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- # Thank you so much for purchasing my plugin,
- # it really means a lot to me!
- # _ _ __ __
- # | | | | \ \ / /
- # ___ __ _ _ __ | |_ ___ | |__ __ _ \ V /
- # / __| / _` || '_ \ | __| / __|| '_ \ / _` | / \
- # | (__ | (_| || |_) || |_ | (__ | | | || (_| |/ /^\ \
- # \___| \__,_|| .__/ \__| \___||_| |_| \__,_|\/ \/
- # | |
- # |_|
- #
- # This is a file to help you configure settings to your likings. It is recommended
- # to leave everything as it is, but, if you know what you're doing, feel free to change
- # it. If you do not understand what something does, please leave it as it is and ask for help
- languageFile: "en_US" #The language file that should be used. Use the file name without .yml in /lang/ plugins folder
- prefix: "&6&lCAPTCHA &r&7>&f" #The prefix that is then replaced in the language file by %prefix%
- storage: #Information on how user data should be saved
- type: "FLAT" #Available types are [MYSQL, FLAT]. MySQL is recommended, if not required.
- mysql:
- host: ""
- database: ""
- username: ""
- password: ""
- port: 3306
- statement: "?autoReconnect=true&useUnicode=true"
- table: "captchax"
- updateChecker: true #Specifies whether or not the update checker should work. If set to false, your server will start up faster
- actionbar: false #Defines if actionbar should be used for captcha instructions instead of chat
- debug: false #If set to true, everything that is happening and is related to the plugin will be logged in the console
- notifyOnFailComplete: false #Should players with the permission captcha.notify be notified when a player fails or completes a captcha?
- bypass: false #If disabled, players with captcha.bypass will not be asked to do the captcha test.
- sendJoinMessage: false #If enabled, the join message will be sent once a player completes the captcha
- solveTime: 25 #The amount of time in seconds before a player gets kicked for not solving the captcha
- delay: 0 #Delay the captcha on join, you might want this in order to appear after other messages are sent.
- antibot: #A variety of features to prevent bot attacks on your server
- joinLimiter: #Limits the connection of players to the server per a specified amount of seconds
- enabled: true
- seconds: 2
- players: 1
- ipLimiter: #Limits the same IPs that can be online at the same time
- enabled: true
- limit: 5
- antiBadConnection: #Blocks any bad connection. A bad connection is based on the history of the IPs
- enabled: true
- apiKey: "" #Create an account on https://www.ipqualityscore.com/create-account and then copy and paste your API key from https://www.ipqualityscore.com/documentation/proxy-detection/overview
- blocks:
- bot: true #Blocks IPs that are flagged as potential bots
- abuse: true #Blocks IPs that are recorded to have an abuse history
- vpn: true #Block any VPN connections
- fraudScore: 85 #Blocks player whose IP's fraud score is above this value
- dependencies: #Various information about the dependencies that can be used
- AuthMe: #Settings for AuthMe
- forceDisable: false #Enable this, if for example you have disabled login for AuthMe
- captchaItem: #The item given in drop and map captcha
- name: "&6Captcha Verification" #The name of the item
- slot: 0 #The slot the item should be added
- requireCaptcha: #Captcha test can be asked in these events
- onJoin: true
- whileOnCaptcha: #Which events should be cancelled when someone has still not verified himself
- blockMovement: true
- blockInteraction: true
- blockItemDrop: true
- blockBlockPlacement: true
- blockBlockBreaking: true
- blockDamage: true
- blockInventoryMovement: true
- blockCommands: true #There is a list below where you can whitelist commands
- blockChatReceiving: true #Block the player from receiving chat messages
- onCaptchaSuccess: {} #A list of actions you can do once a player passes the captcha test
- #- "consolecmd give %player% diamond"
- #- "sendtobungee hub" #If that is uncommented, the user will be sent to the specified bungeecord server
- onCaptchaFail: #A list of actions you can do if a player fails the test
- - "kickPlayer &aCaptcha &8» &7You failed the captcha test"
- onCaptchaInactivity: #What happens if the player hasn't solved the captcha within the given time
- - "kickPlayer &aCaptcha &8» &7You should have solved the captcha"
- whitelistedCommands: {} #Commands that can be used when player is under captcha verification
- captchas: #A list of all the captchas with options about them
- map:
- enabled: false
- lines: 50
- linesColor: BLACK
- textColor: RED
- picture: #Head over to /pictures/ and add your images. The name of the image, without it's extension will be used as a code
- enabled: false
- gui:
- enabled: true
- title: "Click on the %item%"
- slots: 27
- different:
- enabled: false
- title: "Click on different item"
- sameItem: REDSTONE_BLOCK
- differentItem: EMERALD_BLOCK
- slots: 9
- equation:
- enabled: false
- difficulty: EASY #This changes the number, so, higher difficulty is higher numbers. You can use [EASY, MEDIUM, HARD]
- order:
- enabled: false
- amount: 3 #The amount of numbers the player will have to order. Either from lower to higher or visa versa
- code:
- enabled: false
- color:
- enabled: false
- sneak:
- enabled: false
- jump:
- enabled: false
- drop:
- enabled: false
- item: APPLE
- slot:
- enabled: false
- reverse:
- enabled: false
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