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Dec 28th, 2018
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  1. --]]
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7. --fixed by allahuahkbar
  8. --made by shackluster
  9.  
  10. --// \\--
  11. --|| MADE BY SHACKLUSTER ||--
  12. --|| FIXED BY ALLAHUAHKBAR ||--
  13. --|| ARCHANGEL ||--
  14. --\\ //--
  15.  
  16. --Converted with ttyyuu12345's model to script plugin v4
  17. function sandbox(var,func)
  18. local env = getfenv(func)
  19. local newenv = setmetatable({},{
  20. __index = function(self,k)
  21. if k=="script" then
  22. return var
  23. else
  24. return env[k]
  25. end
  26. end,
  27. })
  28. setfenv(func,newenv)
  29. return func
  30. end
  31. function NS(...)
  32. local tab = {...}
  33. local fat = {}
  34. for i = 1, #tab do
  35. local v = tab[i]
  36. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  37. end
  38. return NumberSequence.new(fat);
  39. end
  40.  
  41. cors = {}
  42. mas = Instance.new("Model",game:GetService("Lighting"))
  43. ParticleEmitter0 = Instance.new("ParticleEmitter")
  44. ParticleEmitter1 = Instance.new("ParticleEmitter")
  45. ParticleEmitter2 = Instance.new("ParticleEmitter")
  46. ParticleEmitter0.Name = "Flames"
  47. ParticleEmitter0.Parent = mas
  48. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  49. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  50. ParticleEmitter0.Enabled = false
  51. ParticleEmitter0.LightEmission = 1
  52. ParticleEmitter0.LightInfluence = 1
  53. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  54. ParticleEmitter0.ZOffset = 1
  55. ParticleEmitter0.Size = NumberSequence.new(10,0)
  56. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  57. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  58. ParticleEmitter0.Rate = 9999
  59. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  60. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  61. ParticleEmitter0.VelocitySpread = 25
  62. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  63. ParticleEmitter1.Name = "Death"
  64. ParticleEmitter1.Parent = mas
  65. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  66. ParticleEmitter1.Enabled = false
  67. ParticleEmitter1.LightEmission = 0.75
  68. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  69. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  70. ParticleEmitter1.ZOffset = 0.5
  71. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  72. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  73. ParticleEmitter1.Drag = 5
  74. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  75. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  76. ParticleEmitter1.Rate = 999
  77. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  78. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  79. ParticleEmitter1.VelocitySpread = 360
  80. ParticleEmitter2.Name = "Wing"
  81. ParticleEmitter2.Parent = mas
  82. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  83. ParticleEmitter2.Enabled = false
  84. ParticleEmitter2.LightEmission = 1
  85. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  86. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  87. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  88. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  89. ParticleEmitter2.LockedToPart = true
  90. ParticleEmitter2.Rate = 300
  91.  
  92. for i,v in pairs(mas:GetChildren()) do
  93. v.Parent = script
  94. pcall(function() v:MakeJoints() end)
  95. end
  96. mas:Destroy()
  97. for i,v in pairs(cors) do
  98. spawn(function()
  99. pcall(v)
  100. end)
  101. end
  102.  
  103.  
  104. New = function(Object, Parent, Name, Data)
  105. local Object = Instance.new(Object)
  106. for Index, Value in pairs(Data or {}) do
  107. Object[Index] = Value
  108. end
  109. Object.Parent = Parent
  110. Object.Name = Name
  111. return Object
  112. end
  113.  
  114.  
  115.  
  116.  
  117. wait(0.2)
  118. Player = game:GetService("Players").LocalPlayer
  119. PlayerGui = Player.PlayerGui
  120. Cam = workspace.CurrentCamera
  121. Backpack = Player.Backpack
  122. Character = Player.Character
  123. Humanoid = Character.Humanoid
  124. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  125. v:Stop()
  126. end
  127. Mouse = Player:GetMouse()
  128. RootPart = Character.HumanoidRootPart
  129. Torso = Character.Torso
  130. Head = Character.Head
  131. RightArm = Character["Right Arm"]
  132. LeftArm = Character["Left Arm"]
  133. RightLeg = Character["Right Leg"]
  134. LeftLeg = Character["Left Leg"]
  135. RootJoint = RootPart.RootJoint
  136. Neck = Torso.Neck
  137. RightShoulder = Torso["Right Shoulder"]
  138. LeftShoulder = Torso["Left Shoulder"]
  139. RightHip = Torso["Right Hip"]
  140. LeftHip = Torso["Left Hip"]
  141. local sick = Instance.new("Sound", Character)
  142. wait(1)
  143. IT = Instance.new
  144. CF = CFrame.new
  145. VT = Vector3.new
  146. RAD = math.rad
  147. C3 = Color3.new
  148. UD2 = UDim2.new
  149. BRICKC = BrickColor.new
  150. ANGLES = CFrame.Angles
  151. EULER = CFrame.fromEulerAnglesXYZ
  152. COS = math.cos
  153. ACOS = math.acos
  154. SIN = math.sin
  155. ASIN = math.asin
  156. ABS = math.abs
  157. MRANDOM = math.random
  158. FLOOR = math.floor
  159. Animation_Speed = 3
  160. Frame_Speed = 0.016666666666666666
  161. local Speed = 70
  162. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  164. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  165. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  166. local DAMAGEMULTIPLIER = 1
  167. local ANIM = "Idle"
  168. local ATTACK = false
  169. local EQUIPPED = false
  170. local HOLD = false
  171. local COMBO = 1
  172. local Rooted = false
  173. local SINE = 0
  174. local KEYHOLD = false
  175. local CHANGE = 2 / Animation_Speed
  176. local WALKINGANIM = false
  177. local VALUE1 = false
  178. local VALUE2 = false
  179. local ROBLOXIDLEANIMATION = IT("Animation")
  180. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  181. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  182. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  183. WEAPONGUI.Name = "Weapon GUI"
  184. local Effects = IT("Folder", Character)
  185. Effects.Name = "Effects"
  186. local ANIMATOR = Humanoid.Animator
  187. local ANIMATE = Character.Animate
  188. local UNANCHOR = true
  189. ArtificialHB = Instance.new("BindableEvent", script)
  190. ArtificialHB.Name = "ArtificialHB"
