carlosname

Untitled

Nov 22nd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. wait(.25)--made by yoyyo75 :3
  153. run = game:GetService("RunService")
  154. local player = game.Players.LocalPlayer;char = player.Character;char.Archivable = true;
  155. hrp = char:findFirstChild("HumanoidRootPart");head = char:findFirstChild("Head");ra = char:findFirstChild("Right Arm");la = char:findFirstChild("Left Arm");t = char:findFirstChild("Torso");humanoid = char:findFirstChild("Humanoid");ll = char:findFirstChild("Left Leg");rl = char:findFirstChild("Right Leg");
  156. if player.Backpack:findFirstChild("WindKatana") then
  157. player.Backpack:findFirstChild("WindKatana").Parent = nil
  158. end
  159. local hb = Instance.new("HopperBin", player.Backpack)
  160. hb.Name = "WindKatana"
  161. sword = Instance.new("Model");sword.Name = "WindKatana"
  162. script.Parent = hb;idol = true
  163. if char:findFirstChild(hb.Name) then
  164. char:findFirstChild(hb.Name):Destroy()
  165. end
  166. equip=false;anim = false;banim=false;click=false;damageon=false;DMG=0;edown=false;canjump=true;running=false;don=false;Damag = 10;fell = true;lenormal=true;lerun=false;canjump=true;locanrun=false;ss=false;canboost = true
  167. if char:findFirstChild(hb.Name) then
  168. char:findFirstChild(hb.Name).Parent = nil
  169. end
  170. function weldIt(p1,p2,r1,r2,place)
  171. local w = Instance.new("Weld")
  172. if place then
  173. w.Parent = place
  174. else
  175. w.Parent = p1
  176. end
  177. w.Part0 = p1
  178. w.Part1 = p2
  179. w.C0 = r1
  180. if r2 then
  181. w.C1 = r2
  182. end
  183. return w
  184. end
  185.  
  186.  
  187.  
  188. Add = {
  189. part = function(color,size,pos, place, naym,scale, thing,mt,ccd,id,transparent,loool,ff,yos)
  190. if loool ~= nil then
  191. balleff = Instance.new(loool, place)
  192. else
  193. balleff = Instance.new("Part", place)
  194. balleff.Material = "SmoothPlastic"
  195. balleff.TopSurface = "SmoothNoOutlines"
  196. balleff.BottomSurface = "SmoothNoOutlines"
  197. balleff.RightSurface = "SmoothNoOutlines"
  198. balleff.LeftSurface = "SmoothNoOutlines"
  199. end
  200. balleff.Name = naym
  201. balleff.Anchored= true
  202. balleff.CFrame = pos
  203. if loool == nil then
  204. balleff.Shape = thing
  205. end
  206. if ff then
  207. balleff.FormFactor = ff
  208. end
  209. balleff.CanCollide = ccd;balleff.Transparency = transparent;
  210. balleff.TopSurface = 0
  211. balleff.BottomSurface = 0
  212. balleff.Size = size
  213. balleff.BrickColor = BrickColor.new(color)
  214. if not yos then
  215. mesh = Instance.new("SpecialMesh",balleff)
  216. mesh.MeshType = mt
  217. else
  218. mesh = Instance.new(yos,balleff)
  219. end
  220. mesh.Scale = scale
  221. if mt == "FileMesh" then
  222. mesh.MeshId = id
  223. end
  224. balleff.Parent = place
  225. return balleff
  226. end,
  227. bp = function(parent,num,p)
  228. lop = Instance.new("BodyPosition",parent)
  229. lop.Name = num
  230. lop.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  231. lop.position = p
  232. return lop
  233. end,
  234. BG = function(P,cf)
  235. local bg = Instance.new("BodyGyro",P)
  236. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  237. bg.P = 14000
  238. bg.cframe = cf
  239. return bg
  240. end
  241. }
  242.  
  243.  
  244.  
  245.  
  246.  
  247.  
  248.  
  249.  
  250. -- MAKING THE BLADE---
  251. Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  252. Dark= Add.part("Black",Vector3.new(0.400000066, 0.799999952, 0.49999997),CFrame.new(-185.991409, 1.50857925, -65.3999939, -0.707106709, -0.707106709, 0, 0.707106709, -0.707106709, 0, 0, 0, 1),sword,"Dark",Vector3.new(0.100000001, 0.949999988, 0.574999988),"Block","Brick",false,nil,0,Part,"Custom")
  253. Dark= Add.part("Black",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  254. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.909775, 3.94065022, -65.3999939, 0.500000119, -0.866025269, 0, 0.866025269, 0.500000119, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  255. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458066, -65.3799896, 0.500000119, 0.866025269, 1.44789709e-007, 0.866025269, -0.500000119, -6.87506159e-008, 1.28551001e-008, 1.5976687e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  256. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-185.531784, 1.82677507, -65.3999939, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  257. Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  258. Dark= Add.part("Black",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  259. Lite= Add.part("Mid gray",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  260. BPart= Add.part("Black",Vector3.new(0.5, 0.399999976, 0.399999976),CFrame.new(-187.087418, 0.412563771, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"BPart",Vector3.new(0.300000012, 1, 0.800000012),"Block","Cylinder",false,nil,0,Part,"Custom")
  261. Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
  262. Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.4199982, -0.707106948, 0.70710659, 4.49529054e-008, -0.70710659, -0.707106948, -1.68587405e-007, -8.74227553e-008, -1.50995817e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  263. Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.42047977, -65.4199982, -0.42261827, 0.906307817, 6.54755326e-008, -0.906307817, -0.42261827, -1.5063398e-007, -1.08849591e-007, -1.23001655e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  264. Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  265. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771975, -65.4199982, -0.642787755, 0.766044319, 4.49529054e-008, -0.766044319, -0.642787755, -1.68587405e-007, -1.00250247e-007, -1.42801824e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  266. Blade= Add.part("Medium stone grey",Vector3.new(0.200000048, 0.400000006, 0.399999976),CFrame.new(-183.458023, 4.85696697, -65.3999939, -4.58588154e-008, 0.34202069, -0.939692378, -1.01666373e-008, 0.939692378, 0.34202069, 1, 2.52381778e-008, -3.96159798e-008),sword,"Blade",Vector3.new(0.400000006, 1, 0.5),"Block","Wedge",false,nil,0,Part,"Custom")
