G4U55

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Aug 22nd, 2019
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  1. Update v1.11:
  2.  
  3. TECHNICAL
  4. *Can now select full 4k resolution range properly even with display scaling, both in Fullscreen/Windowed Fullscreen
  5.  
  6. BALANCE
  7. *Nerfed Infected Blockade mission
  8. *Enemy swarm missile reload time doubled
  9.  
  10. INTERFACE
  11. *Mining Laser shows proper GJ/s display for power drain in equipment bay
  12. *Fixed a spelling issue in Beluga description
  13. *KB/M controls now also 'block' held/released events on a menu state change (like gamepad/joystick do) to prevent issues like firing missiles on completion of a buddy summon
  14.  
  15. ART
  16. *Some fancy new projectile artwork
  17. *Fixed an NPC's collar weighting
  18. *Fixed a clipping spinning station chunk in Topeka concourse
  19.  
  20. BUGS
  21. *Fixed a corner-case where you could have an invisible bountry retrieval after failing or abandoning but then picking them up anyway. (They will now re-expose themselves in your hold if they were in that state, no action required)
  22. *Fixed a pool issue where you could manage to fire a 'move ball' event while the cue was in motion for a strike.
  23. *Fixed rare corner-case crash involving an automated mission-docking when the player managed to get to sublight just as it occurred
  24.  
  25. MISC
  26. *Altered phrasing on some scouting missions not to imply that targets must be killed.
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