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- Initialize engine version: 5.3.6p8 (c04dd374db98)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 22.21.13.8528]
- Renderer: NVIDIA GeForce GTX 560M
- Vendor: NVIDIA
- VRAM: 2000 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\enum2int.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\enum2int.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\NCalc.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\NCalc.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 0.185 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.824791 ms
- 2017-10-04T22:09:39 0.004 INF [Steamworks.NET] SteamAPI_Init() ok
- 2017-10-04T22:09:39 0.035 INF NET: InitCallbacks
- 2017-10-04T22:09:39 0.044 INF Texture quality is set to 1
- 2017-10-04T22:09:39 0.045 INF Precaching...
- 2017-10-04T22:09:39 0.050 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2017-10-04T22:09:39 0.137 INF [EAC] Not loading, not started from launcher
- 2017-10-04T22:09:43 4.073 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2017-10-04T22:09:43 4.075 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2017-10-04T22:09:43 4.111 INF Precaching file: Data/Bundles/TerrainTextures
- 2017-10-04T22:09:43 4.127 INF Precaching done
- 2017-10-04T22:09:45 5.997 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.717428 ms
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\SDX.Payload.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\SDX.Core.dll (this message is harmless)
- SDX: SDX detected base game directory as: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Could not find sdx config file: ''. Using default settings
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Mod Engine Started.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Finding type refs...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading mods assembly
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\Mods.dll (this message is harmless)
- SDX: Loaded!1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: BlankClassForSdxToPreventBug
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Directory C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\/Mods/SDX/Resources\Mods does not exist
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Trying ModManager directory: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\/Mods/SDX/Resources. Found: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ERROR: SDX Setup error: Directory 'C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\Mods\SDX\Resources' not found.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-10-04T22:09:45 6.253 INF Awake
- Unable to add 'swatHelmetLight' to the Localization dictionary.
- An element with the same key already exists in the dictionary.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Localization language: english
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-10-04T22:09:45 6.304 INF Version: Alpha 16.3 (b12) Compatibility Version: Alpha 16.3, Build: Windows 64 Bit
- 2017-10-04T22:09:45 6.304 INF System information:
- 2017-10-04T22:09:45 6.305 INF OS: Windows 10 (10.0.0) 64bit
- 2017-10-04T22:09:45 6.306 INF CPU: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (cores: 8)
- 2017-10-04T22:09:45 6.306 INF RAM: 12266 MB
- 2017-10-04T22:09:45 6.306 INF GPU: NVIDIA GeForce GTX 560M (2000 MB)
- 2017-10-04T22:09:45 6.307 INF Graphics API: Direct3D 9.0c [nvd3dumx.dll 22.21.13.8528] (shader level 3.0)
- 2017-10-04T22:09:45 6.307 INF Last played version: Alpha 16.3
- 2017-10-04T22:09:45 6.308 INF Local UTC offset: -5 hours
- 2017-10-04T22:09:45 6.309 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie.exe
- 2017-10-04T22:09:45 6.313 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2017-10-04T22:09:45 6.314 INF Starting PlayerInputManager...
- 2017-10-04T22:09:45 6.330 INF InControl (version 1.6.15 build 9076, native module = False, XInput = True)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy WW/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy WW/7DaysToDie_Data/Mono/.\XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy WW/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy WW/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy WW/7DaysToDie_Data/Mono/.\libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy WW/7DaysToDie_Data/Mono/libXInputInterface32
- 2017-10-04T22:09:45 6.450 INF Starting UserProfileManager...
- 2017-10-04T22:09:45 6.474 INF Texture quality is set to 1
- 2017-10-04T22:09:45 6.558 INF [MODS] Start loading
- 2017-10-04T22:09:45 6.560 INF [MODS] Trying to load from SMX
- 2017-10-04T22:09:45 6.595 INF [MODS] Loaded Mod: SMX (A16.3B12R2)
- 2017-10-04T22:09:45 6.595 INF [MODS] Trying to load from WaroftheWalkersMod
- 2017-10-04T22:09:45 6.596 INF [MODS] Loaded Mod: War of the Walkers Icons (5.1.1 B51)
- 2017-10-04T22:09:45 6.597 INF [MODS] Loading done
- 2017-10-04T22:09:45 6.609 INF Loading permissions file at 'C:\Users\Complicated\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-10-04T22:09:45 6.644 INF Loading permissions file done.
