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- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- Part0.Name = "Baseplate"
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Dark stone grey")
- Part0.Anchored = true
- Part0.Locked = true
- Part0.FormFactor = Enum.FormFactor.Symmetric
- Part0.Size = Vector3.new(512, 20, 512)
- Part0.CFrame = CFrame.new(0, -10, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part0.Position = Vector3.new(0, -10, 0)
- Part0.Color = Color3.new(0.388235, 0.372549, 0.384314)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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