyVelocity"){
  496. velocity = Vector3.new(0, 20, 0),
  497. P = 5000,
  498. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  499. Parent = hit,
  500. }
  501. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  502. elseif Type == "Snare" then
  503. local bp = Create("BodyPosition"){
  504. P = 2000,
  505. D = 100,
  506. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  507. position = hit.Parent.Torso.Position,
  508. Parent = hit.Parent.Torso,
  509. }
  510. game:GetService("Debris"):AddItem(bp, 1)
  511. elseif Type == "Freeze" then
  512. local BodPos = Create("BodyPosition"){
  513. P = 50000,
  514. D = 1000,
  515. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  516. position = hit.Parent.Torso.Position,
  517. Parent = hit.Parent.Torso,
  518. }
  519. local BodGy = Create("BodyGyro") {
  520. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  521. P = 20e+003,
  522. Parent = hit.Parent.Torso,
  523. cframe = hit.Parent.Torso.CFrame,
  524. }
  525. hit.Parent.Torso.Anchored = true
  526. coroutine.resume(coroutine.create(function(Part)
  527. swait(1.5)
  528. Part.Anchored = false
  529. end), hit.Parent.Torso)
  530. game:GetService("Debris"):AddItem(BodPos, 3)
  531. game:GetService("Debris"):AddItem(BodGy, 3)
  532. end
  533. local debounce = Create("BoolValue"){
  534. Name = "DebounceHit",
  535. Parent = hit.Parent,
  536. Value = true,
  537. }
  538. game:GetService("Debris"):AddItem(debounce, Delay)
  539. c = Create("ObjectValue"){
  540. Name = "creator",
  541. Value = Player,
  542. Parent = h,
  543. }
  544. game:GetService("Debris"):AddItem(c, .5)
  545. end
  546. end
  547. -------------------------------------------------------
  548. --End Damage Function--
  549. -------------------------------------------------------
  550.  
  551. -------------------------------------------------------
  552. --Start Damage Function Customization--
  553. -------------------------------------------------------
  554. function ShowDamage(Pos, Text, Time, Color)
  555. local Rate = (1 / 30)
  556. local Pos = (Pos or Vector3.new(0, 0, 0))
  557. local Text = (Text or "")
  558. local Time = (Time or 2)
  559. local Color = (Color or Color3.new(1, 0, 1))
  560. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  561. EffectPart.Anchored = true
  562. local BillboardGui = Create("BillboardGui"){
  563. Size = UDim2.new(3, 0, 3, 0),
  564. Adornee = EffectPart,
  565. Parent = EffectPart,
  566. }
  567. local TextLabel = Create("TextLabel"){
  568. BackgroundTransparency = 1,
  569. Size = UDim2.new(1, 0, 1, 0),
  570. Text = Text,
  571. Font = "Highway",
  572. TextColor3 = Color,
  573. TextScaled = true,
  574. Parent = BillboardGui,
  575. }
  576. game.Debris:AddItem(EffectPart, (Time))
  577. EffectPart.Parent = game:GetService("Workspace")
  578. delay(0, function()
  579. local Frames = (Time / Rate)
  580. for Frame = 1, Frames do
  581. wait(Rate)
  582. local Percent = (Frame / Frames)
  583. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  584. TextLabel.TextTransparency = Percent
  585. end
  586. if EffectPart and EffectPart.Parent then
  587. EffectPart:Destroy()
  588. end
  589. end)
  590. end
  591. -------------------------------------------------------
  592. --End Damage Function Customization--
  593. -------------------------------------------------------
  594.  
  595. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  596. for _, c in pairs(workspace:children()) do
  597. local hum = c:findFirstChild("Humanoid")
  598. if hum ~= nil then
  599. local head = c:findFirstChild("Head")
  600. if head ~= nil then
  601. local targ = head.Position - Part.Position
  602. local mag = targ.magnitude
  603. if magni >= mag and c.Name ~= plr.Name then
  604. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  605. end
  606. end
  607. end
  608. end
  609. end
  610.  
