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  1. GameView Start
  2. Possible achievement: Base_DefeatAllEnvironments, progress: 75
  3. Possible achievement: Base_LastHeroStanding
  4. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  5. Possible achievement: Base_NoCards
  6. Possible achievement: Base_NoPowers
  7. Possible achievement: Base_RedirectMany
  8. GameController puts Sonic Mine into play.
  9. GameController puts Explosive Launcher into play.
  10. GameController puts Sonic Mine into play.
  11. GameController puts Automated Turret into play.
  12. Ambuscade shuffles their the villain deck.
  13. Went to Ambuscade's Start phase.
  14. Went from Ambuscade's Start phase to PlayCard phase.
  15. GameController plays Vanish.
  16. Vanish puts Personal Cloaking Device into play.
  17. Ambuscade was flipped to its back side.
  18. Ambuscade shuffles their the villain deck.
  19. GameController moved Vanish to the villain trash.
  20. Went from Ambuscade's PlayCard phase to End phase.
  21. Ambuscade initiates 4 Energy damage to Xtreme Prime Wardens Argent Adept.
  22. Ambuscade deals Xtreme Prime Wardens Argent Adept 4 Energy damage.
  23. Xtreme Prime Wardens Argent Adept is now at 22 HP.
  24. Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
  25. Ambuscade deals America's Greatest Legacy 3 Fire damage.
  26. America's Greatest Legacy is now at 27 HP.
  27. Ambuscade initiates 3 Fire damage to Fugue State Parse.
  28. Ambuscade deals Fugue State Parse 3 Fire damage.
  29. Fugue State Parse is now at 24 HP.
  30. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  31. Ambuscade deals Freedom Six Tachyon 3 Fire damage.
  32. Freedom Six Tachyon is now at 25 HP.
  33. Ambuscade initiates 3 Fire damage to Chrono-Ranger.
  34. Ambuscade deals Chrono-Ranger 3 Fire damage.
  35. Chrono-Ranger is now at 25 HP.
  36. Ambuscade initiates 3 Fire damage to Xtreme Prime Wardens Argent Adept.
  37. Ambuscade deals Xtreme Prime Wardens Argent Adept 3 Fire damage.
  38. Xtreme Prime Wardens Argent Adept is now at 19 HP.
  39. Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
  40. Automated Turret deals America's Greatest Legacy 2 Projectile damage.
  41. America's Greatest Legacy is now at 25 HP.
  42. Went from Ambuscade's End phase to Legacy's Start phase.
  43. Went from Legacy's Start phase to PlayCard phase.
  44. GameController plays Flying Smash.
  45. America's Greatest Legacy initiates 3 Melee damage to Explosive Launcher.
  46. America's Greatest Legacy deals Explosive Launcher 3 Melee damage.
  47. Explosive Launcher is now at 3 HP.
  48. America's Greatest Legacy initiates 3 Melee damage to Automated Turret.
  49. America's Greatest Legacy deals Automated Turret 3 Melee damage.
  50. Automated Turret is now at 5 HP.
  51. America's Greatest Legacy initiates 3 Melee damage to Personal Cloaking Device.
  52. America's Greatest Legacy deals Personal Cloaking Device 3 Melee damage.
  53. Personal Cloaking Device is now at 6 HP.
  54. GameController moved Flying Smash to Legacy's trash.
  55. Went from Legacy's PlayCard phase to UsePower phase.
  56. Legacy uses the power on America's Greatest Legacy.
  57. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 20.
  58. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  59. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Fugue State Parse.
  60. Xtreme Prime Wardens Argent Adept deals Fugue State Parse 2 Sonic damage.
  61. Fugue State Parse is now at 22 HP.
  62. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Exploit Vulnerability.
  63. Parse uses the power on Fugue State Parse.
  64. Fugue State Parse's Neural Processing plays Updated Intel.
  65. Went from Legacy's UsePower phase to DrawCard phase.
  66. Legacy draws Take Down.
  67. Went from Legacy's DrawCard phase to End phase.
  68. Went from Legacy's End phase to Parse's Start phase.
  69. Went from Parse's Start phase to PlayCard phase.
  70. GameController plays Impossible Shot.
  71. Fugue State Parse initiates 3 Projectile damage to Explosive Launcher.
  72. Fugue State Parse deals Explosive Launcher 3 Projectile damage.
  73. Explosive Launcher is now at 0 HP.
  74. Fugue State Parse's Neural Processing destroys Explosive Launcher!
  75. GameController moved Explosive Launcher to the villain trash.
  76. Parse draws Extrasensory Awareness.
  77. GameController moved Impossible Shot to Parse's trash.
  78. Went from Parse's PlayCard phase to UsePower phase.
  79. Parse uses the power on Fugue State Parse.
  80. Fugue State Parse's Neural Processing plays Reveal the Flaws.
  81. Went from Parse's UsePower phase to DrawCard phase.
  82. Parse draws Recompile.
  83. Went from Parse's DrawCard phase to End phase.
  84. Went from Parse's End phase to Tachyon's Start phase.
  85. Went from Tachyon's Start phase to PlayCard phase.
  86. GameController plays Nimble Strike.
  87. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  88. Reveal the Flaws makes the damage irreducible.
  89. Freedom Six Tachyon deals Automated Turret 1 Melee damage.
  90. Automated Turret is now at 4 HP.
  91. Tachyon draws Lightning Reflexes.
  92. GameController moved Nimble Strike to Tachyon's trash.
  93. Went from Tachyon's PlayCard phase to UsePower phase.
  94. Tachyon uses the power on Freedom Six Tachyon.
  95. Legacy draws The Legacy Ring.
  96. Parse draws Buffer Overflow.
  97. Tachyon draws Nimble Strike.
  98. Chrono-Ranger draws Sudden Contract.
  99. The Argent Adept draws Scherzo of Frost and Flame.
  100. Went from Tachyon's UsePower phase to DrawCard phase.
  101. Tachyon draws Research Grant.
  102. Went from Tachyon's DrawCard phase to End phase.
  103. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  104. Went from Chrono-Ranger's Start phase to PlayCard phase.
  105. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  106. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
  107. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
  108. Chrono-Ranger draws Eye on the Prize.
  109. Chrono-Ranger draws "Kill on Sight".
  110. Went from Chrono-Ranger's DrawCard phase to End phase.
  111. Went from Chrono-Ranger's End phase to The Argent Adept's Start phase.
  112. Went from The Argent Adept's Start phase to PlayCard phase.
  113. GameController plays Inventive Preparation.
  114. Went from The Argent Adept's PlayCard phase to UsePower phase.
  115. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  116. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to America's Greatest Legacy.
  117. Reveal the Flaws makes the damage irreducible.
  118. Xtreme Prime Wardens Argent Adept deals America's Greatest Legacy 2 Sonic damage.
  119. America's Greatest Legacy is now at 23 HP.
  120. Xtreme Prime Wardens Argent Adept's Rebel Yell plays The Legacy Ring.
  121. Legacy uses the power on America's Greatest Legacy.
  122. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  123. Tachyon uses the power on Freedom Six Tachyon.
  124. Legacy draws Next Evolution.
  125. Parse draws Syntactic Analysis.
  126. Tachyon draws Pushing The Limits.
  127. Chrono-Ranger draws Displaced Armory.
  128. The Argent Adept draws Sarabande of Destruction.
  129. Went from The Argent Adept's UsePower phase to DrawCard phase.
  130. The Argent Adept draws Silver Shadow.
  131. Went from The Argent Adept's DrawCard phase to End phase.
  132. Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
  133. Went from Wagner Mars Base's Start phase to PlayCard phase.
  134. GameController plays Oxygen Leak.
  135. Went from Wagner Mars Base's PlayCard phase to End phase.
  136. 1 player may discard 1 card to destroy Oxygen Leak.
