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- Information about object: The_Wheel
- Sprite: wheel
- Solid: false
- Visible: true
- Depth: 0
- Persistent: false
- Parent: <no parent>
- Mask: <same as sprite>
- Create Event:
- execute code:
- image_speed=0
- image_index=0
- set variable can_click to true
- set variable spinner to 0
- set variable level to 1
- Alarm Event for alarm 0:
- set variable can_click to true
- Step Event:
- if level is equal to 1
- if spinner is equal to 1
- set variable money_impact relative to choose(1,2,2,3,4,4,5,5,5,6,6,7,7,8,8,9,9,10,11,12,12)
- set variable spinner to 0
- if spinner is equal to 2
- set variable money_impact relative to choose(-1,-2,-2,-3,-4,-4,-5,-5,-5,-6,-6,-7,-7,-8,-8,-9,-9,-10,-11,-11,-12,)
- set variable spinner to 0
- if spinner is equal to 3
- set variable spinner to 0
- if spinner is equal to 4
- set variable spinner to 0
- if spinner is equal to 5
- execute code:
- image_index=1
- set variable spinner to 0
- if spinner is equal to 6
- execute code:
- image_index=1
- set variable spinner to 0
- if spinner is equal to 7
- set variable spinner to 0
- if spinner is equal to 8
- set variable spinner to 0
- if spinner is equal to 9
- execute code:
- image_index=1
- set variable spinner to 0
- if spinner is equal to 10
- execute code:
- image_index=1
- set variable spinner to 0
- if level is equal to 2
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 3
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 4
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 5
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 6
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 7
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 8
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 9
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 10
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- Keyboard Event for R-key Key:
- set variable global.money to 30
- restart the current room with transition effect Shift from top
- Mouse Event for Glob Left Released:
- if can_click is equal to true
- set variable spinner to choose(1,2,3,4,5,6,7,8,9,10)
- set variable can_click to false
- set Alarm 0 to 5
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