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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local X = Instance.new("TextButton")
- local XP = Instance.new("TextButton")
- local CANDY = Instance.new("TextButton")
- local SHELLS = Instance.new("TextButton")
- local TextLabel = Instance.new("TextLabel")
- local BLOCKS = Instance.new("TextButton")
- local UTL = Instance.new("TextButton")
- local UBW = Instance.new("TextButton")
- local UCL = Instance.new("TextButton")
- local GUI = Instance.new("TextButton")
- local Open = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- Frame.Parent = ScreenGui
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.767218053, 0, 0.22754252, 0)
- Frame.Size = UDim2.new(0, 442, 0, 358)
- Frame.Visible = false
- Frame.Style = Enum.FrameStyle.RobloxRound
- X.Name = "X"
- X.Parent = Frame
- X.BackgroundColor3 = Color3.new(1, 1, 1)
- X.Position = UDim2.new(0.864253402, 0, 0, 0)
- X.Size = UDim2.new(0, 60, 0, 50)
- X.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- X.Font = Enum.Font.SourceSansBold
- X.Text = "X"
- X.TextColor3 = Color3.new(0, 0, 0)
- X.TextScaled = true
- X.TextSize = 1
- X.TextWrapped = true
- XP.Name = "XP"
- XP.Parent = Frame
- XP.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- XP.Position = UDim2.new(-0.00185418129, 0, 0.566421568, 0)
- XP.Size = UDim2.new(0, 183, 0, 50)
- XP.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- XP.Font = Enum.Font.SourceSansBold
- XP.Text = "Farm XP"
- XP.TextColor3 = Color3.new(0, 0, 0)
- XP.TextScaled = true
- XP.TextSize = 1
- XP.TextWrapped = true
- CANDY.Name = "CANDY"
- CANDY.Parent = Frame
- CANDY.BackgroundColor3 = Color3.new(1, 1, 1)
- CANDY.Position = UDim2.new(-0.00185421295, 0, 0.428834349, 0)
- CANDY.Size = UDim2.new(0, 183, 0, 50)
- CANDY.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- CANDY.Font = Enum.Font.SourceSansBold
- CANDY.Text = "Farm Candy"
- CANDY.TextColor3 = Color3.new(0, 0, 0)
- CANDY.TextScaled = true
- CANDY.TextSize = 1
- CANDY.TextWrapped = true
- SHELLS.Name = "SHELLS"
- SHELLS.Parent = Frame
- SHELLS.BackgroundColor3 = Color3.new(1, 1, 1)
- SHELLS.Position = UDim2.new(-0.00185418129, 0, 0.291382104, 0)
- SHELLS.Size = UDim2.new(0, 183, 0, 50)
- SHELLS.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- SHELLS.Font = Enum.Font.SourceSansBold
- SHELLS.Text = "Farm Shells"
- SHELLS.TextColor3 = Color3.new(0, 0, 0)
- SHELLS.TextScaled = true
- SHELLS.TextSize = 1
- SHELLS.TextWrapped = true
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(0, 0, 0)
- TextLabel.Position = UDim2.new(-0.0022624433, 0, 0, 0)
- TextLabel.Size = UDim2.new(0, 236, 0, 50)
- TextLabel.Font = Enum.Font.SciFi
- TextLabel.Text = "Bubble Gum GUI"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- BLOCKS.Name = "BLOCKS"
- BLOCKS.Parent = Frame
- BLOCKS.BackgroundColor3 = Color3.new(1, 1, 1)
- BLOCKS.Position = UDim2.new(-0.00185418129, 0, 0.710376501, 0)
- BLOCKS.Size = UDim2.new(0, 183, 0, 50)
- BLOCKS.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- BLOCKS.Font = Enum.Font.SourceSansBold
- BLOCKS.Text = "Farm Blocks"
- BLOCKS.TextColor3 = Color3.new(0, 0, 0)
- BLOCKS.TextScaled = true
- BLOCKS.TextSize = 1
- BLOCKS.TextWrapped = true
- UTL.Name = "UTL"
- UTL.Parent = Frame
- UTL.BackgroundColor3 = Color3.new(1, 1, 1)
- UTL.Position = UDim2.new(0.584118664, 0, 0.579091549, 0)
- UTL.Size = UDim2.new(0, 183, 0, 50)
- UTL.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- UTL.Font = Enum.Font.SourceSansBold
- UTL.Text = "Unlock Toy Islands"
- UTL.TextColor3 = Color3.new(0, 0, 0)
- UTL.TextScaled = true
- UTL.TextSize = 1
- UTL.TextWrapped = true
- UBW.Name = "UBW"
- UBW.Parent = Frame
- UBW.BackgroundColor3 = Color3.new(1, 1, 1)
- UBW.Position = UDim2.new(0.583217084, 0, 0.427664667, 0)
- UBW.Size = UDim2.new(0, 183, 0, 50)
- UBW.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- UBW.Font = Enum.Font.SourceSansBold