  267. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361006, -65.3799896, 0.57357651, 0.819151938, 1.44790121e-007, 0.819151938, -0.57357651, -6.87501966e-008, 2.67313585e-008, 1.58038603e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  268. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771956, -65.3799896, 0.642787695, 0.766044378, 1.25616637e-007, 0.766044378, -0.642787695, -8.79236737e-008, 1.33913973e-008, 1.52744178e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  269. Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.3799896, 0.707106829, 0.707106709, 1.06770145e-007, 0.707106709, -0.707106829, -1.06770166e-007, 0, 1.50995803e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  270. Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704281, -65.3799896, -0.0871555209, 0.99619472, 2.72493907e-007, 0.99619472, 0.0871555209, 5.89535674e-008, 3.49798697e-008, 2.76595131e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  271. Blade= Add.part("Medium stone grey",Vector3.new(0.400000036, 0.200000003, 0.399999976),CFrame.new(-183.604263, 4.50388622, -65.3999939, 0.42261833, -0.906307757, 0, 0.906307757, 0.42261833, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  272. Handle= Add.part("Medium stone grey",Vector3.new(1.20000005, 0.399999976, 0.399999976),CFrame.new(-186.627823, 0.872184277, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"Handle",Vector3.new(1, 1, 0.600000024),"Block","Cylinder",false,nil,0,Part,"Custom")
  273. Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.4204855, -65.3799896, 0.422614396, 0.906309605, 1.64295614e-007, 0.906309605, -0.422614396, -4.92447079e-008, 2.48027376e-008, 1.69714212e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  274. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.930252, 2.48326516, -65.3999939, 0.642787695, -0.766044378, 0, 0.766044378, 0.642787695, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  275. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361387, -65.4199982, -0.57357657, 0.819151938, 4.49529622e-008, -0.819151938, -0.57357657, -1.6858732e-007, -1.12314666e-007, -1.33521056e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  276. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458257, -65.4199982, -0.500000179, 0.866025329, 6.55408243e-008, -0.866025329, -0.500000179, -1.5046507e-007, -9.75361445e-008, -1.31992579e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  277. Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704853, -65.4199982, 0.0871553719, 0.99619472, 6.76225653e-008, -0.99619472, 0.0871553719, -1.49568123e-007, -1.54892646e-007, -5.43295755e-008, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
  278. Core= Add.part("Bright red",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Core",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
  279. Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.388199, 3.18968129, -65.3999939, 0.57357651, -0.819151998, 0, 0.819151998, 0.57357651, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
  280. hitbox= Add.part("Medium stone grey",Vector3.new(1, 3.46000004, 1),CFrame.new(-184.459076, 3.10561037, -65.4410172, 0.060511604, 0.598099828, -0.799133182, -0.0353691019, 0.801382124, 0.597104728, 0.997539937, -0.0078676939, 0.0696469769),sword,"hitbox",Vector3.new(1, 1, 1),"Block","Brick",false,nil,1,Part,"Brick")
  281.  
  282. while not ra or not la or not t or not humanoid or not head or not ll or not rl or not hrp do
  283. wait()
  284. end
  285. hrpw = hrp:findFirstChild("RootJoint");lh = t:findFirstChild("Left Hip");rh = t:findFirstChild("Right Hip");rs = t:findFirstChild("Right Shoulder");ls = t:findFirstChild("Left Shoulder");neck = t:findFirstChild("Neck");
  286. while not ls or not rs or not neck or not hrpw do
  287. wait()
  288. end
  289. co = hrpw.C0
  290. moop = {}
  291. function Hit(p)
  292. if don then
  293. Damagefunc(p,Damag-5,Damag+5,math.random(10,30),"Normal") end
  294. if QHIT then
  295. if not checkintable(p.Parent, moop) then
  296. Damagefunc(p,Damag+5,Damag+15,math.random(10,30),"Normal");
  297. table.insert(moop, p.Parent);else print("herena") end
  298. end
  299. end
  300.  
  301.  
  302. nu = sword:GetChildren()
  303. for i = 1, #nu do
  304. if nu[i].Name ~= "Handle" then
  305. if nu[i].Name == "Blade" or nu[i].Name == "hitbox" then
  306. nu[i].Touched:connect(Hit)
  307. end
  308. w = Instance.new("Weld", sword.Handle)
  309. w.Part0 = sword.Handle
  310. w.Part1 = nu[i]
  311. w.C0 = sword.Handle.CFrame:toObjectSpace(nu[i].CFrame)
  312. nu[i].Anchored = false
  313. end
  314. end
  315. sword.Handle.Anchored = false;sword.Parent = char
  316. function backweld()
  317. bw = weldIt(t,Handle,CFrame.new(1.15,-0.85,-1)*CFrame.Angles(math.rad(25),math.rad(-90),0),nil)
  318. return bw
  319. end
  320.  
  321. backweld()
  322.  
  323. function checkintable(chek, tabl)
  324. for i = 1, #tabl do
  325. if tabl[i] == check then
  326. return true
  327. end
  328. end
  329. return false
  330. end
  331. ------function of le splash-------------
  332.  
  333. function splash()
  334. local blcf = hitbox.CFrame*CFrame.new(-.125,.2,0)
  335. if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
  336. local h = 4.7
  337. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  338. if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end
  339. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  340. if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end
  341. scfr = blcf
  342. elseif not scfr then
  343. scfr = blcf
  344. end
  345. end
  346. function rest(num)
  347. for i = 0, 1, 0.13 do
  348. if combo ~= num then
  349. return
  350. end
  351. normal(i)
  352. wait()
  353. end
  354. if combo ~= num then
  355. return
  356. end
  357. scfr=nil;anim = false;running=false;canslash=false;combo=4;runit()
  358. end
  359. -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr-----------------------------
  360. slash ={
  361. function()
  362. anim = true
  363.  