  191. script:WaitForChild("ArtificialHB")
  192. frame = Frame_Speed
  193. tf = 0
  194. allowframeloss = false
  195. tossremainder = false
  196. lastframe = tick()
  197. script.ArtificialHB:Fire()
  198. game:GetService("RunService").Heartbeat:connect(function(s, p)
  199. tf = tf + s
  200. if tf >= frame then
  201. if allowframeloss then
  202. script.ArtificialHB:Fire()
  203. lastframe = tick()
  204. else
  205. for i = 1, math.floor(tf / frame) do
  206. script.ArtificialHB:Fire()
  207. end
  208. lastframe = tick()
  209. end
  210. if tossremainder then
  211. tf = 0
  212. else
  213. tf = tf - frame * math.floor(tf / frame)
  214. end
  215. end
  216. end)
  217. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  218. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  219. end
  220. function PositiveAngle(NUMBER)
  221. if NUMBER >= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226. function NegativeAngle(NUMBER)
  227. if NUMBER <= 0 then
  228. NUMBER = 0
  229. end
  230. return NUMBER
  231. end
  232. function Swait(NUMBER)
  233. if NUMBER == 0 or NUMBER == nil then
  234. ArtificialHB.Event:wait()
  235. else
  236. for i = 1, NUMBER do
  237. ArtificialHB.Event:wait()
  238. end
  239. end
  240. end
  241. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  242. local NEWMESH = IT(MESH)
  243. if MESH == "SpecialMesh" then
  244. NEWMESH.MeshType = MESHTYPE
  245. if MESHID ~= "nil" and MESHID ~= "" then
  246. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  247. end
  248. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  249. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  250. end
  251. end
  252. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  253. NEWMESH.Scale = SCALE
  254. NEWMESH.Parent = PARENT
  255. return NEWMESH
  256. end
  257. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  258. local NEWPART = IT("Part")
  259. NEWPART.formFactor = FORMFACTOR
  260. NEWPART.Reflectance = REFLECTANCE
  261. NEWPART.Transparency = TRANSPARENCY
  262. NEWPART.CanCollide = false
  263. NEWPART.Locked = true
  264. NEWPART.Anchored = true
  265. if ANCHOR == false then
  266. NEWPART.Anchored = false
  267. end
  268. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  269. NEWPART.Name = NAME
  270. NEWPART.Size = SIZE
  271. NEWPART.Position = Torso.Position
  272. NEWPART.Material = MATERIAL
  273. NEWPART:BreakJoints()
  274. NEWPART.Parent = PARENT
  275. return NEWPART
  276. end
  277. local weldBetween = function(a, b)
  278. local weldd = Instance.new("ManualWeld")
  279. weldd.Part0 = a
  280. weldd.Part1 = b
  281. weldd.C0 = CFrame.new()
  282. weldd.C1 = b.CFrame:inverse() * a.CFrame
  283. weldd.Parent = a
  284. return weldd
  285. end
  286. function QuaternionFromCFrame(cf)
  287. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  288. local trace = m00 + m11 + m22
  289. if trace > 0 then
  290. local s = math.sqrt(1 + trace)
  291. local recip = 0.5 / s
  292. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  293. else
  294. local i = 0
  295. if m00 < m11 then
  296. i = 1
  297. end
  298. if m22 > (i == 0 and m00 or m11) then
  299. i = 2
  300. end
  301. if i == 0 then
  302. local s = math.sqrt(m00 - m11 - m22 + 1)
  303. local recip = 0.5 / s
  304. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  305. elseif i == 1 then
  306. local s = math.sqrt(m11 - m22 - m00 + 1)
  307. local recip = 0.5 / s
  308. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  309. elseif i == 2 then
  310. local s = math.sqrt(m22 - m00 - m11 + 1)
  311. local recip = 0.5 / s
  312. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  313. end
  314. end
  315. end
  316. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  317. local xs, ys, zs = x + x, y + y, z + z
  318. local wx, wy, wz = w * xs, w * ys, w * zs
  319. local xx = x * xs
  320. local xy = x * ys
  321. local xz = x * zs
  322. local yy = y * ys
  323. local yz = y * zs
  324. local zz = z * zs
  325. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  326. end
  327. function QuaternionSlerp(a, b, t)
  328. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  329. local startInterp, finishInterp
  330. if cosTheta >= 1.0E-4 then
  331. if 1 - cosTheta > 1.0E-4 then
  332. local theta = ACOS(cosTheta)
  333. local invSinTheta = 1 / SIN(theta)
  334. startInterp = SIN((1 - t) * theta) * invSinTheta
  335. finishInterp = SIN(t * theta) * invSinTheta
  336. else
  337. startInterp = 1 - t
  338. finishInterp = t
  339. end
  340. elseif 1 + cosTheta > 1.0E-4 then
  341. local theta = ACOS(-cosTheta)
  342. local invSinTheta = 1 / SIN(theta)
  343. startInterp = SIN((t - 1) * theta) * invSinTheta
  344. finishInterp = SIN(t * theta) * invSinTheta
  345. else
  346. startInterp = t - 1
  347. finishInterp = t
  348. end
  349. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  350. end
  351. function Clerp(a, b, t)
  352. local qa = {
  353. QuaternionFromCFrame(a)
  354. }
  355. local qb = {
  356. QuaternionFromCFrame(b)
  357. }
  358. local ax, ay, az = a.x, a.y, a.z
  359. local bx, by, bz = b.x, b.y, b.z
  360. local _t = 1 - t
  361. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  362. end
  363. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  364. local frame = IT("Frame")
  365. frame.BackgroundTransparency = TRANSPARENCY
  366. frame.BorderSizePixel = BORDERSIZEPIXEL
  367. frame.Position = POSITION
  368. frame.Size = SIZE
  369. frame.BackgroundColor3 = COLOR
  370. frame.BorderColor3 = BORDERCOLOR
  371. frame.Name = NAME
  372. frame.Parent = PARENT
  373. return frame
  374. end
  375. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  376. local label = IT("TextLabel")
  377. label.BackgroundTransparency = 1
  378. label.Size = UD2(1, 0, 1, 0)
  379. label.Position = UD2(0, 0, 0, 0)
  380. label.TextColor3 = TEXTCOLOR
  381. label.TextStrokeTransparency = STROKETRANSPARENCY
  382. label.TextTransparency = TRANSPARENCY
  383. label.FontSize = TEXTFONTSIZE
  384. label.Font = TEXTFONT
  385. label.BorderSizePixel = BORDERSIZEPIXEL
  386. label.TextScaled = false
  387. label.Text = TEXT
  388. label.Name = NAME
  389. label.Parent = PARENT
  390. return label
  391. end
  392. function NoOutlines(PART)
  393. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  394. end
  395. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  396. local NEWWELD = IT(TYPE)
  397. NEWWELD.Part0 = PART0
  398. NEWWELD.Part1 = PART1
  399. NEWWELD.C0 = C0