- UBW.Text = "Unlock Beach Islands"
- UBW.TextColor3 = Color3.new(0, 0, 0)
- UBW.TextScaled = true
- UBW.TextSize = 1
- UBW.TextWrapped = true
- UCL.Name = "UCL"
- UCL.Parent = Frame
- UCL.BackgroundColor3 = Color3.new(1, 1, 1)
- UCL.Position = UDim2.new(0.583217025, 0, 0.281832516, 0)
- UCL.Size = UDim2.new(0, 183, 0, 50)
- UCL.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- UCL.Font = Enum.Font.SourceSansBold
- UCL.Text = "Unlock Candy Islands"
- UCL.TextColor3 = Color3.new(0, 0, 0)
- UCL.TextScaled = true
- UCL.TextSize = 1
- UCL.TextWrapped = true
- GUI.Name = "GUI"
- GUI.Parent = Frame
- GUI.BackgroundColor3 = Color3.new(1, 1, 1)
- GUI.Position = UDim2.new(0.582672715, 0, 0.709566712, 0)
- GUI.Size = UDim2.new(0, 183, 0, 50)
- GUI.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- GUI.Font = Enum.Font.SourceSansBold
- GUI.Text = "Auto Farm Eggs"
- GUI.TextColor3 = Color3.new(0, 0, 0)
- GUI.TextScaled = true
- GUI.TextSize = 1
- GUI.TextWrapped = true
- Open.Name = "Open"
- Open.Parent = ScreenGui
- Open.BackgroundColor3 = Color3.new(0, 0, 0)
- Open.Position = UDim2.new(-0.000499770045, 0, 0.689277291, 0)
- Open.Size = UDim2.new(0, 225, 0, 77)
- Open.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Open.Font = Enum.Font.SourceSansBold
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(0, 0, 0)
- Open.TextScaled = true
- Open.TextSize = 22
- Open.TextWrapped = true
- -- Scripts:
- function SCRIPT_LEXK75_FAKESCRIPT() -- X.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = X
- script.Parent.MouseButton1Click:Connect(function()
- script.Parent.Parent.Visible = false
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_LEXK75_FAKESCRIPT))
- function SCRIPT_BBQR79_FAKESCRIPT() -- XP.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = XP
- local XP = script.Parent.Parent.XP
- XP.MouseButton1Click:connect(function()
- for i , v in pairs(game.Workspace.FloatingIslands.Overworld["XP Island"]:GetChildren()) do
- if v.ClassName == "Model" then
- for i , b in pairs(v:GetChildren()) do
- if b.ClassName ~= "Model" then
- if b.ClassName ~= "BillboardGui" then
- b.CanCollide = false
- end
- end
- if b.ClassName == "Model" then
- for i , c in pairs(b:GetChildren()) do
- if c.ClassName ~= "Model" then
- c.CanCollide = false
- end
- if c.ClassName == "Model" then
- for i , d in pairs(c:GetChildren()) do
- if d.ClassName ~= "Model" then
- d.CanCollide = false
- end
- end
- end
- end
- end
- end
- end
- end
- for i , v in pairs(game.Workspace.FloatingIslands.Overworld["XP Island"].Decore.Shrine.Decore.Model:GetChildren()) do
- if v.ClassName ~= "Model" then
- v.CanCollide = false
- else
- for i,b in pairs(v:GetChildren()) do
- b.CanCollide = false
- end
- end
- end
- for i , v in pairs(game.Workspace.Eggs:GetChildren()) do
- for i , b in pairs(v:GetChildren()) do
- if b.ClassName == "Model" then
- for i , c in pairs(b:GetChildren()) do
- if c.ClassName == "Model" then
- for i , as in pairs(c:GetChildren()) do
- if as.ClassName ~= "Script" then
- as.CanCollide = false
- end
- end
- else
- if c.ClassName ~= "StringValue" then
- c.CanCollide = false
- end
- end
- end
- else
- b.CanCollide = false
- end
- end
- end
- while wait() do
- local hum = game:GetService("Players").LocalPlayer.Character.Humanoid
- for i , v in pairs(game.Workspace.Pickups:GetChildren()) do
- if v.ClassName ~= "Model" then
- if game.Players.LocalPlayer:DistanceFromCharacter(v.Position) < 100 then
- hum:MoveTo(v.Position)
- hum.MoveToFinished:wait()
- end
- end
- end
- end
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_BBQR79_FAKESCRIPT))
- function SCRIPT_PHYA68_FAKESCRIPT() -- CANDY.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = CANDY
- local candyfarm = script.Parent.Parent.CANDY
- candyfarm.MouseButton1Click:connect(function()
- -- This is made for the last candy land area
