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TF2console

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Nov 10th, 2017
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  1. cl_cmdrate 66
  2. cl_updaterate 66
  3. cl_interp_ratio 1
  4. cl_interp 0
  5. net_compresspackets 1
  6. net_compresspackets_minsize 1260
  7. rate 170016
  8. net_maxcleartime 0.015 // Balance between reducing network delay and choke
  9. net_maxpacketdrop 5000 // Use default packet drop threshold
  10. net_splitrate 4
  11. net_splitpacket_maxrate 170016
  12. cl_timeout 70
  13. cl_pred_optimize 2
  14. cl_lagcompensation 1
  15. cl_predictweapons 1
  16. cl_smooth 1
  17. cl_smoothtime 0.1
  18. net_maxfilesize 64
  19. cl_downloadfilter all
  20. tf_mm_custom_ping 110
  21. tf_mm_custom_ping_enabled 1
  22. tf_mm_debug_level 0
  23. tf_mm_partyclient_debug 0
  24. tf_party_join_request_mode 1
  25. tf_party_force_update
  26. cl_threaded_client_leaf_system 1
  27. r_threaded_renderables 1
  28. r_threaded_particles 1
  29. r_threaded_client_shadow_manager 1
  30. mat_queue_mode 2
  31. studio_queue_mode 1
  32. host_thread_mode 1
  33. r_queued_decals 1
  34. r_queued_post_processing 0
  35. r_queued_ropes 1
  36. r_rootlod 2
  37. lod_TransitionDist -1
  38. r_lod 63
  39. mat_max_worldmesh_vertices 65536
  40. r_ambientboost 1
  41. r_ambientmin 0.6
  42. r_rimlight 1
  43. mat_phong 1
  44. r_lightaverage 0
  45. r_dynamic 1
  46. r_maxdlights 9
  47. r_worldlightmin 0.004
  48. r_worldlights 2
  49. mat_disable_fancy_blending 1
  50. mat_disable_lightwarp 1
  51. r_shadows 0
  52. r_shadowrendertotexture 0
  53. cl_blobbyshadows 1
  54. r_flashlightdepthres 32
  55. r_flashlightdepthtexture 0
  56. r_flashlightrender 0
  57. r_flashlightscissor 1
  58. nb_shadow_dist 200
  59. r_shadowmaxrendered 11
  60.  
  61. cl_ejectbrass 1
  62. muzzleflash_light 1
  63. cl_muzzleflash_dlight_1st 1
  64. tracer_extra 1
  65. r_drawtracers_firstperson 1
  66. cl_show_splashes 1
  67. cl_fasttempentcollision 20
  68. glow_outline_effect_enable 1
  69. r_cheapwaterstart 1000
  70. r_cheapwaterend 2000
  71. r_waterforceexpensive 0
  72. r_WaterDrawReflection 0
  73. r_waterforcereflectentities 0
  74. r_WaterDrawRefraction 1
  75. r_ForceWaterLeaf 1
  76. cl_particle_batch_mode 1
  77. tf_particles_disable_weather 1
  78. mat_reduceparticles 1
  79. cl_new_impact_effects 1
  80. r_drawflecks 0
  81. r_particle_sim_spike_threshold_ms 0
  82. mat_postprocessing_combine 1
  83. mat_hdr_level 0
  84. mat_non_hdr_bloom_scalefactor 0
  85. building_cubemaps 1
  86. mat_colorcorrection 1
  87. mat_colcorrection_disableentities 1
  88. pyro_dof 0
  89. pyro_vignette 0
  90. pyro_vignette_distortion 0
  91. pyro_max_intensity 0
  92. pyro_max_rate 0
  93. pyro_max_side_length 0
  94. pyro_max_side_width 0
  95. pyro_min_intensity 0
  96. pyro_min_rate 0
  97. pyro_min_side_length 0
  98. pyro_min_side_width 0
  99. mat_motion_blur_enabled 0
  100. mat_aaquality 0
  101. mat_alphacoverage 0
  102. mat_software_aa_strength 0
  103. mat_software_aa_strength_vgui 1
  104. mat_trilinear 1
  105. mat_forceaniso 0
  106. r_flex 1
  107. flex_rules 1
  108. r_eyes 1
  109. r_teeth 1
  110. cl_SetupAllBones 1
  111. flex_smooth 0
  112. mp_usehwmmodels -1
  113. mp_usehwmvcds -1
  114. r_glint_procedural 0
  115. blink_duration 0.2
  116. r_eyemove 1
  117. tf_clientsideeye_lookats 1
  118. r_decals 96
  119. mp_decals 96
  120. r_drawbatchdecals 0
  121. r_spray_lifetime 0
  122. cl_playerspraydisable 1
  123. r_decal_cullsize 20
  124. r_decal_cover_count 4
  125. r_decal_overlap_area 0.8
  126. r_decal_overlap_count 3
  127. r_drawmodeldecals 1
  128. r_renderoverlayfragment 1
  129. r_maxmodeldecal 9
  130. r_overlayfadeenable 0
  131. r_overlayfademax 1000
  132. r_overlayfademin 999
  133. cl_burninggibs 0
  134. props_break_max_pieces 0
