wamandnj

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Dec 7th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. -- Go to line 23 and change it to your name. LOCAL SCRIPT!!!!!
  143.  
  144.  
  145. wt = 0.05 s = script it = Instance.new v3 = Vector3.new c3 = Color3.new ud = UDim2.new cf = CFrame.new ca = CFrame.Angles pi = math.pi rd = math.rad
  146. bc = BrickColor.new ab = math.abs de = math.deg ts = tostring tn = tonumber ti = table.insert tr = table.remove
  147. cr = coroutine.resume cc = coroutine.create
  148. asset = "http://www.roblox.com/asset/?id="
  149. sr = string.reverse sl = string.lower su = string.upper
  150. Serv = {} Serv.p = game:GetService(sr("sreyalP")) Serv.l = game:GetService(sr("gnithgiL"))
  151. Serv.is = game:GetService(sr("ecivreStresnI")) if game:findFirstChild(sr("revreSkrowteN")) then Serv.ns = game:GetService(sr("revreSkrowteN")) else NetworkServer = nil end
  152. Serv.sg = game:GetService(sr("iuGretratS")) Serv.sp = game:GetService(sr("kcaPretratS")) Serv.d = game:GetService(sr("sirbeD"))
  153. Decs = {}
  154. Decs.Crack = "49173398" Decs.Cloud = "1095708" Decs.Spike = "1033714" Decs.Rock = "1290033" Decs.Crown = "1323306"
  155. function ft(tablez,item) if not tablez or not item then return nil end for i=1,#tablez do if tablez == item then return i end end return nil end
  156. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove() end end
  157. function pa(pa,sh,x,y,z,c,a,tr,re,bc2) local fp = nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp = it("Part",pa) fp.Shape = sh fp.formFactor = "Custom" elseif sh == "Wedge" then fp = it("WedgePart",pa) fp.formFactor = "Custom"
  158. elseif sh == "CornerWedge" then fp = it("CornerWedgePart",pa) end fp.Size = v3(x,y,z) fp.CanCollide = c fp.Anchored = false fp.BrickColor = bc(bc2) fp.Transparency = tr fp.Reflectance = re fp.BottomSurface = 0
  159. fp.TopSurface = 0 fp.CFrame = t.CFrame + Vector3.new(0,50,0) fp.Velocity = Vector3.new(0,10,0) fp:BreakJoints() return fp end
  160. function clearit(tab) for xx=1,#tab do tab[xx]:Remove() end end
  161. function weld(pa,p0,p1,x,y,z,a,b,c) local fw = it("Weld",pa) fw.Part0 = p0 fw.Part1 = p1 fw.C0 = cf(x,y,z) *ca(a,b,c) return fw end
  162. function spm(ty,pa,ss) local sp = it("SpecialMesh",pa) sp.MeshType = ty sp.Scale = Vector3.new(ss,ss,ss) end function mbm(pa,sx,sy,sz) local bm = Instance.new("BlockMesh",pa) bm.Scale = Vector3.new(sx,sy,sz) end
  163. function ra(mn,mx,dc) local tms = 1 if dc == nil then dc = 0 end if type(dc) == "number" and dc > 5 then dc = 5 end for zx=1,dc do tms = tms*10 end return math.random(mn*tms,mx*tms)/tms end
  164. p = Serv.p.TameDoNotClick
  165. bp = p.Backpack
  166. pg = p.PlayerGui
  167. c = p.Character
  168. he = c.Head
  169. t = c.Torso
  170. hu = c.Humanoid
  171. mou = nil
  172. re(c,"Hand")
  173. s = 2
  174.  