  364. for i = 0, 1, 0.23 do
  365. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(170),i);
  366. animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(95),math.rad(110),i);animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-45),0,math.rad(-25),i)
  367. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  368. animate("hr",CFrame.new(0,1,0),0,math.rad(-90),0,i)
  369. animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
  370. animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
  371. wait()
  372. end
  373. wait()
  374. don = true;attackdebounce = false;scfr = nil
  375. for i = 0, 1, 0.16 do
  376. wait()
  377. splash()
  378. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(20),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-20),0,i)
  379. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,0,i)
  380. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
  381. animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(-60),math.rad(110),i);
  382. end
  383. scfr = nil;don = false;canslash=true;
  384. rest(1)
  385. end,
  386.  
  387.  
  388.  
  389. function()
  390. anim = true
  391. for i = 0, 1, 0.24 do
  392. animate("bw",CFrame.new(0,-1,0),math.rad(20),math.rad(90),math.rad(0),i)
  393. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(10),0,i)
  394. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(10),i)
  395. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
  396. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(110),i);
  397. wait()
  398. end
  399. wait();don = true;attackdebounce = false;scfr=nil;
  400. for i = 0, 1, 0.2 do
  401. wait()
  402. splash()
  403. animate("bw",CFrame.new(0,-1,0),math.rad(-60),math.rad(90),math.rad(0),i)
  404. animate("Toso",(co-Vector3.new(0,0.3,0)),math.rad(40),math.rad(0),math.rad(0),i);animate("hr",CFrame.new(0,1,0),math.rad(40),math.rad(10),0,i)
  405. animate("reg",CFrame.new(0.5,-1.2,-0.2),math.rad(10),0,math.rad(10),i)
  406. animate("leg",CFrame.new(-0.5,-1.2,-0.6),math.rad(30),0,0,i)
  407. animate("rr",CFrame.new(1.2,0.5,-0.3),math.rad(75),math.rad(0),math.rad(-40),i);
  408. end
  409. scfr = nil;don = false;canslash=true
  410. rest(2)
  411. end,
  412. function()
  413. anim = true;
  414. for i = 0, 1, 0.24 do
  415. wait();
  416. animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
  417. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
  418. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
  419. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
  420. animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
  421. end;don = true;attackdebounce = false;scfr=nil
  422. for i = 0, 1, 0.2 do
  423. wait()
  424. splash()
  425. animate("bw",CFrame.new(0,-1,0),math.rad(-40),math.rad(90),math.rad(0),i)
  426. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(50),0,i)
  427. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(20),0,math.rad(6),i)
  428. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(-10),0,math.rad(-10),i)
  429. animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(60),math.rad(50),i);
  430. end
  431. scfr = nil;don = false;canslash=true
  432. rest(3)
  433. end,
  434. function()
  435. anim = true
  436. for i = 0, 1, 0.24 do
  437. animate("bw",CFrame.new(0,-1,0),math.rad(-100),math.rad(90),math.rad(0),i)
  438. animate("Toso",(co-Vector3.new(0,0.6,0)),0,math.rad(0),math.rad(-40),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
  439. animate("reg",CFrame.new(0.5,-0.9,-0.5),math.rad(0),0,math.rad(15),i)
  440. animate("leg",CFrame.new(-0.5,-0.9,0.15),math.rad(-45),0,math.rad(0),i)
  441. animate("rr",CFrame.new(1.4,0.5,0),math.rad(0),math.rad(0),math.rad(75),i);
  442. wait()
  443. end;wait();don = true;attackdebounce = false;scfr=nil
  444. for i = 0, 1, 0.24 do
  445. wait();splash()
  446. animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
  447. animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
  448. animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
  449. animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
  450. animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
  451. end;scfr = nil;don = false;canslash=true;rest(4)
  452. end
  453. }
  454. -------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr-----------------------------
  455.  
  456. combo = 4;canslash=false
  457.  
  458.  
  459. function clik()
  460. if not anim or canslash then
  461. canslash=false;scfr = nil
  462. if combo == 4 then
  463. combo=1;slash[1]();
  464. elseif combo == 1 then
  465. combo=2;slash[2]()
  466. elseif combo == 2 then
  467. combo=3;slash[3]()
  468. elseif combo == 3 then
  469. combo=4;slash[4]()
  470. end
  471. end
  472. end
  473. QHIT = false;
  474. skills = {
  475. function(mouse)
  476. anim = true;locanrun=true;canjump=false
  477. normal(1)
  478. mh = mouse.Hit.p
  479. x,y,z = (CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))):toEulerAnglesXYZ()
  480. char.Torso.CFrame = CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))
  481. wait();QHIT = true
  482. for i = 0, 1, 0.333333 do
  483. animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
  484. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(-90),i);animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(90),0,i)
  485. animate("rr",CFrame.new(1.2,0.5,-1),math.rad(90),math.rad(0),math.rad(-90),i);
  486. wait()
  487. end
  488. wait();moop={};
  489. for i = 0, 1, 0.333333 do
  490. animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
  491. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i); animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
  492. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(90),i);
  493. wait()
  494. end;mufu={}
  495. wind1= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick")
  496. wind2= Add.part("Really black",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.60000002384186,Part,"Brick");wind2.Mesh.Offset = Vector3.new(0.4,0,0)
  497. wind3= Add.part("Medium stone grey",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.5,Part,"Brick");wind3.Mesh.Offset = Vector3.new(0.6,0,0)
  498. wind1.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind2.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind3.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0)
  499. eff2 = Add.part("Medium stone grey", Vector3.new(), hitbox.CFrame*CFrame.Angles(1,1,1),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
  500. eff1 = Add.part("Medium stone grey", Vector3.new(1,1,1), hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
  501. eff3= Add.part("White",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(1.5, 1.5, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
  502. eff4= Add.part("Black",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1.5),char,"effect",Vector3.new(1.25, 1.25, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
  503. eff1.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360));eff2.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  504. eff3.CFrame = (hitbox.CFrame*CFrame.new(0,-1,0))*CFrame.Angles(math.rad(90),0,0);eff4.CFrame=(hitbox.CFrame*CFrame.new(0,-1.5,0))*CFrame.Angles(math.rad(90),0,0)
  505. table.insert(mufu,wind1);table.insert(mufu,wind2);table.insert(mufu,wind3);
  506. coroutine.resume(coroutine.create(function(p1,p2,p3,p4,cf1)
  507. for i = 0,1,1/13 do
  508. p1.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p1.Transparency=p1.Transparency+(0.6*(1/13))
  509. p2.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p2.Transparency=p2.Transparency+(0.6*(1/13))
  510. p3.CFrame = (cf1*CFrame.new(0,-1+8*i,0.17-(8*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p3.Mesh.Scale = Vector3.new(1.5+1*i,1.5+1*i,1);p3.Transparency = 0.8+0.3*i
  511. p4.CFrame = (cf1*CFrame.new(0,-1.5+7.5*i,0.17-(7.5*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p4.Mesh.Scale = Vector3.new(1.25+1*i,1.25+1*i,1);p4.Transparency = 0.8+0.3*i
  512. wait();
  513. end;p1.Parent=nil;p2.Parent=nil;p3.Parent=nil;p4.Parent=nil
  514. end),eff1,eff2,eff3,eff4,hitbox.CFrame)
  515. for x = 1, #mufu do
  516. coroutine.resume(coroutine.create(function(wind,hey,trans,mehx)
  517. for i = 0, 1, (1/13) do
  518. wind.Mesh.Scale = Vector3.new(hey.X+1*i,hey.Y-hey.Y*i,hey.Z-hey.Z*i)
  519. wind.Mesh.Offset = Vector3.new(mehx+1*i,0,0)
  520. wind.Transparency = trans+(1-trans)*i
  521. wait()
  522. end;wind.Parent=nil
  523. end),mufu[x],mufu[x].Mesh.Scale,mufu[x].Transparency,mufu[x].Mesh.Offset.X)
  524. end
  525.  
