GregroxMun

Train Puzzle changelog 0.3

Jan 27th, 2025 (edited)
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  1. v0.3 - 2024-Jan-27
  2.  
  3. Levels:
  4. * It is now possible to have multiple levels in the game.
  5. * New level select screen with 11 levels: Tutorial 1: Moving Cars, Tutorial 2: Swapping Cars, Tutorial 3: Runaround Loop, Tuning Fork, Inglenook Sidings, The Timesaver, Ice Boxed In, Interchange Yard, Crossover, 10-car Doublenook, 16-car Doublenook.
  6.  
  7. Physics:
  8. * Cars will now resolve collisions when they are converging through a switch, rather than overlapping.
  9. * Cars can now fall down slopes correctly (though no current levels take advantage of this).
  10.  
  11. Cars:
  12. * Cars use linear mipmap sampling rather than nearest.
  13. * Cars can have PBR textures.
  14. * Update Steam Loco model with thicker front and back boards, and center it on the rails.
  15. * New logging flatbeds: A grey skeleton car with and without logs, and grey, purple, and yellow stake flats with and without logs.
  16. * Three new reefers.
  17. * New trans pride flag inspired tanker.
  18. * New shiny metallic "Silver" tanker.
  19. * PBR texture applied to RustedGrey tanker.
  20.  
  21. UI/UX:
  22. * Remove "Intermediate" Control Scheme.
  23. * Added pixel art fonts.
  24. * Can click through timer and move counter.
  25. * Update How To Play screen to be more general.
  26. * Added loco-triggerable text boxes for the tutorial level.
  27.  
  28. Destinations:
  29. * Move "Orders" sheet showing the destinations from the top left to a separate screen, with some introductory text added as well. Orders sheet appears at the start of each level instead of How to Play.
  30. * Hold "F" key to highlight destinations in the game world. Mouse over the icons to highlight the corresponding car.
  31. * Cars must be stopped at their destinations, not just touching them, in order to win.
  32.  
  33. Switches:
  34. * Replace switch arrows with animated switch stands with a red arrow target and yellow lever. The red arrow points parallel to the track when normal and perpindicular to the track when diverging.
  35. * Mousing over a switch now highlights the active route by darkening the inactive one.
  36. * Cars converging through switches will set the track to the direction it came through.
  37.  
  38. Misc:
  39. * Coupler click spheres raised and shrunk slightly.
  40. * Splash screen artwork depicting the slimegirl crew of the locomotive.
  41. * Custom icon.
  42. * Add tree and rock assets, though they're currently unused.
  43.  
  44. Sounds:
  45. * Cars will now make collision sounds when colliding with buffer stops.
  46. * Switches make a ratcheting sound when changing direction.
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