- for i , v in pairs(game.Workspace.FloatingIslands["Candy Land"]["Sweet Island"]:GetChildren()) do
- if v.ClassName == "Model" then
- for i , b in pairs(v:GetChildren()) do
- if b.ClassName ~= "Model" then
- if b.ClassName ~= "BillboardGui" then
- b.CanCollide = false
- end
- end
- if b.ClassName == "Model" then
- for i , c in pairs(b:GetChildren()) do
- if c.ClassName ~= "Model" then
- c.CanCollide = false
- end
- if c.ClassName == "Model" then
- for i , d in pairs(c:GetChildren()) do
- if d.ClassName ~= "Model" then
- d.CanCollide = false
- end
- end
- end
- end
- end
- end
- end
- end
- for i , v in pairs(game.Workspace.FloatingIslands["Candy Land"]["Sweet Island"].Decore.Shrine.Decore.Mountains:GetChildren()) do
- if v.ClassName ~= "Model" then
- v.CanCollide = false
- else
- for i,b in pairs(v:GetChildren()) do
- b.CanCollide = false
- end
- end
- end
- for i , v in pairs(game.Workspace.Eggs:GetChildren()) do
- for i , b in pairs(v:GetChildren()) do
- if b.ClassName == "Model" then
- for i , c in pairs(b:GetChildren()) do
- if c.ClassName == "Model" then
- for i , as in pairs(c:GetChildren()) do
- if as.ClassName ~= "Script" then
- as.CanCollide = false
- end
- end
- else
- if c.ClassName ~= "StringValue" then
- c.CanCollide = false
- end
- end
- end
- else
- b.CanCollide = false
- end
- end
- end
- while wait() do
- local hum = game:GetService("Players").LocalPlayer.Character.Humanoid
- for i , v in pairs(game.Workspace.Pickups:GetChildren()) do
- if v.ClassName ~= "Model" then
- if game.Players.LocalPlayer:DistanceFromCharacter(v.Position) < 100 then
- hum:MoveTo(v.Position)
- hum.MoveToFinished:wait()
- end
- end
- end
- end
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_PHYA68_FAKESCRIPT))
- function SCRIPT_CWUA69_FAKESCRIPT() -- SHELLS.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = SHELLS
- local AFS = script.Parent.Parent.SHELLS
- AFS.MouseButton1Click:connect(function()
- -- This is made for the last candy land area
- for i , v in pairs(game.Workspace.FloatingIslands["Beach World"]["Sea Shell Isle"]:GetChildren()) do
- if v.ClassName == "Model" then
- for i , b in pairs(v:GetChildren()) do
- if b.ClassName ~= "Model" then
- if b.ClassName ~= "BillboardGui" then
- b.CanCollide = false
- end
- end
- if b.ClassName == "Model" then
- for i , c in pairs(b:GetChildren()) do
- if c.ClassName ~= "Model" then
- c.CanCollide = false
- end
- if c.ClassName == "Model" then
- for i , d in pairs(c:GetChildren()) do
- if d.ClassName ~= "Model" then
- d.CanCollide = false
- end
- end
- end
- end
- end
- end
- end
- end
- for i , v in pairs(game.Workspace.FloatingIslands["Beach World"]["Sea Shell Isle"].Decore.Shrine.Decore.Model:GetChildren()) do
- if v.ClassName ~= "Model" then
- v.CanCollide = false
- else
- for i,b in pairs(v:GetChildren()) do
- b.CanCollide = false
- end
- end
- end
- for i , v in pairs(game.Workspace.Eggs:GetChildren()) do
- for i , b in pairs(v:GetChildren()) do
- if b.ClassName == "Model" then
- for i , c in pairs(b:GetChildren()) do
- if c.ClassName == "Model" then
- for i , as in pairs(c:GetChildren()) do
- if as.ClassName ~= "Script" then
- as.CanCollide = false
- end
- end
- else
- if c.ClassName ~= "StringValue" then
- c.CanCollide = false
- end
- end
- end
- else
- b.CanCollide = false
- end
- end
- end
- while wait() do
- local hum = game:GetService("Players").LocalPlayer.Character.Humanoid
- for i , v in pairs(game.Workspace.Pickups:GetChildren()) do
- if v.ClassName ~= "Model" then
- if game.Players.LocalPlayer:DistanceFromCharacter(v.Position) < 100 then
- hum:MoveTo(v.Position)
- hum.MoveToFinished:wait()
- end
- end
- end
- end
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_CWUA69_FAKESCRIPT))
- function SCRIPT_QIZZ87_FAKESCRIPT() -- BLOCKS.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = BLOCKS
- local AFB = script.Parent.Parent.BLOCKS