  611.  
  612. CFuncs = {
  613. Part = {
  614. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  615. local Part = Create("Part")({
  616. Parent = Parent,
  617. Reflectance = Reflectance,
  618. Transparency = Transparency,
  619. CanCollide = false,
  620. Locked = true,
  621. BrickColor = BrickColor.new(tostring(BColor)),
  622. Name = Name,
  623. Size = Size,
  624. Material = Material
  625. })
  626. RemoveOutlines(Part)
  627. return Part
  628. end
  629. },
  630. Mesh = {
  631. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  632. local Msh = Create(Mesh)({
  633. Parent = Part,
  634. Offset = OffSet,
  635. Scale = Scale
  636. })
  637. if Mesh == "SpecialMesh" then
  638. Msh.MeshType = MeshType
  639. Msh.MeshId = MeshId
  640. end
  641. return Msh
  642. end
  643. },
  644. Mesh = {
  645. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  646. local Msh = Create(Mesh)({
  647. Parent = Part,
  648. Offset = OffSet,
  649. Scale = Scale
  650. })
  651. if Mesh == "SpecialMesh" then
  652. Msh.MeshType = MeshType
  653. Msh.MeshId = MeshId
  654. end
  655. return Msh
  656. end
  657. },
  658. Weld = {
  659. Create = function(Parent, Part0, Part1, C0, C1)
  660. local Weld = Create("Weld")({
  661. Parent = Parent,
  662. Part0 = Part0,
  663. Part1 = Part1,
  664. C0 = C0,
  665. C1 = C1
  666. })
  667. return Weld
  668. end
  669. },
  670. Sound = {
  671. Create = function(id, par, vol, pit)
  672. coroutine.resume(coroutine.create(function()
  673. local S = Create("Sound")({
  674. Volume = vol,
  675. Pitch = pit or 1,
  676. SoundId = id,
  677. Parent = par or workspace
  678. })
  679. wait()
  680. S:play()
  681. game:GetService("Debris"):AddItem(S, 6)
  682. end))
  683. end
  684. },
  685. ParticleEmitter = {
  686. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  687. local fp = Create("ParticleEmitter")({
  688. Parent = Parent,
  689. Color = ColorSequence.new(Color1, Color2),
  690. LightEmission = LightEmission,
  691. Size = Size,
  692. Texture = Texture,
  693. Transparency = Transparency,
  694. ZOffset = ZOffset,
  695. Acceleration = Accel,
  696. Drag = Drag,
  697. LockedToPart = LockedToPart,
  698. VelocityInheritance = VelocityInheritance,
  699. EmissionDirection = EmissionDirection,
  700. Enabled = Enabled,
  701. Lifetime = LifeTime,
  702. Rate = Rate,
  703. Rotation = Rotation,
  704. RotSpeed = RotSpeed,
  705. Speed = Speed,
  706. VelocitySpread = VelocitySpread
  707. })
  708. return fp
  709. end
  710. }
  711. }
  712. function RemoveOutlines(part)
  713. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  714. end
  715. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  716. local Part = Create("Part")({
  717. formFactor = FormFactor,
  718. Parent = Parent,
  719. Reflectance = Reflectance,
  720. Transparency = Transparency,
  721. CanCollide = false,
  722. Locked = true,
  723. BrickColor = BrickColor.new(tostring(BColor)),
  724. Name = Name,
  725. Size = Size,
  726. Material = Material
  727. })
  728. RemoveOutlines(Part)
  729. return Part
  730. end
  731. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  732. local Msh = Create(Mesh)({
  733. Parent = Part,
  734. Offset = OffSet,
  735. Scale = Scale
  736. })
  737. if Mesh == "SpecialMesh" then
  738. Msh.MeshType = MeshType
  739. Msh.MeshId = MeshId
  740. end
  741. return Msh
  742. end
  743. function CreateWeld(Parent, Part0, Part1, C0, C1)
  744. local Weld = Create("Weld")({
  745. Parent = Parent,
  746. Part0 = Part0,
  747. Part1 = Part1,
  748. C0 = C0,
  749. C1 = C1
  750. })
  751. return Weld
  752. end
  753.  
