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- kid
- magnetic pull:
- let it pull enemies few times instead of just 1, sometimes it's get buggy and doesn't pull directly to you which is totally weird, pull area is smaller than jinbe's and pull way worse, feels like version demo.
- magnetic pull have same area as hatchan's rokuto no waltz but rokuto no waltz pulls target 3-4 times which makes them stick to hatchan for a while and don't stop mid pull.
- reason: worse than bronze tier hatchan pull and way worse than jinbe's pull which i can understand, but hatchan having better pull + damage on it is tilting
- smash: reduce power in pvp to 15, it makes him really strong in close fights since cd is only 5 for 20 power.
- ground breaker:
- remove slow from the skill
- reduce energy needed for a skill to 15
- reason: kid have huge energy issues and even with cooldowns ready to use he cannot use them
- it also have some logic to it, it's literally the same as smash but directed at the ground and not the target, smash uses 15 but also gathers metal, you cannot use ground breaker without gathering metal
- genocide raid:
- increase cd to 120 seconds (so it's used once a battle) increase power to 18 (12.5 at the moment)
- slow down hits so it's possible to evade few hits from the skill if you try to run
- if manage to hit all 4 ticks then it gives slow debuff -120 for 6 seconds
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