  526.  
  527.  
  528. QHIT = false;locanrun=false;canjump=true;lerun=false
  529. anim = false;
  530. end,
  531. function()
  532. anim = true;canjump = false
  533. bodyp = Add.bp(t,"Stay",t.Position);
  534. for i = 0, 1, 1/7 do
  535. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  536. animate("Toso",(co-Vector3.new(0,0.5,0)),math.rad(30),math.rad(0),math.rad(0),i)
  537. animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(0),0,i)
  538. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(35),math.rad(-25),i)
  539. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
  540. animate("reg",CFrame.new(0.5,-1,-0.65),math.rad(25),0,0,i)
  541. animate("leg",CFrame.new(-0.5,-1.3,0),math.rad(5),0,0,i)
  542. wait()
  543. end;logic = Add.BG(hrp,hrp.CFrame)
  544. for i = 1, 10 do
  545. boost= Add.part("White",Vector3.new(1, 1, 1),t.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(3, 3, 3),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.3,Part,"Symmetric")
  546. boost.CFrame = CFrame.new(t.Position-Vector3.new(0,1.2,0))*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
  547. coroutine.resume(coroutine.create(function(mama)
  548. for i = 0, 1, 1/12 do
  549. mama.CFrame = mama.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0);mama.Transparency = 0.3+0.5*i;mama.Mesh.Scale = Vector3.new(3+1*i,3+1*i,3+1*i);
  550. wait()
  551. end;mama.Parent=nil
  552. end),boost)
  553. wait()
  554. end;
  555.  
  556. for i = 0, 1, 1/7 do
  557. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  558. animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad(0),i)
  559. animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(0),0,i)
  560. animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(90),math.rad(90),i)
  561. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
  562. animate("reg",CFrame.new(0.5,-1,-0),math.rad(0),0,math.rad(25),i)
  563. animate("leg",CFrame.new(-0.5,-1,0),math.rad(0),0,math.rad(-25),i)
  564. wait()
  565. end;
  566.  
  567. ball = Add.part("White", Vector3.new(1,1,1), t.CFrame, char, "Effect", Vector3.new(20,20,20), "Block", "Sphere",false,nil,0.7,Part,"Custom")ball.Anchored = false
  568. anchor = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","Sphere",false,nil,1,Part,"Custom");anchor.Anchored = false
  569. wind = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=1051557",0.6,Part,"Custom");wind.Anchored = false
  570. a=weldIt(t,anchor,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);b=weldIt(t,wind,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);c=weldIt(t,ball,CFrame.new(0,0,0),CFrame.new(0,0,0),nil)
  571. already = {};weldos={};lepeepz=checkdist(t,17);gage = b.C0
  572.  
  573. for i = 1, #lepeepz do
  574. if lepeepz[i] then
  575. haw = weldIt(anchor,lepeepz[i].Torso,anchor.CFrame:toObjectSpace(lepeepz[i].Torso.CFrame),nil,nil)
  576. table.insert(weldos,haw);
  577. end
  578. end
  579. for i = 0,1, 1/120 do
  580. if math.floor((i*120)%30) == 1 then
  581. for x = 1,#lepeepz do
  582. if lepeepz[x] and lepeepz[x]:findFirstChild("Humanoid") and lepeepz[x]:findFirstChild("Torso") then
  583. attackdebounce = false
  584. Damagefunc(lepeepz[x].Torso,(humanoid.MaxHealth/10),(humanoid.MaxHealth/10),math.random(10,30),"Normal")
  585. end
  586. end
  587. end
  588. if math.floor((i*120)%4) == 1 then
  589. lolbob = Add.part("White",Vector3.new(5,5,5),t.CFrame*CFrame.Angles(math.rad(math.random(-100,100)),math.rad(math.random(-100,100)),math.rad(math.random(-100,100))),char,"anchor",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"rbxassetid://168892432 ",0.4,Part,"Custom")
  590. lolbob.CFrame = t.CFrame*CFrame.Angles(0,math.rad(-360,360),0)
  591. coroutine.resume(coroutine.create(function(clone)
  592. for i = 0, 1, 0.1 do
  593. clone.Mesh.Scale = Vector3.new(2.5+5*i,2.5+5*i,2.5+5*i);clone.Transparency = 0.4+0.4*i
  594. wait()
  595. end;clone.Parent = nil
  596. end),lolbob)
  597. end
  598. animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad((360*16)*i),i);b.C0 = gage*CFrame.Angles(0,math.rad(100*i),0);ball.Transparency = 0.6-0.4*i;wind.Transparency = 0.6-0.4*i
  599. for i = 1,#weldos do
  600. weldos[i].C0 = weldos[i].C0*CFrame.new(0,0.0625,0)
  601. end
  602. wait()
  603. end;logic.Parent=nil
  604. coroutine.resume(coroutine.create(function(a1,a2,a3,ws,w)
  605. for i = 0, 1, 0.1 do
  606. w.C0 = ws*CFrame.Angles(0,math.rad(100*i),0)
  607. a1.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a1.Transparency = 0.2+0.8*i
  608. a2.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a2.Transparency = 0.2+0.8*i
  609. wait()
  610. end;a1.Parent=nil;a2.Parent=nil;a3.Parent=nil;
  611. end),wind,ball,anchor,b.C0,b)
  612. for i = 1,#weldos do if weldos[i] then weldos[i].Parent = nil end end
  613. wait()
  614. anim = false;bodyp.Parent=nil;canjump=true;
