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Mar 8th, 2015
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  1. "human_barracks"
  2. {
  3. // General
  4. //----------------------------------------------------------------
  5. "BaseClass" "npc_dota_building"
  6. "Model" "models/props_structures/good_barracks_melee001.vmdl"
  7. "ModelScale" "1"
  8. "Level" "1"
  9. "HealthBarOffset" "140"
  10.  
  11. // Abilities
  12. //----------------------------------------------------------------
  13. "AbilityLayout" "1"
  14. "Ability1" "human_train_footman"
  15.  
  16. // Armor
  17. //----------------------------------------------------------------
  18. "ArmorPhysical" "5"
  19. "MagicalResistance" "0"
  20.  
  21. // Attack
  22. //----------------------------------------------------------------
  23. "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
  24. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
  25. "AttackDamageMin" "0"
  26. "AttackDamageMax" "0"
  27.  
  28. // Bounty
  29. //----------------------------------------------------------------
  30. "BountyGoldMin" "0.0"
  31. "BountyGoldMax" "0.0"
  32.  
  33. // Bounds
  34. //----------------------------------------------------------------
  35. "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS"
  36. "RingRadius" "220"
  37. "CollisionSize" "144"
  38.  
  39. // Movement
  40. //----------------------------------------------------------------
  41. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Needed to cast Point abilities
  42. "MovementSpeed" "0"
  43.  
  44. // Status
  45. //----------------------------------------------------------------
  46. "StatusHealth" "1200"
  47. "StatusHealthRegen" "0"
  48. "StatusMana" "0"
  49. "StatusManaRegen" "0"
  50.  
  51. // Vision
  52. //----------------------------------------------------------------
  53. "VisionDaytimeRange" "900"
  54. "VisionNighttimeRange" "600"
  55.  
  56. // Team
  57. //----------------------------------------------------------------
  58. "TeamName" "DOTA_TEAM_NEUTRALS"
  59. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
  60. "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE"
  61. "UnitRelationShipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
  62.  
  63. }
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