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- func _draw():
- var tex = load("res://sprites/spr_testBattler1.png")
- var texOrigin = Vector2(-548, -519)
- match dirState:
- #RIGHT
- 0:
- var _space = 224
- for i in range(t_attDist):
- position.x = mX + (_space)
- position.y = mY
- draw_texture(tex, Vector2(mX, mY) + texOrigin)
- _space += 224
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