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- EndoGames: I've been critical of the solver (believe me, long before any of you knew it was coming, I 'rejected' the idea about 4 times before it was public) but it's nice that it's quick to identify when more niche heroes are used in a solve
- EndoGames: Like Fir, or 5-12-6 and things
- APR 28 - 11:45AM
- zepko: Endo, yes, the DQ solver is not as bad as I imagined
- oliver4657: Well there are alot of improvements you can do with it
- zepko: the quest solver is, though
- oliver4657: Turning of monsters is one thing that would be nice
- Krowi_Placek: ice: so atron85 or rua.4
- oliver4657: Turning of specific heroes is another
- APR 28 - 11:46AM
- Icewizard263: I'd at least try how atron does the work for let's say a day
- Icewizard263: and if the results are bad you can return to rua.4
- Icewizard263: season end is in 3 weeks anyway
- EndoGames: I told Gaia we should enable a 'select number of units' option in the quest solver because it's not very good at looking for results of 4 or 5, but he said it is, it's probably just not fast.
- Icewizard263: and nothing on ladder matters before the last week before deadline
- APR 28 - 11:47AM
- Krowi_Placek: results for rua are pretty good
- zonfry: it wont use less units unless that less unit has higher damage than the 6 units
- lollerblade1: endo, for what i've seen
- Icewizard263: I'm surprised it doesn't simple get nepp'ed out of the way in 1 shot
- lollerblade1: it uses lep if you start the calculation with lep only in the lineup
- APR 28 - 11:48AM
- lollerblade1: if you start from blank or with other units on the grid, it won't use lep
- Icewizard263: yeah Endo solvers aren't super bad
- Icewizard263: Also it seems the tournament solver did great for Knynye yesterday
- zonfry: i had to give it the first 4 units for my dq solve yesterday before it would find a valid solve
- Icewizard263: 3rd place + 3rd WR
- Icewizard263: Assuming he used it ofc
- oliver4657: Dont think he did
- APR 28 - 11:49AM
- Krowi_Placek: what are new season heroes?
- oliver4657: Krowi we dont know
- Icewizard263: Ask in 23 days when season ends
- oliver4657: ^^
- Icewizard263: We on't even know the theme so far
- APR 28 - 11:50AM
- Krowi_Placek: so aurora become silver pass?
- Icewizard263: yes
- Krowi_Placek: damn my rose isnt even lvl50 :D
- APR 28 - 11:51AM
- Icewizard263: btw about that I don't actually remember - did you ended up including that silver pass cost depending on the number of weeks since the start of previous season or sth similar, Endo.
- APR 28 - 11:52AM
- Icewizard263: So silver pass would cost 25000-1000*number_of_weeks UM or sth.
- oliver4657: Just keep it at 5K
- APR 28 - 11:53AM
- oliver4657: That idea just sounded horrible overall
- Santiagod240: I would just wait as long as possible to buy it then
- oliver4657: Not how it would owrk
- oliver4657: Might wanna read hwat he said again
- Icewizard263: it would be capped at 5k obviously
- APR 28 - 11:54AM
- PiratePete: I'd maybe wait for enough AS for the Hero to be useful, but I don't like the "feel" of that idea.
- Santiagod240: Sounds unnecessarily convoluted
- APR 28 - 11:55AM
- PiratePete: I can see the reasoning behind it, though. You pay more for "early access" to the Hero, just like people that paid Kreds got it earlier.
- APR 28 - 11:56AM
- oliver4657: Well usally early access doesnt cost 5x the realese price lol
- APR 28 - 11:58AM
- Krowi_Placek: 8k on start, -100UM per day untill 5k? so it take 30days to be regular price
- Krowi_Placek: or sth like that?
- oliver4657: ?___?
- oliver4657: Icewizard263: So silver pass would cost 25000-1000*number_of_weeks UM or sth.
- APR 28 - 11:59AM
- Krowi_Placek: thats too bad :D
- APR 28 - 12:00PM
- PiratePete: I could see more reason to reduce the Kreds cost of the Gold Pass when the end-date of a Season was known than to change the UM cost over time.
