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  1. /*
  2. File: Fire_Config.hpp
  3. Author: ArmaServices.net Dev Team (Armaservices.net)
  4. Description: Master config for ASN Fire system.
  5. */
  6. #define true 1
  7. #define false 0
  8.  
  9.  
  10. class Fire_config {
  11.  
  12. version = 5; // version 3.x -> 3 | 4.0 - 4.3 -> 4 | version 4.4+ -> 5
  13. House_Fire_Pay = 4000; //The ammount of pay the player gets when they put out a fire
  14.  
  15. extinguisher_rate = 0.01; //The Rate that the fire it put out per "Puuusht" Default = 0.01
  16.  
  17. signuptext = "You Have Signed up to be a Fireman. You will be Alarted to any fires in the area";
  18. signupactiontext = "Signup to Fire Fighters";
  19. firespotedtext = "A Fire Has Been Spoted It has been marked on your GPS!";
  20. paychecktext = "has been added to your Bank account";
  21.  
  22. //Config for the clothing
  23. headgear_gear = "ASN_firehelmet";
  24. goggles_gear = "ASN_firemask";
  25. vest_gear = "ASN_tankpipe";
  26. uniform_gear = "ASN_coveralls_FD_black_uniform";
  27. backpack_gear = "ASN_oxygentank";
  28.  
  29. EnableVehicleFire = "true"; //This can Lead to issues if you have very high population server. its reccomend to be false on high pop servers.
  30.  
  31. //the time between the vehicle on fire phases
  32. veh_fire_part_1 = 60; //Default = 60 //smoke
  33. veh_fire_part_2 = 300; //Default = 300 //small fire
  34. veh_fire_part_3 = 300; //Default = 300 //big fire
  35. veh_fire_part_4 = 120; //Default = 60 //2 big fires
  36.  
  37. fire_wait_time = 600; //Minimum time before a new fire starts
  38. fire_wait_time_random = 60; //Random time + Minimum time before a new fire starts
  39. medic_count = 1; //Ammount of medics online before a fire can start
  40.  
  41. Lowend_server = "false"; // If your server is taking a long time to boot try setting this to true
  42.  
  43. //Please place all class name of houses you want to beable to catch on fire.
  44. Burn_Whitelist[] = {
  45. "Land_i_House_Big_02_V1_F"
  46. ,"Land_i_House_Big_02_V2_F"
  47. ,"Land_i_House_Big_02_V3_F"
  48. ,"Land_i_House_Big_01_V1_F"
  49. ,"Land_i_House_Big_01_V2_F"
  50. ,"Land_i_House_Big_01_V3_F"
  51. ,"Land_i_House_Big_01_V3_F"
  52. ,"Land_i_Garage_V1_F"
  53. ,"Land_i_Garage_V2_F"
  54. ,"Land_MBG_Garage_Single_A"
  55. ,"Land_MBG_Garage_Single_B"
  56. ,"Land_MBG_Garage_Single_C"
  57. ,"Land_MBG_Garage_Single_D"
  58. ,"Land_i_House_Small_01_V1_F"
  59. ,"Land_i_House_Small_01_V2_F"
  60. ,"Land_i_House_Small_01_V3_F"
  61. ,"Land_i_House_Small_02_V1_F"
  62. ,"Land_i_House_Small_02_V2_F"
  63. ,"Land_i_House_Small_02_V3_F"
  64. ,"Land_i_House_Small_03_V1_F"
  65. ,"Land_Slum_House02_F"
  66. ,"Land_i_Addon_02_V1_F"
  67. ,"Land_Cargo_House_V1_F"
  68. ,"Land_Cargo_House_V2_F"
  69. ,"Land_Cargo_House_V3_F"
  70. ,"Land_Medevac_house_V1_F"
  71. ,"Land_Research_house_V1_F"
  72. ,"Land_Offices_01_V1_F"
  73. ,"Land_MilOffices_V1_F"
  74. ,"Land_mbg_ger_pub_1"
  75. ,"Land_mbg_ger_pub_2"
  76. ,"Land_HouseA"
  77. ,"Land_HouseA1"
  78. ,"Land_HouseB"
  79. ,"Land_HouseB1"
  80. ,"Land_HouseC_R"
  81. ,"Land_HouseC1_L"
  82. ,"Land_HouseA1_L"
  83. ,"Land_HouseB1_L"
  84. ,"Land_em_building_02"
  85. ,"Land_em_building_03"
  86. ,"Land_HouseDoubleAL"
  87. ,"Land_HouseDoubleAL2"
  88. ,"land_pop_chalet"
  89. ,"Land_Home6b_DED_Home6b_01_F"
  90. ,"Land_Home3r_DED_Home3r_01_F"
  91. ,"ranch_ded_ranch_02_f"
  92. ,"Land_e76_us_house02a"
  93. ,"Land_e76_us_house01"
  94. ,"Land_e76_us_house01a"
  95. ,"Land_e76_us_house01a"
  96. ,"Land_e76_us_house01b"
  97. ,"Land_A_Villa_EP1"
  98. ,"Land_Stone_Gate_F"
  99. };
  100. };
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