  175. --tool var
  176. Equip = false
  177. HTrans = 0
  178. HRef = 0
  179. HCol = "a"
  180. LaserCol = "Really black"
  181. LaserCol2 = "Really red"
  182. LaserCol3 = "Really black"
  183. Posing = "Follow"
  184. Facing = "Owner"
  185. Anim = {}
  186. Anim.a = "None"
  187. Anim.b = "None"
  188. Anim.Welding = 0
  189. local fingwide = 1.5*s
  190. local finghei = 2.8
  191. local tiphei = 2.55
  192. handoffset = v3(5,18,-8)*s
  193. bgx,bgy,bgz = -90,0,0
  194. w = {}
  195. Button = false
  196. --
  197. BlastMesh = it("FileMesh")
  198. BlastMesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  199. RingMesh = it("FileMesh")
  200. RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  201. RockMesh = it("FileMesh")
  202. DiamondMesh = it("FileMesh")
  203. DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  204.  
  205. m = Instance.new("Model",c) m.Name = "Hand"
  206. Palm = pa(m,"Block",6*s,7*s,fingwide*2,true,false,HTrans,HRef,HCol) mbm(Palm,1,1,0.6)
  207. local x,y,z = Palm.Size.x,Palm.Size.y,Palm.Size.z
  208. bPoint1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  209. Point1 = weld(bPoint1,Palm,bPoint1,-x/2+(fingwide/2),y/2,0,0,0,0)
  210. pPoint1 = pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPoint1,0.9,1,0.9)
  211. wPoint1 = weld(pPoint1,bPoint1,pPoint1,0,pPoint1.Size.y/2,0,0,0,0)
  212. bPoint2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  213. Point2 = weld(bPoint2,pPoint1,bPoint2,0,pPoint1.Size.y/2,0,0,0,0)
  214. pPoint2 = pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPoint2,0.9,1,0.9)
  215. wPoint2 = weld(pPoint2,bPoint2,pPoint2,0,pPoint1.Size.y/2,0,0,0,0)
  216. bPoint3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  217. Point3 = weld(bPoint3,pPoint2,bPoint3,0,pPoint2.Size.y/2,0,0,0,0)
  218. pPoint3 = pa(m,"Block",fingwide,tiphei*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPoint3,0.9,1,0.9)
  219. wPoint3 = weld(pPoint3,bPoint3,pPoint3,0,pPoint3.Size.y/2,0,0,0,0)
  220. bMid1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  221. Mid1 = weld(bMid1,Palm,bMid1,-x/2+((fingwide/2)+((fingwide)*1)),y/2,0,0,0,0)
  222. pMid1 = pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pMid1,0.9,1,0.9)
  223. wMid1 = weld(pMid1,bMid1,pMid1,0,pMid1.Size.y/2,0,0,0,0)
  224. bMid2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  225. Mid2 = weld(bMid2,pMid1,bMid2,0,pMid1.Size.y/2,0,0,0,0)
  226. pMid2 = pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pMid2,0.9,1,0.9)
  227. wMid2 = weld(pMid2,bMid2,pMid2,0,pMid1.Size.y/2,0,0,0,0)
  228. bMid3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  229. Mid3 = weld(bMid3,pMid2,bMid3,0,pMid2.Size.y/2,0,0,0,0)
  230. pMid3 = pa(m,"Block",fingwide,(tiphei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pMid3,0.9,1,0.9)
  231. wMid3 = weld(pMid3,bMid3,pMid3,0,pMid3.Size.y/2,0,0,0,0)
  232. bRing1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  233. Ring1 = weld(bRing1,Palm,bRing1,-x/2+((fingwide/2)+((fingwide)*2)),y/2,0,0,0,0)
  234. pRing1 = pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing1,0.9,1,0.9)
  235. wRing1 = weld(pRing1,bRing1,pRing1,0,pRing1.Size.y/2,0,0,0,0)
  236. bRing2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  237. Ring2 = weld(bRing2,pRing1,bRing2,0,pRing1.Size.y/2,0,0,0,0)
  238. pRing2 = pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing2,0.9,1,0.9)
  239. wRing2 = weld(pRing2,bRing2,pRing2,0,pRing1.Size.y/2,0,0,0,0)
  240. bRing3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  241. Ring3 = weld(bRing3,pRing2,bRing3,0,pRing2.Size.y/2,0,0,0,0)
  242. pRing3 = pa(m,"Block",fingwide,(tiphei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing3,0.9,1,0.9)
  243. wRing3 = weld(pRing3,bRing3,pRing3,0,pRing3.Size.y/2,0,0,0,0)
  244. bPinkie1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  245. Pinkie1 = weld(bPinkie1,Palm,bPinkie1,-x/2+((fingwide/2)+((fingwide)*3)),y/2,0,0,0,0)
  246. pPinkie1 = pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie1,0.9,1,0.9)
  247. wPinkie1 = weld(pPinkie1,bPinkie1,pPinkie1,0,pPinkie1.Size.y/2,0,0,0,0)
  248. bPinkie2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  249. Pinkie2 = weld(bPinkie2,pPinkie1,bPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
  250. pPinkie2 = pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie2,0.9,1,0.9)
  251. wPinkie2 = weld(pPinkie2,bPinkie2,pPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
  252. bPinkie3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  253. Pinkie3 = weld(bPinkie3,pPinkie2,bPinkie3,0,pPinkie2.Size.y/2,0,0,0,0)
  254. pPinkie3 = pa(m,"Block",fingwide,(tiphei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie3,0.9,1,0.9)
  255. wPinkie3 = weld(pPinkie3,bPinkie3,pPinkie3,0,pPinkie3.Size.y/2,0,0,0,0)
  256. bThumb1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  257. Thumb1 = weld(bThumb1,Palm,bThumb1,-x/2+(fingwide/7),-y*0.1,-fingwide*0.25,0,0,0)
  258. pThumb1 = pa(m,"Block",fingwide*1.4,(finghei*1)*s,fingwide*1.4,true,false,HTrans,HRef,HCol) mbm(pThumb1,0.9,1,0.9)
  259. wThumb1 = weld(pThumb1,bThumb1,pThumb1,0,pThumb1.Size.y/2,0,0,0,0)
  260. bThumb2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  261. Thumb2 = weld(bThumb2,pThumb1,bThumb2,0,pThumb1.Size.y/2,0,0,0,0)
  262. pThumb2 = pa(m,"Block",fingwide*1.3,(finghei*1)*s,fingwide*1.3,true,false,HTrans,HRef,HCol) mbm(pThumb2,0.9,1,0.9)
  263. wThumb2 = weld(pThumb2,bThumb2,pThumb2,0,pThumb1.Size.y/2,0,0,0,0)
  264. bThumb3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  265. Thumb3 = weld(bThumb3,pThumb2,bThumb3,0,pThumb2.Size.y/2,0,0,0,0)
  266. pThumb3 = pa(m,"Block",fingwide*1.25,(tiphei*1)*s,fingwide*1.25,true,false,HTrans,HRef,HCol) mbm(pThumb3,0.9,1,0.9)
  267. wThumb3 = weld(pThumb3,bThumb3,pThumb3,0,pThumb3.Size.y/2,0,0,0,0)
  268.  
  269. w["a1"] = Pinkie1
  270. w["a2"] = Pinkie2