  137. Chrono-Ranger discards Terrible Tech-Strike.
  138. Oxygen Leak moved Terrible Tech-Strike from Chrono-Ranger's hand to Chrono-Ranger's trash.
  139. Oxygen Leak destroys itself!
  140. GameController moved Oxygen Leak to the environment trash.
  141. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  142. Went from Ambuscade's Start phase to PlayCard phase.
  143. GameController plays Armed and Dangerous.
  144. Revealed card: Self-Destruct Sequence
  145. Updated Intel moved Self-Destruct Sequence from Wagner Mars Base's revealed cards to the bottom of the environment deck.
  146. Revealed matching card: Custom Hand-Cannon
  147. Armed and Dangerous puts Custom Hand-Cannon into play.
  148. Applying ongoing effect: Increase damage dealt to Custom Hand-Cannon by 1.
  149. Revealed card: Reactive Plating
  150. Updated Intel moved Reactive Plating from Ambuscade's revealed cards to the bottom of the villain deck.
  151. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  152. Ambuscade shuffles their the villain deck.
  153. Armed and Dangerous plays Run and Gun.
  154. Revealed card: Instrumental Conjuration
  155. Updated Intel moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  156. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  157. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  158. Freedom Six Tachyon is now at 24 HP.
  159. Run and Gun moves 2 cards to the top of Ambuscade's Deck.
  160. Ambuscade shuffles their the villain deck.
  161. Run and Gun plays Run and Gun.
  162. Revealed card: Flying Smash
  163. Updated Intel moved Flying Smash from Legacy's revealed cards to the bottom of Legacy's deck.
  164. Ambuscade initiates 2 Projectile damage to Chrono-Ranger.
  165. Ambuscade deals Chrono-Ranger 2 Projectile damage.
  166. Chrono-Ranger is now at 23 HP.
  167. Ambuscade shuffles their the villain deck.
  168. Run and Gun plays Snatch and Grab.
  169. Revealed card: Synaptic Interruption
  170. Updated Intel moved Synaptic Interruption from Tachyon's revealed cards to the bottom of Tachyon's deck.
  171. Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
  172. Ambuscade deals Freedom Six Tachyon 3 Melee damage.
  173. Freedom Six Tachyon is now at 21 HP.
  174. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  175. Ambuscade deals Freedom Six Tachyon 4 Energy damage.
  176. Freedom Six Tachyon is now at 17 HP.
  177. GameController moved Snatch and Grab to the villain trash.
  178. GameController moved Run and Gun to the villain trash.
  179. GameController moved Run and Gun to the villain trash.
  180. GameController moved Armed and Dangerous to the villain trash.
  181. Went from Ambuscade's PlayCard phase to End phase.
  182. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  183. Ambuscade deals Freedom Six Tachyon 4 Energy damage.
  184. Freedom Six Tachyon is now at 13 HP.
  185. Automated Turret initiates 2 Projectile damage to Chrono-Ranger.
  186. Automated Turret deals Chrono-Ranger 2 Projectile damage.
  187. Chrono-Ranger is now at 21 HP.
  188. Ambuscade initiates 2 Projectile damage to Fugue State Parse.
  189. Ambuscade deals Fugue State Parse 2 Projectile damage.
  190. Fugue State Parse is now at 20 HP.
  191. Went from Ambuscade's End phase to Legacy's Start phase.
  192. Went from Legacy's Start phase to PlayCard phase.
  193. GameController plays Motivational Charge.
  194. The Legacy Ring increased the action count of UsePower by 1.
  195. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  196. Legacy uses the power on Motivational Charge.
  197. America's Greatest Legacy initiates 2 Melee damage to Automated Turret.
  198. Reveal the Flaws makes the damage irreducible.
  199. America's Greatest Legacy deals Automated Turret 2 Melee damage.
  200. Automated Turret is now at 2 HP.
  201. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 24.
  202. Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 21.
  203. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 14.
  204. Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 22.
  205. Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
  206. Legacy uses the power on America's Greatest Legacy.
  207. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 22.
  208. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  209. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Fugue State Parse.
  210. Reveal the Flaws makes the damage irreducible.
  211. Xtreme Prime Wardens Argent Adept deals Fugue State Parse 2 Sonic damage.
  212. Fugue State Parse is now at 19 HP.
  213. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Syntactic Analysis.
  214. Revealed card: Data-Mining
  215. Revealed card: Targeting Arrow
  216. Parse draws Data-Mining.
  217. Parse draws Targeting Arrow.
  218. GameController moved Syntactic Analysis to Parse's trash.
  219. Parse uses the power on Fugue State Parse.
  220. Fugue State Parse's Neural Processing plays Impossible Shot.
  221. Fugue State Parse initiates 3 Projectile damage to Personal Cloaking Device.
  222. Fugue State Parse deals Personal Cloaking Device 3 Projectile damage.
  223. Personal Cloaking Device is now at 3 HP.
  224. Parse draws Extrasensory Awareness.
  225. GameController moved Impossible Shot to Parse's trash.
  226. Went from Legacy's UsePower phase to DrawCard phase.
  227. Legacy draws Back-Fist Strike.
  228. Went from Legacy's DrawCard phase to End phase.
  229. Went from Legacy's End phase to Parse's Start phase.
  230. Reveal the Flaws destroys itself!
  231. GameController moved Reveal the Flaws to Parse's trash.
  232. Went from Parse's Start phase to PlayCard phase.
  233. GameController plays Recompile.
  234. Parse discards Targeting Arrow.
  235. Recompile moved Targeting Arrow from Parse's hand to Parse's trash.
  236. Parse discards Data-Mining.
  237. Recompile moved Data-Mining from Parse's hand to Parse's trash.
  238. Parse discards Extrasensory Awareness.
  239. Recompile moved Extrasensory Awareness from Parse's hand to Parse's trash.
  240. Parse draws Targeting Arrow.
  241. Parse draws Impossible Shot.
  242. Parse draws Data-Mining.
  243. Parse draws Quick Calculation.
  244. Parse draws Quick Calculation.
  245. Parse draws Targeting Arrow.
  246. GameController moved Recompile to Parse's trash.
  247. Went from Parse's PlayCard phase to UsePower phase.
  248. Parse uses the power on Fugue State Parse.
  249. Fugue State Parse's Neural Processing plays Quick Calculation.
  250. Revealed card: Snap Decision
  251. Revealed card: Critical Multiplier
  252. Revealed card: Critical Multiplier
  253. Quick Calculation moved Snap Decision from Parse's revealed cards to the bottom of Parse's deck.
  254. Quick Calculation moved Critical Multiplier from Parse's revealed cards to Parse's hand.
  255. Quick Calculation moved Critical Multiplier from Parse's revealed cards to Parse's hand.
  256. GameController moved Quick Calculation to Parse's trash.
  257. Fugue State Parse's Neural Processing plays Instrumental Conjuration.
  258. Instrumental Conjuration puts Telamon's Lyra into play.
  259. The Argent Adept shuffles their The Argent Adept's deck.
  260. The Argent Adept draws Cedistic Dissonant.
  261. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  262. Went from Parse's UsePower phase to DrawCard phase.
  263. Parse draws Updated Intel.
  264. Went from Parse's DrawCard phase to End phase.
  265. Went from Parse's End phase to Tachyon's Start phase.
  266. Went from Tachyon's Start phase to PlayCard phase.
  267. GameController plays Pushing The Limits.
  268. Pushing The Limits increased the action count of PlayCard by 1.
  269. GameController plays Nimble Strike.
  270. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  271. Exploit Vulnerability increases the damage dealt by Freedom Six Tachyon by 1.