- 2017-10-04T22:09:45 6.674 INF Awake done
- 2017-10-04T22:09:46 6.873 INF Atlas reset took 123 ms
- 2017-10-04T22:09:46 6.874 INF Atlas load took 198 ms
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy WW/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy WW/7DaysToDie_Data/Mono/.\libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy WW/7DaysToDie_Data/Mono/libc
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19081.
- Total: 18.961349 ms (FindLiveObjects: 1.073442 ms CreateObjectMapping: 0.342419 ms MarkObjects: 17.503035 ms DeleteObjects: 0.035921 ms)
- 2017-10-04T22:09:46 7.034 INF User joined: Vudugan
- 2017-10-04T22:09:46 7.076 INF Texture quality is set to 1
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1e3c -> priority: 1
- Thread -> id: 1910 -> priority: 1
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy WW\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- 2017-10-04T22:09:46 7.373 INF Reloading serveradmin.xml
- 2017-10-04T22:09:46 7.374 INF Loading permissions file at 'C:\Users\Complicated\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-10-04T22:09:46 7.376 INF Loading permissions file done.
- UMA Overlay loading took 968 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 3 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2017-10-04T22:10:00 21.639 INF WorldStaticData.Init() needed 10.855s
- 2017-10-04T22:10:03 23.839 INF [Steamworks.NET] Login ok.
- 2017-10-04T22:10:03 24.061 INF AchievementManager: Received stats and achievements from Steam
- 2017-10-04T22:10:05 26.679 WRN Loaded world file from different version: 'Alpha 16.1(b1)'
- 2017-10-04T22:10:11 32.347 INF NET: Starting server protocols
- 2017-10-04T22:10:11 32.370 INF NET: UNET server started
- 2017-10-04T22:10:11 32.409 INF NET: Unity NW server started
- 2017-10-04T22:10:11 32.409 INF [Steamworks.NET] NET: Server started
- SDX: SDX ModEngine::StartModScripts
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-10-04T22:10:11 32.412 INF StartGame
- 2017-10-04T22:10:12 32.748 INF Atlas reset took 217 ms
- 2017-10-04T22:10:12 33.328 INF Atlas resized to fit more icons. Old 1561 icons, 4096x4096, now 2383 icons, 8192x4096
- 2017-10-04T22:10:13 33.951 INF Adding 825 sprites to atlas took 1421 ms
- 2017-10-04T22:10:14 35.011 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 168
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BlockDurabilityModifier = 100
- GamePref.BloodMoonEnemyCount = 16
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 74.220.165.169
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 90
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 1
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvivalSP
- GamePref.GameName = WOTW
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 16.3
- GamePref.GameWorld = Random Gen
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 7
- GamePref.LastGameResetRevision = 12
- GamePref.LootAbundance = 150
- GamePref.LootRespawnDays = 5
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 0
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsBloom = True
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = False
- GamePref.OptionsFieldOfView = 60
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.375
- GamePref.OptionsGraphicsQuality = 3
- GamePref.OptionsGrassDistance = 2
- GamePref.OptionsHudOpacity = 0
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = False
- GamePref.OptionsInterfaceSensitivity = 0.8964646
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 0
- GamePref.OptionsMouseSensitivity = 0.6540404
- GamePref.OptionsMusicVolumeLevel = 0.1384473
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 0.7408291
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 0
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 3000
- GamePref.OptionsReflectionQuality = 0
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 60
- GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 0
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = False
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsSunShafts = False
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 1
- GamePref.OptionsTreeQuality = 1
- GamePref.OptionsUMATextureQuality = 3
- GamePref.OptionsViewDistance = 8
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0
- GamePref.OptionsWaterQuality = 0
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198066250355
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Vudugan
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\Complicated\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.BloodMoonEnemyCount = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2017-10-04T22:10:14 35.060 INF StartAsServer
- 2017-10-04T22:10:14 35.316 INF createWorld: Random Gen, WOTW, GameModeSurvivalSP
- 2017-10-04T22:10:14 35.514 INF Started thread MC
- 2017-10-04T22:10:14 35.514 INF Started thread thread_Regenerating
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/forest/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/burnt_forest/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/burnt_forest/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-10-04T22:10:14 35.712 INF World.Load: Random Gen
- 2017-10-04T22:10:14 35.739 INF Started thread thread_Pathfinder
- 2017-10-04T22:10:15 35.751 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2017-10-04T22:10:15 35.754 INF Started thread thread_GenerateChunks
- 2017-10-04T22:10:15 35.869 INF RWG: Started Hub Cell Data Pregeneration
- 2017-10-04T22:10:15 36.076 INF RWG: Finished Hub Cell Data Pregeneration in 0.206 seconds.
