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- int value = (ClientVars::m_iBulletsFire) % 2;
- switch (value)
- {
- case 0:*m_angEyeAnglesY = AimAngle.y - 180; break;
- case 1:*m_angEyeAnglesY = AimAngle.y + 180; break;
- case 2:*m_angEyeAnglesY = AimAngle.y - 90; break;
- case 3:*m_angEyeAnglesY = AimAngle.y + 90; break;
- case 4:*m_angEyeAnglesY = AimAngle.y - 150; break;
- case 5:*m_angEyeAnglesY = AimAngle.y + 150; break;
- case 6:*m_angEyeAnglesY = AimAngle.y - 120; break;
- case 7:*m_angEyeAnglesY = AimAngle.y + 120; break;
- case 8:*m_angEyeAnglesY = AimAngle.y - 60; break;
- case 9:*m_angEyeAnglesY = AimAngle.y + 60; break;
- case 10:*m_angEyeAnglesY = AimAngle.y - 30; break;
- case 11:*m_angEyeAnglesY = AimAngle.y + 30; break;
- case 12:*m_angEyeAnglesY = AimAngle.y + 0; break;
- }
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