  135. violence_hgibs 1
  136. violence_agibs 1
  137. violence_hblood 1
  138. violence_ablood 1
  139. r_decalstaticprops 0
  140. cl_phys_props_enable 1
  141. cl_phys_props_max 20
  142. cl_phys_props_respawndist 900
  143. cl_phys_props_respawnrate 100
  144. r_propsmaxdist 900
  145. r_drawdetailprops 1
  146. cl_detaildist 900
  147. cl_detailfade 0
  148. r_staticprop_lod 63
  149. r_PhysPropStaticLighting 1
  150. cl_ragdoll_collide 1 // Disable ragdoll collisions
  151. cl_ragdoll_fade_time 15 // Fade out ragdolls in 5 seconds
  152. cl_ragdoll_forcefade 0
  153. cl_ragdoll_physics_enable 1
  154. g_ragdoll_fadespeed 10000
  155. g_ragdoll_lvfadespeed 10000
  156. ragdoll_sleepaftertime 1
  157. mat_reducefillrate 1
  158. mat_bumpmap 1
  159. mat_specular 1
  160. mat_viewportscale 1
  161. mat_viewportupscale 1
  162. r_3dsky 1
  163. r_dopixelvisibility 1
  164. r_drawpixelvisibility 0
  165. r_pixelvisibility_partial 0
  166. cl_drawmonitors 0
  167. cl_jiggle_bone_framerate_cutoff 67
  168. mat_picmip 2
  169. rope_rendersolid 1
  170. r_ropetranslucent 0
  171. rope_solid_minalpha 0
  172. rope_solid_minwidth 0.1
  173. rope_smooth 0
  174. rope_subdiv 0
  175. rope_collide 0
  176. rope_wind_dist 0
  177. rope_averagelight 1
  178. fps_max 300
  179. engine_no_focus_sleep 0
  180. r_fastzreject 0
  181. r_entityclips 1
  182. disp_dynamic 0
  183. r_hunkalloclightmaps 0
  184. r_frustumcullworld 1
  185. r_worldlistcache 1
  186. mat_clipz 1
  187. r_occludermincount 1
  188. r_lightcache_zbuffercache 1
  189. r_drawopaquestaticpropslast 1
  190. mat_tonemapping_occlusion_use_stencil 0
  191. host_flush_threshold 0
  192. r_norefresh 1
  193. fast_fogvolume 1
  194. r_pixelfog 1
  195. mat_bufferprimitives 1
  196. mat_compressedtextures 1
  197. mat_filterlightmaps 1
  198. mat_filtertextures 1
  199. mat_mipmaptextures 1
  200. mat_use_compressed_hdr_textures 1
  201. r_occlusion 0
  202. mat_levelflush 0
  203. cl_hud_playerclass_use_playermodel 1
  204. tf_simple_disguise_menu 0
  205. tf_colorblindassist 1
  206. hud_classautokill 0
  207. tf_hud_no_crosshair_on_scope_zoom 1
  208. tf_hud_show_servertimelimit 1
  209. tf_time_loading_item_panels 0.0001
  210. tf_backpack_page_button_delay 0.25
  211. cl_crosshairalpha 255
  212. cl_crosshair_red 255
  213. cl_crosshair_green 255
  214. cl_crosshair_blue 255
  215. cl_crosshair_scale 64
  216. cl_observercrosshair 1
  217. crosshair 3
  218. tf_contract_competitive_show 0
  219. tf_contract_progress_show 0
  220. hud_achievement_glowtime 1
  221. hud_achievement_tracker 0
  222. cl_mvm_wave_status_visible_during_wave 1
  223. fov_desired 90
  224. bugreporter_uploadasync 1
  225. lzma_persistent_buffer 1
  226. filesystem_buffer_size 262144
  227. filesystem_max_stdio_read 256
  228. filesystem_native 1
  229. filesystem_unbuffered_io 1
  230. mod_load_anims_async 1
  231. mod_load_mesh_async 1
  232. mod_load_vcollide_async 1
  233. mod_touchalldata 0
  234. mod_forcedata 0
  235. mod_forcetouchdata 1
  236. snd_async_fullyasync 1
  237. snd_async_minsize 4096
  238. snd_mix_async 1
  239. phonemedelay 0
  240. snd_delay_sound_shift 0.01
  241. snd_mixahead 0.08
  242. snd_pitchquality 1
  243. //snd_pitchquality 0
  244. snd_disable_mixer_duck 0
  245. snd_legacy_surround 0
  246. dsp_enhance_stereo 1
  247. dsp_slow_cpu 0
  248. snd_spatialize_roundrobin 0
  249. dsp_room 0
  250. dsp_facingaway 30
  251. dsp_speaker 50
  252. dsp_water 14
  253. dsp_spatial 40
  254. dsp_db_mixdrop 0.6
  255. dsp_db_min 80
  256. dsp_mix_min 0.24
  257. dsp_mix_max 0.78
  258. snd_cull_duplicates 0
  259. voice_steal 2
  260. voice_buffer_ms 100
  261. snd_noextraupdate 1
  262. snd_defer_trace 1
  263. phonemefilter 0.01
  264. phonemesnap 0
  265. in_usekeyboardsampletime 1
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