  400. NEWWELD.C1 = C1
  401. NEWWELD.Parent = PARENT
  402. return NEWWELD
  403. end
  404. local S = IT("Sound")
  405. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  406. local NEWSOUND
  407. coroutine.resume(coroutine.create(function()
  408. NEWSOUND = S:Clone()
  409. NEWSOUND.Parent = PARENT
  410. NEWSOUND.EmitterSize = VOLUME * 3
  411. NEWSOUND.Volume = VOLUME
  412. NEWSOUND.Pitch = PITCH
  413. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  414. NEWSOUND:play()
  415. if DOESLOOP == true then
  416. NEWSOUND.Looped = true
  417. else
  418. repeat
  419. wait(1)
  420. until NEWSOUND.Playing == false
  421. NEWSOUND:remove()
  422. end
  423. end))
  424. return NEWSOUND
  425. end
  426. function CFrameFromTopBack(at, top, back)
  427. local right = top:Cross(back)
  428. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  429. end
  430. function WACKYEFFECT(Table)
  431. local TYPE = Table.EffectType or "Sphere"
  432. local SIZE = Table.Size or VT(1, 1, 1)
  433. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  434. local TRANSPARENCY = Table.Transparency or 0
  435. local ENDTRANSPARENCY = Table.Transparency2 or 1
  436. local CFRAME = Table.CFrame or Torso.CFrame
  437. local MOVEDIRECTION = Table.MoveToPos or nil
  438. local ROTATION1 = Table.RotationX or 0
  439. local ROTATION2 = Table.RotationY or 0
  440. local ROTATION3 = Table.RotationZ or 0
  441. local MATERIAL = Table.Material or "Neon"
  442. local COLOR = Table.Color or C3(1, 1, 1)
  443. local TIME = Table.Time or 45
  444. local SOUNDID = Table.SoundID or nil
  445. local SOUNDPITCH = Table.SoundPitch or nil
  446. local SOUNDVOLUME = Table.SoundVolume or nil
  447. coroutine.resume(coroutine.create(function()
  448. local PLAYSSOUND = false
  449. local SOUND
  450. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  451. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  452. PLAYSSOUND = true
  453. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  454. end
  455. EFFECT.Color = COLOR
  456. local MSH
  457. if TYPE == "Sphere" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  459. elseif TYPE == "Block" then
  460. MSH = IT("BlockMesh", EFFECT)
  461. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  462. elseif TYPE == "Wave" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  464. elseif TYPE == "Ring" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  466. elseif TYPE == "Slash" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  468. elseif TYPE == "Round Slash" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  470. elseif TYPE == "Swirl" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  472. elseif TYPE == "Skull" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  474. elseif TYPE == "Crystal" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  476. end
  477. if MSH ~= nil then
  478. local MOVESPEED
  479. if MOVEDIRECTION ~= nil then
  480. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  481. end
  482. local GROWTH = SIZE - ENDSIZE
  483. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  484. if TYPE == "Block" then
  485. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  486. else
  487. EFFECT.CFrame = CFRAME
  488. end
  489. for LOOP = 1, TIME + 1 do
  490. Swait()
  491. MSH.Scale = MSH.Scale - GROWTH / TIME
  492. if TYPE == "Wave" then
  493. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  494. end
  495. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  496. if TYPE == "Block" then
  497. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  498. else
  499. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  500. end
  501. if MOVEDIRECTION ~= nil then
  502. local ORI = EFFECT.Orientation
  503. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  504. EFFECT.Orientation = ORI
  505. end
  506. end
  507. if PLAYSSOUND == false then
  508. EFFECT:remove()
  509. else
  510. repeat
  511. Swait()
  512. until SOUND.Playing == false
  513. EFFECT:remove()
  514. end
  515. elseif PLAYSSOUND == false then
  516. EFFECT:remove()
  517. else
  518. repeat
  519. Swait()
  520. until SOUND.Playing == false
  521. EFFECT:remove()
  522. end
  523. end))
  524. end
  525. function MakeForm(PART, TYPE)
  526. if TYPE == "Cyl" then
  527. local MSH = IT("CylinderMesh", PART)
  528. elseif TYPE == "Ball" then
  529. local MSH = IT("SpecialMesh", PART)
  530. MSH.MeshType = "Sphere"
  531. elseif TYPE == "Wedge" then
  532. local MSH = IT("SpecialMesh", PART)
  533. MSH.MeshType = "Wedge"
  534. end
  535. end
  536. Debris = game:GetService("Debris")
  537. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  538. local DIRECTION = CF(StartPos, EndPos).lookVector
  539. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  540. end
  541. function turnto(position)
  542. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  543. end
  544. local DECAL = IT("Decal")
  545. function MakeRing()
  546. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  547. local MSH = IT("BlockMesh", RING)
  548. local TOP = DECAL:Clone()
  549. local BOTTOM = DECAL:Clone()
  550. TOP.Parent = RING
  551. BOTTOM.Parent = RING
  552. TOP.Face = "Top"
  553. BOTTOM.Face = "Bottom"
  554. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  555. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  556. local function REMOVE()
  557. coroutine.resume(coroutine.create(function()
  558. local SIZE = MSH.Scale.X
  559. for i = 1, 35 do
  560. Swait()
  561. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  562. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  563. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  564. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  565. end
  566. RING:remove()
  567. end))
  568. end
  569. return RING, MSH, REMOVE
  570. end
  571. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  572. local TORSO = Torso
  573. local HUM = Humanoid
  574. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  575. coroutine.wrap(function()
  576. VT = Vector3.new
  577. MRANDOM = math.random
  578. local A = TIME
  579. local B = INTENSITY
  580. local C = true
  581. local HUMANOID = Humanoid
  582. local TIMER = A or 35
  583. local SHAKE = B or 5
  584. local FADE = C or true
  585. if HUMANOID then
  586. local FADER = SHAKE / TIMER
  587. for i = 1, TIMER do
  588. wait()
  589. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  590. end
  591. HUMANOID.CameraOffset = VT(0, 0, 0)
  592. end
  593.  