  754.  
  755. -------------------------------------------------------
  756. --Start Effect Function--
  757. -------------------------------------------------------
  758. EffectModel = Instance.new("Model", char)
  759. Effects = {
  760. Block = {
  761. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  762. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  763. prt.Anchored = true
  764. prt.CFrame = cframe
  765. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  766. game:GetService("Debris"):AddItem(prt, 10)
  767. if Type == 1 or Type == nil then
  768. table.insert(Effects, {
  769. prt,
  770. "Block1",
  771. delay,
  772. x3,
  773. y3,
  774. z3,
  775. msh
  776. })
  777. elseif Type == 2 then
  778. table.insert(Effects, {
  779. prt,
  780. "Block2",
  781. delay,
  782. x3,
  783. y3,
  784. z3,
  785. msh
  786. })
  787. else
  788. table.insert(Effects, {
  789. prt,
  790. "Block3",
  791. delay,
  792. x3,
  793. y3,
  794. z3,
  795. msh
  796. })
  797. end
  798. end
  799. },
  800. Sphere = {
  801. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  802. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  803. prt.Anchored = true
  804. prt.CFrame = cframe
  805. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  806. game:GetService("Debris"):AddItem(prt, 10)
  807. table.insert(Effects, {
  808. prt,
  809. "Cylinder",
  810. delay,
  811. x3,
  812. y3,
  813. z3,
  814. msh
  815. })
  816. end
  817. },
  818. Cylinder = {
  819. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  820. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  821. prt.Anchored = true
  822. prt.CFrame = cframe
  823. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  824. game:GetService("Debris"):AddItem(prt, 10)
  825. table.insert(Effects, {
  826. prt,
  827. "Cylinder",
  828. delay,
  829. x3,
  830. y3,
  831. z3,
  832. msh
  833. })
  834. end
  835. },
  836. Wave = {
  837. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  838. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  839. prt.Anchored = true
  840. prt.CFrame = cframe
  841. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  842. game:GetService("Debris"):AddItem(prt, 10)
  843. table.insert(Effects, {
  844. prt,
  845. "Cylinder",
  846. delay,
  847. x3 / 60,
  848. y3 / 60,
  849. z3 / 60,
  850. msh
  851. })
  852. end
  853. },
  854. Ring = {
  855. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  856. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  857. prt.Anchored = true
  858. prt.CFrame = cframe
  859. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  860. game:GetService("Debris"):AddItem(prt, 10)
  861. table.insert(Effects, {
  862. prt,
  863. "Cylinder",
  864. delay,
  865. x3,
  866. y3,
  867. z3,
  868. msh
  869. })
  870. end
  871. },
  872. Break = {
  873. Create = function(brickcolor, cframe, x1, y1, z1)
  874. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  875. prt.Anchored = true
  876. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  877. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  878. local num = math.random(10, 50) / 1000
  879. game:GetService("Debris"):AddItem(prt, 10)
  880. table.insert(Effects, {
  881. prt,
  882. "Shatter",
  883. num,
  884. prt.CFrame,
  885. math.random() - math.random(),
  886. 0,
  887. math.random(50, 100) / 100
  888. })
  889. end
  890. },
  891. Spiral = {
  892. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  893. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  894. prt.Anchored = true
  895. prt.CFrame = cframe
  896. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. table.insert(Effects, {
  899. prt,
  900. "Cylinder",
  901. delay,
  902. x3,
  903. y3,
  904. z3,
  905. msh
  906. })
  907. end
  908. },
  909. Push = {
  910. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  912. prt.Anchored = true
  913. prt.CFrame = cframe
  914. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "Cylinder",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. end
  926. }
  927. }
  928. -------------------------------------------------------
  929. --End Effect Function--
  930. -------------------------------------------------------
  931.  