  271. w["a3"] = Pinkie3
  272. w["b1"] = Ring1
  273. w["b2"] = Ring2
  274. w["b3"] = Ring3
  275. w["c1"] = Mid1
  276. w["c2"] = Mid2
  277. w["c3"] = Mid3
  278. w["d1"] = Point1
  279. w["d2"] = Point2
  280. w["d3"] = Point3
  281. w["e1"] = Thumb1
  282. w["e2"] = Thumb2
  283. w["e3"] = Thumb3
  284. w.e1.C1 = ca(0,rd(35),rd(-20))
  285. w.e2.C1 = ca(rd(20),0,0)
  286. w.e3.C1 = ca(rd(20),0,0)
  287. w.d1.C1 = ca(0,0,rd(-3))
  288. w.c1.C1 = ca(0,0,rd(-1))
  289. w.b1.C1 = ca(0,0,rd(1))
  290. w.a1.C1 = ca(0,0,rd(3))
  291. function c1(wexx,smmx,xx,yy,zz)
  292. coroutine.resume(coroutine.create(function()
  293. local xx2,yy2,zz2 = wexx.C1:toEulerAnglesXYZ()
  294. local aa,bb,cc = wexx.C0.x,wexx.C0.y,wexx.C0.z
  295. local twa = smmx/wt
  296. Anim.Welding = Anim.Welding + 1
  297. for i=0,twa,1 do wexx.C0 = cf(aa,bb,cc)
  298. wexx.C1 = ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  299. wait()
  300. end
  301. Anim.Welding = Anim.Welding - 1
  302. end))
  303. end
  304. function CloseFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz.. "1"],spee,80,0,0) c1(w[fingz.. "2"],spee,110,0,0) c1(w[fingz.. "3"],spee,30,0,0) end
  305. function OpenFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz.. "1"],spee,2,0,0) c1(w[fingz.. "2"],spee,2,0,0) c1(w[fingz.. "3"],spee,2,0,0) end
  306. function HandSign(form,spee) form = form:lower() if spee == nil then spee = 1 end
  307. if form == "f" then
  308. CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee)
  309. c1(w["c1"],spee,0,0,0) c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0)
  310. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  311. elseif form == "fist" then
  312. CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee) CloseFing("c",spee)
  313. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  314. elseif form == "pointer" then
  315. CloseFing("a",spee) CloseFing("b",spee) CloseFing("c",spee)
  316. c1(w["d1"],spee,5,0,0) c1(w["d2"],spee,5,0,0) c1(w["d3"],spee,5,0,0)
  317. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  318. elseif form == "v" then
  319. CloseFing("a",spee) CloseFing("b",spee)
  320. c1(w["c1"],spee,1,0,15) c1(w["c2"],spee,1,0,0) c1(w["c3"],spee,1,0,0)
  321. c1(w["d1"],spee,1,0,-15) c1(w["d2"],spee,1,0,0) c1(w["d3"],spee,1,0,0)
  322. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  323. elseif form == "free" or form == "five" then
  324. OpenFing("a",spee) OpenFing("b",spee) OpenFing("c",spee) OpenFing("d",spee)
  325. c1(w["e1"],spee,0,35,-20) c1(w["e2"],spee,20,0,0) c1(w["e3"],spee,20,0,0)
  326. elseif form == "ride" then
  327. c1(w["a1"],spee,60,0,0) c1(w["a2"],spee,-30,0,0) c1(w["a3"],spee,-30,0,0)
  328. c1(w["b1"],spee,30,0,0) c1(w["b2"],spee,65,0,0) c1(w["b3"],spee,60,0,0)
  329. c1(w["c1"],spee,30,0,0) c1(w["c2"],spee,65,0,0) c1(w["c3"],spee,60,0,0)
  330. c1(w["d1"],spee,30,0,0) c1(w["d2"],spee,65,0,0) c1(w["d3"],spee,60,0,0)
  331. c1(w["e1"],spee,-70,185,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
  332. elseif form == "gun" then
  333. CloseFing("a",spee) CloseFing("b",spee)
  334. c1(w["c1"],spee,0,0,1) c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0)
  335. c1(w["d1"],spee,0,0,-1) c1(w["d2"],spee,0,0,0) c1(w["d3"],spee,0,0,0)
  336. c1(w["e1"],spee,-60,90,0) c1(w["e2"],spee,20,0,0) c1(w["e3"],spee,-20,0,0)
  337. elseif form == "wide" then
  338. c1(w["a1"],spee,-3,0,45) c1(w["a2"],spee,-3,0,0) c1(w["a3"],spee,-3,0,0)
  339. c1(w["b1"],spee,-3,0,15) c1(w["b2"],spee,-3,0,0) c1(w["b3"],spee,-3,0,0)
  340. c1(w["c1"],spee,-3,0,-15) c1(w["c2"],spee,-3,0,0) c1(w["c3"],spee,-3,0,0)
  341. c1(w["d1"],spee,-3,0,-45) c1(w["d2"],spee,-3,0,0) c1(w["d3"],spee,-3,0,0)
  342. c1(w["e1"],spee,-70,90,0) c1(w["e2"],spee,10,0,0) c1(w["e3"],spee,-10,0,0)
  343. elseif form == "wide2" then
  344. c1(w["a1"],spee,-18,0,45) c1(w["a2"],spee,36,0,0) c1(w["a3"],spee,30,0,0)
  345. c1(w["b1"],spee,-18,0,15) c1(w["b2"],spee,36,0,0) c1(w["b3"],spee,30,0,0)
  346. c1(w["c1"],spee,-18,0,-15) c1(w["c2"],spee,36,0,0) c1(w["c3"],spee,30,0,0)
  347. c1(w["d1"],spee,-18,0,-45) c1(w["d2"],spee,36,0,0) c1(w["d3"],spee,30,0,0)
  348. c1(w["e1"],spee,-50,90,-10) c1(w["e2"],spee,5,0,-30) c1(w["e3"],spee,-10,0,-40)
  349. elseif form == "grab2" then
  350. c1(w["a1"],spee,-70,-65,0) c1(w["a2"],spee,40,0,0) c1(w["a3"],spee,20,0,0)
  351. c1(w["b1"],spee,-70,-20,0) c1(w["b2"],spee,40,0,0) c1(w["b3"],spee,20,0,0)
  352. c1(w["c1"],spee,-70,20,-0) c1(w["c2"],spee,40,0,0) c1(w["c3"],spee,20,0,0)
  353. c1(w["d1"],spee,-70,65,-0) c1(w["d2"],spee,40,0,0) c1(w["d3"],spee,20,0,0)
  354. c1(w["e1"],spee,-70,150,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
  355. elseif form == "grab3" then
  356. c1(w["a1"],spee,-30,-40,30) c1(w["a2"],spee,50,0,0) c1(w["a3"],spee,35,0,0)
  357. c1(w["b1"],spee,-30,-15,12) c1(w["b2"],spee,50,0,0) c1(w["b3"],spee,35,0,0)
  358. c1(w["c1"],spee,-30,15,-12) c1(w["c2"],spee,50,0,0) c1(w["c3"],spee,35,0,0)
  359. c1(w["d1"],spee,-30,40,-30) c1(w["d2"],spee,50,0,0) c1(w["d3"],spee,35,0,0)
  360. c1(w["e1"],spee,-55,205,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
  361. end
  362. end
  363. function ColFings(iscol)
  364. pPinkie1.CanCollide = iscol
  365. pPinkie2.CanCollide = iscol
  366. pPinkie3.CanCollide = iscol
  367. pRing1.CanCollide = iscol
  368. pRing2.CanCollide = iscol
  369. pRing3.CanCollide = iscol
  370. pMid1.CanCollide = iscol
  371. pMid2.CanCollide = iscol
  372. pMid3.CanCollide = iscol
  373. pPoint1.CanCollide = iscol
  374. pPoint2.CanCollide = iscol
  375. pPoint3.CanCollide = iscol
  376. pThumb1.CanCollide = iscol
  377. pThumb2.CanCollide = iscol
  378. pThumb3.CanCollide = iscol
  379. end
  380. function ray(Pos, Dir)
  381. return Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), c)
  382. end
  383. function Earthsplosion(pos,siz,dmg,rndmg,forc,eos) local colz22 = "Really red" if eos == nil or eos == "earth" then eos = "earth" else colz22 = "Really black" eos = "sand" end
