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Nov 17th, 2025
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  1. {
  2. Tools = ordered() {
  3. sRender1 = sRender {
  4. Inputs = {
  5. GlobalOut = Input { Value = 250, },
  6. Width = Input { Value = 1920, },
  7. Height = Input { Value = 1080, },
  8. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  9. Input = Input {
  10. SourceOp = "sChangeStyle1",
  11. Source = "Output",
  12. }
  13. },
  14. ViewInfo = OperatorInfo { Pos = { 748.667, 67.6364 } },
  15. },
  16. sBSpline1 = sBSpline {
  17. DrawMode = "ClickAppend",
  18. Inputs = {
  19. Solid = Input { Value = 0, },
  20. BorderWidth = Input { Value = 0.005, },
  21. CapStyle = Input { Value = 0, },
  22. WriteLength = Input {
  23. SourceOp = "sBSpline1Length",
  24. Source = "Value",
  25. },
  26. Polyline = Input {
  27. SourceOp = "sBSpline1Polyline",
  28. Source = "Value",
  29. }
  30. },
  31. ViewInfo = OperatorInfo { Pos = { 120.667, 29.1818 } },
  32. },
  33. sBSpline1Length = BezierSpline {
  34. SplineColor = { Red = 141, Green = 167, Blue = 243 },
  35. CtrlWZoom = false,
  36. KeyFrames = {
  37. [30] = { 0, RH = { 65, 0.333333333333333 }, Flags = { Linear = true } },
  38. [135] = { 1, LH = { 100, 0.666666666666667 }, Flags = { Linear = true } }
  39. }
  40. },
  41. sBSpline1Polyline = BezierSpline {
  42. SplineColor = { Red = 173, Green = 255, Blue = 47 },
  43. CtrlWZoom = false,
  44. KeyFrames = {
  45. [0] = { 0, Flags = { Linear = true, LockedY = true }, Value = BSplinePolyline {
  46. Points = {
  47. { Linear = true, X = -0.465770171149144, Y = 0.00855745721271393 },
  48. { X = -0.310513447432763, Y = 0.0110024449877751 },
  49. { X = -0.178484107579462, Y = -0.0819070904645477 },
  50. { X = -0.0488997555012225, Y = 0.0293398533007335 },
  51. { X = 0.143031784841076, Y = 0.0684596577017115 },
  52. { X = 0.218826405867971, Y = -0.00611246943765281 },
  53. { X = 0.319070904645477, Y = -0.0122249388753056, W = 2 }
  54. },
  55. Order = 4,
  56. Type = "Tensioned",
  57. Knots = { 0, 0, 0, 0, 1, 2, 3, 4, 4, 4, 4 }
  58. } }
  59. }
  60. },
  61. Merge1 = Merge {
  62. CtrlWZoom = false,
  63. Inputs = {
  64. Background = Input {
  65. SourceOp = "Background",
  66. Source = "Output",
  67. },
  68. Foreground = Input {
  69. SourceOp = "sRender1",
  70. Source = "Output",
  71. },
  72. PerformDepthMerge = Input { Value = 0, }
  73. },
  74. ViewInfo = OperatorInfo { Pos = { 748.667, 122.515 } },
  75. },
  76. Background = Background {
  77. NameSet = true,
  78. Inputs = {
  79. GlobalOut = Input { Value = 250, },
  80. Width = Input { Value = 1920, },
  81. Height = Input { Value = 1080, },
  82. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  83. TopLeftRed = Input { Value = 0.866666666666667, },
  84. TopLeftGreen = Input { Value = 0.83921568627451, },
  85. TopLeftBlue = Input { Value = 0.792156862745098, },
  86. TopLeftAlpha = Input { Value = 0, },
  87. GradientType = Input { Value = FuID { "Radial" }, },
  88. Start = Input { Value = { 0.5, 0.5 }, },
  89. End = Input { Value = { 1.4, 0.5 }, },
  90. Gradient = Input {
  91. Value = Gradient {
  92. Colors = {
  93. [0] = { 0.333333333333333, 0, 0, 1 },
  94. [1] = { 0, 0, 0, 1 }
  95. }
  96. },
  97. }
  98. },
  99. ViewInfo = OperatorInfo { Pos = { 321.333, 122.515 } },
  100. },
  101. sText1 = sText {
  102. Inputs = {
  103. Wrap = Input { Value = 1, },
  104. Center = Input { Value = { -0.611246943765281, 0.0293398533007335 }, },
  105. LayoutRotation = Input { Value = 1, },
