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Aug 23rd, 2019
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  1. if (item == true)
  2. {
  3. if (ObjectNames == "BP_WEP_Machete_Pickup_C")
  4. {
  5. sprintf_s(num, "Machete[ %dm ]", (int)distance);
  6. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  7. }
  8.  
  9. if (ObjectNames == "BP_WEP_Sickle_Pickup_C")
  10. {
  11. sprintf_s(num, "Sickle[ %dm ]", (int)distance);
  12. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  13. }
  14.  
  15. if (ObjectNames == "BP_WEP_Pan_Pickup_C")
  16. {
  17. sprintf_s(num, "Pan[ %dm ]", (int)distance);
  18. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  19. }
  20.  
  21. if (ObjectNames == "BP_WEP_Cowbar_Pickup_C")
  22. {
  23. sprintf_s(num, "Cowbar[ %dm ]", (int)distance);
  24. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  25. }
  26.  
  27. if (ObjectNames == "BP_ShotGun_S1897_Wrapper_C")
  28. {
  29. sprintf_s(num, "1897[ %dm ]", (int)distance);
  30. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  31. }
  32.  
  33. if (ObjectNames == "BP_ShotGun_S686_Wrapper_C")
  34. {
  35. sprintf_s(num, "S868[ %dm ]", (int)distance);
  36. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  37. }
  38.  
  39. if (ObjectNames == "BP_ShotGun_SawedOff_Wrapper_C")
  40. {
  41. sprintf_s(num, "SawedOff[ %dm ]", (int)distance);
  42. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  43. }
  44.  
  45. if (ObjectNames == "BP_ShotGun_S12K_Wrapper_C")
  46. {
  47. sprintf_s(num, "S12K[ %dm ]", (int)distance);
  48. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  49. }
  50.  
  51. if (ObjectNames == "BP_Sniper_Kar98k_Wrapper_C")
  52. {
  53. sprintf_s(num, "Kare98K[ %dm ]", (int)distance);
  54. DrawStrokeText(spos.x, spos.y, &colorxxx.graygreen_, num);
  55. }
  56.  
  57. if (ObjectNames == "BP_Sniper_M24_Wrapper_C")
  58. {
  59. sprintf_s(num, "M24[ %dm ]", (int)distance);
  60. DrawStrokeText(spos.x, spos.y, &colorxxx.graygreen_, num);
  61. }
  62.  
  63. if (ObjectNames == "BP_Sniper_Mini14_Wrapper_C")
  64. {
  65. sprintf_s(num, "Mini14[ %dm ]", (int)distance);
  66. DrawStrokeText(spos.x, spos.y, &colorxxx.darkyellow_, num);
  67. }
  68.  
  69. if (ObjectNames == "BP_Sniper_MK14_Wrapper_C")
  70. {
  71. sprintf_s(num, "Mk14[ %dm ]", (int)distance);
  72. DrawStrokeText(spos.x, spos.y, &colorxxx.darkyellow_, num);
  73. }
  74.  
  75. if (ObjectNames == "BP_Sniper_AWM_Wrapper_C")
  76. {
  77. sprintf_s(num, "AWM[ %dm ]", (int)distance);
  78. DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
  79. }
  80.  
  81. if (ObjectNames == "BP_Sniper_Vss_Wrapper_C")
  82. {
  83. sprintf_s(num, "Vss[ %dm ]", (int)distance);
  84. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  85. }
  86.  
  87. if (ObjectNames == "BP_Sniper_SKS_Wrapper_C")
  88. {
  89. sprintf_s(num, "SKS[ %dm ]", (int)distance);
  90. DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
  91. }
  92.  
  93. if (ObjectNames == "BP_Sniper_Win94_Wrapper_C")
  94. {
  95. sprintf_s(num, "Win94[ %dm ]", (int)distance);
  96. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  97. }
  98.  