  615. end,
  616. function()
  617. niye = sword:GetChildren();guard=true;br = BrickColor.new("Institutional white")
  618. if ss then
  619. br = BrickColor.new("Medium stone grey");guard = false
  620. end
  621. for i = 1,# niye do
  622. if niye[i].Name == "Blade" then
  623. niye[i].BrickColor = br;ss = guard
  624. end
  625. end
  626. end,
  627. function(bik,rotate)
  628. if not canboost then return end
  629. coroutine.resume(coroutine.create(function(ilan,ratat)
  630. yolo = Add.bp(hrp,"BOPOLS",hrp.Position);canboost=false;
  631. boosts= Add.part("White",Vector3.new(5,5,5),hrp.CFrame,char,"boom",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.4,Part,"Custom")
  632. boosts.CFrame = (t.CFrame-Vector3.new(0,1.5,0))*CFrame.Angles(0,0,math.rad(ratat))
  633. coroutine.resume(coroutine.create(function(thing)
  634. print("yo")
  635. for i = 0, 1, 0.05 do
  636. thing.Mesh.Scale = Vector3.new(2.5+1*i,2.5+1*i,2.5+1*i);thing.Transparency = 0.4+0.5*i
  637. wait()
  638. end;thing.Parent=nil
  639. end),boosts)
  640. for i = 0, 1, 0.1 do
  641. yolo.position = (hrp.CFrame*CFrame.new(0,0,ilan)).p
  642. wait()
  643. end
  644. yolo.Parent = nil;canboost=true
  645. end),bik,rotate)
  646. end
  647. }
  648. function led(key, mouse)
  649. key = key:lower()
  650. if anim then return end
  651. if key == "z" then
  652. skills[1](mouse)
  653. elseif key == "x" then
  654. skills[2](mouse)
  655. elseif key == "r" then
  656. skills[3]()
  657. elseif key == "c" then
  658. skills[4](-15,120)
  659. elseif key == "v" then
  660. skills[4](10,-120)
  661. end
  662. end
  663. function normal(i)
  664. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  665. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i)
  666. animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
  667. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25),i)
  668. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25),i)
  669. animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
  670. animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
  671. end
  672. function Equip(mouse)
  673. print("yup")
  674. if equip then return end
  675. while anim do wait() end
  676. rh.Parent=nil;rs.Parent=nil;lh.Parent=nil;neck.Parent=nil;ls.Parent=nil;rlw = weldIt(t,rl, CFrame.new(0.5,-1.5,0),CFrame.new(0,0.5,0));llw = weldIt(t,ll, CFrame.new(-0.5,-1.5,0),CFrame.new(0,0.5,0));
  677. rw = weldIt(t,ra,CFrame.new(1.5,0.5,0),CFrame.new(0,0.5,0),nil);lw = weldIt(t,la,CFrame.new(-1.5,0.5,0),CFrame.new(0,0.5,0));nw = weldIt(t,head,CFrame.new(0, 1, 0),CFrame.new(0,-0.5,0))
  678. anim = true
  679. bw.Parent = nil;running=false;idol=true;
  680. hw = weldIt(ra,Handle,CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0),nil)
  681. for i = 0,1,0.1 do
  682. normal(i)
  683. wait(0.0001)
  684. end
  685. mouse.Button1Down:connect(clik)
  686. mouse.KeyDown:connect(function(k) led(k, mouse) end)
  687. equip = true;anim = false;
  688. end
  689. function unequip(mouse)
  690. if not equip then return end
  691. while anim do wait() end
  692. anim = true;ss=false
  693. for i = 0,1,0.1 do
  694. animate("Toso",co-Vector3.new(0,0.4-0.4*i,0),0,0,0,i)
  695. animate("hr",CFrame.new(0,1,0),0,0,0,i)
  696. animate("rr",CFrame.new(1.5,0.5,0),0,0,0,i)
  697. animate("lr",CFrame.new(-1.5,0.5,0),0,0,0,i)
  698. animate("reg",CFrame.new(0.5,-1.5,0),0,0,0,i)
  699. animate("leg",CFrame.new(-0.5,-1.5,0),0,0,0,i)
  700. wait(0.0001)
  701. end
  702. hw.Parent = nil;backweld()
  703. rw.Parent=nil;lw.Parent=nil;hrpw.C0 = co;rlw.Parent=nil;llw.Parent=nil;rh.Parent=t;lh.Parent=t;rs.Parent=t;ls.Parent=t;neck.Parent=t;
  704. equip=false;anim=false
  705. end
  706. canrun=false
  707. function runit()
  708. if(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and fell then
  709. running = true;
  710. for i = 0, 1,(1/7) do
  711. if not anim and equip and running and fell then
  712. animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
  713. animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(80),i)
  714. animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(-80),0,i)
  715. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(45),math.rad(-25),i)
  716. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
  717. --[[animate("reg",CFrame.new(0.5,-1.1,0.2),math.rad(5),math.rad(-80),0,i)
  718. animate("leg",CFrame.new(-0.5,-1.2,-0.2),math.rad(-2),math.rad(-80),0,i)]]
  719. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos((inf-7)/4)),math.rad(-40),0,i)
  720. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos((inf-7)/4)),math.rad(-40),0,i)
  721. wait()
  722. else
  723. if hw then
  724. hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end
  725. break
  726. end
  727. end
  728.  
  729. end
  730. end
  731. --[[function run(speed)
  732. if speed>0 then
  733.  