  272. Freedom Six Tachyon deals Custom Hand-Cannon 2 Melee damage.
  273. Custom Hand-Cannon is now at 3 HP.
  274. Tachyon draws Synaptic Interruption.
  275. GameController moved Nimble Strike to Tachyon's trash.
  276. Went from Tachyon's PlayCard phase to UsePower phase.
  277. Tachyon uses the power on Freedom Six Tachyon.
  278. Legacy draws Danger Sense.
  279. Parse draws Buffer Overflow.
  280. Tachyon draws Pushing The Limits.
  281. Chrono-Ranger draws Danny-Boy.
  282. The Argent Adept draws Akpunku's Drum.
  283. Pushing The Limits increased the action count of DrawCard by 1.
  284. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  285. Tachyon draws Sucker Punch.
  286. Tachyon draws Fleet of Foot.
  287. Went from Tachyon's DrawCard phase to End phase.
  288. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  289. Went from Chrono-Ranger's Start phase to PlayCard phase.
  290. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  291. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
  292. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
  293. Chrono-Ranger draws Eye on the Prize.
  294. Chrono-Ranger draws The Masadah.
  295. Went from Chrono-Ranger's DrawCard phase to End phase.
  296. Went from Chrono-Ranger's End phase to The Argent Adept's Start phase.
  297. Went from The Argent Adept's Start phase to PlayCard phase.
  298. GameController plays Silver Shadow.
  299. The Argent Adept activates the text on Inventive Preparation.
  300. Inventive Preparation plays Fleet of Foot.
  301. Legacy draws Fortitude.
  302. Parse draws Between the Lines.
  303. Tachyon draws Supersonic Response.
  304. Chrono-Ranger draws Ranger's Mark.
  305. The Argent Adept draws Scherzo of Frost and Flame.
  306. Fleet of Foot plays Lightning Reflexes.
  307. Lightning Reflexes plays Sucker Punch.
  308. Sucker Punch destroys Automated Turret!
  309. GameController moved Automated Turret to the villain trash.
  310. GameController moved Sucker Punch to Tachyon's trash.
  311. Lightning Reflexes plays Synaptic Interruption.
  312. GameController moved Lightning Reflexes to Tachyon's trash.
  313. GameController moved Fleet of Foot to Tachyon's trash.
  314. Silver Shadow plays Akpunku's Drum.
  315. GameController moved Silver Shadow to The Argent Adept's trash.
  316. Went from The Argent Adept's PlayCard phase to UsePower phase.
  317. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  318. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to America's Greatest Legacy.
  319. Xtreme Prime Wardens Argent Adept deals America's Greatest Legacy 2 Sonic damage.
  320. America's Greatest Legacy is now at 22 HP.
  321. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Back-Fist Strike.
  322. America's Greatest Legacy initiates 4 Melee damage to Personal Cloaking Device.
  323. America's Greatest Legacy deals Personal Cloaking Device 4 Melee damage.
  324. Personal Cloaking Device is now at -1 HP.
  325. America's Greatest Legacy's Gung-Ho destroys Personal Cloaking Device!
  326. GameController moved Personal Cloaking Device to the villain trash.
  327. GameController moved Back-Fist Strike to Legacy's trash.
  328. Legacy uses the power on Motivational Charge.
  329. America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  330. Exploit Vulnerability increases the damage dealt by America's Greatest Legacy by 1.
  331. America's Greatest Legacy deals Custom Hand-Cannon 3 Melee damage.
  332. Custom Hand-Cannon is now at 0 HP.
  333. America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
  334. GameController moved Custom Hand-Cannon to the villain trash.
  335. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 23.
  336. Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 20.
  337. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 15.
  338. Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 23.
  339. Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 23.
  340. Went from The Argent Adept's UsePower phase to DrawCard phase.
  341. The Argent Adept draws Silver Shadow.
  342. Went from The Argent Adept's DrawCard phase to End phase.
  343. Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
  344. Went from Wagner Mars Base's Start phase to PlayCard phase.
  345. GameController plays Maintenance Level.
  346. Went from Wagner Mars Base's PlayCard phase to End phase.
  347. Maintenance Level plays the top card of the environment deck.
  348. Maintenance Level plays Fire In the Biosphere.
  349. Fire In the Biosphere initiates 2 Fire damage to Sonic Mine.
  350. Fire In the Biosphere deals Sonic Mine 2 Fire damage.
  351. Sonic Mine is now at -1 HP.
  352. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  353. Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
  354. America's Greatest Legacy is now at 21 HP.
  355. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  356. Sonic Mine initiates 2 Sonic damage to Fugue State Parse.
  357. Sonic Mine deals Fugue State Parse 2 Sonic damage.
  358. Fugue State Parse is now at 18 HP.
  359. Applying ongoing effect: Fugue State Parse cannot deal damage.
  360. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  361. Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
  362. Freedom Six Tachyon is now at 13 HP.
  363. Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
  364. Sonic Mine initiates 2 Sonic damage to Chrono-Ranger.
  365. Sonic Mine deals Chrono-Ranger 2 Sonic damage.
  366. Chrono-Ranger is now at 21 HP.
  367. Applying ongoing effect: Chrono-Ranger cannot deal damage.
  368. Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Argent Adept.
  369. Sonic Mine deals Xtreme Prime Wardens Argent Adept 2 Sonic damage.
  370. Xtreme Prime Wardens Argent Adept is now at 21 HP.
  371. Applying ongoing effect: Xtreme Prime Wardens Argent Adept cannot deal damage.
  372. Fire In the Biosphere destroys Sonic Mine!
  373. GameController moved Sonic Mine to the villain trash.
  374. Fire In the Biosphere initiates 2 Fire damage to Sonic Mine.
  375. Fire In the Biosphere deals Sonic Mine 2 Fire damage.
  376. Sonic Mine is now at -1 HP.
  377. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  378. Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
  379. America's Greatest Legacy is now at 19 HP.
  380. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  381. Sonic Mine initiates 2 Sonic damage to Fugue State Parse.
  382. Sonic Mine deals Fugue State Parse 2 Sonic damage.
  383. Fugue State Parse is now at 16 HP.
  384. Applying ongoing effect: Fugue State Parse cannot deal damage.
  385. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  386. Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
  387. Freedom Six Tachyon is now at 11 HP.
  388. Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
  389. Sonic Mine initiates 2 Sonic damage to Chrono-Ranger.
  390. Sonic Mine deals Chrono-Ranger 2 Sonic damage.
  391. Chrono-Ranger is now at 19 HP.
  392. Applying ongoing effect: Chrono-Ranger cannot deal damage.
  393. Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Argent Adept.
  394. Sonic Mine deals Xtreme Prime Wardens Argent Adept 2 Sonic damage.
  395. Xtreme Prime Wardens Argent Adept is now at 19 HP.
  396. Applying ongoing effect: Xtreme Prime Wardens Argent Adept cannot deal damage.
  397. Fire In the Biosphere destroys Sonic Mine!
  398. GameController moved Sonic Mine to the villain trash.
  399. Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
  400. Ambuscade made Ambuscade immune to damage.
  401. Damage amount was 0, so no damage was dealt.
  402. Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
  403. Fire In the Biosphere deals America's Greatest Legacy 2 Fire damage.
  404. America's Greatest Legacy is now at 17 HP.
  405. Fire In the Biosphere initiates 2 Fire damage to Fugue State Parse.
  406. Fire In the Biosphere deals Fugue State Parse 2 Fire damage.
  407. Fugue State Parse is now at 14 HP.
  408. Fire In the Biosphere initiates 2 Fire damage to Freedom Six Tachyon.
  409. Fire In the Biosphere deals Freedom Six Tachyon 2 Fire damage.
  410. Freedom Six Tachyon is now at 9 HP.
  411. Fire In the Biosphere initiates 2 Fire damage to Chrono-Ranger.
  412. Fire In the Biosphere deals Chrono-Ranger 2 Fire damage.
  413. Chrono-Ranger is now at 17 HP.
  414. Fire In the Biosphere initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
  415. Fire In the Biosphere deals Xtreme Prime Wardens Argent Adept 2 Fire damage.
  416. Xtreme Prime Wardens Argent Adept is now at 17 HP.
  417. Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
  418. Fire In the Biosphere deals America's Greatest Legacy 2 Fire damage.
  419. America's Greatest Legacy is now at 15 HP.
  420. Fire In the Biosphere initiates 2 Fire damage to Fugue State Parse.
  421. Fire In the Biosphere deals Fugue State Parse 2 Fire damage.
  422. Fugue State Parse is now at 12 HP.
  423. Fire In the Biosphere initiates 2 Fire damage to Freedom Six Tachyon.
  424. Fire In the Biosphere deals Freedom Six Tachyon 2 Fire damage.
  425. Freedom Six Tachyon is now at 7 HP.
  426. Fire In the Biosphere initiates 2 Fire damage to Chrono-Ranger.
  427. Fire In the Biosphere deals Chrono-Ranger 2 Fire damage.
  428. Chrono-Ranger is now at 15 HP.
  429. Fire In the Biosphere initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
  430. Fire In the Biosphere deals Xtreme Prime Wardens Argent Adept 2 Fire damage.
  431. Xtreme Prime Wardens Argent Adept is now at 15 HP.
  432. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  433. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  434. Notice: an ongoing effect just expired: Fugue State Parse cannot deal damage.
