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MKnightDH

Castlevania COTM Dragon Zombie stuff

Aug 16th, 2018
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  1. Dragon Zombies turns out to have only 3 attacks each, with only 1 attack different between the duo. The attacks are as follows:
  2. -Left dragon can spew a spreadshot of fireballs.
  3. -Right dragon can fire a high velocity shot.
  4. -Either dragon can lunge-bite.
  5. -Either dragon can slam its head onto the wall to cause rocks to fall.
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  7. The first two gets telegraphed by the given dragon having its mouth stay open. The lunge-bite is given away by the dragon chomping a few times if you see it. The headslam is a bit hard to tell for efficiently dodging, but I want to say there's some unnatural movement before the dragon moves downward and then back up right into the wall.
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  9. What makes this fight intimidating is that the dragon duo causes the fight to become claustrophobic fast. Not helping is that because the heads are spastic and the necks deal contact damage, chasing them can be a pain, even without the platform potentially getting in the way of mobility.
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  11. Why care about offense? Because of the falling rocks from that quake attack that I mentioned. I have to be patient anyway, but that means the RNG adds up even more, and believe me, I can only do so much to mitigate it. Yes, I whip spin, you see me do that, the rocks can still get through.
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  13. You might also notice I focus my attacks on the left dragon where I can. I do that because I consider the spreadshot to be the bigger threat. The velocity shot can be bothersome if I'm caught at a bad moment by it, but as a lone threat, it's nothing thanks to the immense telegraphing. Granted, I doubt the spreadshot fireballs are a much bigger threat in a suddenly open room, which would mitigate the healing after the first dragon is dead, but I still would welcome stress relief.
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