  99. if (ObjectNames == "BP_Rifle_M416_Wrapper_C")
  100. {
  101. sprintf_s(num, "M416[ %dm ]", (int)distance);
  102. DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
  103. }
  104.  
  105. if (ObjectNames == "BP_Rifle_Groza_Wrapper_C")
  106. {
  107. sprintf_s(num, "Groza[ %dm ]", (int)distance);
  108. DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
  109. }
  110.  
  111. if (ObjectNames == "BP_Rifle_AUG_Wrapper_C")
  112. {
  113. sprintf_s(num, "AUG[ %dm ]", (int)distance);
  114. DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
  115. }
  116.  
  117. if (ObjectNames == "BP_Rifle_SCAR_Wrapper_C")
  118. {
  119. sprintf_s(num, "SCAR[ %dm ]", (int)distance);
  120. DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
  121. }
  122.  
  123. if (ObjectNames == "BP_Rifle_AKM_Wrapper_C")
  124. {
  125. sprintf_s(num, "AKM[ %dm ]", (int)distance);
  126. DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
  127. }
  128.  
  129. if (ObjectNames == "BP_Rifle_M16A4_Wrapper_C")
  130. {
  131. sprintf_s(num, "M16A4[ %dm ]", (int)distance);
  132. DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
  133. }
  134.  
  135. if (ObjectNames == "BP_Other_CrossBow_Wrapper_C")
  136. {
  137. sprintf_s(num, "CrossBow[ %dm ]", (int)distance);
  138. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  139. }
  140.  
  141. if (ObjectNames == "BP_Other_DP28_Wrapper_C")
  142. {
  143. sprintf_s(num, "DP28[ %dm ]", (int)distance);
  144. DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
  145. }
  146.  
  147. if (ObjectNames == "BP_Pistol_R1895_Wrapper_C")
  148. {
  149. sprintf_s(num, "R1895 Pistol[ %dm ]", (int)distance);
  150. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  151. }
  152.  
  153. if (ObjectNames == "BP_Pistol_P92_Wrapper_C")
  154. {
  155. sprintf_s(num, "P92 Pistol[ %dm ]", (int)distance);
  156. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  157. }
  158.  
  159. if (ObjectNames == "BP_Pistol_R45_Wrapper_C")
  160. {
  161. sprintf_s(num, "R45 Pistol[ %dm ]", (int)distance);
  162. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  163. }
  164.  
  165. if (ObjectNames == "BP_Pistol_P1911_Wrapper_C")
  166. {
  167. sprintf_s(num, "P1911 Pistol[ %dm ]", (int)distance);
  168. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  169. }
  170.  
  171. if (ObjectNames == "BP_Pistol_P18C_Wrapper_C")
  172. {
  173. sprintf_s(num, "P18C Pistol[ %dm ]", (int)distance);
  174. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  175. }
  176.  
  177. if (ObjectNames == "BP_MachineGun_UMP9_Wrapper_C")
  178. {
  179. sprintf_s(num, "UMP9[ %dm ]", (int)distance);
  180. DrawStrokeText(spos.x, spos.y, &colorxxx.red, num);
  181. }
  182.  
  183. if (ObjectNames == "BP_MachineGun_Uzi_Wrapper_C")
  184. {
  185. sprintf_s(num, "UZI[ %dm ]", (int)distance);
  186. DrawStrokeText(spos.x, spos.y, &colorxxx.red, num);
  187. }
  188.  
  189. if (ObjectNames == "BP_MachineGun_Vector_Wrapper_C")
  190. {
  191. sprintf_s(num, "Vector[ %dm ]", (int)distance);
  192. DrawStrokeText(spos.x, spos.y, &colorxxx.red, num);
  193. }
  194.  
  195. if (ObjectNames == "BP_MachineGun_TommyGun_Wrapper_C")
  196. {
  197. sprintf_s(num, "TommyGun[ %dm ]", (int)distance);
  198. DrawStrokeText(spos.x, spos.y, &colorxxx.red, num);
  199. }
  200.  