  435. Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
  436. Notice: an ongoing effect just expired: Chrono-Ranger cannot deal damage.
  437. Notice: an ongoing effect just expired: Xtreme Prime Wardens Argent Adept cannot deal damage.
  438. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  439. Notice: an ongoing effect just expired: Fugue State Parse cannot deal damage.
  440. Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
  441. Notice: an ongoing effect just expired: Chrono-Ranger cannot deal damage.
  442. Notice: an ongoing effect just expired: Xtreme Prime Wardens Argent Adept cannot deal damage.
  443. Ambuscade was flipped to its front side.
  444. Went from Ambuscade's Start phase to PlayCard phase.
  445. GameController plays Automated Turret.
  446. Applying ongoing effect: Increase damage dealt to Automated Turret by 1.
  447. Revealed card: Eydisar's Horn
  448. Updated Intel moved Eydisar's Horn from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  449. Went from Ambuscade's PlayCard phase to End phase.
  450. Ambuscade initiates 4 Projectile damage to Chrono-Ranger.
  451. Ambuscade deals Chrono-Ranger 4 Projectile damage.
  452. Chrono-Ranger is now at 11 HP.
  453. Automated Turret initiates 2 Projectile damage to Xtreme Prime Wardens Argent Adept.
  454. Automated Turret deals Xtreme Prime Wardens Argent Adept 2 Projectile damage.
  455. Xtreme Prime Wardens Argent Adept is now at 13 HP.
  456. Went from Ambuscade's End phase to Legacy's Start phase.
  457. Went from Legacy's Start phase to PlayCard phase.
  458. GameController plays Surge of Strength.
  459. The Legacy Ring increased the action count of UsePower by 1.
  460. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  461. Legacy uses the power on Motivational Charge.
  462. America's Greatest Legacy initiates 2 Melee damage to Automated Turret.
  463. Exploit Vulnerability increases the damage dealt by America's Greatest Legacy by 1.
  464. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  465. America's Greatest Legacy deals Automated Turret 4 Melee damage.
  466. Automated Turret is now at 4 HP.
  467. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 16.
  468. Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 13.
  469. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 8.
  470. Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 12.
  471. Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 14.
  472. Legacy uses the power on America's Greatest Legacy.
  473. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 15.
  474. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  475. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Fugue State Parse.
  476. Xtreme Prime Wardens Argent Adept deals Fugue State Parse 2 Sonic damage.
  477. Fugue State Parse is now at 11 HP.
  478. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Critical Multiplier.
  479. Parse uses the power on Fugue State Parse.
  480. Fugue State Parse's Neural Processing plays Snap Decision.
  481. Went from Legacy's UsePower phase to DrawCard phase.
  482. Legacy draws The Legacy Ring.
  483. Went from Legacy's DrawCard phase to End phase.
  484. Went from Legacy's End phase to Parse's Start phase.
  485. Parse discards Updated Intel.
  486. Snap Decision moved Updated Intel from Parse's hand to Parse's trash.
  487. Applying ongoing effect: Increase the next damage dealt by Freedom Six Tachyon by 1.
  488. Snap Decision plays Critical Multiplier.
  489. Went from Parse's Start phase to PlayCard phase.
  490. GameController plays Impossible Shot.
  491. Fugue State Parse initiates 3 Projectile damage to Automated Turret.
  492. Exploit Vulnerability increases the damage dealt by Fugue State Parse by 1.
  493. Fugue State Parse deals Automated Turret 4 Projectile damage.
  494. Automated Turret is now at 0 HP.
  495. Fugue State Parse's Neural Processing destroys Automated Turret!
  496. GameController moved Automated Turret to the villain trash.
  497. Parse draws Recompile.
  498. GameController moved Impossible Shot to Parse's trash.
  499. Went from Parse's PlayCard phase to UsePower phase.
  500. Parse uses the power on Fugue State Parse.
  501. Fugue State Parse moved Snap Decision from Parse's deck to Parse's trash.
  502. Fugue State Parse's Neural Processing plays Eydisar's Horn.
  503. Went from Parse's UsePower phase to DrawCard phase.
  504. Parse draws Exploit Vulnerability.
  505. Went from Parse's DrawCard phase to End phase.
  506. Went from Parse's End phase to Tachyon's Start phase.
  507. Pushing The Limits destroys itself!
  508. GameController moved Pushing The Limits to Tachyon's trash.
  509. Went from Tachyon's Start phase to PlayCard phase.
  510. GameController plays Accelerated Assault.
  511. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  512. Critical Multiplier increases the damage dealt by Freedom Six Tachyon by 1.
  513. Freedom Six Tachyon deals Ambuscade 2 Melee damage.
  514. Ambuscade is now at 48 HP.
  515. GameController moved Accelerated Assault to Tachyon's trash.
  516. Went from Tachyon's PlayCard phase to UsePower phase.
  517. Tachyon uses the power on Freedom Six Tachyon.
  518. Legacy draws Heroic Interception.
  519. Parse draws Between the Lines.
  520. Tachyon draws Sonic Vortex.
  521. Chrono-Ranger draws "Just Doin' My Job".
  522. The Argent Adept draws Alacritous Subdominant.
  523. Went from Tachyon's UsePower phase to DrawCard phase.
  524. Tachyon draws Hypersonic Assault.
  525. Went from Tachyon's DrawCard phase to End phase.
  526. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  527. Went from Chrono-Ranger's Start phase to PlayCard phase.
  528. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  529. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
  530. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
  531. Chrono-Ranger draws Temporal Grenade.
  532. Chrono-Ranger draws Temporal Grenade.
  533. Went from Chrono-Ranger's DrawCard phase to End phase.
  534. Went from Chrono-Ranger's End phase to The Argent Adept's Start phase.
  535. Went from The Argent Adept's Start phase to PlayCard phase.
  536. GameController plays Silver Shadow.
  537. The Argent Adept activates the text on Inventive Preparation.
  538. Inventive Preparation plays Exploit Vulnerability.
  539. Silver Shadow plays Alacritous Subdominant.
  540. GameController moved Silver Shadow to The Argent Adept's trash.
  541. Went from The Argent Adept's PlayCard phase to UsePower phase.
  542. The Argent Adept uses the power on Telamon's Lyra.
  543. The Argent Adept activates the text on Alacritous Subdominant.
  544. Alacritous Subdominant plays Instrumental Conjuration.
  545. Instrumental Conjuration puts Musaragni's Harp into play.
  546. The Argent Adept shuffles their The Argent Adept's deck.
  547. The Argent Adept draws Xu's Bell.
  548. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  549. The Argent Adept activates the text on Inventive Preparation.
