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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\pigsareit\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\pigsareit\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\surf_clouds_mainb2"
  5.  
  6. Valve Software - vbsp.exe (May 19 2009)
  7. 2 threads
  8. materialPath: c:\program files\steam\steamapps\pigsareit\team fortress 2\tf\materials
  9. Loading C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\surf_clouds_mainb2.vmf
  10. Patching WVT material: maps/surf_clouds_mainb2/nature/blendgroundtogravel004_wvt_patch
  11. Patching WVT material: maps/surf_clouds_mainb2/nature/blendgroundtoconcrete002_wvt_patch
  12. Patching WVT material: maps/surf_clouds_mainb2/nature/blendgroundtograss008_wvt_patch
  13. Patching WVT material: maps/surf_clouds_mainb2/nature/blendgroundtomud001_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  17. Processing areas...done (0)
  18. Building Faces...done (1)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...
  21. Merged 1224 detail faces...done (0)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (2)
  27. writing C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\surf_clouds_mainb2.prt...Building visibility clusters...
  28. done (1)
  29. WARNING: node without a volume
  30. WARNING: node without a volume
  31. WARNING: node without a volume
  32. WARNING: node without a volume
  33. WARNING: node without a volume
  34. WARNING: node without a volume
  35. WARNING: node without a volume
  36. WARNING: node without a volume
  37. WARNING: node without a volume
  38. Creating default LDR cubemaps for env_cubemap using skybox materials:
  39. skybox/amethyst*.vmt
  40. ! Run buildcubemaps in the engine to get the correct cube maps.
  41. Creating default HDR cubemaps for env_cubemap using skybox materials:
  42. skybox/amethyst*.vmt
  43. ! Run buildcubemaps in the engine to get the correct cube maps.
  44. Finding displacement neighbors...
  45. Found a displacement edge abutting multiple other edges.
  46. Finding lightmap sample positions...
  47. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  48. Building Physics collision data...
  49. done (4) (1270284 bytes)
  50. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  51. Water found with no water_lod_control entity, creating a default one.
  52. Compacting texture/material tables...
  53. Reduced 11263 texinfos to 5201
  54. Reduced 209 texdatas to 162 (10611 bytes to 7832)
  55. Writing C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\surf_clouds_mainb2.bsp
  56. 32 seconds elapsed
  57.  
  58. ** Executing...
  59. ** Command: "c:\program files\steam\steamapps\pigsareit\sourcesdk\bin\orangebox\bin\vvis.exe"
  60. ** Parameters: -game "c:\program files\steam\steamapps\pigsareit\team fortress 2\tf" -fast "C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\surf_clouds_mainb2"
  61.  
  62. Valve Software - vvis.exe (May 19 2009)
  63. fastvis = true
  64. 2 threads
  65. reading c:\program files\steam\steamapps\pigsareit\sourcesdk_content\tf\mapsrc\surf_clouds_mainb2.bsp
  66. reading c:\program files\steam\steamapps\pigsareit\sourcesdk_content\tf\mapsrc\surf_clouds_mainb2.prt
  67. 4278 portalclusters
  68. 13601 numportals
  69. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (29)
  70. Optimized: 349805 visible clusters (0.00%)
  71. Total clusters visible: 3725260
  72. Average clusters visible: 870
  73. Building PAS...
  74. Average clusters audible: 1112
  75. visdatasize:1410986 compressed from 4586016
  76. writing c:\program files\steam\steamapps\pigsareit\sourcesdk_content\tf\mapsrc\surf_clouds_mainb2.bsp
  77. 32 seconds elapsed
  78.  
  79. ** Executing...
  80. ** Command: "c:\program files\steam\steamapps\pigsareit\sourcesdk\bin\orangebox\bin\vrad.exe"
  81. ** Parameters: -game "c:\program files\steam\steamapps\pigsareit\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\surf_clouds_mainb2"
  82.  
  83. Valve Software - vrad.exe SSE (May 19 2009)
  84.  
  85. Valve Radiosity Simulator
  86. 2 threads
  87. [Reading texlights from 'lights.rad']
  88. [34 texlights parsed from 'lights.rad']
  89.  
  90. Loading c:\program files\steam\steamapps\pigsareit\sourcesdk_content\tf\mapsrc\surf_clouds_mainb2.bsp
  91. Setting up ray-trace acceleration structure... Done (5.75 seconds)
  92. 19287 faces
  93. 88 degenerate faces
  94. 15807454 square feet [2276273408.00 square inches]
  95. 48 Displacements
  96. 85347 Square Feet [12289980.00 Square Inches]
  97. 19199 patches before subdivision
  98. zero area child patch
  99. zero area child patch
  100. zero area child patch
  101. zero area child patch
  102. 93597 patches after subdivision
  103. sun extent from map=0.000000
  104. sun extent from map=0.000000
  105. 251 direct lights
  106. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (78)
  107. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (89)
  108. transfers 20415737, max 1858
  109. transfer lists: 155.8 megs
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  111. Bounce #1 added RGB(142495, 93176, 77172)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #2 added RGB(11576, 7409, 5743)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  115. Bounce #3 added RGB(1178, 746, 526)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  117. Bounce #4 added RGB(170, 111, 74)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  119. Bounce #5 added RGB(21, 14, 9)
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  121. Bounce #6 added RGB(4, 3, 2)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  123. Bounce #7 added RGB(0, 0, 0)
  124. Build Patch/Sample Hash Table(s).....Done<0.4182 sec>
  125. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (44)
  126. FinalLightFace Done
  127. 18 of 34 (52% of) surface lights went in leaf ambient cubes.
