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- "human_barracks"
- {
- // General
- //----------------------------------------------------------------
- "BaseClass" "npc_dota_building"
- "Model" "models/props_structures/good_barracks_melee001.vmdl"
- "ModelScale" "1"
- "Level" "1"
- "HealthBarOffset" "140"
- // Abilities
- //----------------------------------------------------------------
- "AbilityLayout" "1"
- "Ability1" "human_train_footman"
- // Armor
- //----------------------------------------------------------------
- "ArmorPhysical" "5"
- "MagicalResistance" "0"
- // Attack
- //----------------------------------------------------------------
- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
- "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
- "AttackDamageMin" "0"
- "AttackDamageMax" "0"
- // Bounty
- //----------------------------------------------------------------
- "BountyGoldMin" "0.0"
- "BountyGoldMax" "0.0"
- // Bounds
- //----------------------------------------------------------------
- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
- "RingRadius" "220"
- "CollisionSize" "144"
- // Movement
- //----------------------------------------------------------------
- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Needed to cast Point abilities
- "MovementSpeed" "0"
- // Status
- //----------------------------------------------------------------
- "StatusHealth" "1200"
- "StatusHealthRegen" "0"
- "StatusMana" "0"
- "StatusManaRegen" "0"
- // Vision
- //----------------------------------------------------------------
- "VisionDaytimeRange" "900"
- "VisionNighttimeRange" "600"
- // Team
- //----------------------------------------------------------------
- "TeamName" "DOTA_TEAM_NEUTRALS"
- "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
- "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE"
- "UnitRelationShipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
- }
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