  550. Inventive Preparation plays Buffer Overflow.
  551. Went from The Argent Adept's UsePower phase to DrawCard phase.
  552. The Argent Adept draws Arcane Cadence.
  553. Went from The Argent Adept's DrawCard phase to End phase.
  554. Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
  555. Maintenance Level moves 2 cards to the top of Legacy's Deck.
  556. Legacy shuffles their Legacy's deck.
  557. Maintenance Level moves 12 cards to the top of Parse's Deck.
  558. Parse shuffles their Parse's deck.
  559. Maintenance Level moves 7 cards to the top of Tachyon's Deck.
  560. Tachyon shuffles their Tachyon's deck.
  561. Maintenance Level moves 1 cards to the top of Chrono-Ranger's Deck.
  562. Chrono-Ranger shuffles their Chrono-Ranger's deck.
  563. Maintenance Level moves 4 cards to the top of The Argent Adept's Deck.
  564. The Argent Adept shuffles their The Argent Adept's deck.
  565. Maintenance Level destroys itself!
  566. GameController moved Maintenance Level to the environment trash.
  567. Chrono-Ranger discards The Masadah.
  568. Fire In the Biosphere moved The Masadah from Chrono-Ranger's hand to Chrono-Ranger's trash.
  569. Chrono-Ranger discards Neuro-Toxin Dart Thrower.
  570. Fire In the Biosphere moved Neuro-Toxin Dart Thrower from Chrono-Ranger's hand to Chrono-Ranger's trash.
  571. Fire In the Biosphere destroys itself!
  572. GameController moved Fire In the Biosphere to the environment trash.
  573. Went from Wagner Mars Base's Start phase to PlayCard phase.
  574. GameController plays Fire In the Biosphere.
  575. Went from Wagner Mars Base's PlayCard phase to End phase.
  576. Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
  577. Fire In the Biosphere deals Ambuscade 2 Fire damage.
  578. Ambuscade is now at 46 HP.
  579. Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
  580. Fire In the Biosphere deals America's Greatest Legacy 2 Fire damage.
  581. America's Greatest Legacy is now at 14 HP.
  582. Fire In the Biosphere initiates 2 Fire damage to Fugue State Parse.
  583. Fire In the Biosphere deals Fugue State Parse 2 Fire damage.
  584. Fugue State Parse is now at 9 HP.
  585. Fire In the Biosphere initiates 2 Fire damage to Freedom Six Tachyon.
  586. Fire In the Biosphere deals Freedom Six Tachyon 2 Fire damage.
  587. Freedom Six Tachyon is now at 6 HP.
  588. Fire In the Biosphere initiates 2 Fire damage to Chrono-Ranger.
  589. Fire In the Biosphere deals Chrono-Ranger 2 Fire damage.
  590. Chrono-Ranger is now at 10 HP.
  591. Fire In the Biosphere initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
  592. Fire In the Biosphere deals Xtreme Prime Wardens Argent Adept 2 Fire damage.
  593. Xtreme Prime Wardens Argent Adept is now at 13 HP.
  594. Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
  595. Fire In the Biosphere deals America's Greatest Legacy 2 Fire damage.
  596. America's Greatest Legacy is now at 12 HP.
  597. Fire In the Biosphere initiates 2 Fire damage to Fugue State Parse.
  598. Fire In the Biosphere deals Fugue State Parse 2 Fire damage.
  599. Fugue State Parse is now at 7 HP.
  600. Fire In the Biosphere initiates 2 Fire damage to Freedom Six Tachyon.
  601. Fire In the Biosphere deals Freedom Six Tachyon 2 Fire damage.
  602. Freedom Six Tachyon is now at 4 HP.
  603. Fire In the Biosphere initiates 2 Fire damage to Chrono-Ranger.
  604. Fire In the Biosphere deals Chrono-Ranger 2 Fire damage.
  605. Chrono-Ranger is now at 8 HP.
  606. Fire In the Biosphere initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
  607. Fire In the Biosphere deals Xtreme Prime Wardens Argent Adept 2 Fire damage.
  608. Xtreme Prime Wardens Argent Adept is now at 11 HP.
  609. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  610. Went from Ambuscade's Start phase to PlayCard phase.
  611. GameController plays Snatch and Grab.
  612. Action of GameController was cancelled by Buffer Overflow.
  613. Buffer Overflow moved Snatch and Grab to the villain trash.
  614. Buffer Overflow destroys itself!
  615. GameController moved Buffer Overflow to Parse's trash.
  616. Parse draws Reveal the Flaws.
  617. Buffer Overflow plays Vanish.
  618. Revealed card: Fleet of Foot
  619. Updated Intel moved Fleet of Foot from Tachyon's revealed cards to the bottom of Tachyon's deck.
  620. Vanish puts Personal Cloaking Device into play.
  621. Applying ongoing effect: Increase damage dealt to Personal Cloaking Device by 1.
  622. Applying ongoing effect: Increase damage dealt to Personal Cloaking Device by 1.
  623. Revealed card: Counterpoint Bulwark
  624. Updated Intel moved Counterpoint Bulwark from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  625. Ambuscade was flipped to its back side.
  626. GameController moved Vanish to the villain trash.
  627. Went from Ambuscade's PlayCard phase to End phase.
  628. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  629. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Personal Cloaking Device.
  630. Synaptic Interruption destroys itself!
  631. GameController moved Synaptic Interruption to Tachyon's trash.
  632. Exploit Vulnerability increases the damage dealt by Ambuscade by 2.
  633. Ambuscade deals Personal Cloaking Device 6 Energy damage.
  634. Personal Cloaking Device is now at 3 HP.
  635. Went from Ambuscade's End phase to Legacy's Start phase.
  636. Went from Legacy's Start phase to PlayCard phase.
  637. GameController plays Take Down.
  638. The Legacy Ring increased the action count of UsePower by 1.
  639. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  640. Legacy uses the power on Motivational Charge.
  641. America's Greatest Legacy initiates 2 Melee damage to Personal Cloaking Device.
  642. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  643. Exploit Vulnerability increases the damage dealt by America's Greatest Legacy by 2.
  644. America's Greatest Legacy deals Personal Cloaking Device 5 Melee damage.
  645. Personal Cloaking Device is now at -2 HP.
  646. America's Greatest Legacy's Gung-Ho destroys Personal Cloaking Device!
  647. GameController moved Personal Cloaking Device to the villain trash.
  648. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 13.
  649. Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 8.
  650. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 5.
  651. Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 9.
  652. Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 12.
  653. Legacy uses the power on America's Greatest Legacy.
  654. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 6.
  655. Tachyon uses the power on Freedom Six Tachyon.
  656. Legacy draws Bolster Allies.
  657. Parse draws Gauge.
  658. Tachyon draws Sucker Punch.
  659. Chrono-Ranger draws Displaced Armory.
  660. The Argent Adept draws Rhapsody of Vigor.
  661. Went from Legacy's UsePower phase to DrawCard phase.
  662. Legacy draws Back-Fist Strike.
  663. Went from Legacy's DrawCard phase to End phase.
  664. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  665. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  666. America's Greatest Legacy is now at 11 HP.
  667. Went from Legacy's End phase to Parse's Start phase.
  668. Parse discards Targeting Arrow.
  669. Snap Decision moved Targeting Arrow from Parse's hand to Parse's trash.
  670. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  671. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  672. Snap Decision plays Recompile.
  673. Parse discards Targeting Arrow.
  674. Recompile moved Targeting Arrow from Parse's hand to Parse's trash.
  675. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  676. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  677. Parse discards Gauge.
  678. Recompile moved Gauge from Parse's hand to Parse's trash.
  679. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  680. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  681. Parse discards Quick Calculation.
  682. Recompile moved Quick Calculation from Parse's hand to Parse's trash.
  683. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  684. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  685. Parse draws Syntactic Analysis.