  932. function CreateSound(ID, PARENT, VOLUME, PITCH)
  933. local NSound = nil
  934. coroutine.resume(coroutine.create(function()
  935. NSound = Instance.new("Sound", PARENT)
  936. NSound.Volume = VOLUME
  937. NSound.Pitch = PITCH
  938. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  939. swait()
  940. NSound:play()
  941. game:GetService("Debris"):AddItem(NSound, 10)
  942. end))
  943. return NSound
  944. end
  945.  
  946.  
  947.  
  948.  
  949.  
  950. -------------------------------------------------------
  951. --End Important Functions--
  952. -------------------------------------------------------
  953.  
  954.  
  955. -------------------------------------------------------
  956. --Start Music Option--
  957. -------------------------------------------------------
  958. local Music = Instance.new("Sound",tors)
  959. Music.Volume = 2.5
  960. Music.SoundId = "rbxassetid://"
  961. Music.Looped = true
  962. Music.Pitch = 1 --Pitcher
  963. Music:Play()
  964. -------------------------------------------------------
  965. --End Music Option--
  966. -------------------------------------------------------
  967.  
  968.  
  969. -------------------------------------------------------
  970. --Start Attacks N Stuff--
  971. -------------------------------------------------------
  972. local sine=0
  973. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  974. local Hitboxpart = Instance.new("Part", EffectModel)
  975. RemoveOutlines(Hitboxpart)
  976. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  977. Hitboxpart.CanCollide = false
  978. Hitboxpart.Transparency = 1
  979. Hitboxpart.Anchored = true
  980. Hitboxpart.CFrame = Pose
  981. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  982. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  983. end
  984. function GEtOuT()
  985. attack = true
  986. hum.WalkSpeed = 2.01
  987. CreateSound("749031341", hed, 10, 1)
  988. Character.Head.face.Texture = "rbxassetid://1414082469"
  989. for i = 0,2,0.1 do
  990. swait()
  991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  992. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  993. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  994. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  995. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  996. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  997. end
  998. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  999. for i = 0,4,0.1 do
  1000. swait()
  1001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  1002. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1003. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1004. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1005. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1006. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1007. end
  1008. local Blobby = Instance.new("Part", char)
  1009. Blobby.Name = "Blob"
  1010. Blobby.CanCollide = false
  1011. Blobby.BrickColor = BrickColor.new("Really black")
  1012. Blobby.Transparency = 0
  1013. Blobby.Material = "Plastic"
  1014. Blobby.Size = Vector3.new(1, 1, 2)
  1015. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1016. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1017.  
  1018. local Weld = Instance.new("Weld", Blobby)
  1019. Weld.Part0 = ra
  1020. Weld.Part1 = Blobby
  1021. Weld.C1 = CFrame.new(0, -.3, 1.4)
  1022. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1023.  
  1024. local M2 = Instance.new("SpecialMesh")
  1025. M2.Parent = Blobby
  1026. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  1027. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  1028. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  1029. for i = 0,6,0.1 do
  1030. swait()
  1031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1033. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1034. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1035. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1037. end
  1038. Blobby.Transparency = 1
  1039. Blobby:Destroy()
  1040. Character.Head.face.Texture = "rbxassetid://620619801"
  1041. attack = false
  1042. hum.WalkSpeed = 16
  1043. end
  1044.  
  1045. function OBJECTION()
  1046. attack = true
  1047. hum.WalkSpeed = 10
  1048. Character.Head.face.Texture = "rbxassetid://55831869"
  1049. CreateSound("330859085", hed, 10, 1)
  1050. for i = 0,8,0.1 do
  1051. swait()
  1052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1054. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1056. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1057. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1058. end
  1059. attack = false
  1060. Character.Head.face.Texture = "rbxassetid://620619801"
  1061. hum.WalkSpeed = 16
  1062. end
  1063.  
