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- v0.3 - 2024-Jan-27
- Levels:
- * It is now possible to have multiple levels in the game.
- * New level select screen with 11 levels: Tutorial 1: Moving Cars, Tutorial 2: Swapping Cars, Tutorial 3: Runaround Loop, Tuning Fork, Inglenook Sidings, The Timesaver, Ice Boxed In, Interchange Yard, Crossover, 10-car Doublenook, 16-car Doublenook.
- Physics:
- * Cars will now resolve collisions when they are converging through a switch, rather than overlapping.
- * Cars can now fall down slopes correctly (though no current levels take advantage of this).
- Cars:
- * Cars use linear mipmap sampling rather than nearest.
- * Cars can have PBR textures.
- * Update Steam Loco model with thicker front and back boards, and center it on the rails.
- * New logging flatbeds: A grey skeleton car with and without logs, and grey, purple, and yellow stake flats with and without logs.
- * Three new reefers.
- * New trans pride flag inspired tanker.
- * New shiny metallic "Silver" tanker.
- * PBR texture applied to RustedGrey tanker.
- UI/UX:
- * Remove "Intermediate" Control Scheme.
- * Added pixel art fonts.
- * Can click through timer and move counter.
- * Update How To Play screen to be more general.
- * Added loco-triggerable text boxes for the tutorial level.
- Destinations:
- * Move "Orders" sheet showing the destinations from the top left to a separate screen, with some introductory text added as well. Orders sheet appears at the start of each level instead of How to Play.
- * Hold "F" key to highlight destinations in the game world. Mouse over the icons to highlight the corresponding car.
- * Cars must be stopped at their destinations, not just touching them, in order to win.
- Switches:
- * Replace switch arrows with animated switch stands with a red arrow target and yellow lever. The red arrow points parallel to the track when normal and perpindicular to the track when diverging.
- * Mousing over a switch now highlights the active route by darkening the inactive one.
- * Cars converging through switches will set the track to the direction it came through.
- Misc:
- * Coupler click spheres raised and shrunk slightly.
- * Splash screen artwork depicting the slimegirl crew of the locomotive.
- * Custom icon.
- * Add tree and rock assets, though they're currently unused.
- Sounds:
- * Cars will now make collision sounds when colliding with buffer stops.
- * Switches make a ratcheting sound when changing direction.
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