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EndoKermit

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Apr 28th, 2019
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  1.  
  2. EndoGames: I've been critical of the solver (believe me, long before any of you knew it was coming, I 'rejected' the idea about 4 times before it was public) but it's nice that it's quick to identify when more niche heroes are used in a solve
  3.  
  4. EndoGames: Like Fir, or 5-12-6 and things
  5.  
  6. APR 28 - 11:45AM
  7. zepko: Endo, yes, the DQ solver is not as bad as I imagined
  8.  
  9. oliver4657: Well there are alot of improvements you can do with it
  10.  
  11. zepko: the quest solver is, though
  12.  
  13. oliver4657: Turning of monsters is one thing that would be nice
  14.  
  15. Krowi_Placek: ice: so atron85 or rua.4
  16.  
  17. oliver4657: Turning of specific heroes is another
  18.  
  19. APR 28 - 11:46AM
  20. Icewizard263: I'd at least try how atron does the work for let's say a day
  21.  
  22. Icewizard263: and if the results are bad you can return to rua.4
  23.  
  24. Icewizard263: season end is in 3 weeks anyway
  25.  
  26. EndoGames: I told Gaia we should enable a 'select number of units' option in the quest solver because it's not very good at looking for results of 4 or 5, but he said it is, it's probably just not fast.
  27.  
  28. Icewizard263: and nothing on ladder matters before the last week before deadline
  29.  
  30. APR 28 - 11:47AM
  31. Krowi_Placek: results for rua are pretty good
  32.  
  33. zonfry: it wont use less units unless that less unit has higher damage than the 6 units
  34.  
  35. lollerblade1: endo, for what i've seen
  36.  
  37. Icewizard263: I'm surprised it doesn't simple get nepp'ed out of the way in 1 shot
  38.  
  39. lollerblade1: it uses lep if you start the calculation with lep only in the lineup
  40.  
  41. APR 28 - 11:48AM
  42. lollerblade1: if you start from blank or with other units on the grid, it won't use lep
  43.  
  44. Icewizard263: yeah Endo solvers aren't super bad
  45.  
  46. Icewizard263: Also it seems the tournament solver did great for Knynye yesterday
  47.  
  48. zonfry: i had to give it the first 4 units for my dq solve yesterday before it would find a valid solve
  49.  
  50. Icewizard263: 3rd place + 3rd WR
  51.  
  52. Icewizard263: Assuming he used it ofc
  53.  
  54. oliver4657: Dont think he did
  55.  
  56. APR 28 - 11:49AM
  57. Krowi_Placek: what are new season heroes?
  58.  
  59. oliver4657: Krowi we dont know
  60.  
  61. Icewizard263: Ask in 23 days when season ends
  62.  
  63. oliver4657: ^^
  64.  
  65. Icewizard263: We on't even know the theme so far
  66.  
  67. APR 28 - 11:50AM
  68. Krowi_Placek: so aurora become silver pass?
  69.  
  70. Icewizard263: yes
  71.  
  72. Krowi_Placek: damn my rose isnt even lvl50 :D
  73.  
  74. APR 28 - 11:51AM
  75. Icewizard263: btw about that I don't actually remember - did you ended up including that silver pass cost depending on the number of weeks since the start of previous season or sth similar, Endo.
  76.  
  77. APR 28 - 11:52AM
  78. Icewizard263: So silver pass would cost 25000-1000*number_of_weeks UM or sth.
  79.  
  80. oliver4657: Just keep it at 5K
  81.  
  82. APR 28 - 11:53AM
  83. oliver4657: That idea just sounded horrible overall
  84.  
  85. Santiagod240: I would just wait as long as possible to buy it then
  86.  
  87. oliver4657: Not how it would owrk
  88.  
  89. oliver4657: Might wanna read hwat he said again
  90.  
  91. Icewizard263: it would be capped at 5k obviously
  92.  
  93. APR 28 - 11:54AM
  94. PiratePete: I'd maybe wait for enough AS for the Hero to be useful, but I don't like the "feel" of that idea.
  95.  
  96. Santiagod240: Sounds unnecessarily convoluted
  97.  