  1064. function Hello()
  1065. attack = true
  1066. hum.WalkSpeed = 10
  1067. Character.Head.face.Texture = "rbxassetid://334668738"
  1068. CreateSound("855338765", hed, 10, 0.9)
  1069. for i = 0,3,0.1 do
  1070. swait()
  1071. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1073. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1074. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1075. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1076. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1077. end
  1078. attack = false
  1079. Character.Head.face.Texture = "rbxassetid://620619801"
  1080. hum.WalkSpeed = 16
  1081. end
  1082.  
  1083. function Victory()
  1084. attack = true
  1085. hum.WalkSpeed = 1.01
  1086. Character.Head.face.Texture = "rbxassetid://616284160"
  1087. Humanoid.Jump = true
  1088. CreateSound("130834939", hed, 10, 1)
  1089. for i = 0,3.7,0.1 do
  1090. swait()
  1091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1093. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1094. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1095. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1096. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1097. end
  1098. Humanoid.Jump = true
  1099. for i = 0,3.7,0.1 do
  1100. swait()
  1101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1105. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1106. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1107. end
  1108. Humanoid.Jump = true
  1109. for i = 0,3.7,0.1 do
  1110. swait()
  1111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1115. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1116. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1117. end
  1118. Humanoid.Jump = true
  1119. for i = 0,3.7,0.1 do
  1120. swait()
  1121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1125. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1126. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1127. end
  1128. Humanoid.Jump = true
  1129. for i = 0,3.7,0.1 do
  1130. swait()
  1131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1136. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1137. end
  1138. attack = false
  1139. Character.Head.face.Texture = "rbxassetid://620619801"
  1140. hum.WalkSpeed = 16
  1141. end
  1142.  
  1143. function ShutTheHellUp()
  1144. attack = true
  1145. hum.WalkSpeed = 2.01
  1146. Character.Head.face.Texture = "rbxassetid://963148419"
  1147. CreateSound("336377340", hed, 10, 1)
  1148. for i = 0,3,0.1 do
  1149. swait()
  1150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1152. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1153. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1154. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1155. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1156. end
  1157. for i = 0,1.2,0.1 do
  1158. swait()
  1159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1161. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1162. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1163. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1164. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1165. end
  1166. for i = 0,1.2,0.1 do
  1167. swait()
  1168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1170. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1171. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1172. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1173. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1174. end
  1175. for i = 0,1.2,0.1 do
  1176. swait()
  1177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1179. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1180. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1181. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1182. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1183. end
  1184. for i = 0,1.2,0.1 do
  1185. swait()
  1186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1188. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1189. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1190. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1191. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1192. end
  1193. for i = 0,2,0.1 do
  1194. swait()
  1195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1197. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1198. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1199. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1201. end
  1202. for i = 0,2,0.1 do
  1203. swait()
  1204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1206. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1207. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1208. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1209. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1210. end
  1211. hum.WalkSpeed = 16
  1212. Character.Head.face.Texture = "rbxassetid://620619801"
  1213. attack = false
  1214. end
  1215.  
  1216. function SpinMeDad()
  1217. attack = true
  1218. hum.WalkSpeed = 1.01
  1219. Humanoid.JumpPower = 110
  1220. Character.Head.face.Texture = "rbxassetid://1223903433"
  1221. CreateSound("145799973", hed, 10, 1)
  1222. for i = 0,58,0.1 do
  1223. swait()
  1224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1226. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1227. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1228. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1229. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1230. end
  1231. hum.WalkSpeed = 16
  1232. Character.Head.face.Texture = "rbxassetid://620619801"
  1233. Humanoid.JumpPower = 50
  1234. attack = false
  1235. end
  1236.  
  1237. function EndMySufferingV2()
  1238. attack = true
  1239. hum.WalkSpeed = 1.01
  1240. Character.Head.face.Texture = "rbxassetid://202210455"
  1241. CreateSound("1086460414", hed, 10, 1)
  1242. for i = 0,6,0.1 do
  1243. swait()
  1244. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1245. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1246. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1247. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1248. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1249. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1250. end
  1251. Character.Head.face.Texture = "rbxassetid://620619801"
  1252. attack = false
  1253. hum.WalkSpeed = 16
  1254. end
  1255.  