- Krowi_Placek: I just wonder how to make that bit fair
- APR 28 - 12:01PM
- PiratePete: But calculating how much was "fair" would be tricky.
- oliver4657: Well 25K is not it cheif, tahts 125 dollars of um
- APR 28 - 12:02PM
- PiratePete: Hell there should definitely be a warning in the game if someone is about to buy the Gold Pass close to when the Season ends, that the Hero will be moving to the Silver Pass soon.
- EndoGames: You're not understanding what the proposal was, but no it hasn't been decided, I know Gaia wanted to make adjustments to Season Pass
- APR 28 - 12:03PM
- oliver4657: So has knynye started working on his hero? :D
- EndoGames: The 25k price would start on week 1 of the previous Season, so the cost would be 25k-1k per week based on the length of the previous Season
- Krowi_Placek: do we know when NEXT season will end? coz I think we never know that
- EndoGames: So the faster Seasons would be released, the more it would cost
- EndoGames: It's on the forums Krowi
- oliver4657: Krowi We told you like 5-10 mi nago
- EndoGames: and has been for weeks
- oliver4657: Jesus christ
- EndoGames: https://www.kongregate.com/forums/910715-cosmos-quest/topics/1818862-season-8-end-date-season-9-information
- APR 28 - 12:04PM
- berkecan: He meant the next, i guess
- berkecan: Season 9 end date
- PiratePete: I understand, ThePlayerFormerlyKnownAsKermit, but I hadn't read it before Ice mentioned it and was going off that.
- Krowi_Placek: yeah coz sometimes it's late than it should
- oliver4657: I cant even, Il come back in an hour or so
- APR 28 - 12:05PM
- Krowi_Placek: as i remember winter or autumn
- Santiagod240: Having more expensive Silver Passes would definitely give me pause
- PiratePete: Also, as I always bring up, we have a SUPPOSED end date, but until it happens I expect some variation of Valve Time to take effect. https://developer.valvesoftware.com/wiki/Valve_Time
- Santiagod240: If the hero isn't good enough for my group I might not get it if it is significantly more than 5k
- jj75alive: why 25k um silver pass??
- PiratePete: It's not that I don't believe it's going to happen, just that I believe it MIGHT not happen then.
- longshotbobbert: What affects the amount energy the research gives you?
- jj75alive: that's BS
- PiratePete: jj: No, that's not it.
- oliver4657: ..................
- APR 28 - 12:06PM
- Icewizard263: I just love how people can't read xD
- oliver4657: It pisses me off for some reason
- PiratePete: Basically, if this season lasted for 10 weeks, the next seasons Silver Pass would be 15k. If this one was 15 weeks, next SP would be 10k.
- oliver4657: Tilts me of the planet
- APR 28 - 12:07PM
- EndoGames: The idea was that the price of the Season Pass would be based on the length of the Season that proceeded it.
- EndoGames: Where 25,000 UM was the base price, and for each week of the previous Season the price would be lowered.
- jj75alive: no..bad idea
- EndoGames: That said it was a random idea I made about 3 months ago
- oliver4657: Horribleidea
- oliver4657: Has been since it was mentioned
- jj75alive: participation should be encouraged not penalized
- PiratePete: longshot: You mean Experiments? I think they're based on the highest amount of energy you've produced, but divided by the number of Experiments available.
- APR 28 - 12:08PM
- zepko: Endo, other random ideas on the price/currency of promo 6? :)
- Icewizard263: how is that connected to participation?
- oliver4657: Followers omegalul
- EndoGames: Promo6 is already decided but the price isn't locked in
- Icewizard263: also this season is going on since 1st Feb
- jj75alive: keep silver pass at 5k um...don't kill the noobs
- EndoGames: Once it is there will be a public post
- PiratePete: So, if you've just done a Big Crunch and claimed your Experiments, it's better to start them one at a time as you Evolve/Ascend and they unlock in that run, to increase the amount each one makes.
- zepko: oli, that's the worst idea I have seen, but there could be more :)
- EndoGames: It won't be Followers
- APR 28 - 12:09PM
- Icewizard263: So this season will be 15-16 weeks long
- Vagabondify: Ah, okay! That was my best guess.