  98. APR 28 - 11:55AM
  99. PiratePete: I can see the reasoning behind it, though. You pay more for "early access" to the Hero, just like people that paid Kreds got it earlier.
  100.  
  101. APR 28 - 11:56AM
  102. oliver4657: Well usally early access doesnt cost 5x the realese price lol
  103.  
  104. APR 28 - 11:58AM
  105. Krowi_Placek: 8k on start, -100UM per day untill 5k? so it take 30days to be regular price
  106.  
  107. Krowi_Placek: or sth like that?
  108.  
  109. oliver4657: ?___?
  110.  
  111. oliver4657: Icewizard263: So silver pass would cost 25000-1000*number_of_weeks UM or sth.
  112.  
  113. APR 28 - 11:59AM
  114. Krowi_Placek: thats too bad :D
  115.  
  116. APR 28 - 12:00PM
  117. PiratePete: I could see more reason to reduce the Kreds cost of the Gold Pass when the end-date of a Season was known than to change the UM cost over time.
  118.  
  119. Krowi_Placek: I just wonder how to make that bit fair
  120.  
  121. APR 28 - 12:01PM
  122. PiratePete: But calculating how much was "fair" would be tricky.
  123.  
  124. oliver4657: Well 25K is not it cheif, tahts 125 dollars of um
  125.  
  126. APR 28 - 12:02PM
  127. PiratePete: Hell there should definitely be a warning in the game if someone is about to buy the Gold Pass close to when the Season ends, that the Hero will be moving to the Silver Pass soon.
  128.  
  129. EndoGames: You're not understanding what the proposal was, but no it hasn't been decided, I know Gaia wanted to make adjustments to Season Pass
  130.  
  131. APR 28 - 12:03PM
  132. oliver4657: So has knynye started working on his hero? :D
  133.  
  134. EndoGames: The 25k price would start on week 1 of the previous Season, so the cost would be 25k-1k per week based on the length of the previous Season
  135.  
  136. Krowi_Placek: do we know when NEXT season will end? coz I think we never know that
  137.  
  138. EndoGames: So the faster Seasons would be released, the more it would cost
  139.  
  140. EndoGames: It's on the forums Krowi
  141.  
  142. oliver4657: Krowi We told you like 5-10 mi nago
  143.  
  144. EndoGames: and has been for weeks
  145.  
  146. oliver4657: Jesus christ
  147.  
  148. EndoGames: https://www.kongregate.com/forums/910715-cosmos-quest/topics/1818862-season-8-end-date-season-9-information
  149.  
  150. APR 28 - 12:04PM
  151. berkecan: He meant the next, i guess
  152.  
  153. berkecan: Season 9 end date
  154.  
  155. PiratePete: I understand, ThePlayerFormerlyKnownAsKermit, but I hadn't read it before Ice mentioned it and was going off that.
  156.  
  157. Krowi_Placek: yeah coz sometimes it's late than it should
  158.  
  159. oliver4657: I cant even, Il come back in an hour or so
  160.  
  161. APR 28 - 12:05PM
  162. Krowi_Placek: as i remember winter or autumn
  163.  
  164. Santiagod240: Having more expensive Silver Passes would definitely give me pause
  165.  
  166. PiratePete: Also, as I always bring up, we have a SUPPOSED end date, but until it happens I expect some variation of Valve Time to take effect. https://developer.valvesoftware.com/wiki/Valve_Time
  167.  
  168. Santiagod240: If the hero isn't good enough for my group I might not get it if it is significantly more than 5k
  169.  
  170. jj75alive: why 25k um silver pass??
  171.  
  172. PiratePete: It's not that I don't believe it's going to happen, just that I believe it MIGHT not happen then.
  173.  
  174. longshotbobbert: What affects the amount energy the research gives you?
  175.  
  176. jj75alive: that's BS
  177.  
  178. PiratePete: jj: No, that's not it.
  179.  
  180. oliver4657: ..................
  181.  
  182. APR 28 - 12:06PM
  183. Icewizard263: I just love how people can't read xD
  184.  