  1256. function Choose()
  1257. attack = true
  1258. hum.WalkSpeed = 1.01
  1259. Character.Head.face.Texture = "rbxassetid://374187112"
  1260. CreateSound("130784263", hed, 10, 1)
  1261. for i = 0,4,0.1 do
  1262. swait()
  1263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1269. end
  1270. for i = 0,5,0.1 do
  1271. swait()
  1272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1278. end
  1279. attack = false
  1280. Character.Head.face.Texture = "rbxassetid://620619801"
  1281. hum.WalkSpeed = 16
  1282. end
  1283.  
  1284. function slap()
  1285. attack = true
  1286. hum.WalkSpeed = 10
  1287. CreateSound("146163534", hed, 10, 1)
  1288. Character.Head.face.Texture = "rbxassetid://293603561"
  1289. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1290. for i = 0,4,0.1 do
  1291. swait()
  1292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1294. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1295. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1296. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1297. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1298. end
  1299. Character.Head.face.Texture = "rbxassetid://620619801"
  1300. attack = false
  1301. hum.WalkSpeed = 16
  1302. end
  1303.  
  1304. function MYSPAGHETTTTTTT()
  1305. attack = true
  1306. hum.WalkSpeed = 1.01
  1307. CreateSound("1282149571", hed, 10, 1)
  1308. Character.Head.face.Texture = "rbxassetid://1329282756"
  1309. for i = 0,4,0.1 do
  1310. swait()
  1311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1313. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1314. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1315. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1316. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1317. end
  1318. for i = 0,5,0.1 do
  1319. swait()
  1320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1324. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1325. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1326. end
  1327. for i = 0,6,0.1 do
  1328. swait()
  1329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1335. end
  1336. attack = false
  1337. Character.Head.face.Texture = "rbxassetid://620619801"
  1338. hum.WalkSpeed = 16
  1339. end
  1340.  
  1341. function FINLAND()
  1342. attack = true
  1343. hum.WalkSpeed = 1.01
  1344. CreateSound("313099773", hed, 10, 1)
  1345. Character.Head.face.Texture = "rbxassetid://705269463"
  1346. for i = 0,4,0.1 do
  1347. swait()
  1348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1354. end
  1355. attack = false
  1356. Character.Head.face.Texture = "rbxassetid://620619801"
  1357. hum.WalkSpeed = 16
  1358. end
  1359.  
  1360. function WhatHuh()
  1361. attack = true
  1362. hum.WalkSpeed = 1.01
  1363. CreateSound("130766865", hed, 10, 1)
  1364. Character.Head.face.Texture = "rbxassetid://276732672"
  1365. for i = 0,4,0.1 do
  1366. swait()
  1367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1373. end
  1374. for i = 0,6.7,0.1 do
  1375. swait()
  1376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1382. end
  1383. for i = 0,8.1,0.1 do
  1384. swait()
  1385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1391. end
  1392. for i = 0,1,0.1 do
  1393. swait()
  1394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1400. end
  1401. for i = 0,1,0.1 do
  1402. swait()
  1403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1407. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1408. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1409. end
  1410. for i = 0,4,0.1 do
  1411. swait()
  1412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1416. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1418. end
  1419. attack = false
  1420. Character.Head.face.Texture = "rbxassetid://620619801"
  1421. hum.WalkSpeed = 16
  1422. end
  1423.  
