Thrice

Wayfare Coordinator

Aug 26th, 2016
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  1. Grace
  2. Prerequisites: Novice Charm, Command, Guile, Intimidate, or Intuition
  3. Effect: You may consume and benefit from 2 more Poffins each. You may always use any of the Skills that are prerequisites for Grace in the Introduction Stage of a Contest to roll for Contest Stat Dice of any kind. Once per Scene, when you would lose a Combat Stage from any source, you may instead not lose that Combat Stage.
  4.  
  5. Coordinator
  6. [Class] [+Any]
  7. Prerequisites: Grace, Novice Charm, Command, Guile, Intimidate, or Intuition
  8. X AP – Free Action
  9. Effect: You may reroll a single Appeal Roll or Damage Roll. The first time per day you use this Feature, it costs 0 AP. Each time thereafter, the cost increases by 1 AP. The cost of this Feature resets when you take an Extended Rest.
  10.  
  11. Decisive Director
  12. [+Any]
  13. Prerequisites: Coordinator
  14. At-Will – Shift Action
  15. Target: A human or monster
  16. Effect: Add or subtract X from the target's Initiative until the end of your next turn. X is equal to your highest Coordinator Skill's Rank doubled.
  17.  
  18. Innovation
  19. [+Any]
  20. Prerequisites: Coordinator
  21. Daily – Extended Action
  22. Target: A human or monster(this includes yourself)
  23. Effect: The target learns a Move created with Innovation. See the next section for details on creating Moves for this Feature. You may have up to three Moves created by Innovation, but other targets may only have one Move created by Innovation at a time.
  24.  
  25. Flexible Preparations
  26. [+Any]
  27. Prerequisites: Coordinator, Adept Charm, Command, Guile, Intimidate, or Intuition
  28. Scene – Extended Action
  29. Effect: You may reallocate up to 2d6 of Poffin Derived Contest Stats from one Contest Stat to another. Additionally, you may take a -5 penalty to all Damage Rolls to gain +5 Damage Reduction against Physical or Special damage, or you may set your default Defense or Special Defense Combat Stages to -1 to gain a +5 bonus to Physical or Special damage rolls. These effects last until the end of the Scene.
  30.  
  31. Adaptable Performance
  32. [+Any]
  33. Prerequisites: Flexible Preparations
  34. Scene – Free Action
  35. Trigger: Your Turn to use a Move in a Contest, or you gain Initiative
  36. Contest Effect: Choose two of your Moves. You may perform your Contest Move as if had the Contest Typing of one of your chosen Moves, and had the effects of the other. You may not use either Move on the next round of the contest. This effect may be used once per Contest.
  37. Battle Effect: Choose two of your Moves. You may perform your Move as if it had the Damage Base and Range of one of your chosen Moves, and had the Accuracy and Effects of the other; treat Self Moves as AC2. You may not use either Move on the next round of combat.
  38.  
  39. Nuanced Performance
  40. [+Any]
  41. Prerequisites: Coordinator, Expert Charm, Command, Guile, Intimidate, or Intuition
  42. 1 AP – Free Action
  43. Trigger: You miss all targets with a Move
  44. Effect: That Move's Frequency is not expended. This does not work with Moves that may fail to activate, such as moves with the Execute keyword.
  45.  
  46. Reliable Performance
  47. [+Any]
  48. Prerequisites: Nuanced Performance, Master Charm, Command, Guile, Intimidate, or Intuition
  49. 2 AP – Free Action
  50. Trigger: You make an Appeal Roll, Accuracy Check, or Skill Check
  51. Effect: For appeal rolls, instead of making the Appeal Roll, you gain 1 Appeal Point for each Die you would have rolled. For Accuracy Checks, act as if you had rolled a 10. For Skill Checks, multiply 3.5 by your Skill Rank, and use the resulting number as the result of your roll, rounded down. For all rolls, add or subtract any modifiers as normal.
  52.  
  53.  
  54. INNOVATION MOVE TEMPLATES
  55.  
  56. Template #1
  57. Type: Normal
  58. Frequency: Scene
  59. AC: None
  60. Class: Status
  61. Range: Self
  62. Effect: The user generates 3 Contest Boons. These may be used as a Swift Action on their turn to gain one of the effects below, based on this Move’s Contest Type.
  63. » Beauty: Use when declaring an attack (before Accuracy Roll) to gain a +3 bonus to Effect Range for that attack.
  64. » Cool: Use when declaring an attack (before Accuracy Roll) to gain a +3 bonus to Critical Hit Range for that attack.
  65. » Cute: Use during your turn to gain +3 Evasion for one full round.
  66. » Smart: Use when declaring an attack (before Accuracy Roll) to gain a +3 bonus to Accuracy for that attack.
  67. » Tough: Use at the start of a turn to avoid all loss of Hit Points from Status Afflictions, Weather, and Recoil for that turn.
  68.  
  69. Template #2
  70. Type: Normal
  71. Frequency: Scene x2
  72. AC: None
  73. Class: Status
  74. Range: 6, 1 Target
  75. Effect: The target has the Stat associated with this Move's Contest Type lowered by -2 Combat Stages. This Move cannot miss.
  76.  
  77. Template #3
  78. Type: Varies
  79. Frequency: EOT
  80. AC: Varies
  81. Class: Varies
  82. Range: Varies, Spirit Surge
  83. Effect: Make a Struggle Attack, increasing the damage roll by +5. Follow all other normal rules for making Struggle attacks, including any modifications from capabilities, weapons, features, or special effects. On 18+, the user's Stat associated with the Contest Type of this Move is raised by +1 Combat Stage. This Move's Effect Range is extended by +1 for every two Contest Dice the user has that matches this Move's Contest Type.
  84.  
  85. Template #4
  86. Type: Normal
  87. Frequency: Scene
  88. AC: None
  89. Class: Status
  90. Range: Burst 2
  91. Effect: The user and all allies in the Burst gain +1 Combat Stage in the Stat associated with the Contest Type of this Move.
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