  594. end)()
  595. end
  596. end
  597.  
  598. local SKILLTEXTCOLOR = C3(0, 0, 0)
  599. local SKILLFONT = "SciFi"
  600. local SKILLTEXTSIZE = 7
  601. local WING = Instance.new("Attachment")
  602. local WING1 = WING:Clone()
  603. local WING2 = WING:Clone()
  604. WING1.Parent = Torso
  605. WING2.Parent = Torso
  606. WING1.Position = VT(-1, 0.6, 1)
  607. WING2.Position = VT(1, 0.6, 1)
  608. WING1.Orientation = VT(0, 0, 0)
  609. WING2.Orientation = VT(0, 0, 0)
  610. local WINGS = {}
  611. for i = 1, 5 do
  612. local PARTICLES = script.Wing:Clone()
  613. PARTICLES.Parent = WING1
  614. PARTICLES.Enabled = true
  615. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  616. table.insert(WINGS, {
  617. PARTICLES,
  618. VT(-i * 30, 0, 25)
  619. })
  620. end
  621. for i = 1, 5 do
  622. local PARTICLES = script.Wing:Clone()
  623. PARTICLES.Parent = WING2
  624. PARTICLES.Enabled = true
  625. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  626. table.insert(WINGS, {
  627. PARTICLES,
  628. VT(i * 30, 0, 25)
  629. })
  630. end
  631.  
  632. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  633. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  634. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  635. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  636. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  637.  
  638. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  639.  
  640. Head.Color = C3(0,0,0)
  641.  
  642. local DParticles = script.Death
  643. DParticles:remove()
  644. DParticles.Name = "ArchangelDeathParticles"
  645. local BODY = {}
  646. for _, c in pairs(Character:GetDescendants()) do
  647. if c:IsA("BasePart") and c.Name ~= "Handle" then
  648. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  649. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  650. end
  651. table.insert(BODY, {
  652. c,
  653. c.Parent,
  654. c.Material,
  655. c.Color,
  656. c.Transparency
  657. })
  658. elseif c:IsA("JointInstance") then
  659. table.insert(BODY, {
  660. c,
  661. c.Parent,
  662. nil,
  663. nil,
  664. nil
  665. })
  666. end
  667. end
  668. for e = 1, #BODY do
  669. if BODY[e] ~= nil then
  670. do
  671. local STUFF = BODY[e]
  672. local PART = STUFF[1]
  673. local PARENT = STUFF[2]
  674. local MATERIAL = STUFF[3]
  675. local COLOR = STUFF[4]
  676. local TRANSPARENCY = STUFF[5]
  677. if PART.ClassName == "Part" and PART ~= RootPart then
  678. PART.Material = MATERIAL
  679. PART.Color = COLOR
  680. PART.Transparency = TRANSPARENCY
  681. end
  682. PART.AncestryChanged:Connect(function()
  683. PART.Parent = PARENT
  684. end)
  685. end
  686. end
  687. end
  688. function refit()
  689. Character.Parent = workspace
  690. for e = 1, #BODY do
  691. if BODY[e] ~= nil then
  692. local STUFF = BODY[e]
  693. local PART = STUFF[1]
  694. local PARENT = STUFF[2]
  695. local MATERIAL = STUFF[3]
  696. local COLOR = STUFF[4]
  697. local TRANSPARENCY = STUFF[5]
  698. if PART:IsA("BasePart") and PART ~= RootPart then
  699. PART.Material = MATERIAL
  700. PART.Color = COLOR
  701. PART.Transparency = TRANSPARENCY
  702. end
  703. if PART.Parent ~= PARENT then
  704. Humanoid:remove()
  705. PART.Parent = PARENT
  706. Humanoid = IT("Humanoid", Character)
  707. end
  708. end
  709. end
  710. end
  711. Humanoid.Died:connect(function()
  712. refit()
  713. end)
  714.  
  715.  
  716. local SKILLTEXTCOLOR = C3(1, 1, 1)
  717. local SKILLFONT = "Fantasy"
  718. local SKILLTEXTSIZE = 3
  719. local ATTACKS = {
  720. "Z - Holy Smite",
  721. "B - Divine Ravage",
  722. "C - Divine Earthquake",
  723. "V - Beam of Light",
  724. "X - Divine Nova"
  725. }
  726. for i = 1, #ATTACKS do
  727. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  728. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  729. SKILLTEXT.TextXAlignment = "Right"
  730. end
  731.  
  732. function ApplyAoE(POSITION, RANGE)
  733. local PARTS = {}
  734. for index, CHILD in pairs(workspace:GetDescendants()) do
  735. if CHILD.ClassName == "Model" and CHILD ~= Character then
  736. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  737. if HUM then
  738. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  739. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  740. CHILD:BreakJoints()
  741. for index, PART in pairs(CHILD:GetChildren()) do
  742. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  743. local P = DParticles:Clone()
  744. P.Parent = PART
  745. P.Enabled = true
  746. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  747. PART.Anchored = true
  748. table.insert(PARTS, {PART, P})
  749. end
  750. end
  751. end
  752. end
  753. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  754. local FOLDER = IT("Folder", CHILD)
  755. FOLDER.Name = "ewdfrfgrwefd"
  756. local P = DParticles:Clone()
  757. P.Parent = CHILD
  758. P.Enabled = true
  759. CHILD:BreakJoints()
  760. CHILD.CanCollide = false
  761. CHILD.Anchored = true
  762. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  763. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  764. table.insert(PARTS, {CHILD, P})
  765. end
  766. end
  767. coroutine.resume(coroutine.create(function()
  768. if #PARTS > 0 then
  769. for i = 1, 85 do
  770. Swait()
  771. for E = 1, #PARTS do
  772. local F = PARTS[E]
  773. local A = F[1]
  774. local B = F[2]
  775. A.Transparency = A.Transparency + 0.011764705882352941
  776. B.Rate = math.ceil(B.Rate * 1.2)
  777. for index, E in pairs(A:GetChildren()) do
  778. if E:IsA("Decal") or E:IsA("Texture") then
  779. E.Transparency = E.Transparency + 0.011764705882352941
  780. elseif E:IsA("JointInstance") then
  781. E:remove()