  1424. function NothingPersonal()
  1425. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1426. local HITBODY = mouse.Target.Parent
  1427. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1428. local HEAD = HITBODY:FindFirstChild("Head")
  1429. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1430. if TORS ~= nil and HUMAN ~= nil then
  1431. attack = true
  1432. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1433. TORS.Anchored = true
  1434. hum.WalkSpeed = 0
  1435. Character.Head.face.Texture = "rbxassetid://40770311"
  1436. CreateSound("1255922819", hed, 10, 1)
  1437. end
  1438. wait(3.5)
  1439. for i = 0,9,0.1 do
  1440. swait()
  1441. for i = 1,2 do
  1442. Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  1443. end
  1444. end
  1445. wait(.5)
  1446. TORS.Anchored = false
  1447. attack = false
  1448. Character.Head.face.Texture = "rbxassetid://620619801"
  1449. hum.WalkSpeed = 16
  1450. end
  1451. end
  1452.  
  1453. function VeryMuchWorrying()
  1454. attack = true
  1455. hum.WalkSpeed = 1.01
  1456. Character.Head.face.Texture = "rbxassetid://111523405"
  1457. CreateSound("1395854043", hed, 10, 1)
  1458. for i = 0,14,0.1 do
  1459. swait()
  1460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1464. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  1465. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  1466. end
  1467. attack = false
  1468. Character.Head.face.Texture = "rbxassetid://620619801"
  1469. hum.WalkSpeed = 16
  1470. end
  1471.  
  1472. function Ashes()
  1473. attack = true
  1474. hum.WalkSpeed = 1.01
  1475. Character.Head.face.Texture = "rbxassetid://360687027"
  1476. CreateSound("290084602", tors, 10, 1)
  1477. for i = 0,6.2,0.1 do
  1478. swait()
  1479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1481. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1482. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1483. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  1484. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  1485. end
  1486. for i = 0,6.2,0.1 do
  1487. swait()
  1488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1490. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1491. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1492. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  1493. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  1494. end
  1495. attack = false
  1496. Character.Head.face.Texture = "rbxassetid://620619801"
  1497. hum.WalkSpeed = 16
  1498. end
  1499.  
  1500. function AnotherOne()
  1501. attack = true
  1502. hum.WalkSpeed = 1.01
  1503. local icri = CreateSound("1205111204", hed, 10, 1)
  1504. swait(165)
  1505. local FRAME = tors.CFrame
  1506. repeat
  1507. swait()
  1508. Character.Head.face.Texture = "rbxassetid://582931093"
  1509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1510. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1512. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1513. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1514. tors.CFrame = FRAME * CF(0,1,0)
  1515. swait()
  1516. tors.CFrame = FRAME
  1517. until icri.Playing == false
  1518. Character.Head.face.Texture = "rbxassetid://620619801"
  1519. attack = false
  1520. hum.WalkSpeed = 16
  1521. end
  1522.  
  1523. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1524. attack = true
  1525. Character.Head.face.Texture = "rbxassetid://266304560"
  1526. for i = 0,6,0.1 do
  1527. swait()
  1528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1530. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1532. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1533. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1534. end
  1535. CreateSound("1093102664", hed, 10, 1)
  1536. for i = 0,2,0.1 do
  1537. swait()
  1538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1539. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1540. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1541. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1542. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1543. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1544. end
  1545. Character.Head.face.Texture = "rbxassetid://30128383"
  1546. hum.MaxHealth = 0
  1547. ragdoll(char)
  1548. error("Seems like you just died.")
  1549. end
  1550.  
  1551. MoreTaunts = false
  1552. mouse.KeyDown:connect(function(key)
  1553. if attack == false then
  1554. if MoreTaunts == false then
  1555. if key == 'q' then
  1556. GEtOuT()
  1557. elseif key == 'x' then
  1558. OBJECTION()
  1559. elseif key == 'u' then
  1560. Victory()
  1561. elseif key == 'k' then
  1562. Hello()
  1563. elseif key == 'j' then
  1564. WhatHuh()
  1565. elseif key == 'e' then
  1566. ShutTheHellUp()
  1567. elseif key == 'c' then
  1568. Choose()
  1569. elseif key == 'r' then
  1570. MYSPAGHETTTTTTT()
  1571. elseif key == 't' then
  1572. SpinMeDad()
  1573. elseif key == 'y' then
  1574. EndMySufferingV2()
  1575. elseif key == 'f' then
  1576. FINLAND()
  1577. elseif key == 'z' then
  1578. NothingPersonal()
  1579. elseif key == 'v' then
  1580. VeryMuchWorrying()
  1581. elseif key == 'b' then
  1582. Ashes()
  1583. elseif key == 'p' then
  1584. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1585. elseif key == 'g' then
  1586. AnotherOne()
  1587. elseif key == 'h' then
  1588. slap()
  1589. end
  1590. end
  1591. end
  1592. end)
  1593.  