  106. TransformRotation = Input { Value = 1, },
  107. StyledText = Input { Value = "FIRST WOR", },
  108. Font = Input { Value = "Open Sans", },
  109. Style = Input { Value = "Regular", },
  110. Size = Input { Value = 0.1, },
  111. VerticalJustificationNew = Input { Value = 3, },
  112. HorizontalJustificationNew = Input { Value = 3, },
  113. Start = Input {
  114. SourceOp = "sText1WriteOnStart",
  115. Source = "Value",
  116. },
  117. End = Input {
  118. SourceOp = "sText1WriteOnEnd",
  119. Source = "Value",
  120. }
  121. },
  122. ViewInfo = OperatorInfo { Pos = { 309.333, -5.36364 } },
  123. },
  124. sText1WriteOnStart = BezierSpline {
  125. SplineColor = { Red = 249, Green = 211, Blue = 150 },
  126. CtrlWZoom = false,
  127. KeyFrames = {
  128. [0] = { 0, RH = { 6.66666666666667, 0 } },
  129. [20] = { 0, LH = { 13.3333333333333, 0 } }
  130. }
  131. },
  132. sText1WriteOnEnd = BezierSpline {
  133. SplineColor = { Red = 218, Green = 249, Blue = 145 },
  134. CtrlWZoom = false,
  135. KeyFrames = {
  136. [0] = { 0, RH = { 6.66666666666667, 0 } },
  137. [20] = { 1, LH = { 13.3333333333333, 1 } }
  138. }
  139. },
  140. sMerge1 = sMerge {
  141. Inputs = {
  142. Input1 = Input {
  143. SourceOp = "sBSpline1_1",
  144. Source = "Output",
  145. },
  146. Input2 = Input {
  147. SourceOp = "sBSpline1",
  148. Source = "Output",
  149. },
  150. Input4 = Input {
  151. SourceOp = "sText1_1",
  152. Source = "Output",
  153. },
  154. Input3 = Input {
  155. SourceOp = "sText1",
  156. Source = "Output",
  157. }
  158. },
  159. ViewInfo = OperatorInfo { Pos = { 317.333, 67.6364 } },
  160. },
  161. sChangeStyle1 = sChangeStyle {
  162. Inputs = {
  163. Input = Input {
  164. SourceOp = "sTransform1",
  165. Source = "Output",
  166. },
  167. Red = Input { Value = 0, },
  168. Green = Input { Value = 0, },
  169. Blue = Input { Value = 0, }
  170. },
  171. ViewInfo = OperatorInfo { Pos = { 630, 67.6364 } },
  172. },
  173. sTransform1 = sTransform {
  174. Inputs = {
  175. XOffset = Input {
  176. SourceOp = "sTransform1XOffset",
  177. Source = "Value",
  178. },
  179. YOffset = Input {
  180. SourceOp = "sTransform1YOffset",
  181. Source = "Value",
  182. },
  183. XSize = Input {
  184. SourceOp = "sTransform1XSize",
  185. Source = "Value",
  186. },
  187. YSize = Input {
  188. Value = 1.31526144966569,
  189. Expression = "XSize",
  190. },
  191. Input = Input {
  192. SourceOp = "sMerge1",
  193. Source = "Output",
  194. }
  195. },
  196. ViewInfo = OperatorInfo { Pos = { 497.333, 67.6364 } },
  197. },
  198. sTransform1XOffset = BezierSpline {
  199. SplineColor = { Red = 250, Green = 205, Blue = 49 },
  200. CtrlWZoom = false,
  201. KeyFrames = {
  202. [0] = { 0.909, RH = { 10, 0.909 } },
  203. [30] = { 0.973, LH = { 20.0016178328533, 1.08616687371408 }, RH = { 64.9964994192123, 0.576891473240323 } },
  204. [135] = { -0.619, LH = { 100.003500580788, -0.200926433861256 }, RH = { 143.331915495611, -0.718534344343727 } },
  205. [160] = { -0.58, LH = { 151.667527996955, -0.605164065449195 }, RH = { 168.332499861717, -0.554835850417614 } },
  206. [185] = { -0.468, LH = { 176.666666666667, -0.468 } }
  207. }
  208. },
  209. sTransform1YOffset = BezierSpline {
  210. SplineColor = { Red = 252, Green = 131, Blue = 47 },
  211. CtrlWZoom = false,
  212. KeyFrames = {
  213. [0] = { 0, RH = { 10, 0 } },
  214. [30] = { -0.038, LH = { 20.0010001659393, -0.0376875312551856 }, RH = { 73.3289992809296, -0.039354031227529 } },