- jj75alive: Aurora is nice not worth diverting too much UM,,thats my thoughts
- PiratePete: longshot: But there might be more nuances to that, the games Wiki will probably have more details/formula.
- EndoGames: It's either going to be a different currency for each rarity (which I dislike due to disparity in currency availability) or a 'package' of currencies.
- APR 28 - 12:10PM
- oliver4657: Just make a mix price of cc prana and as
- PiratePete: Kermit: SD maybe?
- EndoGames: No
- EndoGames: Not as it stands
- APR 28 - 12:11PM
- Icewizard263: package? So we'd need for example 100CC+200PG+400AS ?
- zepko: would be nice if it were some sort of in game challenge using the heroes, like 2 and 4, to have 3 currency based promo and 3 action based promo
- PiratePete: Oh, hey, I'm up to 8.31e84 Omega if I BC. Only 1.7e84 more to go.
- PiratePete: ^9.31
- jj75alive: why chamge the silver pass at all?
- EndoGames: Something like that yes Ice.
- Letrommil: You're so low PP ??
- Icewizard263: yeah zepko but the only ones left are quite RNG-based.
- Letrommil: I thought you were E100+
- APR 28 - 12:12PM
- Icewizard263: Like I saw someone suggesting promo 6 to work only on SWB...
- PiratePete: Letro: No, I don't play "properly".
- Letrommil: I dont either :p
- zepko: I know ice, but something like "use the hero in N pvp battles"
- EndoGames: If I could have it my way I would completely re-make the promotion process
- EndoGames: I thought of a good idea for it a while back like a week after we implemented it
- Icewizard263: Well... and then we'll have tons of posts moaning bout RNG never picking the lane with their promoted hero. xD
- PiratePete: I stopped Jumping back in Sequence 11, and since then have been waiting around/at least 100 days for the 3 big BCs I've done to be able to afford 2 purchases of FSC each time.
- APR 28 - 12:13PM
- EndoGames: I don't like that it forces you to basically hoard a month of currency in some cases to promote something.
- Vagabondify: Same!
- EndoGames: I would rather each promotion was broken down in to say 10 intervals, so you can dump 10% of the currency in to say Promo1 and get 10% of it, up to the maximum amount.
- PiratePete: Though I may have done a bunch of no-Omega-gain BCs to get closer to the "build x of something" Challenges.
- Icewizard263: The PG and AS prices are absurd for everyone that isn't on top
- Letrommil: @Endo : A month? You're cute ! Only a month for high level player imagine middle level one ?
- EndoGames: A month was a mid level player.
- EndoGames: Not a high level one
- APR 28 - 12:14PM
- zepko: a month for 2400 AS, that's fun
- EndoGames: Let's pick the hardest to obtain currency at the most expensive rate.
- EndoGames: /s
- PiratePete: A month for 1200 Prana is pushing it, too.
- APR 28 - 12:15PM
- EndoGames: Anyways one of my ideas was that for Ascended for example Promo1 being 300 CC you could put 30 CC in to it and just get 10% of the Promo.
- PiratePete: I'd say not without max Chest Legs to get extra Prana from Chests.
- EndoGames: So say it was +100 Health Promo1, you could put 30 CC in at a time to get +10 Health at a time, up to the +100 Health
- zepko: 2400 AS is actually doable, 1200 PG not so much, imo
- PiratePete: But I can see your thing working.
- Vagabondify: I like that idea!
- PiratePete: Though it'd play hell with Calc input.
- EndoGames: Also what I made them do with P4 would be good for other Promos I guess
- APR 28 - 12:16PM
- DrFransken: 2400 AS doable for those with Geum train.
- EndoGames: with the dynamic UM price
- EndoGames: Should be able to dump say 100 CC and x UM in to Promo1 to get the Promo
- zepko: yeah, that would be nice
- EndoGames: I had a good idea for Promo6 but it was too hard.
- DrFransken: For the others it's quite tough.
- APR 28 - 12:17PM
- zepko: (btw, I have a very limited aGeum train, and that amount is doable for me)
- EndoGames: I wanted it to basically be 51 'Promos', each 1 giving you +1 level to the hero (up to 150), where the cost is like, 2-5* the normal for that hero.