  128. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (143)
  129. Writing leaf ambient...done
  130. Ready to Finish
  131.  
  132. Object names Objects/Maxobjs Memory / Maxmem Fullness
  133. ------------ --------------- --------------- --------
  134. models 142/1024 6816/49152 (13.9%)
  135. brushes 3473/8192 41676/98304 (42.4%)
  136. brushsides 37077/65536 296616/524288 (56.6%)
  137. planes 54442/65536 1088840/1310720 (83.1%) VERY FULL!
  138. vertexes 26920/65536 323040/786432 (41.1%)
  139. nodes 10906/65536 348992/2097152 (16.6%)
  140. texinfos 5201/12288 374472/884736 (42.3%)
  141. texdata 162/2048 5184/65536 ( 7.9%)
  142. dispinfos 48/0 8448/0 ( 0.0%)
  143. disp_verts 13664/0 273280/0 ( 0.0%)
  144. disp_tris 24192/0 48384/0 ( 0.0%)
  145. disp_lmsamples 16715/0 16715/0 ( 0.0%)
  146. faces 19287/65536 1080072/3670016 (29.4%)
  147. hdr faces 0/65536 0/3670016 ( 0.0%)
  148. origfaces 11067/65536 619752/3670016 (16.9%)
  149. leaves 11049/65536 353568/2097152 (16.9%)
  150. leaffaces 22194/65536 44388/131072 (33.9%)
  151. leafbrushes 9590/65536 19180/131072 (14.6%)
  152. areas 9/256 72/2048 ( 3.5%)
  153. surfedges 135406/512000 541624/2048000 (26.4%)
  154. edges 78257/256000 313028/1024000 (30.6%)
  155. LDR worldlights 250/8192 22000/720896 ( 3.1%)
  156. HDR worldlights 0/8192 0/720896 ( 0.0%)
  157. leafwaterdata 17/32768 204/393216 ( 0.1%)
  158. waterstrips 2028/32768 20280/327680 ( 6.2%)
  159. waterverts 0/65536 0/786432 ( 0.0%)
  160. waterindices 30525/65536 61050/131072 (46.6%)
  161. cubemapsamples 25/1024 400/16384 ( 2.4%)
  162. overlays 0/512 0/180224 ( 0.0%)
  163. LDR lightdata [variable] 5246056/0 ( 0.0%)
  164. HDR lightdata [variable] 0/0 ( 0.0%)
  165. visdata [variable] 1410986/16777216 ( 8.4%)
  166. entdata [variable] 173067/393216 (44.0%)
  167. LDR ambient table 11049/65536 44196/262144 (16.9%)
  168. HDR ambient table 11049/65536 44196/262144 (16.9%)
  169. LDR leaf ambient 56735/65536 1588580/1835008 (86.6%) VERY FULL!
  170. HDR leaf ambient 11049/65536 309372/1835008 (16.9%)
  171. occluders 0/0 0/0 ( 0.0%)
  172. occluder polygons 0/0 0/0 ( 0.0%)
  173. occluder vert ind 0/0 0/0 ( 0.0%)
  174. detail props [variable] 1/12 ( 8.3%)
  175. static props [variable] 1/12 ( 8.3%)
  176. pakfile [variable] 2307446/0 ( 0.0%)
  177. physics [variable] 1270284/4194304 (30.3%)
  178. physics terrain [variable] 15520/1048576 ( 1.5%)
  179.  
  180. Level flags = 0
  181.  
  182. Total triangle count: 52652
  183. Writing c:\program files\steam\steamapps\pigsareit\sourcesdk_content\tf\mapsrc\surf_clouds_mainb2.bsp
  184. 6 minutes, 7 seconds elapsed
  185.  
  186. ** Executing...
  187. ** Command: Copy File
  188. ** Parameters: "C:\Program Files\Steam\SteamApps\pigsareit\sourcesdk_content\tf\mapsrc\surf_clouds_mainb2.bsp" "c:\program files\steam\steamapps\pigsareit\team fortress 2\tf\maps\surf_clouds_mainb2.bsp"
  189.  
  190.  
  191. ** Executing...
  192. ** Command: c:\program files\steam\steam.exe
  193. ** Parameters: -applaunch 440 -game "c:\program files\steam\steamapps\pigsareit\team fortress 2\tf" +map "surf_clouds_mainb2"
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