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- TEAM_THIEF = DarkRP.createJob("THIEF", {
- color = Color(214, 22, 22, 255),
- model = {"models/player/arctic.mdl"},
- description = [[Your are a Thief You Can Raid/MUG/KIDNAP]],
- weapons = {},
- command = "thief",
- max = 5,
- salary = 25,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BAD GUYS",
- customCheck = function(ply) return CLIENT or
- table.HasValue({}, ply:Team())
- end,
- CustomCheckFailMsg = "",
- })
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- TEAM_TERRORIST = DarkRP.createJob("TERRORIST", {
- color = Color(214, 22, 22, 255),
- model = {
- "models/player/arctic.mdl",
- "models/player/phoenix.mdl",
- "models/player/phoenix.mdl"
- },
- description = [[You Are A TERRORIST YOU CAN KOS ANYBODY BUT WHEN U BLOW UP/DIE YOU GET DEMOTED MAKE IT COUNT]],
- weapons = {},
- command = "terrorist",
- max = 2,
- salary = 0,
- admin = 0,
- vote = false,
- hasLicense = false,
- candemote = false,
- category = "BAD GUYS",
- PlayerSpawn = function(ply)
- ply:SetMaxHealth(200)
- ply:SetHealth(200)
- ply:SetArmor(50)
- end,
- PlayerDeath = function(ply, weapon, killer)
- ply:teamBan()
- ply:changeTeam(GAMEMODE.DefaultTeam, true)
- DarkRP.notifyAll(0, 4, "The TERROIST COMPLETED HIS JOB!")
- end,
- customCheck = function(ply) return CLIENT or
- table.HasValue({}, ply:Team())
- end,
- CustomCheckFailMsg = "",
- })
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