  686. Parse draws Targeting Arrow.
  687. Parse draws Updated Intel.
  688. Parse draws Data-Mining.
  689. Parse draws Data-Mining.
  690. Parse draws Quick Calculation.
  691. GameController moved Recompile to Parse's trash.
  692. Went from Parse's Start phase to PlayCard phase.
  693. GameController plays Gauge.
  694. Went from Parse's PlayCard phase to UsePower phase.
  695. Parse uses the power on Fugue State Parse.
  696. Fugue State Parse's Neural Processing plays Impossible Shot.
  697. Fugue State Parse initiates 3 Projectile damage to Ambuscade.
  698. Ambuscade made Ambuscade immune to damage.
  699. Damage amount was 0, so no damage was dealt.
  700. Parse draws Extrasensory Awareness.
  701. GameController moved Impossible Shot to Parse's trash.
  702. Fugue State Parse's Neural Processing plays Fleet of Foot.
  703. Legacy draws Heroic Interception.
  704. Parse draws Impossible Shot.
  705. Tachyon draws Synaptic Interruption.
  706. Chrono-Ranger draws Ranger's Mark.
  707. The Argent Adept draws Vernal Sonata.
  708. Fleet of Foot plays Synaptic Interruption.
  709. GameController moved Fleet of Foot to Tachyon's trash.
  710. Went from Parse's UsePower phase to DrawCard phase.
  711. Parse draws Snap Decision.
  712. Went from Parse's DrawCard phase to End phase.
  713. Went from Parse's End phase to Tachyon's Start phase.
  714. Went from Tachyon's Start phase to PlayCard phase.
  715. GameController plays Research Grant.
  716. Went from Tachyon's PlayCard phase to UsePower phase.
  717. Tachyon uses the power on Freedom Six Tachyon.
  718. Legacy draws Fortitude.
  719. Parse draws Reveal the Flaws.
  720. Tachyon draws Hypersonic Assault.
  721. Chrono-Ranger draws Jim's Hat.
  722. The Argent Adept draws Alacritous Subdominant.
  723. Went from Tachyon's UsePower phase to DrawCard phase.
  724. Tachyon draws Supersonic Response.
  725. Went from Tachyon's DrawCard phase to End phase.
  726. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  727. Went from Chrono-Ranger's Start phase to PlayCard phase.
  728. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  729. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
  730. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
  731. Chrono-Ranger draws "The Whole Gang".
  732. Chrono-Ranger draws "The Ultimate Target".
  733. Went from Chrono-Ranger's DrawCard phase to End phase.
  734. Went from Chrono-Ranger's End phase to The Argent Adept's Start phase.
  735. Went from The Argent Adept's Start phase to PlayCard phase.
  736. GameController plays Vernal Sonata.
  737. Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 12.
  738. Vernal Sonata caused Fugue State Parse to regain 1 HP. HP is now 9.
  739. Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 7.
  740. Vernal Sonata caused Chrono-Ranger to regain 1 HP. HP is now 10.
  741. Vernal Sonata caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 13.
  742. Vernal Sonata moved Recompile from Parse's trash to Parse's deck.
  743. Vernal Sonata moved Synaptic Interruption from Tachyon's trash to Tachyon's deck.
  744. GameController moved Vernal Sonata to The Argent Adept's trash.
  745. Went from The Argent Adept's PlayCard phase to UsePower phase.
  746. The Argent Adept uses the power on Telamon's Lyra.
  747. The Argent Adept activates the text on Alacritous Subdominant.
  748. Alacritous Subdominant plays Rhapsody of Vigor.
  749. The Argent Adept activates the text on Inventive Preparation.
  750. Inventive Preparation plays Between the Lines.
  751. Legacy uses the power on America's Greatest Legacy.
  752. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 14.
  753. The Argent Adept uses the power on Akpunku's Drum.
  754. The Argent Adept activates the text on Inventive Preparation.
  755. Inventive Preparation plays Syntactic Analysis.
  756. Revealed card: Inspiring Supertonic
  757. Revealed card: Instrumental Conjuration
  758. Syntactic Analysis plays Inspiring Supertonic.
  759. Syntactic Analysis plays Instrumental Conjuration.
  760. Instrumental Conjuration puts Drake's Pipes into play.
  761. The Argent Adept shuffles their The Argent Adept's deck.
  762. The Argent Adept draws Vernal Sonata.
  763. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  764. GameController moved Syntactic Analysis to Parse's trash.
  765. The Argent Adept activates the text on Rhapsody of Vigor.
  766. Rhapsody of Vigor caused America's Greatest Legacy to regain 1 HP. HP is now 13.
  767. Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 15.
  768. Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 11.
  769. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 10.
  770. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 8.
  771. GameController moved Between the Lines to Parse's trash.
  772. Went from The Argent Adept's UsePower phase to DrawCard phase.
  773. The Argent Adept draws Instrumental Conjuration.
  774. Went from The Argent Adept's DrawCard phase to End phase.
  775. Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
  776. Chrono-Ranger discards "The Whole Gang".
  777. Fire In the Biosphere moved "The Whole Gang" from Chrono-Ranger's hand to Chrono-Ranger's trash.
  778. Chrono-Ranger discards Ranger's Mark.
  779. Fire In the Biosphere moved Ranger's Mark from Chrono-Ranger's hand to Chrono-Ranger's trash.
  780. Fire In the Biosphere destroys itself!
  781. GameController moved Fire In the Biosphere to the environment trash.
  782. Went from Wagner Mars Base's Start phase to PlayCard phase.
  783. GameController plays Maintenance Level.
  784. Went from Wagner Mars Base's PlayCard phase to End phase.
  785. Maintenance Level plays the top card of the environment deck.
  786. Maintenance Level plays Villainous Weaponry.
  787. Applying ongoing effect: Increase damage dealt to Villainous Weaponry by 1.
  788. Applying ongoing effect: Increase damage dealt to Villainous Weaponry by 1.
  789. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  790. Ambuscade was flipped to its front side.
  791. Went from Ambuscade's Start phase to PlayCard phase.
  792. Take Down prevented the phase action of Ambuscade's PlayCard phase.
  793. Went from Ambuscade's PlayCard phase to End phase.
  794. Ambuscade initiates 4 Projectile damage to Xtreme Prime Wardens Argent Adept.
  795. Villainous Weaponry increases the damage dealt by Ambuscade by 1.
  796. Ambuscade deals Xtreme Prime Wardens Argent Adept 5 Projectile damage.
  797. Xtreme Prime Wardens Argent Adept is now at 10 HP.
  798. Went from Ambuscade's End phase to Legacy's Start phase.
  799. Take Down destroys itself!
  800. GameController moved Take Down to Legacy's trash.
  801. Went from Legacy's Start phase to PlayCard phase.
  802. GameController plays Back-Fist Strike.
  803. America's Greatest Legacy initiates 4 Melee damage to Ambuscade.
  804. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  805. Critical Multiplier increases the damage dealt by America's Greatest Legacy by 8.
  806. America's Greatest Legacy deals Ambuscade 13 Melee damage.
  807. Ambuscade is now at 33 HP.
  808. GameController moved Back-Fist Strike to Legacy's trash.
  809. The Legacy Ring increased the action count of UsePower by 1.
  810. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  811. Legacy uses the power on Motivational Charge.
  812. America's Greatest Legacy initiates 2 Melee damage to Villainous Weaponry.
  813. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  814. Exploit Vulnerability increases the damage dealt by America's Greatest Legacy by 2.
  815. America's Greatest Legacy deals Villainous Weaponry 5 Melee damage.
  816. Villainous Weaponry is now at 0 HP.
  817. America's Greatest Legacy's Gung-Ho destroys Villainous Weaponry!
  818. GameController moved Villainous Weaponry to the environment trash.
  819. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 14.
  820. Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 11.
  821. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 9.
  822. Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 12.
  823. Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 11.
  824. Legacy uses the power on America's Greatest Legacy.
  825. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 12.