  215. [160] = { -0.005, LH = { 116.666666666667, -0.005 } }
  216. }
  217. },
  218. sTransform1XSize = BezierSpline {
  219. SplineColor = { Red = 251, Green = 94, Blue = 44 },
  220. CtrlWZoom = false,
  221. KeyFrames = {
  222. [0] = { 1, RH = { 10, 1 } },
  223. [30] = { 1.575, LH = { 20.0010001659393, 1.575 }, RH = { 73.3289992809296, 1.575 } },
  224. [160] = { 1, LH = { 116.671076031662, 1.20797883504802 }, RH = { 168.332499861717, 0.960004000663757 } },
  225. [185] = { 0.831, LH = { 176.666666666667, 0.831 } }
  226. }
  227. },
  228. sBSpline1_1 = sBSpline {
  229. DrawMode = "ClickAppend",
  230. Inputs = {
  231. Solid = Input { Value = 0, },
  232. BorderWidth = Input { Value = 0.005, },
  233. CapStyle = Input { Value = 0, },
  234. WriteLength = Input {
  235. SourceOp = "sBSpline1_1Length",
  236. Source = "Value",
  237. },
  238. XRotation = Input { Value = -180, },
  239. Polyline = Input {
  240. SourceOp = "sBSpline1_1Polyline",
  241. Source = "Value",
  242. }
  243. },
  244. ViewInfo = OperatorInfo { Pos = { 122.667, 62.1818 } },
  245. },
  246. sBSpline1_1Length = BezierSpline {
  247. SplineColor = { Red = 141, Green = 167, Blue = 243 },
  248. CtrlWZoom = false,
  249. KeyFrames = {
  250. [30] = { 0, RH = { 65, 0 } },
  251. [135] = { 1, LH = { 100, 1 } }
  252. }
  253. },
  254. sBSpline1_1Polyline = BezierSpline {
  255. SplineColor = { Red = 173, Green = 255, Blue = 47 },
  256. CtrlWZoom = false,
  257. KeyFrames = {
  258. [0] = { 0, Flags = { Linear = true, LockedY = true }, Value = BSplinePolyline {
  259. Points = {
  260. { Linear = true, X = -0.465770171149144, Y = -0.0097799511002445 },
  261. { X = -0.314180929095354, Y = -0.0097799511002445 },
  262. { X = -0.178484107579462, Y = -0.0819070904645477 },
  263. { X = -0.0488997555012225, Y = 0.0293398533007335 },
  264. { X = 0.0831295843520784, Y = 0.0770171149144254 },
  265. { X = 0.21760391198044, Y = 0.00733496332518337 },
  266. { X = 0.314180929095354, Y = 0.0122249388753056, W = 2 }
  267. },
  268. Order = 4,
  269. Type = "Tensioned",
  270. Knots = { 0, 0, 0, 0, 1, 2, 3, 4, 4, 4, 4 }
  271. } }
  272. }
  273. },
  274. sText1_1 = sText {
  275. Inputs = {
  276. Wrap = Input { Value = 1, },
  277. Center = Input { Value = { 0.610815413369155, 0.00646288597350785 }, },
  278. LayoutRotation = Input { Value = 1, },
  279. TransformRotation = Input { Value = 1, },
  280. StyledText = Input { Value = "D IN MOTION DESIGN", },
  281. Font = Input { Value = "Open Sans", },
  282. Style = Input { Value = "Regular", },
  283. Size = Input { Value = 0.1, },
  284. VerticalJustificationNew = Input { Value = 3, },
  285. HorizontalJustificationNew = Input { Value = 3, },
  286. Start = Input {
  287. SourceOp = "sText1_1WriteOnStart",
  288. Source = "Value",
  289. },
  290. End = Input {
  291. SourceOp = "sText1_1WriteOnEnd",
  292. Source = "Value",
  293. }
  294. },
  295. ViewInfo = OperatorInfo { Pos = { 438.667, -2.33333 } },
  296. },
  297. sText1_1WriteOnStart = BezierSpline {
  298. SplineColor = { Red = 249, Green = 211, Blue = 150 },
  299. CtrlWZoom = false,
  300. KeyFrames = {
  301. [135] = { 0, RH = { 150, 0 } },
  302. [180] = { 0, LH = { 165, 0 } }
  303. }
  304. },
  305. sText1_1WriteOnEnd = BezierSpline {
  306. SplineColor = { Red = 218, Green = 249, Blue = 145 },
  307. CtrlWZoom = false,
  308. KeyFrames = {
  309. [135] = { 0, RH = { 150, 0 } },
  310. [180] = { 1, LH = { 165, 1 } }
  311. }
  312. }
  313. }
  314. }
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