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JS Canvas Check Webcam Coverage Status FINAL SRC!!!!!

Jan 19th, 2017
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  1. <center>
  2. <body bgcolor="black">
  3. <video id="video" width="640" height="480" autoplay></video>
  4. <b>
  5. <button id="t"><b>Test Now!!</button>
  6. <canvas id="canvas" width="640" height="480"></canvas>
  7. <script>
  8. document.addEventListener("DOMContentLoaded", function() {
  9. var canvas = document.getElementById('canvas');
  10. var context = canvas.getContext('2d');
  11. var video = document.getElementById('video');
  12. var mediaConfig = { video: true,audio:false};
  13. var errBack = function(e) {
  14. console.log('An error has occurred!', e)
  15. };
  16. if(navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
  17. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  18. video.src = window.URL.createObjectURL(stream);
  19. video.play();
  20.  
  21. });
  22. }
  23. else if(navigator.getUserMedia) {
  24. navigator.getUserMedia(mediaConfig, function(stream) {
  25. video.src = stream;
  26. video.play();
  27.  
  28. }, errBack);
  29. } else if(navigator.webkitGetUserMedia) {
  30. navigator.webkitGetUserMedia(mediaConfig, function(stream){
  31. video.src = window.webkitURL.createObjectURL(stream);
  32. video.play();
  33. }, errBack);
  34. } else if(navigator.mozGetUserMedia) {
  35. navigator.GetUserMedia(mediaConfig, function(stream){
  36. video.src = window.URL.createObjectURL(stream);
  37. video.play();
  38. }, errBack);
  39. }
  40. var cct=getBase64Image(video)
  41. var ctt=getBase64Image(video);
  42. var doc=document.getElementById('t');
  43. doc.addEventListener('click', function() {
  44.  
  45. context.drawImage(video, 0, 0, 640, 480);
  46. ctt=getBase64Image(video);
  47.  
  48. if(ctt<=501990){
  49. alert("Webcam Is Covered!!")
  50. return 0;
  51. }else{
  52. alert('Webcam Is Visible!!')
  53. }
  54.  
  55. });
  56. }, false);
  57. function getBase64Image(img) {
  58.  
  59. var canvas = document.createElement("canvas");
  60. canvas.width = img.width;
  61. canvas.height = img.height;
  62.  
  63. var ctx = canvas.getContext("2d");
  64. ctx.drawImage(img, 0, 0);
  65.  
  66. var dataURL = canvas.toDataURL("image/png");
  67.  
  68. return dataURL.length-4000;
  69. }
  70. </script>
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