  782. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  783. E.Enabled = false
  784. end
  785. end
  786. end
  787. end
  788. for E = 1, #PARTS do
  789. local F = PARTS[E]
  790. local A = F[1]
  791. local B = F[2]
  792. B.Enabled = false
  793. Debris:AddItem(A, 3)
  794. end
  795. end
  796. end))
  797. end
  798. function Smite()
  799. local RING, MESH, DELET = MakeRing()
  800. local POS = Mouse.Hit.p
  801. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  802. for i = 1, 45 do
  803. Swait()
  804. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  805. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  806. end
  807. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  808. if HITFLOOR then
  809. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  810. MakeForm(BEAM, "Cyl")
  811. local DIST = (RING.Position - HITPOS).Magnitude
  812. BEAM.Size = VT(0, DIST, 0)
  813. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  814. for i = 1, 5 do
  815. WACKYEFFECT({
  816. EffectType = "Wave",
  817. Size = VT(25, 0, 25),
  818. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  819. Transparency = 0,
  820. Transparency2 = 1,
  821. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  822. MoveToPos = nil,
  823. RotationX = 0,
  824. RotationY = 3,
  825. RotationZ = 0,
  826. Material = "Neon",
  827. Color = C3(1, 1, 1),
  828. SoundID = nil,
  829. SoundPitch = nil,
  830. SoundVolume = nil
  831. })
  832. WACKYEFFECT({
  833. EffectType = "Round Slash",
  834. Size = VT(3, 0, 3) / 13,
  835. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  836. Transparency = 0,
  837. Transparency2 = 1,
  838. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  839. MoveToPos = nil,
  840. RotationX = 0,
  841. RotationY = 0,
  842. RotationZ = 0,
  843. Material = "Neon",
  844. Color = C3(1, 1, 1),
  845. SoundID = nil,
  846. SoundPitch = nil,
  847. SoundVolume = nil
  848. })
  849. WACKYEFFECT({
  850. Time = 35,
  851. EffectType = "Sphere",
  852. Size = VT(22, 22, 22),
  853. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  854. Transparency = 0,
  855. Transparency2 = 1,
  856. CFrame = CF(HITPOS),
  857. MoveToPos = nil,
  858. RotationX = 0,
  859. RotationY = 0,
  860. RotationZ = 0,
  861. Material = "Neon",
  862. Color = C3(1, 1, 1),
  863. SoundID = 459523898,
  864. SoundPitch = MRANDOM(9, 12) / 10,
  865. SoundVolume = 10
  866. })
  867. end
  868. SHAKECAM(HITPOS, 100, 8, 15)
  869. ApplyAoE(HITPOS, 50)
  870. for i = 1, 25 do
  871. Swait()
  872. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  873. BEAM.Transparency = BEAM.Transparency + 0.04
  874. end
  875. BEAM:remove()
  876. end
  877. wait(0.2)
  878. DELET()
  879. end
  880. function Ravage()
  881. ATTACK = true
  882. Rooted = false
  883. local RING, MESH, DELET = MakeRing()
  884. RING.Anchored = false
  885. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  886. local WELD = weldBetween(RightArm, RING)
  887. local GYRO = IT("BodyGyro", RootPart)
  888. GYRO.D = 20
  889. GYRO.P = 4000
  890. GYRO.MaxTorque = VT(0, 40000, 0)
  891. coroutine.resume(coroutine.create(function()
  892. repeat
  893. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  894. Swait()
  895. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. until ATTACK == false
  902. GYRO:remove()
  903. end))
  904. CreateSound(459523787, RING, 8, 1, false)
  905. for i = 1, 45 do
  906. Swait()
  907. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  908. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  909. end
  910. wait(0.3)
  911. repeat
  912. for i = 1, 25 do
  913. Swait()
  914. WACKYEFFECT({
  915. Time = 15,
  916. EffectType = "Sphere",
  917. Size = VT(4, 4, 4),
  918. Size2 = VT(0, 0, 0),
  919. Transparency = 1,
  920. Transparency2 = 0,
  921. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  922. MoveToPos = RING.Position,
  923. RotationX = 0,
  924. RotationY = 0,
  925. RotationZ = 0,
  926. Material = "Neon",
  927. Color = C3(1, 1, 1),
  928. SoundID = nil,
  929. SoundPitch = nil,
  930. SoundVolume = nil
  931. })
  932. end
  933. WACKYEFFECT({
  934. Time = 35,
  935. EffectType = "Sphere",
  936. Size = VT(25, 2, 25),
  937. Size2 = VT(35, 5, 35),
  938. Transparency = 0,
  939. Transparency2 = 1,
  940. CFrame = RING.CFrame,
  941. MoveToPos = nil,
  942. RotationX = 0,
  943. RotationY = 0,
  944. RotationZ = 0,
  945. Material = "Neon",
  946. Color = C3(1, 1, 1),
  947. SoundID = 459523898,
  948. SoundPitch = MRANDOM(9, 12) / 10,
  949. SoundVolume = 10
  950. })
  951. coroutine.resume(coroutine.create(function()
  952. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  953. MakeForm(PROJECTILE, "Ball")
  954. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  955. local FIRE = script.Flames:Clone()
  956. FIRE.Parent = PROJECTILE
  957. FIRE.Enabled = true
  958. local SPEED = -0.2
  959. for i = 1, 1000 do
  960. Swait()
  961. SPEED = SPEED - 0.01
  962. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  963. if HIT then
  964. do
  965. local POS = PROJECTILE.Position
  966. ApplyAoE(POS, 100)
  967. SHAKECAM(POS, 150, 12, 15)
  968. coroutine.resume(coroutine.create(function()
  969. for i = 1, 5 do
  970. Swait()
  971. WACKYEFFECT({
  972. Time = 85,
  973. EffectType = "Wave",
  974. Size = VT(25, 0, 25),
  975. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  976. Transparency = 0,
  977. Transparency2 = 1,
  978. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  979. MoveToPos = nil,
  980. RotationX = 0,
  981. RotationY = 3,
  982. RotationZ = 0,
  983. Material = "Neon",
  984. Color = C3(1, 1, 1),
  985. SoundID = nil,
  986. SoundPitch = nil,
  987. SoundVolume = nil