- 2017-10-04T22:10:15 36.079 INF Loading and parsing of generator took 323ms
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Rainy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Foggy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Rainy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Foggy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-10-04T22:10:26 47.413 INF ************************Weather Packages Created FROM BIOMES :D ************************
- 2017-10-04T22:10:29 49.976 INF createWorld() done
- 2017-10-04T22:10:29 49.978 INF Loading players.xml
- 2017-10-04T22:10:29 50.706 INF Loading player data
- 2017-10-04T22:10:30 51.144 INF Created player with id=171
- 2017-10-04T22:10:30 51.495 INF Spawning entity in world
- 2017-10-04T22:10:30 51.501 INF Creating chunk observer for player
- 2017-10-04T22:10:30 51.504 INF Setting ui data for local player
- 2017-10-04T22:10:30 51.505 INF Loaded player
- 2017-10-04T22:10:31 52.046 INF Loading vehicles
- 2017-10-04T22:10:31 52.597 INF Steam in online mode: Opening steam lobby
- 2017-10-04T22:10:31 52.609 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 90, default = 60
- 2017-10-04T22:10:31 52.609 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 1, default = 0
- 2017-10-04T22:10:31 52.610 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 16, default = 8
- 2017-10-04T22:10:31 52.611 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 5, default = 30
- 2017-10-04T22:10:31 52.611 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 150, default = 100
- 2017-10-04T22:10:31 52.612 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 168, default = 72
- 2017-10-04T22:10:31 52.620 INF Modified file (server will go to the modded category): Data/Config/archetypes.xml has invalid hash
- 2017-10-04T22:10:31 52.622 INF Modified file (server will go to the modded category): Data/Config/biomes.xml has invalid hash
- 2017-10-04T22:10:31 52.628 INF Modified file (server will go to the modded category): Data/Config/blocks.xml has invalid hash
- 2017-10-04T22:10:31 52.629 INF Modified file (server will go to the modded category): Data/Config/buffs.xml has invalid hash
- 2017-10-04T22:10:31 52.631 INF Modified file (server will go to the modded category): Data/Config/entityclasses.xml has invalid hash
- 2017-10-04T22:10:31 52.636 INF Modified file (server will go to the modded category): Data/Config/entitygroups.xml has invalid hash
- 2017-10-04T22:10:31 52.638 INF Modified file (server will go to the modded category): Data/Config/gamestages.xml has invalid hash
- 2017-10-04T22:10:31 52.643 INF Modified file (server will go to the modded category): Data/Config/items.xml has invalid hash
- 2017-10-04T22:10:31 52.645 INF Modified file (server will go to the modded category): Data/Config/loot.xml has invalid hash
- 2017-10-04T22:10:31 52.647 INF Modified file (server will go to the modded category): Data/Config/materials.xml has invalid hash
- 2017-10-04T22:10:31 52.648 INF Modified file (server will go to the modded category): Data/Config/npc.xml has invalid hash
- 2017-10-04T22:10:31 52.651 INF Modified file (server will go to the modded category): Data/Config/progression.xml has invalid hash
- 2017-10-04T22:10:31 52.653 INF Modified file (server will go to the modded category): Data/Config/quests.xml has invalid hash
- 2017-10-04T22:10:31 52.655 INF Modified file (server will go to the modded category): Data/Config/recipes.xml has invalid hash