  201. if (ObjectNames == "BP_QK_Mid_Compensator_Pickup_C")
  202. {
  203. sprintf_s(num, "BP QK Mid[ %dm ]", (int)distance);
  204. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  205. }
  206.  
  207. if (ObjectNames == "BP_QK_Large__Compensator_Pickup_C")
  208. {
  209. sprintf_s(num, "BP QK Large[ %dm ]", (int)distance);
  210. DrawStrokeText(spos.x, spos.y, &colorxxx.white, num);
  211. }
  212.  
  213. if (ObjectNames == "BP_QK_Sniper_Compensator_Pickup_C")
  214. {
  215. sprintf_s(num, "BP_QK_Sniper Compensator[ %dm ]", (int)distance);
  216. DrawStrokeText(spos.x, spos.y, &colorxxx.white, num);
  217. }
  218.  
  219. if (ObjectNames == "BP_MZJ_QX_Pickup_C")
  220. {
  221. sprintf_s(num, "BP_MZJ_QX[ %dm ]", (int)distance);
  222. DrawStrokeText(spos.x, spos.y, &colorxxx.white, num);
  223. }
  224.  
  225. if (ObjectNames == "BP_MZJ_HD_Pickup_C")
  226. {
  227. sprintf_s(num, "BP_MZJ_HD[ %dm ]", (int)distance);
  228. DrawStrokeText(spos.x, spos.y, &colorxxx.white, num);
  229. }
  230.  
  231. if (ObjectNames == "BP_MZJ_2X_Pickup_C")
  232. {
  233. sprintf_s(num, "2x Scope[ %dm ]", (int)distance);
  234. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  235. }
  236.  
  237. if (ObjectNames == "BP_MZJ_4X_Pickup_C")
  238. {
  239. sprintf_s(num, "4x Scope[ %dm ]", (int)distance);
  240. DrawStrokeText(spos.x, spos.y, &colorxxx.white, num);
  241. }
  242.  
  243. if (ObjectNames == "BP_MZJ_8X_Pickup_C")
  244. {
  245. sprintf_s(num, "8x Scope[ %dm ]", (int)distance);
  246. DrawStrokeText(spos.x, spos.y, &colorxxx.white, num);
  247. }
  248.  
  249. if (ObjectNames == "BP_DJ_Small_Q_Pickup_C")
  250. {
  251. sprintf_s(num, "Pistol QD[ %dm ]", (int)distance);
  252. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  253. }
  254.  
  255. if (ObjectNames == "BP_DJ_Small_E_Pickup_C")
  256. {
  257. sprintf_s(num, "Pistol EX[ %dm ]", (int)distance);
  258. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  259. }
  260.  
  261. if (ObjectNames == "BP_DJ_Small_EQ_Pickup_C")
  262. {
  263. sprintf_s(num, "Pistol EX-QD[ %dm ]", (int)distance);
  264. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  265. }
  266.  
  267. if (ObjectNames == "BP_DJ_Mid_EQ_Pickup_C")
  268. {
  269. sprintf_s(num, "SMG EX-QD[ %dm ]", (int)distance);
  270. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  271. }
  272.  
  273. if (ObjectNames == "BP_DJ_Mid_Q_Pickup_C")
  274. {
  275. sprintf_s(num, "SMG QD[ %dm ]", (int)distance);
  276. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  277. }
  278.  
  279. if (ObjectNames == "BP_DJ_Mid_E_Pickup_C")
  280. {
  281. sprintf_s(num, "SMG EX[ %dm ]", (int)distance);
  282. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  283. }
  284.  
  285. if (ObjectNames == "BP_DJ_Large_EQ_Pickup_C")
  286. {
  287. sprintf_s(num, "Rifle EX-QD[ %dm ]", (int)distance);
  288. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  289. }
  290.  
  291. if (ObjectNames == "BP_DJ_Large_E_Pickup_C")
  292. {
  293. sprintf_s(num, "Rifle EX[ %dm ]", (int)distance);
  294. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  295. }
  296.  
  297. if (ObjectNames == "BP_DJ_Large_Q_Pickup_C")
  298. {
  299. sprintf_s(num, "Rifle QD[ %dm ]", (int)distance);
  300. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  301. }
  302.  
  303. if (ObjectNames == "BP_DJ_Sniper_EQ_Pickup_C")
  304. {
  305. sprintf_s(num, "Sniper EX-QD[ %dm ]", (int)distance);
  306. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  307. }
  308.  
  309. if (ObjectNames == "BP_DJ_Sniper_E_Pickup_C")
  310. {
  311. sprintf_s(num, "Sniper EX[ %dm ]", (int)distance);
  312. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  313. }
  314.  
  315. if (ObjectNames == "BP_DJ_Sniper_Q_Pickup_C")
  316. {
  317. sprintf_s(num, "Sniper QD[ %dm ]", (int)distance);
  318. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  319. }
  320.  
  321. if (ObjectNames == "BP_WB_Vertical_Pickup_C")
  322. {
  323. sprintf_s(num, "Vertical Grip[ %dm ]", (int)distance);
  324. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  325. }
  326.  
  327. if (ObjectNames == "BP_WB_Angled_Pickup_C")
  328. {
  329. sprintf_s(num, "Triangle Grip[ %dm ]", (int)distance);
  330. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  331. }
  332.  
  333. if (ObjectNames == "BP_QT_A_Pickup_C")
  334. {
  335. sprintf_s(num, "Rifle [ %dm ]", (int)distance);
  336. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  337. }
  338.  
  339. if (ObjectNames == "BP_QT_Sniper_Pickup_C")
  340. {
  341. sprintf_s(num, "Sniper [ %dm ]", (int)distance);
  342. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  343. }
  344.  
  345. if (ObjectNames == "BP_QK_Small_FlashHider_Pickup_C")
  346. {
  347. sprintf_s(num, "istol Flash Hider[ %dm ]", (int)distance);
  348. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  349. }
  350.  
  351. if (ObjectNames == "PlayerDeadInventoryBox_C")
  352. {
  353. sprintf_s(num, "Player Loot[ %dm ]", (int)distance);
  354. DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
  355. }
  356.  
  357. if (ObjectNames == "BP_QK_Mid_FlashHider_Pickup_C")
  358. {
  359. sprintf_s(num, "SMG Flash Hider[ %dm ]", (int)distance);
  360. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  361. }
  362.  
  363. if (ObjectNames == "BP_QK_Large_FlashHider_Pickup_C")
  364. {
  365. sprintf_s(num, "Rifle Flash Hider[ %dm ]", (int)distance);
  366. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  367. }
  368.  
  369. if (ObjectNames == "BP_QK_Sniper_FlashHider_Pickup_C")
  370. {
  371. sprintf_s(num, "Sniper Flash Hider[ %dm ]", (int)distance);
  372. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  373. }
  374.  
  375. if (ObjectNames == "BP_QK_Small_Suppressor_Pickup_C")
  376. {
  377. sprintf_s(num, "Pistol Suppressor[ %dm ]", (int)distance);
  378. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  379. }
  380.  
  381. if (ObjectNames == "BP_QK_Mid_Suppressor_Pickup_C")
  382. {
  383. sprintf_s(num, "SMG Suppressor[ %dm ]", (int)distance);
  384. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  385. }
  386.  
  387. if (ObjectNames == "BP_QK_Large_Suppressor_Pickup_C")
  388. {
  389. sprintf_s(num, "Rifle Supressor[ %dm ]", (int)distance);
  390. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  391. }
  392.  
  393. if (ObjectNames == "BP_QK_Sniper_Suppressor_Pickup_C")
  394. {
  395. sprintf_s(num, "Sniper Suppressor[ %dm ]", (int)distance);
  396. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  397. }
  398.  
  399. if (ObjectNames == "BP_ZDD_Shotgun_Pickup_C")
  400. {
  401. sprintf_s(num, "Bullet loop[ %dm ]", (int)distance);
  402. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  403. }
  404.  
  405. if (ObjectNames == "BP_QK_Choke_Pickup_C")
  406. {
  407. sprintf_s(num, "SG Choke[ %dm ]", (int)distance);
  408. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  409. }
  410.  
  411. if (ObjectNames == "BP_QT_UZI_Pickup_C")
  412. {
  413. sprintf_s(num, "UZI Rear Bracket[ %dm ]", (int)distance);
  414. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  415. }
  416.  
  417. if (ObjectNames == "BP_Grenade_Stun_Weapon_Wrapper_C")
  418. {
  419. sprintf_s(num, "FlashBang[ %dm ]", (int)distance);
  420. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  421. }
  422.  
  423. if (ObjectNames == "BP_Grenade_Shoulei_Weapon_Wrapper_C")
  424. {
  425. sprintf_s(num, "Grenade[ %dm ]", (int)distance);
  426. DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
  427. }
  428.  
  429. if (ObjectNames == "BP_Grenade_Smoke_Weapon_Wrapper_C")
  430. {
  431. sprintf_s(num, "Smoke Grenade[ %dm ]", (int)distance);
  432. DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
  433. }
  434.  
  435. if (ObjectNames == "BP_Ammo_Bolt_Pickup_C")
  436. {
  437. sprintf_s(num, "Arrow[ %dm ]", (int)distance);
  438. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  439. }
  440.  
  441. if (ObjectNames == "BP_Ammo_300Magnum_Wrapper_C")
  442. {
  443. sprintf_s(num, "AWM Ammo[ %dm ]", (int)distance);
  444. DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
  445. }
  446.  
  447. if (ObjectNames == "BP_Ammo_762mm_Pickup_C")
  448. {
  449. sprintf_s(num, "7.62 Ammo[ %dm ]", (int)distance);
  450. DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
  451. }
  452.  
  453. if (ObjectNames == "BP_Ammo_556mm_Pickup_C")
  454. {
  455. sprintf_s(num, "5.56 Ammo[ %dm ]", (int)distance);
  456. DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
  457. }
  458.  
  459.  
  460. if (ObjectNames == "BP_Ammo_12Guage_Pickup_C")
  461. {
  462. sprintf_s(num, "SG Ammo[ %dm ]", (int)distance);
  463. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  464. }
  465.  
  466.  
  467. if (ObjectNames == "BP_Ammo_45ACP_Pickup_C")
  468. {
  469. sprintf_s(num, "45 Ammo[ %dm ]", (int)distance);
  470. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  471. }
  472.  
  473.  
  474. if (ObjectNames == "BP_Ammo_9mm_Pickup_C")
  475. {
  476. sprintf_s(num, "9MM Ammo[ %dm ]", (int)distance);
  477. DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
  478. }
  479.  
  480. if (ObjectNames == "BP_PlaneCharacter_C")
  481. {
  482. DrawStrokeText(spos.x, spos.y, &colorxxx.red, "Freight airplane");
  483. }
  484.  
  485. if (ObjectNames == "BP_AirDropPlane_C")
  486. {
  487. DrawStrokeText(spos.x, spos.y, &colorxxx.red, "AirDrop");
  488. }
  489.  
  490. if (ObjectNames == "BP_AirDropBox_C")
  491. {
  492. sprintf_s(num, "Supply[ %dm ]", (int)distance);
  493. DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
  494. }
  495.  
  496. if (ObjectNames == "PickUp_BP_Armor_Lv1_C")
  497. {
  498. sprintf_s(num, "Armor 1[ %dm ]", (int)distance);
  499. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  500. }
  501.  