  1594. -------------------------------------------------------
  1595. --End Attacks N Stuff--
  1596. -------------------------------------------------------
  1597.  
  1598.  
  1599.  
  1600.  
  1601. while jumping do
  1602. Humanoid.Jump = true
  1603. wait(0.9)
  1604. end
  1605.  
  1606.  
  1607.  
  1608. -------------------------------------------------------
  1609. --Start Animations--
  1610. -------------------------------------------------------
  1611. local equipped = false
  1612. local idle = 0
  1613. local change = 1
  1614. local val = 0
  1615. local toim = 0
  1616. local idleanim = 0.4
  1617. hum.Animator.Parent = nil
  1618. while true do
  1619. swait()
  1620. sine = sine + change
  1621. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1622. local velderp = root.Velocity.y
  1623. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1624. if equipped == true or equipped == false then
  1625. if attack == false then
  1626. idle = idle + 1
  1627. else
  1628. idle = 0
  1629. end
  1630. if 1 < root.Velocity.y and hitfloor == nil then
  1631. Anim = "Jump"
  1632. if attack == false then
  1633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1635. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1636. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1637. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1638. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1639. end
  1640. elseif -1 > root.Velocity.y and hitfloor == nil then
  1641. Anim = "Fall"
  1642. if attack == false then
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  1645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1647. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1648. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1649. end
  1650. elseif torvel < 1 and hitfloor ~= nil then
  1651. Anim = "Idle"
  1652. change = 1
  1653. if attack == false then
  1654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1658. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1660. end
  1661. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1662. Anim = "Walk"
  1663. change = 1
  1664. if attack == false then
  1665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1667. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1668. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1669. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  1670. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  1671. end
  1672. end
  1673. end
  1674. if 0 < #Effects then
  1675. for e = 1, #Effects do
  1676. if Effects[e] ~= nil then
  1677. local Thing = Effects[e]
  1678. if Thing ~= nil then
  1679. local Part = Thing[1]
  1680. local Mode = Thing[2]
  1681. local Delay = Thing[3]
  1682. local IncX = Thing[4]
  1683. local IncY = Thing[5]
  1684. local IncZ = Thing[6]
  1685. if 1 >= Thing[1].Transparency then
  1686. if Thing[2] == "Block1" then
  1687. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1688. local Mesh = Thing[1].Mesh
  1689. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1690. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1691. elseif Thing[2] == "Block2" then
  1692. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1693. local Mesh = Thing[7]
  1694. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1695. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1696. elseif Thing[2] == "Block3" then
  1697. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1698. local Mesh = Thing[7]
  1699. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1700. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1701. elseif Thing[2] == "Cylinder" then
  1702. local Mesh = Thing[1].Mesh
  1703. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1704. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1705. elseif Thing[2] == "Blood" then
  1706. local Mesh = Thing[7]
  1707. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1708. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1709. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1710. elseif Thing[2] == "Elec" then
  1711. local Mesh = Thing[1].Mesh
  1712. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1713. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1714. elseif Thing[2] == "Disappear" then
  1715. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1716. elseif Thing[2] == "Shatter" then
  1717. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1718. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1719. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1720. Thing[6] = Thing[6] + Thing[5]
  1721. end
  1722. else
  1723. Part.Parent = nil
  1724. table.remove(Effects, e)
  1725. end
  1726. end
  1727. end
  1728. end
  1729. end
  1730. end
  1731. -------------------------------------------------------
  1732. --End Animations And Script--
  1733. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement