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- if (item == true)
- {
- if (ObjectNames == "BP_WEP_Machete_Pickup_C")
- {
- sprintf_s(num, "Machete[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_WEP_Sickle_Pickup_C")
- {
- sprintf_s(num, "Sickle[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_WEP_Pan_Pickup_C")
- {
- sprintf_s(num, "Pan[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_WEP_Cowbar_Pickup_C")
- {
- sprintf_s(num, "Cowbar[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_ShotGun_S1897_Wrapper_C")
- {
- sprintf_s(num, "1897[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_ShotGun_S686_Wrapper_C")
- {
- sprintf_s(num, "S868[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_ShotGun_SawedOff_Wrapper_C")
- {
- sprintf_s(num, "SawedOff[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_ShotGun_S12K_Wrapper_C")
- {
- sprintf_s(num, "S12K[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Sniper_Kar98k_Wrapper_C")
- {
- sprintf_s(num, "Kare98K[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.graygreen_, num);
- }
- if (ObjectNames == "BP_Sniper_M24_Wrapper_C")
- {
- sprintf_s(num, "M24[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.graygreen_, num);
- }
- if (ObjectNames == "BP_Sniper_Mini14_Wrapper_C")
- {
- sprintf_s(num, "Mini14[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkyellow_, num);
- }
- if (ObjectNames == "BP_Sniper_MK14_Wrapper_C")
- {
- sprintf_s(num, "Mk14[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkyellow_, num);
- }
- if (ObjectNames == "BP_Sniper_AWM_Wrapper_C")
- {
- sprintf_s(num, "AWM[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
- }
- if (ObjectNames == "BP_Sniper_Vss_Wrapper_C")
- {
- sprintf_s(num, "Vss[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Sniper_SKS_Wrapper_C")
- {
- sprintf_s(num, "SKS[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
- }
- if (ObjectNames == "BP_Sniper_Win94_Wrapper_C")
- {
- sprintf_s(num, "Win94[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Rifle_M416_Wrapper_C")
- {
- sprintf_s(num, "M416[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
- }
- if (ObjectNames == "BP_Rifle_Groza_Wrapper_C")
- {
- sprintf_s(num, "Groza[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
- }
- if (ObjectNames == "BP_Rifle_AUG_Wrapper_C")
- {
- sprintf_s(num, "AUG[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
- }
- if (ObjectNames == "BP_Rifle_SCAR_Wrapper_C")
- {
- sprintf_s(num, "SCAR[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
- }
- if (ObjectNames == "BP_Rifle_AKM_Wrapper_C")
- {
- sprintf_s(num, "AKM[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
- }
- if (ObjectNames == "BP_Rifle_M16A4_Wrapper_C")
- {
- sprintf_s(num, "M16A4[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
- }
- if (ObjectNames == "BP_Other_CrossBow_Wrapper_C")
- {
- sprintf_s(num, "CrossBow[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Other_DP28_Wrapper_C")
- {
- sprintf_s(num, "DP28[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.DarkYellow, num);
- }
- if (ObjectNames == "BP_Pistol_R1895_Wrapper_C")
- {
- sprintf_s(num, "R1895 Pistol[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Pistol_P92_Wrapper_C")
- {
- sprintf_s(num, "P92 Pistol[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Pistol_R45_Wrapper_C")
- {
- sprintf_s(num, "R45 Pistol[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Pistol_P1911_Wrapper_C")
- {
- sprintf_s(num, "P1911 Pistol[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Pistol_P18C_Wrapper_C")
- {
- sprintf_s(num, "P18C Pistol[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_MachineGun_UMP9_Wrapper_C")
- {
- sprintf_s(num, "UMP9[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.red, num);
- }
- if (ObjectNames == "BP_MachineGun_Uzi_Wrapper_C")
- {
- sprintf_s(num, "UZI[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.red, num);
- }
- if (ObjectNames == "BP_MachineGun_Vector_Wrapper_C")
- {
- sprintf_s(num, "Vector[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.red, num);
- }
- if (ObjectNames == "BP_MachineGun_TommyGun_Wrapper_C")
- {
- sprintf_s(num, "TommyGun[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.red, num);
- }
- if (ObjectNames == "BP_QK_Mid_Compensator_Pickup_C")
- {
- sprintf_s(num, "BP QK Mid[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_QK_Large__Compensator_Pickup_C")
- {
- sprintf_s(num, "BP QK Large[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.white, num);
- }
- if (ObjectNames == "BP_QK_Sniper_Compensator_Pickup_C")
- {
- sprintf_s(num, "BP_QK_Sniper Compensator[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.white, num);
- }
- if (ObjectNames == "BP_MZJ_QX_Pickup_C")
- {
- sprintf_s(num, "BP_MZJ_QX[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.white, num);
- }
- if (ObjectNames == "BP_MZJ_HD_Pickup_C")
- {
- sprintf_s(num, "BP_MZJ_HD[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.white, num);
- }
- if (ObjectNames == "BP_MZJ_2X_Pickup_C")
- {
- sprintf_s(num, "2x Scope[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_MZJ_4X_Pickup_C")
- {
- sprintf_s(num, "4x Scope[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.white, num);
- }
- if (ObjectNames == "BP_MZJ_8X_Pickup_C")
- {
- sprintf_s(num, "8x Scope[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.white, num);
- }
- if (ObjectNames == "BP_DJ_Small_Q_Pickup_C")
- {
- sprintf_s(num, "Pistol QD[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_DJ_Small_E_Pickup_C")
- {
- sprintf_s(num, "Pistol EX[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_DJ_Small_EQ_Pickup_C")
- {
- sprintf_s(num, "Pistol EX-QD[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_DJ_Mid_EQ_Pickup_C")
- {
- sprintf_s(num, "SMG EX-QD[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "BP_DJ_Mid_Q_Pickup_C")
- {
- sprintf_s(num, "SMG QD[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_DJ_Mid_E_Pickup_C")
- {
- sprintf_s(num, "SMG EX[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "BP_DJ_Large_EQ_Pickup_C")
- {
- sprintf_s(num, "Rifle EX-QD[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "BP_DJ_Large_E_Pickup_C")
- {
- sprintf_s(num, "Rifle EX[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "BP_DJ_Large_Q_Pickup_C")
- {
- sprintf_s(num, "Rifle QD[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_DJ_Sniper_EQ_Pickup_C")
- {
- sprintf_s(num, "Sniper EX-QD[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "BP_DJ_Sniper_E_Pickup_C")
- {
- sprintf_s(num, "Sniper EX[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "BP_DJ_Sniper_Q_Pickup_C")
- {
- sprintf_s(num, "Sniper QD[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_WB_Vertical_Pickup_C")
- {
- sprintf_s(num, "Vertical Grip[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "BP_WB_Angled_Pickup_C")
- {
- sprintf_s(num, "Triangle Grip[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "BP_QT_A_Pickup_C")
- {
- sprintf_s(num, "Rifle [ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "BP_QT_Sniper_Pickup_C")
- {
- sprintf_s(num, "Sniper [ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "BP_QK_Small_FlashHider_Pickup_C")
- {
- sprintf_s(num, "istol Flash Hider[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "PlayerDeadInventoryBox_C")
- {
- sprintf_s(num, "Player Loot[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
- }
- if (ObjectNames == "BP_QK_Mid_FlashHider_Pickup_C")
- {
- sprintf_s(num, "SMG Flash Hider[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_QK_Large_FlashHider_Pickup_C")
- {
- sprintf_s(num, "Rifle Flash Hider[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_QK_Sniper_FlashHider_Pickup_C")
- {
- sprintf_s(num, "Sniper Flash Hider[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_QK_Small_Suppressor_Pickup_C")
- {
- sprintf_s(num, "Pistol Suppressor[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_QK_Mid_Suppressor_Pickup_C")
- {
- sprintf_s(num, "SMG Suppressor[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_QK_Large_Suppressor_Pickup_C")
- {
- sprintf_s(num, "Rifle Supressor[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_QK_Sniper_Suppressor_Pickup_C")
- {
- sprintf_s(num, "Sniper Suppressor[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_ZDD_Shotgun_Pickup_C")
- {
- sprintf_s(num, "Bullet loop[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_QK_Choke_Pickup_C")
- {
- sprintf_s(num, "SG Choke[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_QT_UZI_Pickup_C")
- {
- sprintf_s(num, "UZI Rear Bracket[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Grenade_Stun_Weapon_Wrapper_C")
- {
- sprintf_s(num, "FlashBang[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Grenade_Shoulei_Weapon_Wrapper_C")
- {
- sprintf_s(num, "Grenade[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
- }
- if (ObjectNames == "BP_Grenade_Smoke_Weapon_Wrapper_C")
- {
- sprintf_s(num, "Smoke Grenade[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
- }
- if (ObjectNames == "BP_Ammo_Bolt_Pickup_C")
- {
- sprintf_s(num, "Arrow[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Ammo_300Magnum_Wrapper_C")
- {
- sprintf_s(num, "AWM Ammo[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
- }
- if (ObjectNames == "BP_Ammo_762mm_Pickup_C")
- {
- sprintf_s(num, "7.62 Ammo[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
- }
- if (ObjectNames == "BP_Ammo_556mm_Pickup_C")
- {
- sprintf_s(num, "5.56 Ammo[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
- }
- if (ObjectNames == "BP_Ammo_12Guage_Pickup_C")
- {
- sprintf_s(num, "SG Ammo[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Ammo_45ACP_Pickup_C")
- {
- sprintf_s(num, "45 Ammo[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "BP_Ammo_9mm_Pickup_C")
- {
- sprintf_s(num, "9MM Ammo[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
- }
- if (ObjectNames == "BP_PlaneCharacter_C")
- {
- DrawStrokeText(spos.x, spos.y, &colorxxx.red, "Freight airplane");
- }
- if (ObjectNames == "BP_AirDropPlane_C")
- {
- DrawStrokeText(spos.x, spos.y, &colorxxx.red, "AirDrop");
- }
- if (ObjectNames == "BP_AirDropBox_C")
- {
- sprintf_s(num, "Supply[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.blue, num);
- }
- if (ObjectNames == "PickUp_BP_Armor_Lv1_C")
- {
- sprintf_s(num, "Armor 1[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "PickUp_BP_Armor_Lv2_C")
- {
- sprintf_s(num, "Armor 2[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.gray, num);
- }
- if (ObjectNames == "PickUp_BP_Armor_Lv3_C")
- {
- sprintf_s(num, "Armor 3[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.gray, num);
- }
- if (ObjectNames == "PickUp_BP_Bag_Lv1_C")
- {
- sprintf_s(num, "Bag 1[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "PickUp_BP_Bag_Lv2_C")
- {
- sprintf_s(num, "Bag 2[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.gray, num);
- }
- if (ObjectNames == "PickUp_BP_Bag_Lv3_C")
- {
- sprintf_s(num, "Bag 3[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.red, num);
- }
- if (ObjectNames == "PickUp_BP_Helmet_Lv1_C")
- {
- sprintf_s(num, "Helmet 1[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- if (ObjectNames == "PickUp_BP_Helmet_Lv2_C")
- {
- sprintf_s(num, "Helmet 2[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.gray, num);
- }
- if (ObjectNames == "PickUp_BP_Helmet_Lv3_C")
- {
- sprintf_s(num, "Helmet 3[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.red, num);
- }
- if (ObjectNames == "VH_UAZ03_C")
- {
- sprintf_s(num, "Jeep[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "VH_UAZ02_C")
- {
- sprintf_s(num, "Jeep[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "VH_UAZ01_C")
- {
- sprintf_s(num, "Jeep[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "VH_Dacia_4_C")
- {
- sprintf_s(num, "Car[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "VH_Dacia_3_C")
- {
- sprintf_s(num, "Car[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "VH_Dacia_2_C")
- {
- sprintf_s(num, "Car[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "VH_Dacia_1_C")
- {
- sprintf_s(num, "Car[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "VH_Dacia_C")
- {
- sprintf_s(num, "Car[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "BP_Motorbike_SideCart_C")
- {
- sprintf_s(num, "Motor SideCart[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "BP_Motorbike_C")
- {
- sprintf_s(num, "Motor[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "BP_VH_Buggy_C")
- {
- sprintf_s(num, "Buggy[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "BP_VH_Buggy_2_C")
- {
- sprintf_s(num, "Buggy 2[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "BP_VH_Buggy_1_C")
- {
- sprintf_s(num, "Buggy 1[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "BP_VH_Buggy_3_C")
- {
- sprintf_s(num, "Buggy 3[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "AquaRail_1_C")
- {
- sprintf_s(num, "MotorBoat[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "AquaRail_2_C")
- {
- sprintf_s(num, "MotorBoat[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "AquaRail_3_C")
- {
- sprintf_s(num, "MotorBoat[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "VH_PG117_C")
- {
- sprintf_s(num, "Yacht[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "VH_MiniBus_01_C")
- {
- sprintf_s(num, "MiniBus[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "VH_MiniBus_02_C")
- {
- sprintf_s(num, "MiniBus[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "VH_MiniBus_03_C")
- {
- sprintf_s(num, "MiniBus[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "PickUp_02_C")
- {
- sprintf_s(num, "SUV[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "PickUp_01_C")
- {
- sprintf_s(num, "SUV[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y - 33, &colorxxx.red, num);
- }
- if (ObjectNames == "Injection_Pickup_C")
- {
- sprintf_s(num, "Adrenaline[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "Firstaid_Pickup_C")
- {
- sprintf_s(num, "First Aid[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "FirstAidbox_Pickup_C")
- {
- sprintf_s(num, "Med Kit[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "Pills_Pickup_C")
- {
- sprintf_s(num, "Pills[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "Drink_Pickup_C")
- {
- sprintf_s(num, "Soda[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.yellow, num);
- }
- if (ObjectNames == "Bandage_Pickup_C")
- {
- sprintf_s(num, "Bandage[ %dm ]", (int)distance);
- DrawStrokeText(spos.x, spos.y, &colorxxx.darkgreens_, num);
- }
- }
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