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- prontera,164,175,4 script ROTD 436,{
- while(1){
- mes "^FF0000ROTD^000000 refer to ^0000FFRace of the Day^000000";
- mes "In another word, it mean that the ^FF0000Monster's Race^000000 that you killed by day will grant you ^FF0000Extra Bonus EXP / Item / Zeny ^000000.";
- next;
- mes "[ ^FF0000Today's ROTD^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race";
- mes "^FF0000_____________________________^000000";
- mes "Bonus Lists :";
- mes "^FF0000@^000000 EXP = ^0000FF"+( ( !.BonusEXP )?"No":.BonusEXP+" %" )+"^000000 EXP Bonus";
- mes "^FF0000@^000000 Zeny = ^0000FF"+( ( !.BonusZeny )?"No":.BonusZeny )+"^000000 Zeny";
- mes "^FF0000@^000000 Item = ^0000FF"+( ( !.BonusItemAmount )?"No Items":.BonusItemAmount+" x "+getitemname( .BonusItem ) )+"^000000";
- if( .BonusItemAmount ){
- mes "^FF0000@^000000 Rate = ^0000FF"+.BonusRate+"^000000 %";
- mes "^FF0000_____________________________^000000";
- mes "The Amount of Bonus Reward is given ^FF0000Randomly^000000 at a fixed Rate.";
- }
- next;
- switch(select("^4EEE94ROTD Information^000000",
- "^0000FFSet a New Monster's Race^000000",
- ( getgmlevel() < 80 )?"":"^FF0000[GM]^000000Set EXP Bonus",
- ( getgmlevel() < 80 )?"":"^FF0000[GM]^000000Set Item / Zeny Bonus")){
- Case 1:
- mes "Today's ROTD has choosen ^0000FF"+.ROTD$[.Race]+"^000000 Race , which will grant you some ^FF0000Extra Bonus EXP^000000.";
- mes "The amount of ^FF0000EXP Bonus^000000 are ^0000FF"+.BonusEXP+" %^000000.";
- next;
- mes "For ^0000FFParty Members^000000 , they will only receive ^FF0000Bonus EXP^000000 if they didnt killed any monster.";
- mes "Besides, they have to stay in the ^FF0000Same Map^000000 in order to get the ^FF0000EXP Bonus^000000.";
- next;
- break;
- Case 2:
- mes "Choose ^FF0000Randomly / Manually^000000 ?";
- for( set .@i,0; .@i < getarraysize( .ROTD$ ); set .@i,.@i+1 ){
- mes "[ ^FF0000"+.@i+"^000000. ] ^0000FF"+.ROTD$[.@i]+"^000000 Race";
- }
- message strcharinfo(0),"Input the Number. Choose Random if you want it Randomise a Race for you.";
- input .Race,0,getarraysize( .ROTD$ )-1;
- next;
- if( .Race == getarraysize( .ROTD$ )-1 ){
- set .Race,rand( getarraysize( .ROTD$ )-1 );
- }
- mes "[ ^FF0000ROTD Update^000000 ]";
- mes "[ ^FF0000Updated^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race";
- mes "[ ^FF0000Bonus EXP^000000 ] = Extra ^0000FF"+.BonusEXP+"^000000 %";
- announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue;
- delwaitingroom;
- waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0;
- next;
- break;
- Case 3:
- mes "Set ^FF0000Random EXP / Manually^000000";
- mes "Input 0 for ^0000FFRandom Bonus EXP Rate^000000";
- mes "Input ^FF0000RATE^000000 for ^0000FFManual Bonus EXP Rate^000000";
- mes "^FF0000EXP Range^000000 : 1% ~ 100%";
- mes "Current Rate = [ ^0000FF"+.BonusEXP+"^000000 % ]";
- input .BonusEXP,0,100;
- if( .BonusEXP == 0 ){
- set .BonusEXP,rand( 1,100 );
- }
- next;
- mes "The New EXP Rate is [ ^0000FF"+.BonusEXP+"^000000 % ]";
- announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue;
- next;
- break;
- Case 4:
- mes "You may set a ^FF0000 Item / Zeny Bonus^000000 for the ^0000FFROTD^000000.";
- mes "This will work when you have killed a ^FF0000ROTD's Monster^000000, there will be a chances for Player to gain the ^FF0000Item / Zeny^000000.";
- next;
- mes "Input the ^FF0000Zeny Bonus^000000";
- message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]";
- input .BonusZeny;;
- mes "Input the ^FF0000Item ID^000000";
- do{
- input .BonusItem,0,32767;
- }while( getitemname( .BonusItem ) == "null" );
- mes "Input the ^FF0000Item Bonus Amount^000000";
- mes "Range of Amount = 0 ~ 30,000";
- message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]";
- input .BonusItemAmount,0,30000;
- next;
- mes "^FF0000Rate^000000 to get it ??";
- mes "^FF0000100 = 100%^000000";
- mes "^FF0000 10 = 10%^000000";
- mes "^FF0000 1 = 1%^000000";
- mes "^FF0000 0 = DISABLED^000000";
- input .BonusRate,0,100;
- next;
- mes "[ ^FF0000ROTD Update^000000 ]";
- mes "^0000FFZeny Bonus^000000 : "+.BonusZeny+" Zeny";
- mes "^0000FFItem Bonus^000000 : "+.BonusItemAmount+" x "+getitemname( .BonusItem );
- mes "^0000FFItem Rate^000000 : "+.BonusRate+" %";
- next;
- break;
- }
- }
- close;
- OnInit:
- OnClock0000:
- setarray .ROTD$[0],
- "Formless",
- "Undead",
- "Brute",
- "Plant",
- "Insect",
- "Fish",
- "Demon",
- "Demi-Human",
- "Angel",
- "Dragon",
- "Random";
- set .Race,rand( 10 );
- set .BonusEXP,rand( 1,100 );
- set .ExpLvlRange,10;
- delwaitingroom;
- waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0;
- end;
- OnNPCKillEvent:
- if( getmonsterinfo( killedrid,19 ) != .Race )end;
- set .@Location$,strcharinfo(3);
- set .BaseLvl,BaseLevel;
- getpartymember getcharid(1),1;
- getpartymember getcharid(1),2;
- for ( set .@a, 0; .@a < .partymembercount; set .@a, .@a +1 ){
- if ( isloggedin( .partymemberaid[.@a] ) ){
- attachrid( .partymemberaid[.@a] );
- if( strcharinfo(3) == .@Location$ && ( .BaseLel - BaseLevel ) <= .ExpLvlRange ){
- getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 );
- }
- }
- }
- if( rand(100) <= .BonusRate && .BonusItemAmount ){
- getitem .BonusItem,rand( 1,.BonusItemAmount );
- }
- if( rand(100) <= .BonusRate && .BonusZeny ){
- set Zeny,Zeny + rand( 1,.BonusZeny );
- }
- end;
- }
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