- AFB.MouseButton1Click:connect(function()
- -- This is made for the last toy land area
- for i , v in pairs(game.Workspace.FloatingIslands["Toy Land"]["Treasure Isle"]:GetChildren()) do
- if v.ClassName == "Model" then
- for i , b in pairs(v:GetChildren()) do
- if b.ClassName ~= "Model" then
- if b.ClassName ~= "BillboardGui" then
- b.CanCollide = false
- end
- end
- if b.ClassName == "Model" then
- for i , c in pairs(b:GetChildren()) do
- if c.ClassName ~= "Model" then
- c.CanCollide = false
- end
- if c.ClassName == "Model" then
- for i , d in pairs(c:GetChildren()) do
- if d.ClassName ~= "Model" then
- d.CanCollide = false
- end
- end
- end
- end
- end
- end
- end
- end
- for i , v in pairs(game.Workspace.FloatingIslands["Toy Land"]["Treasure Isle"].Decore.Shrine.Decore.Mountains:GetChildren()) do
- if v.ClassName ~= "Model" then
- v.CanCollide = false
- else
- for i,b in pairs(v:GetChildren()) do
- b.CanCollide = false
- end
- end
- end
- for i , v in pairs(game.Workspace.Eggs:GetChildren()) do
- for i , b in pairs(v:GetChildren()) do
- if b.ClassName == "Model" then
- for i , c in pairs(b:GetChildren()) do
- if c.ClassName == "Model" then
- for i , as in pairs(c:GetChildren()) do
- if as.ClassName ~= "Script" then
- as.CanCollide = false
- end
- end
- else
- if c.ClassName ~= "StringValue" then
- c.CanCollide = false
- end
- end
- end
- else
- b.CanCollide = false
- end
- end
- end
- while wait() do
- local hum = game:GetService("Players").LocalPlayer.Character.Humanoid
- for i , v in pairs(game.Workspace.Pickups:GetChildren()) do
- if v.ClassName ~= "Model" then
- if game.Players.LocalPlayer:DistanceFromCharacter(v.Position) < 100 then
- hum:MoveTo(v.Position)
- hum.MoveToFinished:wait()
- end
- end
- end
- end
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_QIZZ87_FAKESCRIPT))
- function SCRIPT_IMXJ88_FAKESCRIPT() -- UTL.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = UTL
- local UIT = script.Parent.Parent.UTL
- UIT.MouseButton1Click:connect(function()
- for i,v in pairs(game.Workspace.FloatingIslands["Toy Land"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Collision.CFrame
- wait(1)
- end
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_IMXJ88_FAKESCRIPT))
- function SCRIPT_CDRD87_FAKESCRIPT() -- UBW.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = UBW
- local CUI = script.Parent.Parent.UBW
- CUI.MouseButton1Click:connect(function()
- for i,v in pairs(game.Workspace.FloatingIslands["Beach World"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Collision.CFrame
- wait(1)
- end
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_CDRD87_FAKESCRIPT))
- function SCRIPT_RMMH78_FAKESCRIPT() -- UCL.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = UCL
- local UACW = script.Parent.Parent.UCL
- UACW.MouseButton1Click:connect(function()
- for i,v in pairs(game.Workspace.FloatingIslands["Candy Land"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Collision.CFrame
- wait(1)
- end
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_RMMH78_FAKESCRIPT))
- function SCRIPT_ZFSA74_FAKESCRIPT() -- GUI.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = GUI
- local GUI = script.Parent.Parent.GUI
- GUI.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet(('https://pastebin.com/raw/ykgFbFEQ'),true))()
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_ZFSA74_FAKESCRIPT))
- function SCRIPT_OAIB77_FAKESCRIPT() -- Open.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = Open
- local frame = script.Parent.Parent.Frame
- local open = script.Parent.Parent.Open
- script.Parent.MouseButton1Click:Connect(function()
- if frame.Visible == false then
- frame.Visible = true
- open.Text = "Close"
- else
- frame.Visible = false
- open.Text = "Open"
- end
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_OAIB77_FAKESCRIPT))
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