  988. })
  989. WACKYEFFECT({
  990. Time = 85,
  991. EffectType = "Round Slash",
  992. Size = VT(3, 0, 3) / 13,
  993. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  994. Transparency = 0,
  995. Transparency2 = 1,
  996. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  997. MoveToPos = nil,
  998. RotationX = 0,
  999. RotationY = 0,
  1000. RotationZ = 0,
  1001. Material = "Neon",
  1002. Color = C3(1, 1, 1),
  1003. SoundID = nil,
  1004. SoundPitch = nil,
  1005. SoundVolume = nil
  1006. })
  1007. WACKYEFFECT({
  1008. Time = 75,
  1009. EffectType = "Sphere",
  1010. Size = VT(22, 22, 22),
  1011. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1012. Transparency = 0,
  1013. Transparency2 = 1,
  1014. CFrame = CF(POS),
  1015. MoveToPos = nil,
  1016. RotationX = 0,
  1017. RotationY = 0,
  1018. RotationZ = 0,
  1019. Material = "Neon",
  1020. Color = C3(1, 1, 1),
  1021. SoundID = 533636431,
  1022. SoundPitch = MRANDOM(9, 12) / 10,
  1023. SoundVolume = 10
  1024. })
  1025. end
  1026. end))
  1027. break
  1028. end
  1029. else
  1030. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1031. for index, CHILD in pairs(workspace:GetDescendants()) do
  1032. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1033. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1034. if HUM then
  1035. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1036. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1037. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1038. end
  1039. end
  1040. end
  1041. end
  1042. end
  1043. end
  1044. FIRE.Enabled = false
  1045. PROJECTILE.Transparency = 1
  1046. Debris:AddItem(PROJECTILE, 5)
  1047. end))
  1048. until KEYHOLD == false
  1049. wait(0.1)
  1050. RING.Anchored = true
  1051. WELD:remove()
  1052. DELET()
  1053. ATTACK = false
  1054. Rooted = false
  1055. end
  1056. function Earthquake()
  1057. ATTACK = true
  1058. Rooted = true
  1059. local GYRO = IT("BodyGyro", RootPart)
  1060. GYRO.D = 20
  1061. GYRO.P = 4000
  1062. GYRO.MaxTorque = VT(0, 40000, 0)
  1063. local RING, MESH, DELET = MakeRing()
  1064. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1065. RING.CFrame = CF(HITPOS)
  1066. for i = 0, 0.6, 0.1 / Animation_Speed do
  1067. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1068. Swait()
  1069. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1070. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1071. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. end
  1078. local BLASTS = {468991944, 468991990}
  1079. coroutine.resume(coroutine.create(function()
  1080. local CFRAME = RootPart.CFrame
  1081. for i = 1, 100 do
  1082. CFRAME = CFRAME * CF(0, 0, -35)
  1083. do
  1084. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1085. if HITFLOOR then
  1086. Swait()
  1087. do
  1088. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1089. coroutine.resume(coroutine.create(function()
  1090. local RING, MESH, DELET = MakeRing()
  1091. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1092. for i = 1, 25 do
  1093. Swait()
  1094. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1095. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1096. end
  1097. ApplyAoE(RING.Position, 65)
  1098. SHAKECAM(RING.Position, 80, 12, 15)
  1099. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1100. WACKYEFFECT({
  1101. Time = 25,
  1102. EffectType = "Sphere",
  1103. Size = VT(22, 22, 22),
  1104. Size2 = VT(85, 85, 85),
  1105. Transparency = 0,
  1106. Transparency2 = 1,
  1107. CFrame = CF(RING.Position),
  1108. MoveToPos = nil,
  1109. RotationX = 0,
  1110. RotationY = 0,
  1111. RotationZ = 0,
  1112. Material = "Neon",
  1113. Color = C3(1, 1, 1),
  1114. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1115. SoundPitch = MRANDOM(9, 12) / 10,
  1116. SoundVolume = 10
  1117. })
  1118. for e = 1, 3 do
  1119. WACKYEFFECT({
  1120. EffectType = "Wave",
  1121. Size = VT(25, 0, 25),
  1122. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1123. Transparency = 0,
  1124. Transparency2 = 1,
  1125. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1126. MoveToPos = nil,
  1127. RotationX = 0,
  1128. RotationY = 3,
  1129. RotationZ = 0,
  1130. Material = "Neon",
  1131. Color = C3(1, 1, 1),
  1132. SoundID = nil,
  1133. SoundPitch = nil,
  1134. SoundVolume = nil
  1135. })
  1136. WACKYEFFECT({
  1137. Time = 35,
  1138. EffectType = "Sphere",
  1139. Size = VT(22, 45, 22),
  1140. Size2 = VT(25, 45 + e * 75, 25),
  1141. Transparency = 0,
  1142. Transparency2 = 1,
  1143. CFrame = CF(RING.Position) * TURN,
  1144. MoveToPos = nil,
  1145. RotationX = 0,
  1146. RotationY = 0,
  1147. RotationZ = 0,
  1148. Material = "Neon",
  1149. Color = C3(1, 1, 1),
  1150. SoundID = nil,
  1151. SoundPitch = MRANDOM(9, 12) / 10,
  1152. SoundVolume = 10
  1153. })
  1154. end
  1155. wait(0.3)
  1156. DELET()
  1157. end))
  1158. end
  1159. end
  1160. end
  1161. end
  1162. end))
  1163. Rooted = false
  1164. for i = 0, 0.2, 0.1 / Animation_Speed do
  1165. Swait()
  1166. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. end
  1173. DELET()
  1174. GYRO:remove()
  1175. ATTACK = false
  1176. Rooted = false
  1177. end
  1178. function Beam()
  1179. ATTACK = true
  1180. Rooted = false
  1181. local GYRO = IT("BodyGyro", RootPart)
  1182. GYRO.D = 20
  1183. GYRO.P = 4000
  1184. GYRO.MaxTorque = VT(0, 40000, 0)
  1185. local RING, MESH, DELET = MakeRing()
  1186. local POS = RootPart.Position + VT(0, 25, 0)
  1187. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1188. CreateSound(459523787, RING, 8, 1, false)
  1189. local BLASTS = {468991944, 468991990}
  1190. coroutine.resume(coroutine.create(function()