  384. coroutine.resume(coroutine.create(function()
  385. if eos == "earth" then local cr = pa(m,"Block",((14*siz)/10)*s,0,((14*siz)/10)*s,false,false,1,0,"") cr.Anchored = true cr.CFrame = pos *ca(rd(0),rd(ra(-360,360)),rd(0)) cr.CFrame = cr.CFrame + v3(ra(-siz*10,siz*10)/22,0,ra(-siz*10,siz*10)/22)
  386. local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,25) end
  387. for i=1,4 do
  388. coroutine.resume(coroutine.create(function()
  389. local sw = pa(m,"Block",(siz/3)*s,(siz*1.3)*s,(siz/3)*s,true,true,0,0,colz22) sw.Anchored = true sw.CFrame = pos *cf(ra(-3*s,3*s),0,ra(-3*s,3*s)) *ca(rd(ra(-27,27)),rd(ra(-360,360)),rd(ra(-27,27))) local swm = it("SpecialMesh",sw) if eos == "earth" then swm.MeshType = "FileMesh"
  390. swm.MeshId = asset .. Decs.Spike else swm.MeshType = "Sphere" end if eos == "earth" then swm.Scale = v3(sw.Size.x/1.3,sw.Size.y*1.2,sw.Size.z/1.3)
  391. else swm.Scale = v3(sw.Size.x/10,sw.Size.y/37,sw.Size.z/10) end sw.CFrame = sw.CFrame + v3(ra(-0.3*siz*s,0.3*siz*s,7),0,ra(-0.3*siz*s,0.3*siz*s)) sw.CFrame = sw.CFrame * cf(0,-sw.Size.y/1.4,0)
  392. Dustplosion(cf(pos.p+v3(0,2*s,0)),18*s,{"Really red","Really black","Really red"},1)
  393. if eos == "earth" then
  394. for x=1,8 do
  395. sw.CFrame = sw.CFrame *cf(0,sw.Size.y/8,0) wait() end wait(ra(1,5))
  396. for x=1,20 do
  397. sw.CFrame = sw.CFrame *cf(0,-sw.Size.y/20,0) wait()
  398. end sw:Remove()
  399. else
  400. for x=1,25 do
  401. sw.CFrame = sw.CFrame *cf(0,sw.Size.y/25,0) sw.Transparency = x/25 - 0.1 swm.Scale = swm.Scale + v3(0.025,0.025,0.025) wait() end
  402. end sw:Remove()
  403. end)) end
  404. wait(0.3)
  405. DmgHumanoidsNear(pos.p,dmg,rndmg,5.5*s*(siz/4),forc)
  406. end))
  407. end
  408.  
  409. function Dustplosion(onb,scale,col,cls) coroutine.resume(coroutine.create(function()
  410. for x=1,cls do coroutine.resume(coroutine.create(function()
  411. local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col[ra(1,#col)]) sw.Anchored = true sw.CFrame = onb *ca(rd(ra(-35,35)),rd(ra(-360,360)),rd(ra(-35,35))) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh"
  412. swm.MeshId = asset .. Decs.Cloud sw.CFrame = sw.CFrame + v3(ra(-scale,scale)/8,ra(-scale,scale)/8,ra(-scale,scale)/8)
  413. for i=1,scale,0.25 do
  414. swm.Scale = v3(i*1.5,i*1,i*1.5) sw.Transparency = ((i/scale)/2) + 0.45
  415. wait()
  416. end
  417. sw:Remove()
  418. end)) end
  419. end)) end
  420. function ShockWave(onb,scale,col) coroutine.resume(coroutine.create(function() local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb *ca(rd(90),0,0) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh" swm.MeshId = RingMesh.MeshId
  421. for i=1,scale,0.75 do swm.Scale = v3(i*1.5,i*1.5,i*1.5) sw.Transparency = (i/scale) + 0 wait() end sw:Remove() end)) end
  422. function BlastWave(onb,scale,ymes,col) coroutine.resume(coroutine.create(function()
  423. local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb *ca(rd(0),0,0) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh"
  424. swm.MeshId = BlastMesh.MeshId
  425. for i=1,scale,scale/11 do
  426. swm.Scale = v3(i*1.25,i*ymes,i*1.25) sw.CFrame = sw.CFrame *ca(0,rd(720*(i/scale)),0) sw.Transparency = (i/scale) + 0
  427. wait()
  428. end
  429. sw:Remove()
  430. end))
  431. end
  432. function Explode(onb,scale,col) local Torm = m coroutine.resume(coroutine.create(function() local e1 = Instance.new("Part") e1.Anchored = true e1.formFactor = "Custom" e1.CanCollide = false e1.Size = Vector3.new(1,1,1) e1.BrickColor = BrickColor.new(col)
  433. e1.Transparency = 0.6 e1.TopSurface = 0 e1.BottomSurface = 0 e1.Parent = Torm e1.CFrame = onb local e1m = Instance.new("SpecialMesh")
  434. e1m.MeshType = "Sphere" e1m.Parent = e1 local r1 = Instance.new("Part") r1.Anchored = true r1.formFactor = "Custom" r1.CanCollide = false r1.Size = Vector3.new(1,1,1) r1.BrickColor = BrickColor.new(col) r1.Transparency = 0.6 r1.TopSurface = 0 r1.BottomSurface = 0 r1.Parent = Torm r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0) local r1m = Instance.new("SpecialMesh") r1m.MeshType = "FileMesh"
  435. r1m.Scale = Vector3.new(3,3,3) r1m.Parent = r1 r1m.MeshId = RingMesh.MeshId local r2 = Instance.new("Part") r2.Anchored = true r2.formFactor = "Custom" r2.CanCollide = false r2.Size = Vector3.new(1,1,1) r2.BrickColor = BrickColor.new(col) r2.Transparency = 0.6 r2.TopSurface = 0 r2.BottomSurface = 0 r2.Parent = Torm r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0) local r2m = Instance.new("SpecialMesh") r2m.MeshType = "FileMesh"
  436. r2m.Parent = r2 r2m.Scale = Vector3.new(3,3,3) r2m.MeshId = RingMesh.MeshId local bla = Instance.new("Part") bla.Anchored = true
  437. bla.formFactor = "Custom" bla.CanCollide = false bla.Size = Vector3.new(1,1,1) bla.BrickColor = BrickColor.new(col) bla.Transparency = 0.6 bla.TopSurface = 0 bla.BottomSurface = 0 bla.Parent = Torm bla.CFrame = onb local blam = Instance.new("SpecialMesh")
  438. blam.MeshType = "FileMesh" blam.Parent = bla blam.Scale = Vector3.new(5,5,5) blam.MeshId = BlastMesh.MeshId for i=1,30 do local pluscal = scale/38 e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  439. r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  440. blam.Scale = blam.Scale + Vector3.new(pluscal,pluscal/2,pluscal) bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0) wait() end for i=1,30 do local pluscal = scale/38 e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  441. blam.Scale = blam.Scale + Vector3.new(pluscal/3,pluscal/3,pluscal/3) bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0) bla.Transparency = bla.Transparency + 0.1 e1.Transparency = e1.Transparency + 0.1 r1.Transparency = r1.Transparency + 0.1 r2.Transparency = r2.Transparency + 0.1 wait() end e1:Remove() r1:Remove() r2:Remove() end)) end
  442.  
