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- // Main rendering loop
- events_loop.run_forever(|event| {
- use glutin::{ControlFlow, Event, WindowEvent};
- unsafe {
- // Clear the screen to black
- gl::ClearColor(0.12, 0.1, 0.1, 1.0);
- gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT);
- // My drawing stuff
- model.draw_mesh();
- }
- gl_window.swap_buffers().unwrap();
- ControlFlow::Continue
- });
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