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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Workspace\Hammer\ph_spookyhotel_a0\ph_spookyhotel_a0.vmf"
- Valve Software - vbsp.exe (Mar 2 2016)
- 4 threads
- materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Workspace\Hammer\ph_spookyhotel_a0\ph_spookyhotel_a0.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 216 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Workspace\Hammer\ph_spookyhotel_a0\ph_spookyhotel_a0.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_harvest_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_harvest_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_harvest_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_harvest_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (684657 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1656 texinfos to 1260
- Reduced 215 texdatas to 187 (8270 bytes to 7186)
- Writing D:\Workspace\Hammer\ph_spookyhotel_a0\ph_spookyhotel_a0.bsp
- Wrote ZIP buffer, estimated size 49606, actual size 36126
- 3 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Workspace\Hammer\ph_spookyhotel_a0\ph_spookyhotel_a0"
- Valve Software - vvis.exe (Mar 2 2016)
- 4 threads
- reading d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a0.bsp
- reading d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a0.prt
- 565 portalclusters
- 1255 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 240 visible clusters (0.48%)
- Total clusters visible: 50453
- Average clusters visible: 89
- Building PAS...
- Average clusters audible: 317
- visdatasize:61951 compressed from 81360
- writing d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a0.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\Workspace\Hammer\ph_spookyhotel_a0\ph_spookyhotel_a0"
- Valve Software - vrad.exe SSE (Mar 2 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a0.bsp
- Setting up ray-trace acceleration structure... Done (1.22 seconds)
- 5142 faces
- 10 degenerate faces
- 747229 square feet [107601032.00 square inches]
- 9 Displacements
- 4663 Square Feet [671540.44 Square Inches]
- 5132 patches before subdivision
- 122952 patches after subdivision
- sun extent from map=0.087156
- 610 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (35)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
- transfers 14834012, max 674
- transfer lists: 113.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(478272, 420699, 365725)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(159612, 127041, 101300)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(52360, 38571, 28161)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(18833, 12813, 8703)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(6949, 4351, 2757)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2693, 1531, 908)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(1083, 549, 305)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(457, 201, 105)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(202, 75, 36)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(94, 28, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(46, 11, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(23, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(12, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(7, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0311 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 470 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 31/1024 1488/49152 ( 3.0%)
- brushes 1631/8192 19572/98304 (19.9%)
- brushsides 11099/65536 88792/524288 (16.9%)
- planes 3438/65536 68760/1310720 ( 5.2%)
- vertexes 8914/65536 106968/786432 (13.6%)
- nodes 1493/65536 47776/2097152 ( 2.3%)
- texinfos 1260/12288 90720/884736 (10.3%)
- texdata 187/2048 5984/65536 ( 9.1%)
- dispinfos 9/0 1584/0 ( 0.0%)
- disp_verts 657/0 13140/0 ( 0.0%)
- disp_tris 1056/0 2112/0 ( 0.0%)
- disp_lmsamples 13097/0 13097/0 ( 0.0%)
- faces 5142/65536 287952/3670016 ( 7.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3791/65536 212296/3670016 ( 5.8%)
- leaves 1525/65536 48800/2097152 ( 2.3%)
- leaffaces 6182/65536 12364/131072 ( 9.4%)
- leafbrushes 2467/65536 4934/131072 ( 3.8%)
- areas 16/256 128/2048 ( 6.3%)
- surfedges 42139/512000 168556/2048000 ( 8.2%)
- edges 28378/256000 113512/1024000 (11.1%)
- LDR worldlights 610/8192 53680/720896 ( 7.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 774/32768 7740/327680 ( 2.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 16668/65536 33336/131072 (25.4%)
- cubemapsamples 56/1024 896/16384 ( 5.5%)
- overlays 25/512 8800/180224 ( 4.9%)
- LDR lightdata [variable] 3965228/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 61951/16777216 ( 0.4%)
- entdata [variable] 123419/393216 (31.4%)
- LDR ambient table 1525/65536 6100/262144 ( 2.3%)
- HDR ambient table 1525/65536 6100/262144 ( 2.3%)
- LDR leaf ambient 6539/65536 183092/1835008 (10.0%)
- HDR leaf ambient 1525/65536 42700/1835008 ( 2.3%)
- occluders 1/0 40/0 ( 0.0%)
- occluder polygons 2/0 24/0 ( 0.0%)
- occluder vert ind 8/0 32/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/36562 ( 0.0%)
- pakfile [variable] 36126/0 ( 0.0%)
- physics [variable] 684657/4194304 (16.3%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 16654
- Writing d:\workspace\hammer\ph_spookyhotel_a0\ph_spookyhotel_a0.bsp
- 51 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Workspace\Hammer\ph_spookyhotel_a0\ph_spookyhotel_a0.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\ph_spookyhotel_a0.bsp"
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" -console -novid -windowed +map "ph_spookyhotel_a0" -steam
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