  185. oliver4657: It pisses me off for some reason
  186.  
  187. PiratePete: Basically, if this season lasted for 10 weeks, the next seasons Silver Pass would be 15k. If this one was 15 weeks, next SP would be 10k.
  188.  
  189. oliver4657: Tilts me of the planet
  190.  
  191. APR 28 - 12:07PM
  192. EndoGames: The idea was that the price of the Season Pass would be based on the length of the Season that proceeded it.
  193.  
  194. EndoGames: Where 25,000 UM was the base price, and for each week of the previous Season the price would be lowered.
  195.  
  196. jj75alive: no..bad idea
  197.  
  198. EndoGames: That said it was a random idea I made about 3 months ago
  199.  
  200. oliver4657: Horribleidea
  201.  
  202. oliver4657: Has been since it was mentioned
  203.  
  204. jj75alive: participation should be encouraged not penalized
  205.  
  206. PiratePete: longshot: You mean Experiments? I think they're based on the highest amount of energy you've produced, but divided by the number of Experiments available.
  207.  
  208. APR 28 - 12:08PM
  209. zepko: Endo, other random ideas on the price/currency of promo 6? :)
  210.  
  211. Icewizard263: how is that connected to participation?
  212.  
  213. oliver4657: Followers omegalul
  214.  
  215. EndoGames: Promo6 is already decided but the price isn't locked in
  216.  
  217. Icewizard263: also this season is going on since 1st Feb
  218.  
  219. jj75alive: keep silver pass at 5k um...don't kill the noobs
  220.  
  221. EndoGames: Once it is there will be a public post
  222.  
  223. PiratePete: So, if you've just done a Big Crunch and claimed your Experiments, it's better to start them one at a time as you Evolve/Ascend and they unlock in that run, to increase the amount each one makes.
  224.  
  225. zepko: oli, that's the worst idea I have seen, but there could be more :)
  226.  
  227. EndoGames: It won't be Followers
  228.  
  229. APR 28 - 12:09PM
  230. Icewizard263: So this season will be 15-16 weeks long
  231.  
  232. Vagabondify: Ah, okay! That was my best guess.
  233.  
  234. jj75alive: Aurora is nice not worth diverting too much UM,,thats my thoughts
  235.  
  236. PiratePete: longshot: But there might be more nuances to that, the games Wiki will probably have more details/formula.
  237.  
  238. EndoGames: It's either going to be a different currency for each rarity (which I dislike due to disparity in currency availability) or a 'package' of currencies.
  239.  
  240. APR 28 - 12:10PM
  241. oliver4657: Just make a mix price of cc prana and as
  242.  
  243. PiratePete: Kermit: SD maybe?
  244.  
  245. EndoGames: No
  246.  
  247. EndoGames: Not as it stands
  248.  
  249. APR 28 - 12:11PM
  250. Icewizard263: package? So we'd need for example 100CC+200PG+400AS ?
  251.  
  252. zepko: would be nice if it were some sort of in game challenge using the heroes, like 2 and 4, to have 3 currency based promo and 3 action based promo
  253.  
  254. PiratePete: Oh, hey, I'm up to 8.31e84 Omega if I BC. Only 1.7e84 more to go.
  255.  
  256. PiratePete: ^9.31
  257.  
  258. jj75alive: why chamge the silver pass at all?
  259.  
  260. EndoGames: Something like that yes Ice.
  261.  
  262. Letrommil: You're so low PP ??
  263.  
  264. Icewizard263: yeah zepko but the only ones left are quite RNG-based.
  265.  
  266. Letrommil: I thought you were E100+
  267.  
  268. APR 28 - 12:12PM
  269. Icewizard263: Like I saw someone suggesting promo 6 to work only on SWB...
  270.  
  271. PiratePete: Letro: No, I don't play "properly".
  272.  
  273. Letrommil: I dont either :p
  274.  
  275. zepko: I know ice, but something like "use the hero in N pvp battles"
  276.  
  277. EndoGames: If I could have it my way I would completely re-make the promotion process
  278.  
  279. EndoGames: I thought of a good idea for it a while back like a week after we implemented it
  280.  