  443. function Hurtsplosion(pos,dmg,rndmg,siz,forc)
  444. coroutine.resume(coroutine.create(function() local boomcol = {"Really red","Really black","Really red"}
  445. for i=1,3 do
  446. coroutine.resume(coroutine.create(function()
  447. local plos = pa(m,"Block",1*s*siz,1.5*s*siz,0.7*s*siz,false,false,0.3,0,boomcol) spm("Sphere",plos,1) plos.Anchored = true
  448. plos.CFrame = cf(pos + v3(0,0,0)) * ca(rd(ra(-360,360)),rd(ra(-360,360)),rd(ra(-360,360)))
  449. plos.Mesh.Scale = v3(0.1,0.1,0.1)
  450. for i=0.3,1,0.03 do local plc = plos.CFrame
  451. plos.Mesh.Scale = v3(i*6,i*6,i*6) plos.Transparency = i plos.CFrame = plc * ca(rd(3),rd(3),0)
  452. wait()
  453. end
  454. plos:Remove()
  455. end))
  456. end
  457. end))
  458. wait(0.1)
  459. DmgHumanoidsNear(pos,dmg,rndmg,5.5*s*siz,forc)
  460. end
  461.  
  462. function DmgHumanoidsNear(pos,dmg,rndmg,mag,forc)
  463. local function kidive(ob)
  464. for i,v in pairs(ob:children()) do
  465. if v:IsA("BasePart") and v.Parent.Parent:findFirstChild("Humanoid") == nil and v.Parent:findFirstChild("Humanoid") == nil and (v.Position - pos).magnitude < mag*1.3 and v.Anchored == false and v:GetMass() < 150 then
  466. v:BreakJoints() v.Velocity = cf(pos,v.Position).lookVector*forc
  467. end
  468. if v:IsA("Humanoid") and v ~= hu and v.Parent:findFirstChild("Torso") then
  469. if (pos - v.Parent.Torso.Position).magnitude < mag then local tdmg = dmg*ra(1,rndmg)
  470. if v.Parent:findFirstChild("Hh") == nil then local hh= Instance.new("NumberValue",v.Parent) hh.Name = "Hh"
  471. hh.Value = v.Health - tdmg else v.Parent.Hh.Value = v.Health - (tdmg*3.5) end
  472. v.Health = v.Parent.Hh.Value if v.Parent.Hh.Value < 1 then v.Parent:BreakJoints() end
  473. end
  474. end
  475. if v:IsA("Model") or v:IsA("Workspace") then kidive(v) end end end
  476. kidive(workspace)
  477. end
  478. function Fire(bullet,typez,siz,dmg,rndmg,forc)
  479. if typez == 1 then
  480. bullet.Anchored = true
  481. local bullethit = false
  482. local tyms = 0
  483. repeat
  484. tyms = tyms + 2
  485. local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-1)).p)
  486. if bpos ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true else bullet.CFrame = bullet.CFrame *cf(0,0,-1*s) *ca(rd(-0.0025),rd(0),0) end
  487. if tyms%32 == 0 then wait() end
  488. until bullethit or bullet.Position.y < -300 or tyms > 800
  489. bullet.CFrame = bullet.CFrame *cf(0,0,8) bullet:Remove()
  490. if bullet.Position.y < -300 then
  491. else
  492. Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
  493. end
  494. elseif typez == 2 then
  495. bullet.Anchored = true
  496. local bullethit = false
  497. local tyms = 0
  498. local ming = 0.001
  499. repeat
  500. if tyms > 70 and (ming == 0.001 or ming == -2.5) then ming = -2.5
  501. local bpos = (bullet.CFrame *cf(0,0,-300)).p if (bpos - v3(Palm.Position.x,bpos.y,Palm.Position.z)).magnitude < 25*s then ming = 0 end
  502. end
  503. tyms = tyms + 2
  504. local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-1)).p)
  505. if bpos ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true else bullet.CFrame = bullet.CFrame *cf(0,0,-0.5) *ca(rd(ming),rd(0),0) end
  506. if tyms%16 == 0 then wait() end
  507. until bullethit or bullet.Position.y < -300 or tyms > 500
  508. bullet.CFrame = bullet.CFrame *cf(0,0,8) bullet:Remove()
  509. if bullet.Position.y < -300 then
  510. else
  511. Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
  512. end
  513. elseif typez == 3 then
  514. end
  515. end
  516. function ShortifiedAnim(theanim)
  517. if theanim == "Beam" then
  518. local crom = pa(m,"Block",0,0,0,true,true,0.5,0,LaserCol3) local cromm = it("SpecialMesh",crom) cromm.MeshType = "FileMesh" cromm.MeshId = asset .. Decs.Crown
  519. cromm.Scale = v3(15*s,5*s,15*s) crom.Anchored = true --local cromw = weld(crom,Palm,crom,0,Palm.Size.y/3.6,-Palm.Size.z*1.8,rd(-90),0,0)
  520. dias = {} loldiv = 360/8 for x=0,360,loldiv do
  521. local dia = pa(m,"Block",0,0,0,false,false,0,0,LaserCol2) dia.Anchored = true local diam = it("SpecialMesh",dia) diam.MeshType = "FileMesh" diam.MeshId = DiamondMesh.MeshId
  522. diam.Scale = v3(3*s,9*s,3*s) table.insert(dias,dia)
  523. end Button = true coroutine.resume(coroutine.create(function() local tardz = 0 repeat wait() tardz = tardz+ 15
  524. crom.CFrame = Palm.CFrame *ca(rd(-90),0,0) *cf(0,5.5*s,2*s) *ca(0,rd(tardz),0)
  525. for rofl=1,#dias do dias[rofl].CFrame = crom.CFrame *ca(0,rd(rofl*loldiv),0) *cf(0,-19*s,0) *ca(rd(25),0,0) *cf(0,32*s,0) end
  526. until not Button for x2=0.5,1,0.05 do wait() crom.Transparency = x2 end end))
  527. coroutine.resume(coroutine.create(function() for xk=1,0.5,-0.02 do wait() for i=1,#dias do dias.Transparency =xk end end end))
