BrU32

JQ FLIR FX DEMO WEBCAM FADE TOGGLE SRC

Nov 26th, 2016
143
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.63 KB | None | 0 0
  1. <style>
  2. body{
  3. overflow: visible;
  4. position:center;
  5.  
  6. filter:invert(0.9);
  7. }
  8. .container{
  9. position: center;
  10. width: Math.random()*5vmax+1vmax;
  11. height: Math.random()*15vmax+10vmax;
  12.  
  13. }
  14. </style>
  15.  
  16. <center>
  17. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  18. <video id="video" autoplay hidden>
  19. </video>
  20. <canvas id="canvas" onchange="drawe;" topmost=false onchange="drawe;" width="500" height="500" style="opacity:1.0;fillColor:none;">
  21. <script>
  22. var ii=1;
  23. var inn=244;
  24. var video = document.getElementById("video");
  25. var c = document.getElementById("canvas");
  26. var ctx = c.getContext("2d");
  27. var canvas = document.getElementById('canvas');
  28. var context = canvas.getContext('2d');
  29. var video = document.getElementById('video');
  30. var mediaConfig = { video: true,audio:false};
  31. function drawe(){
  32. var possible = "FABCGDE0123456789";
  33. var text = "";
  34. var canvas = document.getElementById("canvas");
  35. var ctx = canvas.getContext("2d");
  36. for(var i=0; i!=6; i++)
  37. text+=possible.charAt(Math.floor(Math.random()*possible.length))
  38. ctx.strokeStyle="#"+text;
  39.  
  40. ctx.topmost=true;
  41. text='';
  42. }
  43. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  44. if(ctx.width==500){event.mouseMove++;}
  45. video.src = this.window.URL.createObjectURL(stream);
  46. video.play();
  47. video.addEventListener("play", function() {i = window.setInterval(function() {
  48.  
  49. ctx.topmost=false;
  50. ctx.rotate(1000);
  51. ctx.drawImage(video,1,1)},-300.449);
  52.  
  53. ctx.rotate(ii);
  54. ctx.draw();
  55.  
  56.  
  57. }, false);
  58. });
  59. </script>
  60. <center>
  61. <canvas id="canvas" width='1000' height='1000'></canvas>
  62.  
  63. <body bgcolor="white" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubleclick="drawe;">
  64. <video id="video" autoplay hidden>
  65. </video><center>
  66. <canvas id="myCanvas" left="2240" width="2240" height="1220" style="border:22px solid grea;">
  67. Your browser does not support the HTML5 canvas tag.</canvas>
  68. <script>
  69. var c = document.getElementById("myCanvas");
  70. var ctx = c.getContext("2d");
  71. ctx.shadowBlur = 20;
  72.  
  73. ctx.fillRect(Math.random()*50, Math.random()*200, Math.random)*5000, Math.random()*1000));
  74.  
  75. </script>
  76. <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.0/jquery.min.js"></script>
  77. <script>
  78. $(document).mousemove(function(e){
  79. $('p').css("font-size", "100px");
  80. $('p').css("color", "red");
  81. $("canvas").fadeToggle(Math.random()*3000);
  82. ctx.fillRect(1000, 1000, Math.random()*100, 80);
  83. });
  84. </script>
  85. </head>
  86. <body>
  87. </html>
  88. <canvas id="canvas" width="10000" height="10000"style="opacity:1.0;fillColor:white;">
  89. <script>
  90. var ii=1;
  91.  
  92. var video = document.getElementById("video");
  93. var c = document.getElementById("canvas");
  94. var ctx = c.getContext("2d");
  95. var canvas = document.getElementById('canvas');
  96. var context = canvas.getContext('2d');
  97. var video = document.getElementById('video');
  98. var mediaConfig = { video: true,audio:false};
  99. function drawe(){
  100. }
  101. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  102. video.src = this.window.URL.createObjectURL(stream);
  103. video.play();
  104. video.addEventListener("play", function() {i = window.setInterval(function() {
  105. canvas.style.opacity+=1.2;
  106. ctx.drawImage(video,ii,ii,1000,1000)},31);
  107. ctx.draw();
  108. drawe1();
  109. }, false);
  110. });
  111. function drawe1(){
  112. var text = "";
  113. var possible = "FABCGDE0123456789";
  114. var canvas = document.getElementById("myCanvas");
  115. var ctx = canvas.getContext("2d");
  116. ctx.moveTo(event.x,event.y);
  117. for(var i=0; i!=6; i++)
  118. text+=possible.charAt(Math.floor(Math.random()*possible.length));
  119. ctx.strokeStyle=''+text;
  120. text='';
  121. ctx.lineTo(Math.random()*event.x,Math.random()*event.y);
  122. ctx.stroke()
  123. ctx.paint();
  124. ctx.clear();
  125. }
  126. </script>
  127. </center>
Advertisement
Add Comment
Please, Sign In to add comment