  826. The Argent Adept uses the power on Akpunku's Drum.
  827. The Argent Adept activates the text on Inventive Preparation.
  828. Inventive Preparation plays Extrasensory Awareness.
  829. The Argent Adept activates the text on Rhapsody of Vigor.
  830. Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 13.
  831. Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 13.
  832. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 10.
  833. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 12.
  834. Rhapsody of Vigor caused America's Greatest Legacy to regain 1 HP. HP is now 15.
  835. Went from Legacy's UsePower phase to DrawCard phase.
  836. Legacy draws "Thokk!".
  837. Went from Legacy's DrawCard phase to End phase.
  838. Went from Legacy's End phase to Parse's Start phase.
  839. Parse discards Data-Mining.
  840. Snap Decision moved Data-Mining from Parse's hand to Parse's trash.
  841. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  842. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  843. Snap Decision plays Impossible Shot.
  844. Fugue State Parse initiates 3 Projectile damage to Ambuscade.
  845. Fugue State Parse deals Ambuscade 3 Projectile damage.
  846. Ambuscade is now at 30 HP.
  847. Parse draws Recompile.
  848. GameController moved Impossible Shot to Parse's trash.
  849. Went from Parse's Start phase to PlayCard phase.
  850. GameController plays Recompile.
  851. Parse discards Snap Decision.
  852. Recompile moved Snap Decision from Parse's hand to Parse's trash.
  853. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  854. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  855. Parse discards Updated Intel.
  856. Recompile moved Updated Intel from Parse's hand to Parse's trash.
  857. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  858. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  859. Parse discards Data-Mining.
  860. Recompile moved Data-Mining from Parse's hand to Parse's trash.
  861. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  862. Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
  863. Parse draws Recompile.
  864. Parse draws Critical Multiplier.
  865. Parse draws Segmentation Fault.
  866. Parse draws Recompile.
  867. Parse draws Impossible Shot.
  868. Parse draws Syntactic Analysis.
  869. GameController moved Recompile to Parse's trash.
  870. Went from Parse's PlayCard phase to UsePower phase.
  871. Parse uses the power on Gauge.
  872. Revealed card: Meteor Storm
  873. Gauge moved Meteor Storm from Wagner Mars Base's revealed cards to the bottom of the environment deck.
  874. Parse draws Between the Lines.
  875. Went from Parse's UsePower phase to DrawCard phase.
  876. Parse draws Reveal the Flaws.
  877. Went from Parse's DrawCard phase to End phase.
  878. Went from Parse's End phase to Tachyon's Start phase.
  879. Went from Tachyon's Start phase to PlayCard phase.
  880. GameController plays Research Grant.
  881. Went from Tachyon's PlayCard phase to UsePower phase.
  882. Tachyon uses the power on Research Grant.
  883. Tachyon draws Synaptic Interruption.
  884. Tachyon draws Lightspeed Barrage.
  885. Tachyon discards Sucker Punch.
  886. Research Grant moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  887. Went from Tachyon's UsePower phase to DrawCard phase.
  888. Tachyon draws Fleet of Foot.
  889. Went from Tachyon's DrawCard phase to End phase.
  890. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  891. Went from Chrono-Ranger's Start phase to PlayCard phase.
  892. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  893. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
  894. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
  895. Chrono-Ranger draws Compounded Bow.
  896. Chrono-Ranger draws Terrible Tech-Strike.
  897. Went from Chrono-Ranger's DrawCard phase to End phase.
  898. Went from Chrono-Ranger's End phase to The Argent Adept's Start phase.
  899. Went from The Argent Adept's Start phase to PlayCard phase.
  900. GameController plays Arcane Cadence.
  901. Revealed card: Vernal Sonata
  902. Revealed card: Inventive Preparation
  903. Revealed card: Counterpoint Bulwark
  904. Revealed card: Syncopated Onslaught
  905. Revealed card: Instrumental Conjuration
  906. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's hand.
  907. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's deck.
  908. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  909. Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's trash.
  910. Arcane Cadence plays Vernal Sonata.
  911. Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 16.
  912. Vernal Sonata caused Fugue State Parse to regain 1 HP. HP is now 13.
  913. Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 11.
  914. Vernal Sonata caused Chrono-Ranger to regain 1 HP. HP is now 14.
  915. Vernal Sonata caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 14.
  916. Vernal Sonata moved Take Down from Legacy's trash to Legacy's deck.
  917. Vernal Sonata moved Recompile from Parse's trash to Parse's deck.
  918. Vernal Sonata moved Fleet of Foot from Tachyon's trash to Tachyon's deck.
  919. GameController moved Vernal Sonata to The Argent Adept's trash.
  920. GameController moved Arcane Cadence to The Argent Adept's trash.
  921. Went from The Argent Adept's PlayCard phase to UsePower phase.
  922. The Argent Adept uses the power on Telamon's Lyra.
  923. The Argent Adept activates the text on Alacritous Subdominant.
  924. Alacritous Subdominant plays Arcane Cadence.
  925. Revealed card: Counterpoint Bulwark
  926. Revealed card: Counterpoint Bulwark
  927. Revealed card: Syncopated Onslaught
  928. Revealed card: Polyphoric Flare
  929. Revealed card: Inspiring Supertonic
  930. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's hand.
  931. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's deck.
  932. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  933. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's trash.
  934. Arcane Cadence plays Polyphoric Flare.
  935. Xtreme Prime Wardens Argent Adept initiates 2 Energy damage to Xtreme Prime Wardens Argent Adept.
  936. Xtreme Prime Wardens Argent Adept deals Xtreme Prime Wardens Argent Adept 2 Energy damage.
  937. Xtreme Prime Wardens Argent Adept is now at 12 HP.
  938. The Argent Adept uses the power on Akpunku's Drum.
  939. The Argent Adept activates the text on Inventive Preparation.
  940. Inventive Preparation plays Critical Multiplier.
  941. The Argent Adept activates the text on Rhapsody of Vigor.
  942. Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 13.
  943. Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 15.
  944. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 12.
  945. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 14.
  946. Rhapsody of Vigor caused America's Greatest Legacy to regain 1 HP. HP is now 17.
  947. GameController moved Polyphoric Flare to The Argent Adept's trash.
  948. GameController moved Arcane Cadence to The Argent Adept's trash.
  949. The Argent Adept activates the text on Inventive Preparation.
  950. Inventive Preparation plays Between the Lines.
  951. Legacy uses the power on Motivational Charge.
  952. America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
  953. Between the Lines makes the damage irreducible.
  954. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  955. Critical Multiplier increases the damage dealt by America's Greatest Legacy by 8.
  956. America's Greatest Legacy deals Ambuscade 11 Melee damage.
  957. Ambuscade is now at 19 HP.
  958. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 18.
  959. Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 15.
  960. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 13.
  961. Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 16.
  962. Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 14.
  963. GameController moved Between the Lines to Parse's trash.
  964. Went from The Argent Adept's UsePower phase to DrawCard phase.
  965. The Argent Adept draws Counterpoint Bulwark.
  966. Went from The Argent Adept's DrawCard phase to End phase.
  967. Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
  968. Maintenance Level moves 1 cards to the top of Legacy's Deck.
  969. Legacy shuffles their Legacy's deck.
  970. Maintenance Level moves 14 cards to the top of Parse's Deck.
  971. Parse shuffles their Parse's deck.
  972. Maintenance Level moves 1 cards to the top of Tachyon's Deck.
  973. Tachyon shuffles their Tachyon's deck.
  974. Maintenance Level moves 4 cards to the top of Chrono-Ranger's Deck.
  975. Chrono-Ranger shuffles their Chrono-Ranger's deck.
  976. Maintenance Level moves 8 cards to the top of The Argent Adept's Deck.
  977. The Argent Adept shuffles their The Argent Adept's deck.
  978. Maintenance Level destroys itself!
  979. GameController moved Maintenance Level to the environment trash.
  980. Went from Wagner Mars Base's Start phase to PlayCard phase.
  981. GameController plays Oxygen Leak.
  982. Went from Wagner Mars Base's PlayCard phase to End phase.
  983. 1 player may discard 1 card to destroy Oxygen Leak.