  281. Icewizard263: Well... and then we'll have tons of posts moaning bout RNG never picking the lane with their promoted hero. xD
  282.  
  283. PiratePete: I stopped Jumping back in Sequence 11, and since then have been waiting around/at least 100 days for the 3 big BCs I've done to be able to afford 2 purchases of FSC each time.
  284.  
  285. APR 28 - 12:13PM
  286. EndoGames: I don't like that it forces you to basically hoard a month of currency in some cases to promote something.
  287.  
  288. Vagabondify: Same!
  289.  
  290. EndoGames: I would rather each promotion was broken down in to say 10 intervals, so you can dump 10% of the currency in to say Promo1 and get 10% of it, up to the maximum amount.
  291.  
  292. PiratePete: Though I may have done a bunch of no-Omega-gain BCs to get closer to the "build x of something" Challenges.
  293.  
  294. Icewizard263: The PG and AS prices are absurd for everyone that isn't on top
  295.  
  296. Letrommil: @Endo : A month? You're cute ! Only a month for high level player imagine middle level one ?
  297.  
  298. EndoGames: A month was a mid level player.
  299.  
  300. EndoGames: Not a high level one
  301.  
  302. APR 28 - 12:14PM
  303. zepko: a month for 2400 AS, that's fun
  304.  
  305. EndoGames: Let's pick the hardest to obtain currency at the most expensive rate.
  306.  
  307. EndoGames: /s
  308.  
  309. PiratePete: A month for 1200 Prana is pushing it, too.
  310.  
  311. APR 28 - 12:15PM
  312. EndoGames: Anyways one of my ideas was that for Ascended for example Promo1 being 300 CC you could put 30 CC in to it and just get 10% of the Promo.
  313.  
  314. PiratePete: I'd say not without max Chest Legs to get extra Prana from Chests.
  315.  
  316. EndoGames: So say it was +100 Health Promo1, you could put 30 CC in at a time to get +10 Health at a time, up to the +100 Health
  317.  
  318. zepko: 2400 AS is actually doable, 1200 PG not so much, imo
  319.  
  320. PiratePete: But I can see your thing working.
  321.  
  322. Vagabondify: I like that idea!
  323.  
  324. PiratePete: Though it'd play hell with Calc input.
  325.  
  326. EndoGames: Also what I made them do with P4 would be good for other Promos I guess
  327.  
  328. APR 28 - 12:16PM
  329. DrFransken: 2400 AS doable for those with Geum train.
  330.  
  331. EndoGames: with the dynamic UM price
  332.  
  333. EndoGames: Should be able to dump say 100 CC and x UM in to Promo1 to get the Promo
  334.  
  335. zepko: yeah, that would be nice
  336.  
  337. EndoGames: I had a good idea for Promo6 but it was too hard.
  338.  
  339. DrFransken: For the others it's quite tough.
  340.  
  341. APR 28 - 12:17PM
  342. zepko: (btw, I have a very limited aGeum train, and that amount is doable for me)
  343.  
  344. EndoGames: I wanted it to basically be 51 'Promos', each 1 giving you +1 level to the hero (up to 150), where the cost is like, 2-5* the normal for that hero.
  345.  
  346. zepko: (with favorable bosses)
  347.  
  348. EndoGames: That was an idea for P6
  349.  
  350. EndoGames: but it's too hard because so much stuff has the 99 level cap in it'd have to be altered all over the shop
  351.  
  352. APR 28 - 12:18PM
  353. DrFransken: zepko: your "very" limited ageum train allow you to be around the 100th place in kryton AH. That is not so bad
  354.  
  355. PiratePete: Could P6 do something like add armor/regeneration?
  356.  
  357. APR 28 - 12:19PM
  358. PiratePete: Or is it already known to Devs what it will do and my suggestions are useless?
  359.  
  360. EndoGames: Current thought process is that it will give every hero a 2nd skill
  361.  
  362. EndoGames: but not how you would imagine
  363.  
  364. APR 28 - 12:20PM
  365. EndoGames: You won't have a Raider Rose gaining x attack per turn and executing
  366.  