  1191. local E = 0
  1192. repeat
  1193. E = E + 5
  1194. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1195. Swait()
  1196. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1197. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. until ATTACK == false
  1204. GYRO:remove()
  1205. DELET()
  1206. end))
  1207. for i = 1, 50 do
  1208. Swait()
  1209. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1210. end
  1211. for i = 1, 25 do
  1212. Swait()
  1213. WACKYEFFECT({
  1214. Time = 15,
  1215. EffectType = "Sphere",
  1216. Size = VT(4, 4, 4),
  1217. Size2 = VT(0, 0, 0),
  1218. Transparency = 1,
  1219. Transparency2 = 0,
  1220. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1221. MoveToPos = RING.Position,
  1222. RotationX = 0,
  1223. RotationY = 0,
  1224. RotationZ = 0,
  1225. Material = "Neon",
  1226. Color = C3(1, 1, 1),
  1227. SoundID = nil,
  1228. SoundPitch = nil,
  1229. SoundVolume = nil
  1230. })
  1231. end
  1232. local LOOP = 0
  1233. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1234. MakeForm(BEAM, "Cyl")
  1235. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1236. repeat
  1237. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1238. if DISTANCE < 2000 then
  1239. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1240. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1241. ApplyAoE(Mouse.Hit.p, 35)
  1242. WACKYEFFECT({
  1243. Time = 35,
  1244. EffectType = "Sphere",
  1245. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1246. Size2 = VT(5, 75, 5),
  1247. Transparency = 0,
  1248. Transparency2 = 1,
  1249. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1250. MoveToPos = nil,
  1251. RotationX = 0,
  1252. RotationY = 0,
  1253. RotationZ = 0,
  1254. Material = "Neon",
  1255. Color = C3(1, 1, 1),
  1256. SoundID = nil,
  1257. SoundPitch = MRANDOM(9, 12) / 10,
  1258. SoundVolume = 10
  1259. })
  1260. Swait()
  1261. LOOP = LOOP + 1
  1262. end
  1263. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1264. coroutine.resume(coroutine.create(function()
  1265. for i = 1, 15 do
  1266. Swait()
  1267. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1268. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1269. end
  1270. BEAM:remove()
  1271. end))
  1272. ATTACK = false
  1273. Rooted = false
  1274. end
  1275. function Nuke()
  1276. ATTACK = true
  1277. Rooted = true
  1278. local CHARGE = false
  1279. local BLASTS = {468991944, 468991990}
  1280. coroutine.resume(coroutine.create(function()
  1281. repeat
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1289. until CHARGE == true
  1290. for i = 0, 0.4, 0.1 / Animation_Speed do
  1291. Swait()
  1292. WACKYEFFECT({
  1293. Time = 15,
  1294. EffectType = "Sphere",
  1295. Size = VT(60, 60, 60),
  1296. Size2 = VT(0, 0, 0),
  1297. Transparency = 1,
  1298. Transparency2 = 0.7,
  1299. CFrame = CF(RootPart.Position),
  1300. MoveToPos = nil,
  1301. RotationX = 0,
  1302. RotationY = 0,
  1303. RotationZ = 0,
  1304. Material = "Neon",
  1305. Color = C3(1, 1, 1),
  1306. SoundID = nil,
  1307. SoundPitch = nil,
  1308. SoundVolume = nil
  1309. })
  1310. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. end
  1317. coroutine.resume(coroutine.create(function()
  1318. local POS = RootPart.Position
  1319. wait(0.2)
  1320. for i = 1, 5 do
  1321. WACKYEFFECT({
  1322. Time = 65,
  1323. EffectType = "Sphere",
  1324. Size = VT(2, 2, 2),
  1325. Size2 = VT(0, 0, 500),
  1326. Transparency = 1,
  1327. Transparency2 = 0,
  1328. CFrame = CF(POS),
  1329. MoveToPos = nil,
  1330. RotationX = MRANDOM(-2, 2),
  1331. RotationY = MRANDOM(-12, 12),
  1332. RotationZ = MRANDOM(-2, 2),
  1333. Material = "Neon",
  1334. Color = C3(1, 1, 1),
  1335. SoundID = nil,
  1336. SoundPitch = nil,
  1337. SoundVolume = nil
  1338. })
  1339. end
  1340. wait(1)
  1341. SHAKECAM(POS, 9999999999, 25, 25)
  1342. ApplyAoE(POS, 450)
  1343. WACKYEFFECT({
  1344. Time = 85,
  1345. EffectType = "Sphere",
  1346. Size = VT(120, 120, 120),
  1347. Size2 = VT(350, 350, 350),
  1348. Transparency = 0,
  1349. Transparency2 = 1,
  1350. CFrame = CF(POS),
  1351. MoveToPos = nil,
  1352. RotationX = 0,
  1353. RotationY = 0,
  1354. RotationZ = 0,
  1355. Material = "Neon",
  1356. Color = C3(1, 1, 1),
  1357. SoundID = nil,
  1358. SoundPitch = 1,
  1359. SoundVolume = 10
  1360. })
  1361. for i = 1, 20 do
  1362. WACKYEFFECT({
  1363. Time = 85,
  1364. EffectType = "Sphere",
  1365. Size = VT(120, 120, 120),
  1366. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1367. Transparency = 0.8,
  1368. Transparency2 = 1,
  1369. CFrame = CF(POS),
  1370. MoveToPos = nil,
  1371. RotationX = 0,
  1372. RotationY = 0,
  1373. RotationZ = 0,
  1374. Material = "Neon",
  1375. Color = C3(1, 1, 1),
  1376. SoundID = nil,
  1377. SoundPitch = 1,
  1378. SoundVolume = 10
  1379. })
  1380. WACKYEFFECT({
  1381. Time = 100,
  1382. EffectType = "Wave",
  1383. Size = VT(25, 2, 25),
  1384. Size2 = VT(400, 0, 400) * 1.2,
  1385. Transparency = 0,
  1386. Transparency2 = 1,
  1387. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1388. MoveToPos = nil,
  1389. RotationX = 0,
  1390. RotationY = 0,
  1391. RotationZ = 0,
  1392. Material = "Neon",
  1393. Color = C3(1, 1, 1),
  1394. SoundID = nil,
  1395. SoundPitch = nil,
  1396. SoundVolume = nil
  1397. })
  1398. end
  1399. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1400. for i = 1, 5 do
  1401. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1402. WACKYEFFECT({
  1403. Time = 120,
  1404. EffectType = "Wave",
  1405. Size = VT(150, 2, 150),
  1406. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1407. Transparency = 0,
  1408. Transparency2 = 1,