  502. if (ObjectNames == "PickUp_BP_Armor_Lv2_C")
  503. {
  504. sprintf_s(num, "Armor 2[ %dm ]", (int)distance);
  505. DrawStrokeText(spos.x, spos.y, &colorxxx.gray, num);
  506. }
  507.  
  508. if (ObjectNames == "PickUp_BP_Armor_Lv3_C")
  509. {
  510. sprintf_s(num, "Armor 3[ %dm ]", (int)distance);
  511. DrawStrokeText(spos.x, spos.y, &colorxxx.gray, num);
  512. }
  513.  
  514. if (ObjectNames == "PickUp_BP_Bag_Lv1_C")
  515. {
  516. sprintf_s(num, "Bag 1[ %dm ]", (int)distance);
  517. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  518. }
  519.  
  520. if (ObjectNames == "PickUp_BP_Bag_Lv2_C")
  521. {
  522. sprintf_s(num, "Bag 2[ %dm ]", (int)distance);
  523. DrawStrokeText(spos.x, spos.y, &colorxxx.gray, num);
  524. }
  525.  
  526. if (ObjectNames == "PickUp_BP_Bag_Lv3_C")
  527. {
  528. sprintf_s(num, "Bag 3[ %dm ]", (int)distance);
  529. DrawStrokeText(spos.x, spos.y, &colorxxx.red, num);
  530. }
  531.  
  532. if (ObjectNames == "PickUp_BP_Helmet_Lv1_C")
  533. {
  534. sprintf_s(num, "Helmet 1[ %dm ]", (int)distance);
  535. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  536. }
  537.  
  538. if (ObjectNames == "PickUp_BP_Helmet_Lv2_C")
  539. {
  540. sprintf_s(num, "Helmet 2[ %dm ]", (int)distance);
  541. DrawStrokeText(spos.x, spos.y, &colorxxx.gray, num);
  542. }
  543.  
  544. if (ObjectNames == "PickUp_BP_Helmet_Lv3_C")
  545. {
  546. sprintf_s(num, "Helmet 3[ %dm ]", (int)distance);
  547. DrawStrokeText(spos.x, spos.y, &colorxxx.red, num);
  548. }
  549.  
  550. if (ObjectNames == "VH_UAZ03_C")
  551. {
  552. sprintf_s(num, "Jeep[ %dm ]", (int)distance);
  553. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  554. }
  555.  
  556. if (ObjectNames == "VH_UAZ02_C")
  557. {
  558. sprintf_s(num, "Jeep[ %dm ]", (int)distance);
  559. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  560. }
  561.  
  562. if (ObjectNames == "VH_UAZ01_C")
  563. {
  564. sprintf_s(num, "Jeep[ %dm ]", (int)distance);
  565. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  566. }
  567.  
  568. if (ObjectNames == "VH_Dacia_4_C")
  569. {
  570. sprintf_s(num, "Car[ %dm ]", (int)distance);
  571. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  572. }
  573.  
  574. if (ObjectNames == "VH_Dacia_3_C")
  575. {
  576. sprintf_s(num, "Car[ %dm ]", (int)distance);
  577. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  578. }
  579.  
  580. if (ObjectNames == "VH_Dacia_2_C")
  581. {
  582. sprintf_s(num, "Car[ %dm ]", (int)distance);
  583. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  584. }
  585.  
  586. if (ObjectNames == "VH_Dacia_1_C")
  587. {
  588. sprintf_s(num, "Car[ %dm ]", (int)distance);
  589. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  590. }
  591.  
  592. if (ObjectNames == "VH_Dacia_C")
  593. {
  594. sprintf_s(num, "Car[ %dm ]", (int)distance);
  595. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  596. }
  597.  
  598. if (ObjectNames == "BP_Motorbike_SideCart_C")
  599. {
  600. sprintf_s(num, "Motor SideCart[ %dm ]", (int)distance);
  601. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  602. }
  603.  