  528. wait(1) local beamoffset = v3(0,0,0)
  529. local b1 = pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b1.Anchored = true
  530. local b2 = pa(m,"Block",10*s,1,10*s,false,false,0.1,0,LaserCol) b2.Anchored = true local b2m = it("CylinderMesh",b2)
  531. local b3 = pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b3.Anchored = true
  532. local bpos = nil local bhit = nil local ts = 0
  533. repeat beamoffset = v3(ra(-2*s,2*s),ra(-2*s,2*s),ra(-2*s,2*s)) ts = ts + 1
  534. bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,0,1)).p)
  535. if bhit == nil or (Palm.Position - bpos).magnitude > 1500 then break end
  536. b1.CFrame = Palm.CFrame *cf(0,3*s,-11*s)
  537. b3.CFrame = cf(bpos) local lenz = (b1.Position - b3.Position).magnitude
  538. b2.CFrame = cf(b1.Position,b3.Position) *ca(rd(90),0,0) *cf(0,-lenz/2,0) b2m.Scale = v3(1,lenz,1)
  539. b1.CFrame = b1.CFrame + beamoffset b2.CFrame = b2.CFrame + beamoffset b3.CFrame = b3.CFrame + beamoffset
  540. if ts%10 == 0 then DmgHumanoidsNear(b3.Position,3,10,(14*s)+2,100) Explode(b3.CFrame*cf(0,b3.Size.y/3,0),25*s,LaserCol2) end
  541. wait() until not Button or ts > 600
  542. coroutine.resume(coroutine.create(function() for xk=0.1,1.1,0.08 do wait() b1.Transparency = xk b2.Transparency = xk b3.Transparency = xk end b1:Remove() b2:Remove() b3:Remove() end))
  543. coroutine.resume(coroutine.create(function() for xk=0.5,1.1,0.02 do wait() for i=1,#dias do dias.Transparency =xk end end end))
  544. wait(1) clearit(dias) crom:Remove()
  545. end
  546. end
  547. PalmLev = it("BodyPosition",Palm)
  548. PalmFace = it("BodyGyro",Palm) PalmFace.maxTorque = v3(0,0,0)
  549. coroutine.resume(coroutine.create(function()
  550. PalmLev.position = (t.CFrame *cf(handoffset)).p
  551. local yspi = 0
  552. while true do yspi = yspi + 8
  553. if Anim.a == "Gun" or Anim.a == "Ride" or Anim.a == "Pound" then
  554. Facing = "Mouse" bgx = -90 bgy = 90 bgz = 0
  555. elseif Anim.a == "Fu" or Anim.a == "Fist" or Anim.a == "GroundGrip" then
  556. Facing = "Mouse" bgx = -90 bgy = 0 bgz = 0
  557. elseif Anim.a == "Splat" or Anim.a == "Beam" then
  558. Facing = "Mouse" bgx = 0 bgy = 0 bgz = 0
  559. elseif Anim.a == "None" then
  560. Facing = "Owner" bgx = -90 bgy = 0 bgz = 0 Posing = "Follow"
  561. elseif Anim.a == "Shower" then
  562. Facing = "None" bgx = 0 bgy = 0 bgz = 0 Posing = "TopOwner"
  563. end
  564. if Posing == "Follow" then
  565. PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position = (t.CFrame *cf(handoffset) *cf(0,0,0)).p
  566. elseif Posing == "TopOwner" then
  567. PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position = (t.CFrame *cf(0,12*s,0)).p
  568. end
  569. if Facing == "Owner" then
  570. PalmFace.maxTorque = v3(1/0,1/0,1/0) PalmFace.cframe = cf(Palm.Position,he.Position) *ca(rd(bgx),rd(bgy),rd(bgz))
  571. elseif Facing == "Mouse" and mou ~= nil and Equip then
  572. if Anim.a == "Gun" or Anim.a == "Beam" or Anim.a == "Ride" or Anim.a == "GroundGrip" or Anim.a == "Fu" or Anim.a == "Pound" or Anim.a == "Splat" or Anim.a == "Fist" then
  573. if Anim.b == "None" or Anim.a == "Beam" or Anim.a == "Ride" then
  574. PalmFace.cframe = cf(Palm.Position,mou.Hit.p) *ca(rd(bgx),rd(bgy),rd(bgz)) wait(0.05)
  575. end end end
  576. wait(0.05)
  577. end
  578. end))
  579. function FireFinger(lasercol,ffingz,targ,typez,siz,dmg,rndmg,forc) coroutine.resume(coroutine.create(function()
  580. local laser = pa(m,"Block",fingwide*1.3,fingwide*1.3,fingwide*2.5,true,false,0,0,lasercol) spm("Sphere",laser,1+(siz/5.5)) laser.Name = "Projectile"
  581. local lw = weld(laser,ffingz,laser,0,ffingz.Size.y/0.8 +(siz/2.5),0,rd(90),0,0)
  582. for i=1,0.4,-0.05 do laser.Transparency = i wait() end
  583. BlastWave(ffingz.CFrame*cf(0,ffingz.Size.y*1.3,0)*ca(0,0,0),ffingz.Size.x*1.6,1.8,LaserCol2)
  584. lw:Remove() laser.CFrame = cf(laser.Position,targ)
  585. Fire(laser,typez,siz,dmg,rndmg,forc)
  586. end))
  587. end
  588. GrabWeld = it("Weld",m)
  589. Palm.Touched:connect(function(touch)
  590. if Anim.a == "Ride" and GrabWeld.Part1 == nil and touch.Parent:findFirstChild("Torso") and touch.Parent:findFirstChild("Humanoid") then
  591. local tor = touch.Parent.Torso touch.Parent.Humanoid.PlatformStand = true
  592. GrabWeld.Part0 = Palm GrabWeld.Part1 = tor GrabWeld.C0 = cf(-3*s,4.5*s,-Palm.Size.x/2) GrabWeld.C1 = ca(0,rd(90),rd(-90)) *ca(0,rd(0),0)
  593. end
  594. end)
  595. re(bp,"Hand")
  596. hb = it("HopperBin",bp) hb.Name = "Hand"
  597. hb.Selected:connect(function(mouse) mou = mouse Equip = true
  598. mouse.KeyDown:connect(function(k) k = k:lower()
