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- Blocking (Ranked, 4)
- Enables Activation of CounterShoot, CounterCut, and ShootDown a number of times a turn equal to rank.
- -1 You may use CounterShoot, CounterCut, or ShootDown once a turn.
- -2 You may use CounterShoot, CounterCut, or ShootDown twice a turn.
- -3 You may use CounterShoot, CounterCut, or ShootDown three times a turn.
- -4 You may use CounterShoot, CounterCut, or ShootDown four times a turn.
- Counter (Ranked, 9)
- You have a chance, dependant on your rank in this skill, to Counter an opponents Attack, possibly before they even get the chance to attack themselves.
- -1 You gain a 10% chance to Counter an opponents Attack.
- -2 You gain a 20% chance to Counter an opponents Attack.
- -3 You gain a 30% chance to Counter an opponents Attack.
- -4 You gain a 40% chance to Counter an opponents Attack.
- -5 You gain a 50% chance to Counter an opponents Attack. If you succeed, you have a 10% chance to attack before your opponent.
- -6 You gain a 60% chance to Counter an opponents Attack. If you succeed, you have a 20% chance to attack before your opponent.
- -7 You gain a 70% chance to Counter an opponents Attack. If you succeed, you have a 30% chance to attack before your opponent.
- -8 You gain a 80% chance to Counter an opponents Attack. If you succeed, you have a 40% chance to attack before your opponent.
- -9 You gain a 90% chance to Counter an opponents Attack. If you succeed, you have a 50% chance to attack before your opponent.
- Gunfight (Ranked, 9)
- You recieve a bonus to Ranged Damage dependant on your rank.
- -1 You recieve a +1 Bonus to all Ranged Damage.
- -2 You recieve a +2 Bonus to all Ranged Damage.
- -3 You recieve a +3 Bonus to all Ranged Damage.
- -4 You recieve a +4 Bonus to all Ranged Damage.
- -5 You recieve a +5 Bonus to all Ranged Damage.
- -6 You recieve a +6 Bonus to all Ranged Damage.
- -7 You recieve a +7 Bonus to all Ranged Damage.
- -8 You recieve a +8 Bonus to all Ranged Damage.
- -9 You recieve a +9 Bonus to all Ranged Damage.
- Infight (Ranked, 9)
- You recieve a bonus to Melee Damage dependant on your rank.
- -1 You recieve a +1 Bonus to all Melee Damage.
- -2 You recieve a +2 Bonus to all Melee Damage.
- -3 You recieve a +3 Bonus to all Melee Damage.
- -4 You recieve a +4 Bonus to all Melee Damage.
- -5 You recieve a +5 Bonus to all Melee Damage.
- -6 You recieve a +6 Bonus to all Melee Damage.
- -7 You recieve a +7 Bonus to all Melee Damage.
- -8 You recieve a +8 Bonus to all Melee Damage.
- -9 You recieve a +9 Bonus to all Melee Damage.
- Prevail (Ranked, 9)
- You recieve a bonus to Attack, Defense, and Damage rolls when damaged Dependant on your rank in this skill.
- -1 You may add one half your Fortitude to your Reflex when your toughness is one third of it's base value.
- -2 You may add one half your Fortitude to your Attack Rolls when your toughness is one third of it's base value.
- -3 You may add one half your Fortitude to your Damage when your toughness is one third of it's base value.
- -4 Prevail now Activates at 1/2 Toughness
- -5 You may add your Fortitude to your Attack Rolls when active.
- -6 You may add your Fortitude to your Damage when active.
- -7 You may add your Fortitude to your Reflex when active.
- -8 Prevail now Activates at 2/3 Toughness.
- -9 Prevail now Activates at 3/4 Toughness.
- Support Attack (Ranked, 5)
- While Adjacent to an Ally You can support their attack with one of your own.
- -1 You may use the Aid Another Action as a free action for an Adjacent ally once a turn.
- -2 You may use the Aid Another Action as a free action for an Adjacent ally twice a turn. If you succeed, the allies attack deals 1 additional damage.
- -3 You may use the Aid Another Action as a free action for an Adjacent ally three times a turn. If you succeed, the allies attack deals 2 additional damage.
- -4 You may use the Aid Another Action as a free action for an Adjacent ally four times a turn. If you succeed, the allies attack deals 3 additional damage.
- -5 You may use the Aid Another Action as a free action for an Adjacent ally Five times a turn. If you succeed, the allies attack deals 4 additional damage.
- Support Defense (Ranked, 5)
- While Adjacent to an Ally You can interpose yourself in their way and take the hit for them.
- -1 You may use the Interpose Action as a free action for an Adjacent ally once a turn. You gain a +1 on the Toughness check to resist the attack.
- -2 You may use the Interpose Action as a free action for an Adjacent ally twice a turn. You gain a +2 on the Toughness check to resist the attack.
- -3 You may use the Interpose Action as a free action for an Adjacent ally three times a turn. You gain a +3 on the Toughness check to resist the attack.
- -4 You may use the Interpose Action as a free action for an Adjacent ally Four times a turn. You gain a +4 on the Toughness check to resist the attack.
- -5 You may use the Interpose Action as a free action for an Adjacent ally Four times a turn. You gain a +6 on the Toughness check to resist the attack.
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