  734. if (t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 then
  735. runit()
  736. end
  737. else
  738. running = false
  739. for i = 0, 1, 0.142 do
  740. if not anim and equip and not running then
  741. normal(i)
  742. wait()
  743. else
  744. if hw then
  745. hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end
  746. break
  747. end
  748. end
  749. idol = true
  750. end
  751. inf = 0
  752. end]]
  753.  
  754.  
  755.  
  756.  
  757. --to[mem
  758.  
  759.  
  760. function Lerp(x,y,inc) return x + (y - x) * inc end
  761.  
  762. function animate(mem,cfr,x,y,z,e)
  763. To[mem].X=Lerp(To[mem].X,x,e);To[mem].Y=Lerp(To[mem].Y,y,e);To[mem].Z=Lerp(To[mem].Z,z,e)
  764. To[mem].cf=(cfr-Vector3.new(cfr.X,cfr.Y,cfr.Z))+Vector3.new(Lerp(To[mem].cf.X,cfr.X,e),Lerp(To[mem].cf.Y,cfr.Y,e),Lerp(To[mem].cf.Z,cfr.Z,e))
  765. end
  766. To={
  767. rr={X=0;Y=0;Z=0;cf=CFrame.new(1.5,0.5,0)};bw={X=math.rad(5);Y=math.rad(90);Z=0;cf=CFrame.new(0,-1,0)};lr={X=0;Y=0;Z=0;cf=CFrame.new(-1.5,0.5,0)};hr={X=0;Y=0;Z=0;cf=CFrame.new(0,1.5,0)};leg={X=0;Y=0;Z=0;cf=CFrame.new(-0.5,-1,0)};reg={X=0;Y=0;Z=0;cf=CFrame.new(0.5,-1,0)};Toso={X=0;Y=0;Z=0;cf=co}
  768. }
  769. game:service'RunService'.RenderStepped:connect(function()
  770. if rw then rw.C0=To["rr"].cf*CFrame.Angles((To["rr"].X),(To["rr"].Y),(To["rr"].Z)); end
  771. if hw and equip then hw.C0=To["bw"].cf*CFrame.Angles((To["bw"].X),(To["bw"].Y),(To["bw"].Z)) end
  772. if lw then lw.C0=To["lr"].cf*CFrame.Angles((To["lr"].X),(To["lr"].Y),(To["lr"].Z));end
  773. if nw then nw.C0=To["hr"].cf*CFrame.Angles((To["hr"].X),To["hr"].Y,To["hr"].Z);end
  774. if rlw then rlw.C0=To["reg"].cf*CFrame.Angles(To["reg"].X,To["reg"].Y,To["reg"].Z);end
  775. if llw then llw.C0=To["leg"].cf*CFrame.Angles(To["leg"].X,To["leg"].Y,To["leg"].Z);end
  776. if hrpw then hrpw.C0=To["Toso"].cf*CFrame.Angles(To["Toso"].X,To["Toso"].Y,To["Toso"].Z) end
  777. end)
  778. function NoOutline(Part)
  779. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  780. end
  781. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  782. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  783. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  784. local ppart = Instance.new("Part")
  785. ppart.Material = "SmoothPlastic"
  786. ppart.TopSurface,ppart.BottomSurface = 0,0
  787. ppart.FormFactor = "Custom"
  788. ppart.Size = Vector3.new(.2,.2,.2)
  789. ppart:BreakJoints()
  790. ppart.TopSurface = "SmoothNoOutlines"
  791. ppart.BottomSurface = "SmoothNoOutlines"
  792. ppart.RightSurface = "SmoothNoOutlines"
  793. ppart.LeftSurface = "SmoothNoOutlines"
  794. ppart.CanCollide = false
  795.  
  796. local function CFrameFromTopBack(at, top, back)
  797. local right = top:Cross(back)
  798. return CFrame.new(at.x, at.y, at.z,
  799. right.x, top.x, back.x,
  800. right.y, top.y, back.y,
  801. right.z, top.z, back.z)
  802. end
  803.  
  804. function Triangle(a, b, c)
  805. local edg1 = (c-a):Dot((b-a).unit)
  806. local edg2 = (a-b):Dot((c-b).unit)
  807. local edg3 = (b-c):Dot((a-c).unit)
  808. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  809. a, b, c = a, b, c
  810. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  811. a, b, c = b, c, a
  812. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  813. a, b, c = c, a, b
  814. else
  815. assert(false, "unreachable")
  816. end
  817.  
  818. local len1 = (c-a):Dot((b-a).unit)
  819. local len2 = (b-a).magnitude - len1
  820. local width = (a + (b-a).unit*len1 - c).magnitude
  821.  
  822. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  823.  
  824. local list = {}
  825.  
  826. if len1 > 0.01 then
  827. local w1 = Instance.new('WedgePart', m)
  828. w1.Material = "SmoothPlastic"
  829. w1.FormFactor = 'Custom'
  830. if Mode=="Unactive" then
  831. w1.BrickColor = ppart.BrickColor
  832. elseif Mode=="Hero" then
  833. w1.BrickColor = BrickColor.new("Bright blue")
  834. elseif Mode=="Infamous" then
  835. w1.BrickColor = BrickColor.new("Bright red")
  836. end
  837. w1.Transparency = ppart.Transparency
  838. w1.Reflectance = ppart.Reflectance
  839. w1.Material = ppart.Material
  840. w1.CanCollide = ppart.CanCollide
  841. NoOutline(w1)
  842. local sz = Vector3.new(0.2, width, len1)
  843. w1.Size = sz
  844. local sp = Instance.new("SpecialMesh",w1)
  845. sp.MeshType = "Wedge"
  846. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  847. w1:BreakJoints()
  848. w1.Anchored = true
  849. w1.Parent = workspace
  850. w1.Transparency = 0.8
  851. coroutine.resume(coroutine.create(function(Part)
  852. for i=0,1,0.1 do
  853. wait()
  854. Part.Transparency=Part.Transparency+0.02
  855. end
  856. end),w1)
  857. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  858. table.insert(list,w1)
  859. end
  860.  