  599. if Anim.a == "Ride" and k == "f" then FireFinger(LaserCol,pPinkie3,mouse.Hit.p,1,2.25,1,18,30) end
  600. if Anim.b ~= "None" or Anim.Welding ~= 0 then return end
  601. if Anim.a == "None" then
  602. if k == "f" then -- on anim on
  603. Anim.a = "Gun" HandSign("Gun",0.7)
  604. elseif k == "p" then
  605. Anim.a = "Fu" HandSign("f",1)
  606. elseif k == "g" then
  607. Anim.a = "Fist" HandSign("fist",1)
  608. elseif k == "c" then
  609. Anim.a = "Splat" HandSign("wide",1)
  610. elseif k == "r" then
  611. Anim.a = "Ride" HandSign("ride",1) Posing = "None"
  612. elseif k == "v" then
  613. Anim.a = "Shower" HandSign("grab2",1) PalmFace.cframe = cf(0,0,0) *ca(0,0,0)
  614. elseif k == "b" then
  615. Anim.a = "Pound" HandSign("fist",1)
  616. elseif k == "x" then
  617. Anim.a = "GroundGrip" HandSign("grab2",1)
  618. elseif k == "z" then
  619. Anim.a = "Beam" HandSign("wide2",1)
  620. end
  621. else
  622. if k == "f" and Anim.a == "Gun" then -- on anim off
  623. Anim.a = "None" HandSign("five",0.8)
  624. elseif k == "p" and Anim.a == "Fu" then
  625. Anim.a = "None" HandSign("five",0.8)
  626. elseif k == "g" and Anim.a == "Fist" then
  627. Anim.a = "None" HandSign("five",0.8)
  628. elseif k == "c" and Anim.a == "Splat" then
  629. Anim.a = "None" HandSign("five",0.8)
  630. elseif k == "r" and Anim.a == "Ride" then
  631. Anim.a = "None" HandSign("five",0.8) GrabWeld.Part0 = nil Anim.b = "None" Posing = "Follow" Facing = "Owner"
  632. if GrabWeld.Part1 ~= nil and GrabWeld.Part1.Parent:findFirstChild("Humanoid") ~= nil then GrabWeld.Part1.Parent.Humanoid.PlatformStand = false end GrabWeld.Part1 = nil
  633. elseif k == "v" and Anim.a == "Shower" then
  634. Anim.a = "None" HandSign("five",0.8) Posing = "Follow" Facing = "Owner"
  635. elseif k == "b" and Anim.a == "Pound" then
  636. Anim.a = "None" HandSign("five",0.8)
  637. elseif k == "x" and Anim.a == "GroundGrip" then
  638. Anim.a = "None" HandSign("five",0.8)
  639. elseif k == "z" and Anim.a == "Beam" then
  640. Anim.a = "None" HandSign("five",0.8)
  641. end
  642. end
  643. end)
  644. mouse.Button1Down:connect(function()
  645. if Anim.a == "None" or Anim.b ~= "None" then return end
  646. if Anim.a == "Gun" then
  647. Anim.b = "Gun" FireFinger(LaserCol,pPoint3,mouse.Hit.p,1,2.25,1,10,60) FireFinger(LaserCol,pMid3,mouse.Hit.p,1,2.25) wait(1) Anim.b = "None"
  648. elseif Anim.a == "Fu" then
  649. Anim.b = "Fu" FireFinger(LaserCol,pMid3,mouse.Hit.p,1,3.65,2,14,95) wait(0.25) Anim.b = "None"
  650. elseif Anim.a == "Fist" then
  651. local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
  652. if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
  653. Anim.b = "Fist" Posing = "None" PalmFace.cframe = cf(Palm.Position,bpos) *ca(rd(-90),0,0)
  654. PalmLev.position = (Palm.CFrame *cf(0,-15*s,0)).p
  655. wait(0.45)
  656. PalmLev.position = bpos + ((Palm.CFrame *cf(0,1*s,0)).p - Palm.Position)
  657. local tz = 0 repeat wait() BlastWave(Palm.CFrame*ca(rd(180),0,0),8*s,3.5,HCol) tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 8*s or tz > 1
  658. Explode(Palm.CFrame *cf(0,6*s,0) *ca(rd(180),0,0),15*s,ts(bhit.BrickColor))
  659. DmgHumanoidsNear((Palm.CFrame *cf(0,8,0)).p,3,10,(12*s)+2,105)
  660. if not bhit.Anchored then PalmLev.position = (Palm.CFrame *cf(0,12*s,0)).p wait(0.5) end
  661. wait(1) Posing = "Follow" Anim.b = "None"
  662. elseif Anim.a == "Splat" then
  663. if mouse.Target == nil and (Palm.Position - mouse.Hit.p).magnitude > 500 then return end local bpos = mouse.Hit.p
  664. Anim.b = "Splat" Posing = "None"
  665. local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = cf(0,0,0) *ca(0,yb,0) *ca(rd(-90),0,0) PalmLev.position = bpos + v3(0,10*s,0)
  666. local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 5*s or tz > 1.3
  667. for i=-90,0,5 do
  668. PalmLev.position = PalmLev.position + v3(0,2*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0) *ca(rd(i),0,0)
  669. wait()
  670. end wait(0.2)
  671. for i=0,-100,-10 do
  672. local lewd = i
  673. if lewd < -50 then lewd = -95 end
  674. PalmLev.position = PalmLev.position - v3(0,4.7*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0) *ca(rd(lewd),0,0)
  675. wait()
  676. end wait(0.2)
  677. local cr = pa(m,"Block",16*s,0,16*s,false,false,1,0,"") cr.Anchored = true cr.CFrame = cf(bpos) *ca(0,rd(ra(-360,360)),0)
  678. local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,16)
  679. DmgHumanoidsNear((Palm.CFrame *cf(0,0,-1)).p,3,20,(15*s)+2,110)
  680. ShockWave(Palm.CFrame *ca(rd(90),0,0),25*s,LaserCol)
  681. wait(1) Posing = "Follow" Anim.b = "None"
  682. elseif Anim.a == "Ride" and Button == false then
  683. Posing = "None" Anim.b = "Ride"
  684. Button = true
