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- Name: The Oracle Society
- Race: Humans
- Color: Black with White Trim
- Fluff: The Nation of the Oracle began from a lesser known political society that believed that a social change in the immediate system at the time was faulty. Their religious styling consists of their prediction for a coming end of the world. Isolating themselves on a small island, they prepare for what they believe will be the end. Proud warriors with an interest in developing new technologies and a defensive and orderly mindset over offensive.
- Government Type: [Socialist]
- Economy Type: [Planned]
- Religion: Church of the Coming Age
- Location: Center East Island
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- Population: 7.5 (+0.5/turn)
- Food: Low
- Raw Currency: 6 (+1/turn)
- Legitimacy: Stable
- Culture: 5
- Faith: Stable
- Industry: 2
- Unique Buildings: [First Hall of The Oracle Society]
- Defenses:(Trench, [Strong]);
- Military Units: 2 [Tinsel Hart, Cain Hart] [strong]
- Resources/Quantity: Wood (some), Oracle Grass (Some)
- Technology: [Tools: Stone, Copper, Bronze, Iron] [Construction: Wood, Stone] [Food: Agriculture I, Domestication I]
- Trade Routes: [none initially]
- Territory:
- Bonuses/Eccentricities:
- Oracles - As long as you have Oracle grass in supply you can get high… I mean attempt to divine the future. The people will believe these prophecies 100%. If proven false faith and legitimacy will take a serious hit.
- Cult - Harder for military units to break and easier to convert neutral towns and cities to your control
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