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- classes:
- a class is a starting point for any object,given the object its characteristics
- class is a template defining the method and properties for a new object.
- instances:
- a new object will be an instants of a class. There can be many instances of a class,each of witch is an object.
- For example an employee class can be used to create many instances each of which is an employee object.
- object:
- dragging a new button from the toolbar onto a form create a new instance.
- function overloading:
- function overloading creates multiple functions of the same name with different parameters.
- polymorphism:
- polymorphinsm means code operations or objects can behave in some situations differently by function overloading.
- inheritance:
- Inheritance is a big port of OOP, allowing a new class inherited from an existing classinsted if writing completely new data members and memebers.
- The existing class is called the base class and the new class is a dervided class.
- re-usablity:
- a base class defines the core
- encapsulation:
- data members is kept in the class, and they can not be changed in the base class
- data binding:
- this keeps the data stored in one place through encapsulating.
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