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- using UnityEngine;
- using Photon.Pun;
- using UnityEngine.UI;
- public class LobbyManager : MonoBehaviourPunCallbacks
- {
- [SerializeField]
- private Text logText;
- void Start()
- {
- PhotonNetwork.NickName = "Player" + Random.Range(100, 10000).ToString();
- PhotonNetwork.AutomaticallySyncScene = true;
- PhotonNetwork.GameVersion = "1";
- PhotonNetwork.ConnectUsingSettings();
- }
- void Log(string message)
- {
- Debug.Log(message);
- logText.text += "\n";
- logText.text += message;
- }
- public void CreateRoom()
- {
- PhotonNetwork.CreateRoom(null, new Photon.Realtime.RoomOptions { MaxPlayers = 15 });
- }
- public void JoinRoom()
- {
- PhotonNetwork.JoinRandomRoom();
- }
- }
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