  367. EndoGames: We'll probably create a bunch of very basic 'buff' skills, such as +20% Healing Received, +50% Armor Recieved, -10% Damage taken etc
  368.  
  369. EndoGames: and every hero will get one of them
  370.  
  371. Vagabondify: That... sounds pretty intriguing, to be honest
  372.  
  373. zepko: talking about Rose, do we have a date for the nerf?
  374.  
  375. EndoGames: Probably Season 9 I guess
  376.  
  377. EndoGames: I think at this point Season 9 is 5.0
  378.  
  379. zepko: take your time, no hurry :)
  380.  
  381. APR 28 - 12:21PM
  382. zepko: I'd like to at least do my quests before being unable
  383.  
  384. PiratePete: I think I like the look of that. Will the P6es take in to account how shitty some of the P5s are (Or will there be a re-balance there?) to make it worth doing for more things, or will P4 still be the stopping point for many because P5 is so bad?
  385.  
  386. APR 28 - 12:22PM
  387. EndoGames: P5s can be buffed, the concern with buffing P5s is mainly the WB interaction
  388.  
  389. PiratePete: I had a vague idea about that.
  390.  
  391. EndoGames: It's unlikely support hero P5s will be buffed
  392.  
  393. EndoGames: but everything else can be, and some of the ones that aren't WB impacting but still strong I did buff recently
  394.  
  395. EndoGames: Like Dullahan/Santa (Although that made Santa ideal in some scenarios, which I like, since yeah he should still be very strong)
  396.  
  397. PiratePete: Reduce the turn limit for WBs. Let aGeum max out easily, but then +attack buffs will be needed, or AoE to cap out on damage instead of some of the armor units.
  398.  
  399. APR 28 - 12:23PM
  400. EndoGames: Not sure how turn limit is coded in, whether it's a game wide thing (I imagine it is), could be possible though
  401.  
  402. APR 28 - 12:24PM
  403. Letrommil: It's an integer Endo
  404.  
  405. Letrommil: Gaia check if turn is up to the limit or not
  406.  
  407. PiratePete: It'd definitely need a lot of work and number-crunching to do right, but if it could be done so that there was more variety in the "support" crew for WBs, it'd open things up a bit.
  408.  
  409. Letrommil: it's hardcoded
  410.  
  411. yezurof: How do you know ? Could be a short int
  412.  
  413. Letrommil: for int i = 0 , i < 100
  414.  
  415. Letrommil: inside code
  416.  
  417. Letrommil: i being the turn
  418.  
  419. APR 28 - 12:25PM
  420. Letrommil: but that's for all fights
  421.  
  422. PiratePete: But, Letro, could it be changed for one part of the game without changing the others? I mean, like, on the 2nd or 3rd try because ^^U
  423.  
  424. Letrommil: thus you would need to duplicate WB fight function to make it unique
  425.  
  426. Letrommil: and just change it in the code
  427.  
  428. Letrommil: it's like 10 seconds to do
  429.  
  430. zepko: I don't see a problem in having a smaller turn limit in not-WB fights though
  431.  
  432. APR 28 - 12:26PM
  433. Letrommil: to make it simple, currently you have "battlefight" which take some parameter
  434.  
  435. Letrommil: you just copy past it and rename it "battlefightforWB"
  436.  
  437. Letrommil: and you call it for WB battle fight instead of previous one
  438.  
  439. Icewizard263: Some units like Sanq might be problematic, zepko
  440.  
  441. Letrommil: and you just change the limit of turn
  442.  
  443. PiratePete: It's kind of a shame that newbies to the game won't get the same idea of ^^U or Soon™ when they come up... But technically, probably a good thing, because it shows the Devs are improving.
  444.  
  445. Letrommil: it's really a 10 secodn work
  446.  
  447. Icewizard263: sure it happens only in YR basically ,but still
  448.  
  449. zepko: depends on how lower is the number, I guess
  450.  
  451. zepko: but yeah
  452.  
  453. APR 28 - 12:27PM
  454. zepko: attention should be paid to special cases
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