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- *********************************
- ** **
- * Devox Amori Changelog *
- ** **
- *********************************
- [ 1/15/12 ]
- - Game Class Extended :
- Added simple methods to be run through the
- game loop, such as update(), start(), shutdown(),
- draw(), etc. I've implemented double buffering as
- well.
- - Entity Class Added :
- Added a base entity class. Used as an extension to
- easily create new mobs and the like.
- - Sprite Class Added :
- Added a sprite class to handle and database all
- sprites that are to be created.
- Keeping them separate allowing them to be easily
- cycled and re-used.
- - Sheet Class Added :
- Added a sheet class to handle and database all
- tile and sprite sheets. Includes a splitting
- method that allows the retrieving of a specific
- sprite on the sheet.
- - Map Class Added :
- Added a map class to handle and database all
- maps used in the game. Map is a base class
- that allows the simple creation of new maps
- and single instance of methods such as render()
- that can be easily overwritten when neccessary.
- - Tile Class Added :
- Added a tile class to handle and database all
- tiles used in the game. The tile is another base
- class that offers an array to store and easily change
- multiple types of tiles which can be given special traits
- when extended to it's own sub class.
- - Globally Added Get/Sets :
- Added getters and setters for all private members of
- each existing class and will continue to do so with each
- new class. Each class also utilizes an array to access each
- newly created instance of a class.
- [ 1/14/12 ]
- - Project Created :
- Amori
- - Window Class Created :
- Window class is the JFrame of the application.
- Takes basic Dimensions & Title parameters.
- - Game Class Created :
- Game class is the glue of the application.
- Takes no parameters, and handles all the
- game loop logic of the application, and
- brings together most of the handlers (input,
- movement, etc ..)
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