Sandwitches

Evas and Evolunders Alpha - BASIC SKILLS

Apr 23rd, 2011
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  1. Blocking (Ranked, 4)
  2. Enables Activation of CounterShoot, CounterCut, and ShootDown a number of times a turn equal to rank.
  3.  
  4. -1 You may use CounterShoot, CounterCut, or ShootDown once a turn.
  5. -2 You may use CounterShoot, CounterCut, or ShootDown twice a turn.
  6. -3 You may use CounterShoot, CounterCut, or ShootDown three times a turn.
  7. -4 You may use CounterShoot, CounterCut, or ShootDown four times a turn.
  8.  
  9.  
  10. Counter (Ranked, 9)
  11. You have a chance, dependant on your rank in this skill, to Counter an opponents Attack, possibly before they even get the chance to attack themselves.
  12.  
  13. -1 You gain a 10% chance to Counter an opponents Attack.
  14. -2 You gain a 20% chance to Counter an opponents Attack.
  15. -3 You gain a 30% chance to Counter an opponents Attack.
  16. -4 You gain a 40% chance to Counter an opponents Attack.
  17. -5 You gain a 50% chance to Counter an opponents Attack. If you succeed, you have a 10% chance to attack before your opponent.
  18. -6 You gain a 60% chance to Counter an opponents Attack. If you succeed, you have a 20% chance to attack before your opponent.
  19. -7 You gain a 70% chance to Counter an opponents Attack. If you succeed, you have a 30% chance to attack before your opponent.
  20. -8 You gain a 80% chance to Counter an opponents Attack. If you succeed, you have a 40% chance to attack before your opponent.
  21. -9 You gain a 90% chance to Counter an opponents Attack. If you succeed, you have a 50% chance to attack before your opponent.
  22.  
  23.  
  24. Gunfight (Ranked, 9)
  25. You recieve a bonus to Ranged Damage dependant on your rank.
  26.  
  27. -1 You recieve a +1 Bonus to all Ranged Damage.
  28. -2 You recieve a +2 Bonus to all Ranged Damage.
  29. -3 You recieve a +3 Bonus to all Ranged Damage.
  30. -4 You recieve a +4 Bonus to all Ranged Damage.
  31. -5 You recieve a +5 Bonus to all Ranged Damage.
  32. -6 You recieve a +6 Bonus to all Ranged Damage.
  33. -7 You recieve a +7 Bonus to all Ranged Damage.
  34. -8 You recieve a +8 Bonus to all Ranged Damage.
  35. -9 You recieve a +9 Bonus to all Ranged Damage.
  36.  
  37.  
  38. Infight (Ranked, 9)
  39. You recieve a bonus to Melee Damage dependant on your rank.
  40.  
  41. -1 You recieve a +1 Bonus to all Melee Damage.
  42. -2 You recieve a +2 Bonus to all Melee Damage.
  43. -3 You recieve a +3 Bonus to all Melee Damage.
  44. -4 You recieve a +4 Bonus to all Melee Damage.
  45. -5 You recieve a +5 Bonus to all Melee Damage.
  46. -6 You recieve a +6 Bonus to all Melee Damage.
  47. -7 You recieve a +7 Bonus to all Melee Damage.
  48. -8 You recieve a +8 Bonus to all Melee Damage.
  49. -9 You recieve a +9 Bonus to all Melee Damage.
  50.  
  51.  
  52. Prevail (Ranked, 9)
  53. You recieve a bonus to Attack, Defense, and Damage rolls when damaged Dependant on your rank in this skill.
  54.  
  55. -1 You may add one half your Fortitude to your Reflex when your toughness is one third of it's base value.
  56. -2 You may add one half your Fortitude to your Attack Rolls when your toughness is one third of it's base value.
  57. -3 You may add one half your Fortitude to your Damage when your toughness is one third of it's base value.
  58. -4 Prevail now Activates at 1/2 Toughness
  59. -5 You may add your Fortitude to your Attack Rolls when active.
  60. -6 You may add your Fortitude to your Damage when active.
  61. -7 You may add your Fortitude to your Reflex when active.
  62. -8 Prevail now Activates at 2/3 Toughness.
  63. -9 Prevail now Activates at 3/4 Toughness.
  64.  
  65.  
  66. Support Attack (Ranked, 5)
  67. While Adjacent to an Ally You can support their attack with one of your own.
  68.  
  69. -1 You may use the Aid Another Action as a free action for an Adjacent ally once a turn.
  70. -2 You may use the Aid Another Action as a free action for an Adjacent ally twice a turn. If you succeed, the allies attack deals 1 additional damage.
  71. -3 You may use the Aid Another Action as a free action for an Adjacent ally three times a turn. If you succeed, the allies attack deals 2 additional damage.
  72. -4 You may use the Aid Another Action as a free action for an Adjacent ally four times a turn. If you succeed, the allies attack deals 3 additional damage.
  73. -5 You may use the Aid Another Action as a free action for an Adjacent ally Five times a turn. If you succeed, the allies attack deals 4 additional damage.
  74.  
  75.  
  76. Support Defense (Ranked, 5)
  77. While Adjacent to an Ally You can interpose yourself in their way and take the hit for them.
  78.  
  79. -1 You may use the Interpose Action as a free action for an Adjacent ally once a turn. You gain a +1 on the Toughness check to resist the attack.
  80. -2 You may use the Interpose Action as a free action for an Adjacent ally twice a turn. You gain a +2 on the Toughness check to resist the attack.
  81. -3 You may use the Interpose Action as a free action for an Adjacent ally three times a turn. You gain a +3 on the Toughness check to resist the attack.
  82. -4 You may use the Interpose Action as a free action for an Adjacent ally Four times a turn. You gain a +4 on the Toughness check to resist the attack.
  83. -5 You may use the Interpose Action as a free action for an Adjacent ally Four times a turn. You gain a +6 on the Toughness check to resist the attack.
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