  984. Chrono-Ranger discards Terrible Tech-Strike.
  985. Oxygen Leak moved Terrible Tech-Strike from Chrono-Ranger's hand to Chrono-Ranger's trash.
  986. Oxygen Leak destroys itself!
  987. GameController moved Oxygen Leak to the environment trash.
  988. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  989. Went from Ambuscade's Start phase to PlayCard phase.
  990. GameController plays Armed and Dangerous.
  991. Revealed card: Charged Attacks
  992. Updated Intel moved Charged Attacks from Ambuscade's revealed cards to the villain deck.
  993. Revealed card: Charged Attacks
  994. Revealed matching card: Reactive Plating
  995. Armed and Dangerous puts Reactive Plating into play.
  996. Applying ongoing effect: Increase damage dealt to Reactive Plating by 1.
  997. Applying ongoing effect: Increase damage dealt to Reactive Plating by 1.
  998. Revealed card: Vanish
  999. Updated Intel moved Vanish from Ambuscade's revealed cards to the bottom of the villain deck.
  1000. Moving cards inRevealedlocation back from whence they came.
  1001. GameController moves 1 cards to the top of Ambuscade's Deck.
  1002. Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
  1003. Ambuscade shuffles their the villain deck.
  1004. Armed and Dangerous plays Reactive Plating.
  1005. Applying ongoing effect: Increase damage dealt to Reactive Plating by 1.
  1006. Applying ongoing effect: Increase damage dealt to Reactive Plating by 1.
  1007. Revealed card: Explosive Launcher
  1008. Updated Intel moved Explosive Launcher from Ambuscade's revealed cards to the bottom of the villain deck.
  1009. GameController moved Armed and Dangerous to the villain trash.
  1010. Went from Ambuscade's PlayCard phase to End phase.
  1011. Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
  1012. Ambuscade deals America's Greatest Legacy 4 Projectile damage.
  1013. America's Greatest Legacy is now at 14 HP.
  1014. Went from Ambuscade's End phase to Legacy's Start phase.
  1015. Went from Legacy's Start phase to PlayCard phase.
  1016. GameController plays Bolster Allies.
  1017. Legacy draws Next Evolution.
  1018. Parse draws Data-Mining.
  1019. Tachyon draws Fleet of Foot.
  1020. Chrono-Ranger draws "Just Doin' My Job".
  1021. The Argent Adept draws Arcane Cadence.
  1022. GameController moved Bolster Allies to Legacy's trash.
  1023. The Legacy Ring increased the action count of UsePower by 1.
  1024. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1025. Legacy uses the power on Motivational Charge.
  1026. America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
  1027. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1028. Exploit Vulnerability increases the damage dealt by America's Greatest Legacy by 2.
  1029. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  1030. America's Greatest Legacy deals Reactive Plating 4 Melee damage.
  1031. Reactive Plating is now at 6 HP.
  1032. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 15.
  1033. Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 16.
  1034. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 14.
  1035. Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 17.
  1036. Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 15.
  1037. Legacy uses the power on America's Greatest Legacy.
  1038. America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 16.
  1039. The Argent Adept uses the power on Telamon's Lyra.
  1040. The Argent Adept activates the text on Inspiring Supertonic.
  1041. The Argent Adept uses the power on Musaragni's Harp.
  1042. The Argent Adept activates the text on Inspiring Supertonic.
  1043. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  1044. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Fugue State Parse.
  1045. Xtreme Prime Wardens Argent Adept deals Fugue State Parse 2 Sonic damage.
  1046. Fugue State Parse is now at 14 HP.
  1047. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Recompile.
  1048. Parse discards Data-Mining.
  1049. Recompile moved Data-Mining from Parse's hand to Parse's trash.
  1050. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1051. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1052. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1053. Parse discards Segmentation Fault.
  1054. Recompile moved Segmentation Fault from Parse's hand to Parse's trash.
  1055. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1056. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1057. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1058. Parse discards Reveal the Flaws.
  1059. Recompile moved Reveal the Flaws from Parse's hand to Parse's trash.
  1060. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1061. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1062. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1063. Parse draws Impossible Shot.
  1064. Parse draws Quick Calculation.
  1065. Parse draws Targeting Arrow.
  1066. Parse draws Impossible Shot.
  1067. Parse draws Data-Mining.
  1068. Parse draws Targeting Arrow.
  1069. GameController moved Recompile to Parse's trash.
  1070. Parse uses the power on Fugue State Parse.
  1071. Fugue State Parse's Neural Processing plays Recompile.
  1072. Parse discards Targeting Arrow.
  1073. Recompile moved Targeting Arrow from Parse's hand to Parse's trash.
  1074. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1075. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1076. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1077. Parse discards Targeting Arrow.
  1078. Recompile moved Targeting Arrow from Parse's hand to Parse's trash.
  1079. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1080. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1081. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1082. Parse discards Data-Mining.
  1083. Recompile moved Data-Mining from Parse's hand to Parse's trash.
  1084. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1085. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1086. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1087. Parse draws Buffer Overflow.
  1088. Parse draws Updated Intel.
  1089. Parse draws Gauge.
  1090. Parse draws Syntactic Analysis.
  1091. Parse draws Between the Lines.
  1092. Parse draws Snap Decision.
  1093. GameController moved Recompile to Parse's trash.
  1094. Fugue State Parse's Neural Processing plays Pushing The Limits.
  1095. The Argent Adept activates the text on Alacritous Subdominant.
  1096. The Argent Adept uses the power on Akpunku's Drum.
  1097. The Argent Adept activates the text on Inventive Preparation.
  1098. Inventive Preparation plays Recompile.
  1099. Parse discards Data-Mining.
  1100. Recompile moved Data-Mining from Parse's hand to Parse's trash.
  1101. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1102. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1103. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1104. Parse discards Snap Decision.
  1105. Recompile moved Snap Decision from Parse's hand to Parse's trash.
  1106. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1107. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1108. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1109. Parse discards Updated Intel.
  1110. Recompile moved Updated Intel from Parse's hand to Parse's trash.
  1111. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1112. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1113. Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
  1114. Parse draws Between the Lines.
  1115. Recompile moves 11 cards to the top of Parse's Deck.
  1116. Parse shuffles their Parse's deck.
  1117. Parse draws Data-Mining.
  1118. Parse draws Updated Intel.
  1119. Parse draws Targeting Arrow.
  1120. Parse draws Data-Mining.
  1121. Parse draws Data-Mining.
  1122. GameController moved Recompile to Parse's trash.
  1123. The Argent Adept activates the text on Rhapsody of Vigor.
  1124. Rhapsody of Vigor caused America's Greatest Legacy to regain 1 HP. HP is now 16.
  1125. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 15.
  1126. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 15.
  1127. Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 18.
  1128. Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 17.
  1129. Alacritous Subdominant destroys itself!
  1130. GameController moved Alacritous Subdominant to The Argent Adept's trash.
  1131. The Argent Adept activates the text on Inventive Preparation.
  1132. Inventive Preparation plays Impossible Shot.
  1133. Fugue State Parse initiates 3 Projectile damage to Ambuscade.
  1134. Critical Multiplier increases the damage dealt by Fugue State Parse by 27.
  1135. Reactive Plating cannot reduce the damage, because it is irreducible.
  1136. Reactive Plating cannot reduce the damage, because it is irreducible.
  1137. Fugue State Parse deals Ambuscade 30 Projectile damage.
  1138. Ambuscade is now at -11 HP.
  1139. America's Greatest Legacy, Fugue State Parse, Freedom Six Tachyon, Chrono-Ranger and Xtreme Prime Wardens Argent Adept all defeated Ambuscade! Congratulations!
  1140. You just unlocked the promo card: Chrono-Ranger: Best of Times!
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