  861. if len2 > 0.01 then
  862. local w2 = Instance.new('WedgePart', m)
  863. w2.Material = "SmoothPlastic"
  864. w2.FormFactor = 'Custom'
  865. if Mode=="Unactive" then
  866. w2.BrickColor = ppart.BrickColor
  867. elseif Mode=="Hero" then
  868. w2.BrickColor = BrickColor.new("Bright blue")
  869. elseif Mode=="Infamous" then
  870. w2.BrickColor = BrickColor.new("Bright red")
  871. end
  872. w2.Transparency = ppart.Transparency
  873. w2.Reflectance = ppart.Reflectance
  874. w2.Material = ppart.Material
  875. w2.CanCollide = ppart.CanCollide
  876. NoOutline(w2)
  877. local sz = Vector3.new(0.2, width, len2)
  878. w2.Size = sz
  879. local sp = Instance.new("SpecialMesh",w2)
  880. sp.MeshType = "Wedge"
  881. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  882. w2:BreakJoints()
  883. w2.Anchored = true
  884. w2.Parent = workspace
  885. w2.Transparency = 0.8
  886. coroutine.resume(coroutine.create(function(Part)
  887. for i=0,1,0.1 do
  888. wait()
  889. Part.Transparency=Part.Transparency+0.02
  890. end
  891. end),w2)
  892. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  893. table.insert(list,w2)
  894. end
  895. return unpack(list)
  896. end
  897. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  898. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  899. ---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
  900.  
  901.  
  902.  
  903.  
  904. ------------------------------
  905. Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
  906. if hit.Parent==nil then
  907. return
  908. end
  909. CPlayer=Bin
  910. h=hit.Parent:FindFirstChild("Humanoid")
  911. for _,v in pairs(hit.Parent:children()) do
  912. if v:IsA("Humanoid") then
  913. h=v
  914. end
  915. end
  916. if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  917. if attackdebounce == false then
  918. attackdebounce = true
  919. coroutine.resume(coroutine.create(function()
  920. wait(0.2)
  921. attackdebounce = false
  922. end))
  923.  
  924. c=Instance.new("ObjectValue")
  925. c.Name="creator"
  926. c.Value=game:service("Players").LocalPlayer
  927. c.Parent=h
  928. game:GetService("Debris"):AddItem(c,.5)
  929. Damage=math.random(minim,maxim)
  930. blocked=false
  931. block=hit.Parent:findFirstChild("Block")
  932. if block~=nil then
  933. if block.Value>0 then
  934. blocked=true
  935. block.Value=block.Value-1
  936. print(block.Value)
  937. end
  938. end
  939. if blocked==false then
  940. print("NOOOOP")
  941. h.Health=h.Health-Damage
  942. showDamage(hit.Parent,Damage,.5,BrickColor:Red())
  943. else
  944. print("NOOOOP")
  945. h.Health=h.Health-(Damage/2)
  946. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  947. end
  948. if Type=="Knockdown" then
  949. hum=hit.Parent.Humanoid
  950. hum.PlatformStand=true
  951. coroutine.resume(coroutine.create(function(HHumanoid)
  952. wait(1)
  953. HHumanoid.PlatformStand=false
  954. end),hum)
  955. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  956. print(angle)
  957. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  958. local bodvol=Instance.new("BodyVelocity")
  959. bodvol.velocity=angle*knockback
  960. bodvol.P=5000
  961. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  962. bodvol.Parent=hit
  963. rl=Instance.new("BodyAngularVelocity")
  964. rl.P=3000
  965. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  966. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  967. rl.Parent=hit
  968. game:GetService("Debris"):AddItem(bodvol,.5)
  969. game:GetService("Debris"):AddItem(rl,.5)
  970. elseif Type=="Normal" then
  971. vp=Instance.new("BodyVelocity")
  972. vp.P=500
  973. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  974. if Rootpart then
  975. vp.velocity=RootPart.CFrame.lookVector*knockback+RootPart.Velocity/1.05
  976. end
  977. if knockback>0 then
  978. vp.Parent=hit.Parent.Torso
  979. end
  980. game:GetService("Debris"):AddItem(vp,.5)
  981. elseif Type=="Up" then
  982. local bodyVelocity=Instance.new("BodyVelocity")
  983. bodyVelocity.velocity=vt(0,20,0)
  984. bodyVelocity.P=5000
  985. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  986. bodyVelocity.Parent=hit
  987. game:GetService("Debris"):AddItem(bodyVelocity,.5)
  988. elseif Type=="Freeze" then
  989. BodPos=Instance.new("BodyPosition")
  990. BodPos.P=50000
  991. BodPos.D=1000
  992. BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  993. BodPos.position=hit.Parent.Torso.Position
  994. BodPos.Parent=hit.Parent.Torso
  995. BodGy = it("BodyGyro")
  996. BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  997. BodGy.P = 20e+003
  998. BodGy.Parent=hit.Parent.Torso
  999. BodGy.cframe = hit.Parent.Torso.CFrame
  1000. hit.Parent.Torso.Anchored=true
  1001. coroutine.resume(coroutine.create(function(Part)
  1002. wait(1.5)
  1003. Part.Anchored=false
  1004. end),hit.Parent.Torso)
  1005. game:GetService("Debris"):AddItem(BodPos,3)
  1006. game:GetService("Debris"):AddItem(BodGy,3)
  1007. end
  1008. c=Instance.new("ObjectValue")
  1009. c.Name="creator"
  1010. c.Value=Player
  1011. c.Parent=h
  1012. game:GetService("Debris"):AddItem(c,.5)
  1013. CRIT=false
  1014. hitDeb=true
  1015. AttackPos=6
  1016. end
  1017. end
  1018. end
  1019.  