  604. if (ObjectNames == "BP_Motorbike_C")
  605. {
  606. sprintf_s(num, "Motor[ %dm ]", (int)distance);
  607. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  608. }
  609.  
  610. if (ObjectNames == "BP_VH_Buggy_C")
  611. {
  612. sprintf_s(num, "Buggy[ %dm ]", (int)distance);
  613. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  614. }
  615.  
  616. if (ObjectNames == "BP_VH_Buggy_2_C")
  617. {
  618. sprintf_s(num, "Buggy 2[ %dm ]", (int)distance);
  619. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  620. }
  621.  
  622. if (ObjectNames == "BP_VH_Buggy_1_C")
  623. {
  624. sprintf_s(num, "Buggy 1[ %dm ]", (int)distance);
  625. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  626. }
  627.  
  628. if (ObjectNames == "BP_VH_Buggy_3_C")
  629. {
  630. sprintf_s(num, "Buggy 3[ %dm ]", (int)distance);
  631. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  632. }
  633.  
  634. if (ObjectNames == "AquaRail_1_C")
  635. {
  636. sprintf_s(num, "MotorBoat[ %dm ]", (int)distance);
  637. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  638. }
  639.  
  640. if (ObjectNames == "AquaRail_2_C")
  641. {
  642. sprintf_s(num, "MotorBoat[ %dm ]", (int)distance);
  643. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  644. }
  645.  
  646. if (ObjectNames == "AquaRail_3_C")
  647. {
  648. sprintf_s(num, "MotorBoat[ %dm ]", (int)distance);
  649. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  650. }
  651.  
  652. if (ObjectNames == "VH_PG117_C")
  653. {
  654. sprintf_s(num, "Yacht[ %dm ]", (int)distance);
  655. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  656. }
  657.  
  658. if (ObjectNames == "VH_MiniBus_01_C")
  659. {
  660. sprintf_s(num, "MiniBus[ %dm ]", (int)distance);
  661. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  662. }
  663.  
  664. if (ObjectNames == "VH_MiniBus_02_C")
  665. {
  666. sprintf_s(num, "MiniBus[ %dm ]", (int)distance);
  667. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  668. }
  669.  
  670. if (ObjectNames == "VH_MiniBus_03_C")
  671. {
  672. sprintf_s(num, "MiniBus[ %dm ]", (int)distance);
  673. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  674. }
  675.  
  676. if (ObjectNames == "PickUp_02_C")
  677. {
  678. sprintf_s(num, "SUV[ %dm ]", (int)distance);
  679. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  680. }
  681.  
  682. if (ObjectNames == "PickUp_01_C")
  683. {
  684. sprintf_s(num, "SUV[ %dm ]", (int)distance);
  685. DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
  686. }
  687.  
  688. if (ObjectNames == "Injection_Pickup_C")
  689. {
  690. sprintf_s(num, "Adrenaline[ %dm ]", (int)distance);
  691. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  692. }
  693.  
  694. if (ObjectNames == "Firstaid_Pickup_C")
  695. {
  696. sprintf_s(num, "First Aid[ %dm ]", (int)distance);
  697. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  698. }
  699.  
  700. if (ObjectNames == "FirstAidbox_Pickup_C")
  701. {
  702. sprintf_s(num, "Med Kit[ %dm ]", (int)distance);
  703. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  704. }
  705.  
  706. if (ObjectNames == "Pills_Pickup_C")
  707. {
  708. sprintf_s(num, "Pills[ %dm ]", (int)distance);
  709. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  710. }
  711.  
  712. if (ObjectNames == "Drink_Pickup_C")
  713. {
  714. sprintf_s(num, "Soda[ %dm ]", (int)distance);
  715. DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
  716. }
  717.  
  718. if (ObjectNames == "Bandage_Pickup_C")
  719. {
  720. sprintf_s(num, "Bandage[ %dm ]", (int)distance);
  721. DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
  722. }
  723. }
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