  1409. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1410. MoveToPos = nil,
  1411. RotationX = 0,
  1412. RotationY = 0,
  1413. RotationZ = 0,
  1414. Material = "Neon",
  1415. Color = C3(1, 1, 1),
  1416. SoundID = nil,
  1417. SoundPitch = nil,
  1418. SoundVolume = nil
  1419. })
  1420. end
  1421. end))
  1422. for i = 0, 1, 0.1 / Animation_Speed do
  1423. Swait()
  1424. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. end
  1431. ATTACK = false
  1432. Rooted = false
  1433. end))
  1434. for i = 1, 30 do
  1435. wait(0.01)
  1436. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1437. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1438. if HITFLOOR then
  1439. ApplyAoE(HITPOS, 65)
  1440. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1441. WACKYEFFECT({
  1442. Time = 25,
  1443. EffectType = "Sphere",
  1444. Size = VT(22, 22, 22),
  1445. Size2 = VT(85, 85, 85),
  1446. Transparency = 0,
  1447. Transparency2 = 1,
  1448. CFrame = CF(HITPOS),
  1449. MoveToPos = nil,
  1450. RotationX = 0,
  1451. RotationY = 0,
  1452. RotationZ = 0,
  1453. Material = "Neon",
  1454. Color = C3(1, 1, 1),
  1455. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1456. SoundPitch = MRANDOM(9, 12) / 10,
  1457. SoundVolume = 10
  1458. })
  1459. for e = 1, 3 do
  1460. WACKYEFFECT({
  1461. EffectType = "Wave",
  1462. Size = VT(25, 0, 25),
  1463. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1464. Transparency = 0,
  1465. Transparency2 = 1,
  1466. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1467. MoveToPos = nil,
  1468. RotationX = 0,
  1469. RotationY = 3,
  1470. RotationZ = 0,
  1471. Material = "Neon",
  1472. Color = C3(1, 1, 1),
  1473. SoundID = nil,
  1474. SoundPitch = nil,
  1475. SoundVolume = nil
  1476. })
  1477. WACKYEFFECT({
  1478. Time = 35,
  1479. EffectType = "Sphere",
  1480. Size = VT(22, 45, 22),
  1481. Size2 = VT(25, 45 + e * 75, 25),
  1482. Transparency = 0,
  1483. Transparency2 = 1,
  1484. CFrame = CF(HITPOS) * TURN,
  1485. MoveToPos = nil,
  1486. RotationX = 0,
  1487. RotationY = 0,
  1488. RotationZ = 0,
  1489. Material = "Neon",
  1490. Color = C3(1, 1, 1),
  1491. SoundID = nil,
  1492. SoundPitch = MRANDOM(9, 12) / 10,
  1493. SoundVolume = 10
  1494. })
  1495. end
  1496. end
  1497. end
  1498. CHARGE = true
  1499. end
  1500. function MouseDown(Mouse)
  1501. if ATTACK == false then
  1502. end
  1503. end
  1504. function MouseUp(Mouse)
  1505. HOLD = false
  1506. end
  1507. function KeyDown(Key)
  1508. KEYHOLD = true
  1509. if Key == "z" and ATTACK == false then
  1510. Smite()
  1511. end
  1512. if Key == "b" and ATTACK == false then
  1513. Ravage()
  1514. end
  1515. if Key == "c" and ATTACK == false then
  1516. Earthquake()
  1517. end
  1518. if Key == "v" and ATTACK == false then
  1519. Beam()
  1520. end
  1521. if Key == "x" and ATTACK == false then
  1522. Nuke()
  1523. end
  1524. end
  1525. function KeyUp(Key)
  1526. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1527. KEYHOLD = false
  1528. end
  1529. end
  1530. Mouse.Button1Down:connect(function(NEWKEY)
  1531. MouseDown(NEWKEY)
  1532. end)
  1533. Mouse.Button1Up:connect(function(NEWKEY)
  1534. MouseUp(NEWKEY)
  1535. end)
  1536. Mouse.KeyDown:connect(function(NEWKEY)
  1537. KeyDown(NEWKEY)
  1538. end)
  1539. Mouse.KeyUp:connect(function(NEWKEY)
  1540. KeyUp(NEWKEY)
  1541. end)
  1542. function unanchor()
  1543. for _, c in pairs(Character:GetChildren()) do
  1544. if c:IsA("BasePart") and c ~= RootPart then
  1545. c.Anchored = false
  1546. end
  1547. end
  1548. if UNANCHOR == true then
  1549. RootPart.Anchored = false
  1550. else
  1551. RootPart.Anchored = true
  1552. end
  1553. end
  1554. Humanoid.Changed:connect(function(Jump)
  1555. if Jump == "Jump" and Disable_Jump == true then
  1556. Humanoid.Jump = false
  1557. end
  1558. end)
  1559. while true do
  1560. Swait()
  1561. Humanoid.HipHeight = 7
  1562. script.Parent = WEAPONGUI
  1563. ANIMATE.Parent = nil
  1564. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1565. v:Stop()
  1566. end
  1567. SINE = SINE + CHANGE / 2
  1568. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1569. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1570. if ATTACK == false then
  1571. if TORSOVELOCITY < 1 then
  1572. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. elseif TORSOVELOCITY > 1 then
  1579. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. end
  1586. end
  1587. for WING = 1, #WINGS do
  1588. local STUFF = WINGS[WING]
  1589. local FEATHERS = STUFF[1]
  1590. local ACCEL = STUFF[2]
  1591. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1592. end
  1593. unanchor()
  1594. Humanoid.MaxHealth = 3000000
  1595. Humanoid.Health = 3000000
  1596. if Rooted == false then
  1597. Disable_Jump = false
  1598. Humanoid.WalkSpeed = Speed
  1599. elseif Rooted == true then
  1600. Disable_Jump = true
  1601. Humanoid.WalkSpeed = 0
  1602. end
  1603. for _, c in pairs(Character:GetChildren()) do
  1604. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1605. local hand = c:FindFirstChild'Handle'
  1606. if(hand)then
  1607. hand.Parent = Character
  1608. weldBetween(hand,Head)
  1609. end
  1610. c:destroy()
  1611. end
  1612. end
  1613. sick.Playing = true
  1614. sick.SoundId = "rbxassetid://1073318933"
  1615. sick.Looped = true
  1616. sick.Pitch = 1
  1617. sick.Volume = 3
  1618. if sick.Parent ~= Character then
  1619. sick = IT("Sound", Character)
  1620. end
  1621. Head.Color = C3(0,0,0)
  1622. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1623. ApplyAoE(Torso.Position, 12)
  1624. refit()
  1625. end
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