  685. repeat PalmLev.position = (Palm.CFrame *cf(0,10,0)).p wait() until Button == false
  686. Anim.b = "None"
  687. elseif Anim.a == "Shower" and Button == false then
  688. Anim.b = "Shower" Button = true
  689. repeat
  690. local targz = Palm.Position + v3(0,20*s,0)
  691. if ra(1,12) == 1 then FireFinger(LaserCol,pPinkie3,targz,2,4,1,18,55) end
  692. if ra(1,13) == 1 then FireFinger(LaserCol,pRing3,targz,2,4,1,18,60) end
  693. if ra(1,12) == 1 then FireFinger(LaserCol,pMid3,targz,2,4,1,18,65) end
  694. if ra(1,13) == 1 then FireFinger(LaserCol,pPoint3,targz,2,4,1,18,70) end
  695. if ra(1,12) == 1 then FireFinger(LaserCol,pThumb3,targz,2,4,1,18,80) end
  696. PalmFace.cframe = PalmFace.cframe *ca(0,rd(10),0)
  697. wait()
  698. until Button == false
  699. Anim.b = "None"
  700. elseif Anim.a == "Pound" and Anim.b == "None" then Posing = "None" Anim.b = "Pound"
  701. local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
  702. if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
  703. PalmLev.position = bpos + v3(0,15*s,0)
  704. local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = ca(ya,yb,yc)
  705. local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 5*s or tz > 1.3 wait(0.1)
  706. for i=-90,-10,10 do
  707. PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90)) PalmLev.position = PalmLev.position + v3(0,2.5*s,0)
  708. wait() end wait(0.25) local realcf = cf(v3(he.Position.x,0,he.Position.z),v3(Palm.Position.x,0,Palm.Position.z))
  709. for i=-10,-90,-10 do
  710. PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90)) PalmLev.position = PalmLev.position - v3(0,4*s,0)
  711. wait() end PalmFace.cframe = realcf *ca(rd(-90),rd(90),0) wait(0.25)
  712. local cr = pa(m,"Block",22*s,0,22*s,false,false,1,0,"") cr.Anchored = true cr.CFrame = cf(bpos) *ca(0,rd(ra(-360,360)),0)
  713. local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,16)
  714. Dustplosion(Palm.CFrame *cf(2*s,0,0) *ca(rd(90),0,rd(90)),30*s,{"Really red","Really black","Really red"},3)
  715. ShockWave(Palm.CFrame *cf(2*s,0,0) *ca(rd(90),0,rd(90)),20*s,ts(bhit.BrickColor))
  716. DmgHumanoidsNear((Palm.CFrame *cf(0,1,0)).p,1,20,(15*s)+2,90) wait(0.2)
  717. local palmcf = cf(bpos) local earthsplos = ra(5,8) palmcf = Palm.CFrame *ca(0,rd(90),0) *ca(rd(-90),0,rd(0))
  718. for i=1,earthsplos do Earthsplosion(palmcf *cf(0,-2*s,((i*7)+7)*s),10,1,20,75) wait(0.1) end
  719. Earthsplosion(palmcf *cf(0,-2*s,(((earthsplos+1)*7)+7)*s),16,2,25,75)
  720. wait(1) Posing = "Follow" wait(0.25) Anim.b = "None"
  721. elseif Anim.a == "GroundGrip" then Posing = "None" Anim.b = "GroundGrip"
  722. local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
  723. if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
  724. PalmLev.position = bpos + v3(0,27*s,0) ColFings(false)
  725. local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 8*s or tz > 1.3 wait(0.1)
  726. local thepos = (Palm.CFrame *cf(0,-0.1*s,0)).p - Palm.Position
  727. PalmFace.cframe = cf(Palm.Position,bpos + thepos) *ca(rd(-90),0,0)
  728. for i=27,1,-3 do PalmLev.position = bpos + v3(0,i*s,0) wait(0.07) end HandSign("grab3",0.4) wait(0.55)
  729. local ro = pa(m,"Ball",0,0,0,false,false,0,0,"Earth green") ro.Name = "Rock" local row = it("SpecialMesh",ro) row.MeshType = "FileMesh" row.MeshId = asset .. Decs.Rock
  730. local rowe = weld(ro,Palm,ro,0,Palm.Size.y,-Palm.Size.z*1.2,0,0,0) row.Scale = v3(9*s,10*s,9*s)
  731. coroutine.resume(coroutine.create(function() for xz=1,70,7 do PalmLev.position = bpos + v3(0,xz*s,0) wait(0.06) end end))
  732. wait(0.25) Dustplosion(cf(bpos),30*s,{"Really red","Really black","Really red"},3) local lolra = ra(-360,360)
  733. Earthsplosion(cf(bpos),25,1,20,125,"sand") for yyy=0,360,60 do coroutine.resume(coroutine.create(function()
  734. for zzz=1,4 do
  735. Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,zzz*15*s),10,1,20,75) wait(0.14)
  736. end wait(0.25) Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,5*18*s),25,1,20,120) end)) end
  737. wait(0.3) HandSign("grab2",0.5) wait(0.75) Serv.d:AddItem(ro,20) rowe:Remove() ro.CanCollide = true local rocf = ro.CFrame ro.Size=v3(14*s,14*s,14*s) ro.CFrame = rocf wait(0.75) ColFings(true) Posing = "Follow" Anim.b = "None"
  738. elseif Anim.a == "Beam" and not Button and Anim.b == "None" then Anim.b = "Beam"
  739. ShortifiedAnim("Beam") wait(0.5) Anim.b = "None"
  740. end
  741. end)
  742. mouse.Button1Up:connect(function()
  743. Button = false
  744. end)
  745. mouse.Move:connect(function()
  746. end)
  747.  
  748. end)
  749. hb.Deselected:connect(function(mouse)
  750. Equip = false
  751. end)
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