- 2017-10-04T22:10:31 52.656 INF Modified file (server will go to the modded category): Data/Config/rwgmixer.xml has invalid hash
- 2017-10-04T22:10:31 52.659 INF Modified file (server will go to the modded category): Data/Config/spawning.xml has invalid hash
- 2017-10-04T22:10:31 52.661 INF Modified file (server will go to the modded category): Data/Config/traders.xml has invalid hash
- 2017-10-04T22:10:31 52.662 INF Modified file (server will go to the modded category): Data/Config/utilityai.xml has invalid hash
- 2017-10-04T22:10:31 52.663 INF Modified file (server will go to the modded category): Data/Config/xui.xml has invalid hash
- 2017-10-04T22:10:31 52.666 INF Starting game
- 2017-10-04T22:10:32 53.082 INF [Steamworks.NET] GameServer.Init successful
- 2017-10-04T22:10:33 54.319 INF OpenSpawnWindow
- 2017-10-04T22:10:33 54.592 INF StartGame done
- 2017-10-04T22:10:34 54.952 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90111360897031171
- 2017-10-04T22:10:34 54.961 INF [Steamworks.NET] Trying to create Lobby
- 2017-10-04T22:10:34 55.622 INF [Steamworks.NET] Lobby creation succeeded
- 2017-10-04T22:10:34 55.626 INF [Steamworks.NET] Lobby entered: 109775244376016469
- NullReferenceException: Object reference not set to an instance of an object
- at ItemStack.CanStackWith (.ItemStack _other) [0x00000] in <filename unknown>:0
- at Bag.CanStack (.ItemStack _itemStack) [0x00000] in <filename unknown>:0
- at XUiM_PlayerInventory.AddItemNoPartial (.ItemStack _itemStack, Boolean playCollectSound) [0x00000] in <filename unknown>:0
- at XUiC_RecipeStack.SST () [0x00000] in <filename unknown>:0
- at XUiC_RecipeStack.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiC_CraftingQueue.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUi.OnUpdateDeltaTime (Single updateDeltaTime) [0x00000] in <filename unknown>:0
- at A.BL.Update () [0x00000] in <filename unknown>:0
- at GameManager.BC () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at ItemStack.CanStackWith (.ItemStack _other) [0x00000] in <filename unknown>:0
- at Bag.CanStack (.ItemStack _itemStack) [0x00000] in <filename unknown>:0
- at XUiM_PlayerInventory.AddItemNoPartial (.ItemStack _itemStack, Boolean playCollectSound) [0x00000] in <filename unknown>:0
- at XUiC_RecipeStack.SST () [0x00000] in <filename unknown>:0
- at XUiC_RecipeStack.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiC_CraftingQueue.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUi.OnUpdateDeltaTime (Single updateDeltaTime) [0x00000] in <filename unknown>:0
- at A.BL.Update () [0x00000] in <filename unknown>:0
- at GameManager.BC () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at ItemStack.CanStackWith (.ItemStack _other) [0x00000] in <filename unknown>:0
- at Bag.CanStack (.ItemStack _itemStack) [0x00000] in <filename unknown>:0
- at XUiM_PlayerInventory.AddItemNoPartial (.ItemStack _itemStack, Boolean playCollectSound) [0x00000] in <filename unknown>:0
- at XUiC_RecipeStack.SST () [0x00000] in <filename unknown>:0
- at XUiC_RecipeStack.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiC_CraftingQueue.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0
- at XUi.OnUpdateDeltaTime (Single updateDeltaTime) [0x00000] in <filename unknown>:0
- at A.BL.Update () [0x00000] in <filename unknown>:0
- at GameManager.BC () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
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