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Apr 25th, 2018
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  1. Venom Pills (5pp or Equipment 1)
  2. Diehard, Fearless, Improved Initiative, Quickness 2 (Mental)
  3. Cost 4
  4. FL: Acivation (Move), Removable, Uncontrolled (Five Uses)
  5.  
  6. Enhanced Str +2, Enhanced Sta +2, Enhanced Will +2
  7. FL: Limited (On 2nd Activation), Noticeable
  8. Cost 10/2 (Limited) - 1 Noticeable = 4
  9.  
  10. Penetrating Str 2, Impervious Stamina 2, Healing 6 (Personal), Takedown 2
  11. FL: Limited (On 3rd Activation), Noticeable
  12. Cost 12/2 (Limited) - 1 Noticeable = 5
  13.  
  14. 4 + 4 + 5 = 13/2 (Uncontrolled), -1 (activation), -1 (Removable) = 5
  15.  
  16. Complication
  17. Addiction (Venom): Without taking venom at least once a day, the character becomes Fatigued. For each additional day, the character's condition becomes a step worse: Exhausted, then Dying
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