  1020. showDamage=function(Char,Dealt,du,Color)
  1021. m=Instance.new("Model")
  1022. m.Name=tostring(Dealt)
  1023. h=Instance.new("Humanoid")
  1024. h.Health=0
  1025. h.MaxHealth=0
  1026. h.Parent=m
  1027. c=Instance.new("Part")
  1028. c.Transparency=0
  1029. c.BrickColor=Color
  1030. c.Name="Head"
  1031. c.TopSurface=0
  1032. c.BottomSurface=0
  1033. c.formFactor="Plate"
  1034. c.Size=Vector3.new(1,.4,1)
  1035. ms=Instance.new("CylinderMesh")
  1036. ms.Scale=Vector3.new(.8,.8,.8)
  1037. if CRIT==true then
  1038. ms.Scale=Vector3.new(1,1.25,1)
  1039. end
  1040. ms.Parent=c
  1041. c.Reflectance=0
  1042. Instance.new("BodyGyro").Parent=c
  1043. c.Parent=m
  1044. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1045. f=Instance.new("BodyPosition")
  1046. f.P=2000
  1047. f.D=100
  1048. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1049. f.position=c.Position+Vector3.new(0,3,0)
  1050. f.Parent=c
  1051. game:GetService("Debris"):AddItem(m,.5+du)
  1052. c.CanCollide=false
  1053. m.Parent=workspace
  1054. c.CanCollide=false
  1055. end
  1056.  
  1057. function humang()
  1058. if not canjump then
  1059. humanoid.Jump = false
  1060. end
  1061. end
  1062.  
  1063. function checkint(tabl,thing)
  1064. for i = 1,#tabl do
  1065. if tabl[i] == thing then
  1066. return true
  1067. end
  1068. end
  1069. return false
  1070. end
  1071. ------------------------------------------------------
  1072.  
  1073. --humanoid.Running:connect(run)
  1074. humanoid.Changed:connect(humang)
  1075. hb.Deselected:connect(unequip)
  1076. hb.Selected:connect(Equip)
  1077.  
  1078.  
  1079. function checkdist(Part,magni)
  1080. tabol = {}
  1081. for _,c in pairs(workspace:children()) do
  1082. local hum=c:findFirstChild("Humanoid")
  1083. if hum~=nil then
  1084. local head=c:findFirstChild("Torso")
  1085. if head~=nil then
  1086. local targ=head.Position-Part.Position
  1087. local mag=targ.magnitude
  1088. if mag<=magni and c.Name~=player.Name then
  1089. table.insert(tabol, c)
  1090. end
  1091. end
  1092. end
  1093. end
  1094.  
  1095. return tabol
  1096. end
  1097.  
  1098.  
  1099.  
  1100. inf = 0;lejump = false;
  1101. while true do
  1102. if inf == 1000 then
  1103. inf = 0
  1104. end
  1105. if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then
  1106. lerun=false;if rlw and hrpw and llw then
  1107. if lenormal then
  1108. for i = 0, 1, 0.2 do
  1109. if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then
  1110. normal(i)
  1111. wait()
  1112. else
  1113. break
  1114. end
  1115. end
  1116. lenormal = false
  1117. end
  1118. animate("Toso",co-Vector3.new(0,0.4-0.2*math.cos(inf/23),0),0,math.rad(5),math.rad(90),1)
  1119. animate("reg",CFrame.new(0.5,-1.1-0.2*math.cos(inf/23),-0.65),math.rad(-15),0,0,1)
  1120. animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25-15*(-1*math.cos(inf/23))),0,0,1)
  1121. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25+5*math.cos(inf/23)),1)
  1122. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25-10*math.cos(inf/23)),1)
  1123. end
  1124. elseif(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) or locanrun then
  1125. lenormal=true;
  1126. if not lerun and not locanrun then
  1127. runit()
  1128. lerun=true
  1129. end
  1130. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos(inf/4)),math.rad(-40),0,1)
  1131. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos(inf/4)),math.rad(-40),0,1)
  1132. elseif t.Velocity.Y > 1 and not anim and equip and not lejump then
  1133. lejump=true;lenormal=true;lerun=false
  1134. for i = 0, 1, 1/4 do
  1135. if not anim and equip and lejump then
  1136. animate("hr",CFrame.new(0,1,0),math.rad(15),math.rad(0),0,i)
  1137. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(35),math.rad(-40),0,i)
  1138. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-35),math.rad(-40),0,i)
  1139. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(75),math.rad(-25),i)
  1140. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
  1141. wait()
  1142. else
  1143. break
  1144. end
  1145. end
  1146. lejump=false
  1147. if t.Velocity.Y > 1 and not anim and equip and not lejump then
  1148. fell = false
  1149. end
  1150. elseif t.Velocity.Y < -1 and not anim and equip and not lejump and not crosh then
  1151. fell = false;lenormal=true;lerun=false
  1152. for i = 0, 1, 1/4 do
  1153. if not anim and equip and (crosh == nil or (crosh and crosh.CanCollide == false)) then
  1154. animate("hr",CFrame.new(0,1,0),math.rad(-5),math.rad(0),0,i)
  1155. animate("reg",CFrame.new(0.6,-1.2,0),math.rad(-25),math.rad(-40),0,i)
  1156. animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(15),math.rad(-40),0,i)
  1157. animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(100),math.rad(-25),i)
  1158. animate("lr",CFrame.new(-1.5,0.5,0),math.rad(46),0,math.rad(-30),i)
  1159. wait()
  1160. else
  1161. print('break')
  1162. break
  1163. end
  1164. end
  1165. lejump = false
  1166. else
  1167. idol = true;lenormal=true;lerun=false
  1168. end
  1169.  
  1170. ray = Ray.new(t.Position,(((t.CFrame*CFrame.new(0,-1.5,0)).p)-t.Position).unit*3)
  1171. crosh, endPoint = Workspace:FindPartOnRay(ray,char)
  1172. if (crosh) then
  1173. lejump=false
  1174. fell = true
  1175. end
  1176. if ss then
  1177. windy= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame),sword,"wind",Vector3.new(math.random(50,110)/100, 0.3, 0.3),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick");windy.Anchored = false; windyweld=weldIt(hitbox,windy,CFrame.new(math.random(-100,100)/130,-2,math.random(-100,100)/130)*CFrame.Angles(0,0,math.rad(90)),nil,nil)
  1178. coroutine.resume(coroutine.create(function(w,was,cu)
  1179. for i = 0, 1, 0.2 do
  1180. was.C0 = cu+Vector3.new(0,4*i,0)
  1181. wait()
  1182. end;was.Parent=nil;w.Parent = nil;print("yomama")
  1183. end),windy,windyweld,windyweld.C0)
  1184. end
  1185. inf =inf+1
  1186. wait()
  1187. end
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