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IAmWillMore

Oracle Society

Oct 25th, 2015
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  1. Name: The Oracle Society
  2. Race: Humans
  3. Color: Black with White Trim
  4. Fluff: The Nation of the Oracle began from a lesser known political society that believed that a social change in the immediate system at the time was faulty. Their religious styling consists of their prediction for a coming end of the world. Isolating themselves on a small island, they prepare for what they believe will be the end. Proud warriors with an interest in developing new technologies and a defensive and orderly mindset over offensive.
  5. Government Type: [Socialist]
  6. Economy Type: [Planned]
  7. Religion: Church of the Coming Age
  8. Location: Center East Island
  9. -----
  10. Population: 7.5 (+0.5/turn)
  11. Food: Low
  12. Raw Currency: 6 (+1/turn)
  13. Legitimacy: Stable
  14. Culture: 5
  15. Faith: Stable
  16. Industry: 2
  17. Unique Buildings: [First Hall of The Oracle Society]
  18. Defenses:(Trench, [Strong]);
  19. Military Units: 2 [Tinsel Hart, Cain Hart] [strong]
  20. Resources/Quantity: Wood (some), Oracle Grass (Some)
  21. Technology: [Tools: Stone, Copper, Bronze, Iron] [Construction: Wood, Stone] [Food: Agriculture I, Domestication I]
  22. Trade Routes: [none initially]
  23. Territory:
  24. Bonuses/Eccentricities:
  25. Oracles - As long as you have Oracle grass in supply you can get high… I mean attempt to divine the future. The people will believe these prophecies 100%. If proven false faith and legitimacy will take a serious hit.
  26. Cult - Harder for military units to break and easier to convert neutral towns and cities to your control
  27. -----
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