- zepko: (with favorable bosses)
- EndoGames: That was an idea for P6
- EndoGames: but it's too hard because so much stuff has the 99 level cap in it'd have to be altered all over the shop
- APR 28 - 12:18PM
- DrFransken: zepko: your "very" limited ageum train allow you to be around the 100th place in kryton AH. That is not so bad
- PiratePete: Could P6 do something like add armor/regeneration?
- APR 28 - 12:19PM
- PiratePete: Or is it already known to Devs what it will do and my suggestions are useless?
- EndoGames: Current thought process is that it will give every hero a 2nd skill
- EndoGames: but not how you would imagine
- APR 28 - 12:20PM
- EndoGames: You won't have a Raider Rose gaining x attack per turn and executing
- EndoGames: We'll probably create a bunch of very basic 'buff' skills, such as +20% Healing Received, +50% Armor Recieved, -10% Damage taken etc
- EndoGames: and every hero will get one of them
- Vagabondify: That... sounds pretty intriguing, to be honest
- zepko: talking about Rose, do we have a date for the nerf?
- EndoGames: Probably Season 9 I guess
- EndoGames: I think at this point Season 9 is 5.0
- zepko: take your time, no hurry :)
- APR 28 - 12:21PM
- zepko: I'd like to at least do my quests before being unable
- PiratePete: I think I like the look of that. Will the P6es take in to account how shitty some of the P5s are (Or will there be a re-balance there?) to make it worth doing for more things, or will P4 still be the stopping point for many because P5 is so bad?
- APR 28 - 12:22PM
- EndoGames: P5s can be buffed, the concern with buffing P5s is mainly the WB interaction
- PiratePete: I had a vague idea about that.
- EndoGames: It's unlikely support hero P5s will be buffed
- EndoGames: but everything else can be, and some of the ones that aren't WB impacting but still strong I did buff recently
- EndoGames: Like Dullahan/Santa (Although that made Santa ideal in some scenarios, which I like, since yeah he should still be very strong)
- PiratePete: Reduce the turn limit for WBs. Let aGeum max out easily, but then +attack buffs will be needed, or AoE to cap out on damage instead of some of the armor units.
- APR 28 - 12:23PM
- EndoGames: Not sure how turn limit is coded in, whether it's a game wide thing (I imagine it is), could be possible though
- APR 28 - 12:24PM
- Letrommil: It's an integer Endo
- Letrommil: Gaia check if turn is up to the limit or not
- PiratePete: It'd definitely need a lot of work and number-crunching to do right, but if it could be done so that there was more variety in the "support" crew for WBs, it'd open things up a bit.
- Letrommil: it's hardcoded
- yezurof: How do you know ? Could be a short int
- Letrommil: for int i = 0 , i < 100
- Letrommil: inside code
- Letrommil: i being the turn
- APR 28 - 12:25PM
- Letrommil: but that's for all fights
- PiratePete: But, Letro, could it be changed for one part of the game without changing the others? I mean, like, on the 2nd or 3rd try because ^^U
- Letrommil: thus you would need to duplicate WB fight function to make it unique
- Letrommil: and just change it in the code
- Letrommil: it's like 10 seconds to do
- zepko: I don't see a problem in having a smaller turn limit in not-WB fights though
- APR 28 - 12:26PM
- Letrommil: to make it simple, currently you have "battlefight" which take some parameter
- Letrommil: you just copy past it and rename it "battlefightforWB"
- Letrommil: and you call it for WB battle fight instead of previous one
- Icewizard263: Some units like Sanq might be problematic, zepko
- Letrommil: and you just change the limit of turn
- PiratePete: It's kind of a shame that newbies to the game won't get the same idea of ^^U or Soon™ when they come up... But technically, probably a good thing, because it shows the Devs are improving.
- Letrommil: it's really a 10 secodn work
- Icewizard263: sure it happens only in YR basically ,but still
- zepko: depends on how lower is the number, I guess
- zepko: but yeah
- APR 28 - 12:27PM
- zepko: attention should be paid to special cases
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