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  1. *********************************
  2. ** **
  3. * Devox Amori Changelog *
  4. ** **
  5. *********************************
  6.  
  7. [ 1/15/12 ]
  8. - Game Class Extended :
  9. Added simple methods to be run through the
  10. game loop, such as update(), start(), shutdown(),
  11. draw(), etc. I've implemented double buffering as
  12. well.
  13. - Entity Class Added :
  14. Added a base entity class. Used as an extension to
  15. easily create new mobs and the like.
  16. - Sprite Class Added :
  17. Added a sprite class to handle and database all
  18. sprites that are to be created.
  19. Keeping them separate allowing them to be easily
  20. cycled and re-used.
  21. - Sheet Class Added :
  22. Added a sheet class to handle and database all
  23. tile and sprite sheets. Includes a splitting
  24. method that allows the retrieving of a specific
  25. sprite on the sheet.
  26. - Map Class Added :
  27. Added a map class to handle and database all
  28. maps used in the game. Map is a base class
  29. that allows the simple creation of new maps
  30. and single instance of methods such as render()
  31. that can be easily overwritten when neccessary.
  32. - Tile Class Added :
  33. Added a tile class to handle and database all
  34. tiles used in the game. The tile is another base
  35. class that offers an array to store and easily change
  36. multiple types of tiles which can be given special traits
  37. when extended to it's own sub class.
  38. - Globally Added Get/Sets :
  39. Added getters and setters for all private members of
  40. each existing class and will continue to do so with each
  41. new class. Each class also utilizes an array to access each
  42. newly created instance of a class.
  43.  
  44. [ 1/14/12 ]
  45. - Project Created :
  46. Amori
  47. - Window Class Created :
  48. Window class is the JFrame of the application.
  49. Takes basic Dimensions & Title parameters.
  50. - Game Class Created :
  51. Game class is the glue of the application.
  52. Takes no parameters, and handles all the
  53. game loop logic of the application, and
  54. brings together most of the handlers (input,
  55. movement, etc ..)
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